n@1142: /** n@1142: * WAET Blank Template n@1142: * Use this to start building your custom interface n@1142: */ n@1142: n@1142: // Once this is loaded and parsed, begin execution n@1142: loadInterface(); n@1142: n@1142: function loadInterface() { n@1142: // Use this to do any one-time page / element construction. For instance, placing any stationary text objects, n@1142: // holding div's, or setting up any nodes which are present for the entire test sequence n@1142: }; n@1142: n@1142: function loadTest(page) n@1142: { n@1142: // Called each time a new test page is to be build. The page specification node is the only item passed in n@1142: } n@1142: n@1142: function interfaceObject() n@1142: { n@1142: // An example node, you can make this however you want for each audioElement. n@1142: // However, every audioObject (audioEngineContext.audioObject) MUST have an interface object with the following n@1142: // You attach them by calling audioObject.bindInterface( ) n@1142: this.enable = function() n@1142: { n@1142: // This is used to tell the interface object that playback of this node is ready n@1142: }; n@1142: this.updateLoading = function(progress) n@1142: { n@1142: // progress is a value from 0 to 100 indicating the current download state of media files n@1142: }; n@1160: this.startPlayback = function() n@1160: { n@1160: // Called when playback has begun n@1160: }; n@1160: this.stopPlayback = function() n@1160: { n@1160: // Called when playback has stopped. This gets called even if playback never started! n@1160: }; n@1142: this.getValue = function() n@1142: { n@1142: // Return the current value of the object. If there is no value, return 0 n@1142: }; n@1142: this.getPresentedId = function() n@1142: { n@1142: // Return the presented ID of the object. For instance, the APE has sliders starting from 0. Whilst AB has alphabetical scale n@1142: }; n@1142: this.canMove = function() n@1142: { n@1142: // Return either true or false if the interface object can be moved. AB / Reference cannot, whilst sliders can and therefore have a continuous scale. n@1142: // These are checked primarily if the interface check option 'fragmentMoved' is enabled. n@1142: }; n@1142: this.exportXMLDOM = function(audioObject) { n@1142: // Called by the audioObject holding this element to export the interface node. n@1142: // If there is no value node (such as outside reference), return null n@1142: // If there are multiple value nodes (such as multiple scale / 2D scales), return an array of nodes with each value node having an 'interfaceName' attribute n@1142: // Use storage.document.createElement('value'); to generate the XML node. n@1142: n@1142: }; n@1205: this.error = function() { n@1205: // If there is an error with the audioObject, this will be called to indicate a failure n@1205: } n@1142: }; n@1142: n@1142: function resizeWindow(event) n@1142: { n@1142: // Called on every window resize event, use this to scale your page properly n@1142: } n@1142: n@1142: function pageXMLSave(store, pageSpecification) n@1142: { n@1142: // MANDATORY n@1142: // Saves a specific test page n@1142: // You can use this space to add any extra nodes to your XML saves n@1142: // Get the current information in store (remember to appendChild your data to it) n@1142: // pageSpecification is the current page node configuration n@1142: // To create new XML nodes, use storage.document.createElement(); n@1142: }