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root / CollidoscopeApp / src / Wave.cpp @ 4:ab6db404403a
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| 1 | 0:02467299402e | f | #include "Wave.h" |
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| 2 | #include "DrawInfo.h" |
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| 3 | |||
| 4 | |||
| 5 | using namespace ci; |
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| 6 | |||
| 7 | Wave::Wave( size_t numChunks, Color selectionColor ): |
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| 8 | mNumChunks( numChunks ), |
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| 9 | mSelection( this, selectionColor ),
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| 10 | mColor(Color(0.5f, 0.5f, 0.5f)), |
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| 11 | mFilterCoeff( 1.0f ) |
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| 12 | {
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| 13 | mChunks.reserve( numChunks ); |
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| 14 | |||
| 15 | for ( size_t i = 0; i < numChunks; i++ ){ |
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| 16 | mChunks.emplace_back( i ); |
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| 17 | } |
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| 18 | |||
| 19 | 4:ab6db404403a | f | // init cinder batch drawing
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| 20 | 0:02467299402e | f | auto lambert = gl::ShaderDef().color();
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| 21 | gl::GlslProgRef shader = gl::getStockShader( lambert ); |
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| 22 | mChunkBatch = gl::Batch::create( geom::Rect( ci::Rectf( 0, 0, Chunk::kWidth, 1 ) ), shader ); |
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| 23 | } |
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| 24 | |||
| 25 | void Wave::reset( bool onlyChunks ) |
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| 26 | {
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| 27 | for (size_t i = 0; i < getSize(); i++){ |
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| 28 | mChunks[i].reset(); |
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| 29 | } |
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| 30 | |||
| 31 | if (onlyChunks)
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| 32 | return;
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| 33 | |||
| 34 | mSelection.setToNull(); |
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| 35 | } |
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| 36 | |||
| 37 | |||
| 38 | void Wave::setChunk(size_t index, float bottom, float top) |
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| 39 | {
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| 40 | Chunk &c = mChunks[index]; |
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| 41 | c.setTop(top); |
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| 42 | c.setBottom(bottom); |
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| 43 | } |
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| 44 | |||
| 45 | inline const Chunk & Wave::getChunk(size_t index) |
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| 46 | {
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| 47 | return mChunks[index];
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| 48 | } |
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| 49 | |||
| 50 | void Wave::update( double secondsPerChunk, const DrawInfo& di ) { |
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| 51 | typedef std::map<int, Cursor>::iterator MapItr; |
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| 52 | |||
| 53 | |||
| 54 | // update the cursor positions
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| 55 | double now = ci::app::getElapsedSeconds();
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| 56 | for (MapItr itr = mCursors.begin(); itr != mCursors.end(); ++itr){
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| 57 | if (mSelection.isNull()){
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| 58 | itr->second.pos = Cursor::kNoPosition; |
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| 59 | } |
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| 60 | |||
| 61 | if ( itr->second.pos == Cursor::kNoPosition )
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| 62 | continue;
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| 63 | |||
| 64 | |||
| 65 | double elapsed = now - itr->second.lastUpdate;
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| 66 | |||
| 67 | 4:ab6db404403a | f | // A chunk of audio corresponds to a certain time according to sample rate.
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| 68 | // Use elapsed time to advance through chunks so that the cursor is animated
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| 69 | // and goes from start to end of the seleciton in the time span of the grain
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| 70 | 0:02467299402e | f | itr->second.pos = mSelection.getStart() + int( elapsed / secondsPerChunk );
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| 71 | |||
| 72 | 4:ab6db404403a | f | // check we don't go too far off
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| 73 | 0:02467299402e | f | if (itr->second.pos > mSelection.getEnd()){
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| 74 | itr->second.pos = Cursor::kNoPosition; |
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| 75 | } |
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| 76 | } |
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| 77 | |||
| 78 | // update chunks for animation
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| 79 | for ( auto &chunk : mChunks ){ |
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| 80 | chunk.update( di ); |
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| 81 | } |
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| 82 | |||
| 83 | #ifdef USE_PARTICLES
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| 84 | mParticleController.updateParticles(); |
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| 85 | #endif
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| 86 | |||
| 87 | } |
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| 88 | |||
| 89 | void Wave::draw( const DrawInfo& di ){ |
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| 90 | |||
| 91 | |||
| 92 | /* ########### draw the particles ########## */
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| 93 | #ifdef USE_PARTICLES
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| 94 | mParticleController.draw(); |
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| 95 | #endif
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| 96 | |||
| 97 | /* ########### draw the wave ########## */
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| 98 | /* scale the wave to fit the window */
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| 99 | gl::pushModelView(); |
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| 100 | |||
| 101 | |||
| 102 | const float wavePixelLen = ( mNumChunks * ( 2 + Chunk::kWidth ) ); |
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| 103 | 3:7fb593d53361 | f | /* scale the x-axis for the wave to fit the window precisely */
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| 104 | 0:02467299402e | f | gl::scale( ((float)di.getWindowWidth() ) / wavePixelLen , 1.0f); |
| 105 | /* draw the chunks */
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| 106 | if (mSelection.isNull()){
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| 107 | /* no selection: all chunks the same color */
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| 108 | gl::color(mColor); |
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| 109 | for (size_t i = 0; i < getSize(); i++){ |
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| 110 | mChunks[i].draw( di, mChunkBatch ); |
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| 111 | } |
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| 112 | } |
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| 113 | else{
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| 114 | // Selection not null
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| 115 | gl::color(this->mColor);
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| 116 | |||
| 117 | // update the array with cursor positions
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| 118 | mCursorsPos.clear(); |
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| 119 | for ( auto cursor : mCursors ){ |
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| 120 | mCursorsPos.push_back( cursor.second.pos ); |
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| 121 | } |
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| 122 | |||
| 123 | gl::enableAlphaBlending(); |
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| 124 | |||
| 125 | const float selectionAlpha = 0.5f + mFilterCoeff * 0.5f; |
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| 126 | |||
| 127 | |||
| 128 | for (size_t i = 0; i < getSize(); i++){ |
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| 129 | /* when in selection use selection color */
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| 130 | |||
| 131 | if (i == mSelection.getStart()){
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| 132 | /* draw the selection bar with a transparent selection color */
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| 133 | gl::color(mSelection.getColor().r, mSelection.getColor().g, mSelection.getColor().b, 0.5f); |
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| 134 | mChunks[i].drawBar( di, mChunkBatch ); |
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| 135 | |||
| 136 | /* set the color to the selection */
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| 137 | gl::color(mSelection.getColor().r, mSelection.getColor().g, mSelection.getColor().b, selectionAlpha); |
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| 138 | } |
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| 139 | |||
| 140 | // check if one of the cursors is positioned in this chunk
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| 141 | if (std::find(mCursorsPos.begin(), mCursorsPos.end(),i) != mCursorsPos.end() ){
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| 142 | gl::color(CURSOR_CLR); |
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| 143 | mChunks[i].draw( di, mChunkBatch ); |
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| 144 | gl::color(mSelection.getColor().r, mSelection.getColor().g, mSelection.getColor().b, selectionAlpha); |
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| 145 | } |
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| 146 | else{
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| 147 | /* just draw with current color */
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| 148 | mChunks[i].draw( di, mChunkBatch ); |
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| 149 | } |
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| 150 | |||
| 151 | /* exit selection: go back to wave color */
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| 152 | if (i == mSelection.getEnd()){
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| 153 | /* draw the selection bar with a transparent selection color */
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| 154 | gl::color(mSelection.getColor().r, mSelection.getColor().g, mSelection.getColor().b, 0.5f); |
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| 155 | mChunks[i].drawBar( di, mChunkBatch ); |
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| 156 | /* set the colo to the wave */
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| 157 | gl::color(this->mColor);
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| 158 | } |
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| 159 | } |
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| 160 | gl::disableAlphaBlending(); |
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| 161 | } |
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| 162 | |||
| 163 | |||
| 164 | gl::popModelView(); |
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| 165 | |||
| 166 | } |
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| 167 | |||
| 168 | |||
| 169 | |||
| 170 | //**************** Selection ***************//
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| 171 | |||
| 172 | Wave::Selection::Selection(Wave * w, Color color) : |
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| 173 | mWave( w ), |
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| 174 | mSelectionStart( 0 ),
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| 175 | mSelectionEnd( 0 ),
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| 176 | mColor( color ), |
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| 177 | mParticleSpread( 1 )
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| 178 | {}
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| 179 | |||
| 180 | |||
| 181 | void Wave::Selection::setStart(size_t start) {
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| 182 | |||
| 183 | /* deselect the previous */
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| 184 | mWave->mChunks[mSelectionStart].setAsSelectionStart( false );
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| 185 | /* select the next */
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| 186 | mWave->mChunks[start].setAsSelectionStart( true );
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| 187 | |||
| 188 | mNull = false;
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| 189 | |||
| 190 | size_t size = getSize(); |
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| 191 | |||
| 192 | mSelectionStart = start; |
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| 193 | mSelectionEnd = start + size - 1;
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| 194 | if ( mSelectionEnd > mWave->getSize() - 1 ) |
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| 195 | mSelectionEnd = mWave->getSize() - 1;
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| 196 | |||
| 197 | } |
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| 198 | |||
| 199 | void Wave::Selection::setSize(size_t size) {
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| 200 | |||
| 201 | if ( size <= 0 ){ |
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| 202 | mNull = true;
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| 203 | return;
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| 204 | } |
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| 205 | |||
| 206 | size -= 1;
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| 207 | |||
| 208 | // check boundaries: size cannot bring the selection end beyond the end of the wave
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| 209 | if ( mSelectionStart+size >= mWave->mNumChunks ){
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| 210 | size = mWave->mNumChunks - mSelectionStart - 1;
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| 211 | } |
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| 212 | |||
| 213 | /* deselect the previous */
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| 214 | mWave->mChunks[mSelectionEnd].setAsSelectionEnd( false );
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| 215 | |||
| 216 | mSelectionEnd = mSelectionStart + size; |
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| 217 | /* select the next */
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| 218 | mWave->mChunks[mSelectionEnd].setAsSelectionEnd( true );
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| 219 | |||
| 220 | mNull = false;
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| 221 | } |
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| 222 | |||
| 223 | |||
| 224 | const cinder::Color Wave::CURSOR_CLR = Color(1.f, 1.f, 1.f); |
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| 225 |