Mercurial > hg > webaudioevaluationtool
changeset 134:93fa802a9318
Fixed bug where 'all played' wasn't checked anymore in loop mode. Now in non-loop mode, 'flagAsPlayed' needs to be called explicitly from ape.js (may want to change)
author | Brecht De Man <b.deman@qmul.ac.uk> |
---|---|
date | Wed, 27 May 2015 20:24:17 +0100 |
parents | 2e8500c4df02 |
children | c849dcbe71aa |
files | ape.js core.js |
diffstat | 2 files changed, 6 insertions(+), 1 deletions(-) [+] |
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--- a/ape.js Wed May 27 19:00:20 2015 +0100 +++ b/ape.js Wed May 27 20:24:17 2015 +0100 @@ -365,6 +365,7 @@ if (this.status == 1) { this.audioObjects[id].outputGain.gain.value = 1.0; this.audioObjects[id].play(audioContext.currentTime+0.01); + this.audioObjects[id].flagAsPlayed(); } }; }
--- a/core.js Wed May 27 19:00:20 2015 +0100 +++ b/core.js Wed May 27 20:24:17 2015 +0100 @@ -521,9 +521,14 @@ // When stopeed, the buffer node is deleted and recreated with the stored buffer. this.buffer; + this.flagAsPlayed = function() { // to be called explicitly when not in loop mode + this.played = true; + } + this.loopStart = function() { this.outputGain.gain.value = 1.0; this.metric.startListening(audioEngineContext.timer.getTestTime()); + this.played = true; } this.loopStop = function() { @@ -546,7 +551,6 @@ this.metric.startListening(audioEngineContext.timer.getTestTime()); } this.bufferNode.start(startTime); - this.played = true; }; this.stop = function() {