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root / CollidoscopeApp / include / AudioEngine.h @ 3:7fb593d53361
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#pragma once
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#include <array> |
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#include "cinder/audio/Context.h" |
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#include "cinder/audio/ChannelRouterNode.h" |
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#include "cinder/audio/MonitorNode.h" |
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#include "cinder/audio/FilterNode.h" |
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#include "BufferToWaveRecorderNode.h" |
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#include "PGranularNode.h" |
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#include "RingBufferPack.h" |
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#include "Messages.h" |
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#include "Config.h" |
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/**
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* Audio engine of the application. It uses the Cinder library to process audio in input and output.
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* The audio engine manages both waves. All methods have a waveIndx parameter to address a specific wave.
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*/
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class AudioEngine |
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{
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public:
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AudioEngine(); |
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~AudioEngine(); |
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// no copies
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AudioEngine( const AudioEngine © ) = delete;
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AudioEngine & operator=(const AudioEngine ©) = delete;
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/**
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* Set up of the audio engine.
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*/
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void setup( const Config& Config ); |
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size_t getSampleRate(); |
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void record( size_t index );
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void loopOn( size_t waveIdx );
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void loopOff( size_t waveIdx );
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void noteOn( size_t waveIdx, int note ); |
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void noteOff( size_t waveIdx, int note ); |
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/**
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* Returns the number of elements available to read in the wave ring buffer.
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* The wave ring buffer is used to pass the size of the wave chunks from the audio thread to the graphic thread,
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* when a new wave is recorded.
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*/
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size_t getRecordWaveAvailable( size_t index ); |
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/**
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* Called from the graphic thread. Reads count elements from the wave ring buffer into \a buffer.
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* The wave ring buffer is used to pass the size of the wave chunks from the audio thread to the graphic thread,
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* when a new wave is recorded.
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*
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*/
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bool readRecordWave( size_t waveIdx, RecordWaveMsg* buffer, size_t count );
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void setSelectionSize( size_t waveIdx, size_t size );
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void setSelectionStart( size_t waveIdx, size_t start );
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void setGrainDurationCoeff( size_t waveIdx, double coeff ); |
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void setFilterCutoff( size_t waveIdx, double cutoff ); |
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void checkCursorTriggers( size_t waveIdx, std::vector<CursorTriggerMsg>& cursorTriggers );
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/**
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* Returns a const reference to the audio output buffer. This is the buffer that is sent off to the audio interface at each audio cycle.
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* It is used in the graphic thread to draw the oscilloscope.
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*/
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const ci::audio::Buffer& getAudioOutputBuffer( size_t waveIdx ) const; |
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private:
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// nodes for mic input
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std::array< ci::audio::ChannelRouterNodeRef, NUM_WAVES > mInputRouterNodes; |
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// nodes for recording audio input into buffer. Also sends chunks information through
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// non-blocking queue
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std::array< BufferToWaveRecorderNodeRef, NUM_WAVES > mBufferRecorderNodes; |
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// pgranulars for loop synths
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std::array< PGranularNodeRef, NUM_WAVES > mPGranularNodes; |
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std::array< ci::audio::ChannelRouterNodeRef, NUM_WAVES > mOutputRouterNodes; |
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// nodes to get the audio buffer scoped in the oscilloscope
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std::array< ci::audio::MonitorNodeRef, NUM_WAVES > mOutputMonitorNodes; |
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// nodes for lowpass filtering
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std::array< cinder::audio::FilterLowPassNodeRef, NUM_WAVES> mLowPassFilterNodes; |
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std::array< std::unique_ptr< RingBufferPack<CursorTriggerMsg> >, NUM_WAVES > mCursorTriggerRingBufferPacks; |
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}; |