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root / CollidoscopeApp / src / Chunk.cpp @ 0:02467299402e
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| 1 | 0:02467299402e | f | #include "Chunk.h" |
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| 2 | #include "DrawInfo.h" |
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| 3 | |||
| 4 | |||
| 5 | #include "cinder/gl/gl.h" |
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| 6 | |||
| 7 | |||
| 8 | Chunk::Chunk( size_t index ) : |
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| 9 | mIndex( index ), |
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| 10 | mAudioTop(0.0f), |
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| 11 | mAudioBottom(0.0f) |
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| 12 | {}
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| 13 | |||
| 14 | |||
| 15 | void update( const DrawInfo& di ) |
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| 16 | {
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| 17 | |||
| 18 | } |
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| 19 | |||
| 20 | void Chunk::update( const DrawInfo &di ) |
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| 21 | {
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| 22 | using namespace ci; |
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| 23 | /* if resetting animate the chunks to shrink to 0 size */
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| 24 | if ( mResetting ){
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| 25 | if ( mAnimate > 0.0f ){ |
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| 26 | mAnimate -= 0.1f; |
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| 27 | if ( mAnimate <= 0.0f ){ |
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| 28 | mAnimate = 0.0f; |
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| 29 | mResetting = false;
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| 30 | mAudioTop = 0.0f; |
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| 31 | mAudioBottom = 0.0f; |
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| 32 | } |
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| 33 | } |
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| 34 | } |
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| 35 | /* animate makes the chunks pop nicely when they are created */
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| 36 | else if ( mAnimate < 1.0f ){ |
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| 37 | mAnimate += 0.3333f; // in three (namely 1/0.333) steps |
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| 38 | if ( mAnimate > 1.0f ){ // clip to one |
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| 39 | mAnimate = 1.0f; |
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| 40 | } |
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| 41 | } |
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| 42 | |||
| 43 | mX = di.flipX( 1 + (mIndex * (2 + kWidth)) ); // FIXME this should happen only once when resized |
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| 44 | } |
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| 45 | |||
| 46 | void Chunk::draw( const DrawInfo& di, ci::gl::BatchRef &batch ){ |
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| 47 | using namespace ci; |
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| 48 | |||
| 49 | gl::pushModelMatrix(); |
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| 50 | |||
| 51 | const float chunkHeight = mAnimate * mAudioTop * di.getMaxChunkHeight(); |
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| 52 | |||
| 53 | // place the chunk in the right position brigns back the y of chunkHeight/2 so
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| 54 | // so that after scaling the wave is still centered at the wave center
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| 55 | gl::translate( mX, di.getWaveCenterY() - ( chunkHeight / 2 ) - 1 ); |
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| 56 | |||
| 57 | // FIXME todo use max between top and bottom
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| 58 | // scale according to audio amplitude
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| 59 | gl::scale( 1.0f, chunkHeight ); |
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| 60 | batch->draw(); |
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| 61 | |||
| 62 | |||
| 63 | gl::popModelMatrix(); |
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| 64 | } |
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| 65 | |||
| 66 | |||
| 67 | void Chunk::drawBar( const DrawInfo& di, ci::gl::BatchRef &batch ){ |
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| 68 | using namespace ci; |
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| 69 | |||
| 70 | gl::pushModelMatrix(); |
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| 71 | |||
| 72 | const float barHeight = di.getSelectionBarHeight(); |
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| 73 | |||
| 74 | gl::translate( mX, di.getWaveCenterY() - ( barHeight / 2 ) - 1 ); |
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| 75 | gl::scale( 1.0f, barHeight ); |
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| 76 | |||
| 77 | batch->draw(); |
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| 78 | |||
| 79 | gl::popModelMatrix(); |
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| 80 | } |
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| 81 | |||
| 82 | |||
| 83 | const float Chunk::kWidth = 7.0f; |
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| 84 | const float Chunk::kHalfWidth = 3.5f; |