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/*
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 Copyright (c) 2015, The Cinder Project
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 This code is intended to be used with the Cinder C++ library, http://libcinder.org
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 Redistribution and use in source and binary forms, with or without modification, are permitted provided that
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 the following conditions are met:
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    * Redistributions of source code must retain the above copyright notice, this list of conditions and
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        the following disclaimer.
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    * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
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        the following disclaimer in the documentation and/or other materials provided with the distribution.
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 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
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 WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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 POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "cinder/audio/Context.h"
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#include <jack/jack.h>
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namespace cinder { namespace audio { namespace linux {
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class ContextJack;
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class InputDeviceNodeJack;
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/**
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 * OutputNode (as in the cinder::audio::OutputNode) that sends audio to the sound card using the jack audio callback method.
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 */
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class OutputDeviceNodeJack : public OutputDeviceNode {
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  public:
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        OutputDeviceNodeJack( const DeviceRef &device, const Format &format, const std::shared_ptr<ContextJack> &context );
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    /** Gives this output node a reference to the JackInputNode.
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     *  In initialize() the reference is used to give the input node access to jack input ports
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     */
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    void setInput(InputDeviceNodeRef inputDeviceNode);
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  protected:
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        void initialize()                                override;
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        void uninitialize()                                override;
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        void enableProcessing()                        override;
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        void disableProcessing()                override;
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        bool supportsProcessInPlace() const        override        { return false; }
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  private:
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    // this is called by jack in the audio thread at every tick of the sound card
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    static int jackCallback(jack_nframes_t nframes, void* userData);
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        void renderToBufferFromInputs();
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    /**
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     * RenderData is passed as user_data to jack when the jack process callback is installed
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     */
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    struct RenderData{
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        RenderData() : inputNode(nullptr), outputNode(nullptr), context(nullptr){}
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        ~RenderData() { inputNode = nullptr; outputNode = nullptr;  context = nullptr; }
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        Node* outputNode;
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        Node* inputNode;
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        ContextJack* context;
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    } mRenderData;
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    std::weak_ptr<ContextJack>  mCinderContext;
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        jack_client_t *mClient;
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    std::array< jack_port_t*, 2 > mOutputPorts;
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    std::shared_ptr<InputDeviceNodeJack> mInputDeviceNode;
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};
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/**
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 * InputNode (as in the cinder::audio::OutputNode) that reads audio from the sound card using the jack audio callback method.
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 */
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class InputDeviceNodeJack : public InputDeviceNode {
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  friend OutputDeviceNodeJack;
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  public:
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        InputDeviceNodeJack( const DeviceRef &device, const Format &format, const std::shared_ptr<ContextJack> &context );
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  protected:
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        void initialize()                                override;
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        void uninitialize()                                override;
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        void enableProcessing()                        override;
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        void disableProcessing()                override;
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        void process( Buffer *buffer )        override;
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  private:
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    std::array< jack_port_t*, 2 > mInputPorts;
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};
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class ContextJack : public Context {
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  public:
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        ContextJack() {}
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        virtual ~ContextJack() {}
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        OutputDeviceNodeRef        createOutputDeviceNode( const DeviceRef &device, const Node::Format &format = Node::Format() ) override;
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        InputDeviceNodeRef        createInputDeviceNode( const DeviceRef &device, const Node::Format &format = Node::Format()  ) override;
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    OutputDeviceNodeRef        mOutputDeviceNode;
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    InputDeviceNodeRef        mInputDeviceNode;
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  private:
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};
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} } } // namespace cinder::audio::linux