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root / CollidoscopeApp / linux / CMakeLists.txt @ 0:02467299402e

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1 0:02467299402e f
# Basic
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cmake_minimum_required( VERSION 2.8 FATAL_ERROR )
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set( CMAKE_VERBOSE_MAKEFILE on )
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get_filename_component( CINDER_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../.." ABSOLUTE )
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include( ${CINDER_DIR}/linux/cmake/Cinder.cmake )
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project( Collidoscope )
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get_filename_component( SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../src" ABSOLUTE )
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get_filename_component( INC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../include" ABSOLUTE )
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if( NOT TARGET cinder${CINDER_LIB_SUFFIX} )
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    find_package( cinder REQUIRED
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        PATHS ${PROJECT_SOURCE_DIR}/../../../linux/${CMAKE_BUILD_TYPE}/${CINDER_OUT_DIR_PREFIX}
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        $ENV{Cinder_DIR}/linux/${CMAKE_BUILD_TYPE}/${CINDER_OUT_DIR_PREFIX}
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    )
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endif()
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add_definitions(-DNUM_WAVES=2)
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add_definitions(-D__LINUX_ALSA__)
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add_definitions(-DUSE_PARTICLES)
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# Use PROJECT_NAME since CMAKE_PROJET_NAME returns the top-level project name.
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set( EXE_NAME ${PROJECT_NAME} )
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set( SRC_FILES
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    ${SRC_DIR}/CollidoscopeApp.cpp
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	${SRC_DIR}/AudioEngine.cpp
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	${SRC_DIR}/BufferToWaveRecorderNode.cpp
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	${SRC_DIR}/Chunk.cpp
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	${SRC_DIR}/Config.cpp
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	${SRC_DIR}/Log.cpp
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	${SRC_DIR}/MIDI.cpp
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	${SRC_DIR}/PGranularNode.cpp
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	${SRC_DIR}/RtMidi.cpp
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	${SRC_DIR}/Wave.cpp
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    ${SRC_DIR}/ParticleController.cpp
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)
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add_executable( "${EXE_NAME}" ${SRC_FILES} )
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target_include_directories(
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	"${EXE_NAME}"
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	PUBLIC ${INC_DIR}
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)
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target_link_libraries( "${EXE_NAME}" cinder${CINDER_LIB_SUFFIX} )
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target_link_libraries( "${EXE_NAME}" jack )
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target_link_libraries( "${EXE_NAME}" asound )