view arrayalloc.h @ 1:6422640a802f

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author Wen X <xue.wen@elec.qmul.ac.uk>
date Tue, 05 Oct 2010 10:45:57 +0100
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children 5f3c32dc6e17
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#ifndef ARRAYALLOC
#define ARRAYALLOC

/*
  arrayalloc.h - 2D, 3D and 4D array memory allocation routines.

  An x-dimensional array (x=2, 3, 4, ...) is managed as a single memory block hosting all records, plus
  an index block which is a (x-1)D array itself. Therefore a 2D array is allocated as two 1D arrays, a
  3D array is allocated as three 1D arrays, etc.

  Examples:
  Alloc2(4, N, x) declares an array x[4][N] of double-precision floating points.
  Allocate3(int, K, L, M, x) allocates an array x[K][L][M] of integers and returns x as int***.

  This file also includes a garbage collector class MList that works with arrays allcoated in this way.
*/


#include <stdlib.h>

//2D array allocation macros for declaring an array of double
#define Alloc2(M, N, x) \
  double **x=new double*[M]; x[0]=new double[(M)*(N)]; for (int _z=1; _z<M; _z++) x[_z]=&x[0][_z*(N)];
#define Alloc2L(M, N, x, LIST) Alloc2(M, N, x); if (LIST) LIST->Add(x, 2);
//2D array allocation macros for all data types
#define Allocate2(INT, M, N, x) \
  x=new INT*[M]; x[0]=new INT[(M)*(N)]; for (int _z=1; _z<M; _z++) x[_z]=&x[0][_z*(N)];
  #define Allocate2L(INT, M, N, x, LIST) Allocate2(INT, M, N, x); if (LIST) LIST->Add(x, 2);
//2D array deallocation macro
#define DeAlloc2(x) {if (x) {delete[] (char*)(x[0]); delete[] x; x=0;}}

//3D array allocation macro for declaring an array of double
#define Alloc3(L, M, N, x) \
  double*** x=new double**[L]; x[0]=new double*[(L)*(M)]; x[0][0]=new double[(L)*(M)*(N)]; \
  for (int _z=0; _z<L; _z++) {x[_z]=&x[0][_z*(M)]; x[_z][0]=&x[0][0][_z*(M)*(N)]; \
    for (int __z=1; __z<M; __z++) x[_z][__z]=&x[_z][0][__z*(N)]; }
//3D array allocation macros for all data types
#define Allocate3(INT, L, M, N, x) \
  x=new INT**[L]; x[0]=new INT*[(L)*(M)]; x[0][0]=new INT[(L)*(M)*(N)]; \
  for (int _z=0; _z<L; _z++) {x[_z]=&x[0][_z*(M)]; x[_z][0]=&x[0][0][_z*(M)*(N)]; \
    for (int __z=1; __z<M; __z++) x[_z][__z]=&x[_z][0][__z*(N)]; }
  #define Allocate3L(INT, M, N, O, x, LIST) Allocate3(INT, M, N, O, x); if (LIST) LIST->Add(x, 3);
//3D array deallocation macro
#define DeAlloc3(x) {if (x) {delete[] (char*)(x[0][0]); delete[] x[0]; delete[] x; x=0;}}

//4D array allocation macro for declaring an array of double
#define Alloc4(L, M, N, O, x) \
  double**** x=new double***[L]; x[0]=new double**[(L)*(M)]; \
  x[0][0]=new double*[(L)*(M)*(N)]; x[0][0][0]=new double[(L)*(M)*(N)*(O)]; \
  for (int _z=0; _z<L; _z++){ \
    x[_z]=&x[0][_z*(M)]; x[_z][0]=&x[0][0][_z*(M)*(N)]; x[_z][0][0]=&x[0][0][0][_z*(M)*(N)*(O)]; \
    for (int __z=0; __z<M; __z++){ \
      x[_z][__z]=&x[_z][0][__z*(N)]; x[_z][__z][0]=&x[_z][0][0][__z*(N)*(O)]; \
      for (int ___z=1; ___z<N; ___z++) x[_z][__z][___z]=&d[_z][__z][0][___z*(O)]; }}
//4D array deallocation macro
#define DeAlloc4(x) {if (x) {delete[] (char*)(x[0][0][0]); delete[] x[0][0]; delete[] x[0]; delete[] x; x=0;}}


/*
  MList is a garbage collector for arrays created using Alloc* or Allocate* (*=2, 3, 4). After being
  added to the list the arrays will be automatically freed when MList is deleted.

  Using MList:
  Create an MList object and add all buffers (1D, 2D, 3D or 4D) to be recycled to the MList using
  MList::Add(...). Deleting the MList will recycle all the added buffers.

  Example:
  Alloc2L(4, N, x, mlist) declares 2D array x and registers it with garbage collector mlist,so that x is
  freed when mlist is deleted.
*/
class MList
{
public:
  int cap[4];
  int count[4];
  void** List[4];
  MList(){for (int i=0; i<4; i++) cap[i]=64, count[i]=0, List[i]=(void**)malloc(sizeof(void*)*cap[i]);}
  ~MList(){
    for (int i=0; i<count[0]; i++){delete[] (char*)(List[0][i]); List[0][i]=0;} free(List[0]);
    for (int i=0; i<count[1]; i++){void** tmp=(void**)List[1][i]; DeAlloc2(tmp); List[1][i]=0;} free(List[1]);
		for (int i=0; i<count[2]; i++){void*** tmp=(void***)List[2][i]; DeAlloc3(tmp); List[2][i]=0;} free(List[2]);
		for (int i=0; i<count[3]; i++){void**** tmp=(void****)List[3][i]; DeAlloc4(tmp); List[3][i]=0;} free(List[3]);}
  void __fastcall Add(void* item, int Dim){
    int Gr=Dim-1; if (count[Gr]==cap[Gr]) IncCap(Gr); List[Gr][count[Gr]++]=item;}
  void IncCap(int Gr){cap[Gr]+=64; List[Gr]=(void**)realloc(List[Gr], sizeof(void*)*cap[Gr]);}
};

#endif