BrechtDeMan@938: /** BrechtDeMan@938: * core.js BrechtDeMan@938: * BrechtDeMan@938: * Main script to run, calls all other core functions and manages loading/store to backend. BrechtDeMan@938: * Also contains all global variables. BrechtDeMan@938: */ BrechtDeMan@938: BrechtDeMan@938: /* create the web audio API context and store in audioContext*/ BrechtDeMan@938: var audioContext; // Hold the browser web audio API BrechtDeMan@938: var projectXML; // Hold the parsed setup XML BrechtDeMan@938: BrechtDeMan@938: var testXMLSetups = []; // Hold the parsed test instances BrechtDeMan@938: var testResultsHolders =[]; // Hold the results from each test for publishing to XML BrechtDeMan@938: var currentTrackOrder = []; // Hold the current XML tracks in their (randomised) order BrechtDeMan@938: var currentTestHolder; // Hold any intermediate results during test - metrics BrechtDeMan@938: var audioEngineContext; // The custome AudioEngine object BrechtDeMan@938: var projectReturn; // Hold the URL for the return BrechtDeMan@938: var preTestQuestions = document.createElement('PreTest'); // Store any pre-test question response BrechtDeMan@938: var postTestQuestions = document.createElement('PostTest'); // Store any post-test question response BrechtDeMan@938: BrechtDeMan@938: // Add a prototype to the bufferSourceNode to reference to the audioObject holding it BrechtDeMan@938: AudioBufferSourceNode.prototype.owner = undefined; BrechtDeMan@938: BrechtDeMan@938: window.onload = function() { BrechtDeMan@938: // Function called once the browser has loaded all files. BrechtDeMan@938: // This should perform any initial commands such as structure / loading documents BrechtDeMan@938: BrechtDeMan@938: // Create a web audio API context BrechtDeMan@938: // Fixed for cross-browser support BrechtDeMan@938: var AudioContext = window.AudioContext || window.webkitAudioContext; BrechtDeMan@938: audioContext = new AudioContext; BrechtDeMan@938: BrechtDeMan@938: // Create the audio engine object BrechtDeMan@938: audioEngineContext = new AudioEngine(); BrechtDeMan@938: }; BrechtDeMan@938: BrechtDeMan@938: function loadProjectSpec(url) { BrechtDeMan@938: // Load the project document from the given URL, decode the XML and instruct audioEngine to get audio data BrechtDeMan@938: // If url is null, request client to upload project XML document BrechtDeMan@938: var r = new XMLHttpRequest(); BrechtDeMan@938: r.open('GET',url,true); BrechtDeMan@938: r.onload = function() { BrechtDeMan@938: loadProjectSpecCallback(r.response); BrechtDeMan@938: }; BrechtDeMan@938: r.send(); BrechtDeMan@938: }; BrechtDeMan@938: BrechtDeMan@938: function loadProjectSpecCallback(response) { BrechtDeMan@938: // Function called after asynchronous download of XML project specification BrechtDeMan@938: var decode = $.parseXML(response); BrechtDeMan@938: projectXML = $(decode); BrechtDeMan@938: BrechtDeMan@938: // Now extract the setup tag BrechtDeMan@938: var xmlSetup = projectXML.find('setup'); BrechtDeMan@938: // Detect the interface to use and load the relevant javascripts. BrechtDeMan@938: var interfaceType = xmlSetup[0].attributes['interface']; BrechtDeMan@938: var interfaceJS = document.createElement('script'); BrechtDeMan@938: interfaceJS.setAttribute("type","text/javascript"); BrechtDeMan@938: if (interfaceType.value == 'APE') { BrechtDeMan@938: interfaceJS.setAttribute("src","ape.js"); BrechtDeMan@938: BrechtDeMan@938: // APE comes with a css file BrechtDeMan@938: var css = document.createElement('link'); BrechtDeMan@938: css.rel = 'stylesheet'; BrechtDeMan@938: css.type = 'text/css'; BrechtDeMan@938: css.href = 'ape.css'; BrechtDeMan@938: BrechtDeMan@938: document.getElementsByTagName("head")[0].appendChild(css); BrechtDeMan@938: } BrechtDeMan@938: document.getElementsByTagName("head")[0].appendChild(interfaceJS); BrechtDeMan@938: } BrechtDeMan@938: BrechtDeMan@938: function createProjectSave(destURL) { BrechtDeMan@938: // Save the data from interface into XML and send to destURL BrechtDeMan@938: // If destURL is null then download XML in client BrechtDeMan@938: // Now time to render file locally BrechtDeMan@938: var xmlDoc = interfaceXMLSave(); BrechtDeMan@938: if (destURL == "null" || destURL == undefined) { BrechtDeMan@938: var parent = document.createElement("div"); BrechtDeMan@938: parent.appendChild(xmlDoc); BrechtDeMan@938: var file = [parent.innerHTML]; BrechtDeMan@938: var bb = new Blob(file,{type : 'application/xml'}); BrechtDeMan@938: var dnlk = window.URL.createObjectURL(bb); BrechtDeMan@938: var a = document.createElement("a"); BrechtDeMan@938: a.hidden = ''; BrechtDeMan@938: a.href = dnlk; BrechtDeMan@938: a.download = "save.xml"; BrechtDeMan@938: a.textContent = "Save File"; BrechtDeMan@938: BrechtDeMan@938: var submitDiv = document.getElementById('download-point'); BrechtDeMan@938: submitDiv.appendChild(a); BrechtDeMan@938: } BrechtDeMan@938: return submitDiv; BrechtDeMan@938: } BrechtDeMan@938: BrechtDeMan@938: function AudioEngine() { BrechtDeMan@938: BrechtDeMan@938: // Create two output paths, the main outputGain and fooGain. BrechtDeMan@938: // Output gain is default to 1 and any items for playback route here BrechtDeMan@938: // Foo gain is used for analysis to ensure paths get processed, but are not heard BrechtDeMan@938: // because web audio will optimise and any route which does not go to the destination gets ignored. BrechtDeMan@938: this.outputGain = audioContext.createGain(); BrechtDeMan@938: this.fooGain = audioContext.createGain(); BrechtDeMan@938: this.fooGain.gain = 0; BrechtDeMan@938: BrechtDeMan@938: // Use this to detect playback state: 0 - stopped, 1 - playing BrechtDeMan@938: this.status = 0; BrechtDeMan@938: BrechtDeMan@938: // Connect both gains to output BrechtDeMan@938: this.outputGain.connect(audioContext.destination); BrechtDeMan@938: this.fooGain.connect(audioContext.destination); BrechtDeMan@938: BrechtDeMan@938: // Create the timer Object BrechtDeMan@938: this.timer = new timer(); BrechtDeMan@938: // Create session metrics BrechtDeMan@938: this.metric = new sessionMetrics(this); BrechtDeMan@938: BrechtDeMan@938: this.loopPlayback = false; BrechtDeMan@938: BrechtDeMan@938: // Create store for new audioObjects BrechtDeMan@938: this.audioObjects = []; BrechtDeMan@938: BrechtDeMan@938: this.play = function(){}; BrechtDeMan@938: BrechtDeMan@938: this.stop = function(){}; BrechtDeMan@938: BrechtDeMan@938: BrechtDeMan@938: this.newTrack = function(url) { BrechtDeMan@938: // Pull data from given URL into new audio buffer BrechtDeMan@938: // URLs must either be from the same source OR be setup to 'Access-Control-Allow-Origin' BrechtDeMan@938: BrechtDeMan@938: // Create the audioObject with ID of the new track length; BrechtDeMan@938: audioObjectId = this.audioObjects.length; BrechtDeMan@938: this.audioObjects[audioObjectId] = new audioObject(audioObjectId); BrechtDeMan@938: BrechtDeMan@938: // AudioObject will get track itself. BrechtDeMan@938: this.audioObjects[audioObjectId].constructTrack(url); BrechtDeMan@938: }; BrechtDeMan@938: BrechtDeMan@938: } BrechtDeMan@938: BrechtDeMan@938: function audioObject(id) { BrechtDeMan@938: // The main buffer object with common control nodes to the AudioEngine BrechtDeMan@938: BrechtDeMan@938: this.id = id; BrechtDeMan@938: this.state = 0; // 0 - no data, 1 - ready BrechtDeMan@938: this.url = null; // Hold the URL given for the output back to the results. BrechtDeMan@938: this.metric = new metricTracker(); BrechtDeMan@938: BrechtDeMan@938: // Create a buffer and external gain control to allow internal patching of effects and volume leveling. BrechtDeMan@938: this.bufferNode = undefined; BrechtDeMan@938: this.outputGain = audioContext.createGain(); BrechtDeMan@938: BrechtDeMan@938: // Default output gain to be zero BrechtDeMan@938: this.outputGain.gain.value = 0.0; BrechtDeMan@938: BrechtDeMan@938: // Connect buffer to the audio graph BrechtDeMan@938: this.outputGain.connect(audioEngineContext.outputGain); BrechtDeMan@938: BrechtDeMan@938: // the audiobuffer is not designed for multi-start playback BrechtDeMan@938: // When stopeed, the buffer node is deleted and recreated with the stored buffer. BrechtDeMan@938: this.buffer; BrechtDeMan@938: BrechtDeMan@938: this.play = function(startTime) { BrechtDeMan@938: this.bufferNode = audioContext.createBufferSource(); BrechtDeMan@938: this.bufferNode.connect(this.outputGain); BrechtDeMan@938: this.bufferNode.buffer = this.buffer; BrechtDeMan@938: this.bufferNode.loop = audioEngineContext.loopPlayback; BrechtDeMan@938: this.bufferNode.start(startTime); BrechtDeMan@938: }; BrechtDeMan@938: BrechtDeMan@938: this.stop = function() { BrechtDeMan@938: this.bufferNode.stop(0); BrechtDeMan@938: this.bufferNode = undefined; BrechtDeMan@938: }; BrechtDeMan@938: BrechtDeMan@938: this.constructTrack = function(url) { BrechtDeMan@938: var request = new XMLHttpRequest(); BrechtDeMan@938: this.url = url; BrechtDeMan@938: request.open('GET',url,true); BrechtDeMan@938: request.responseType = 'arraybuffer'; BrechtDeMan@938: BrechtDeMan@938: var audioObj = this; BrechtDeMan@938: BrechtDeMan@938: // Create callback to decode the data asynchronously BrechtDeMan@938: request.onloadend = function() { BrechtDeMan@938: audioContext.decodeAudioData(request.response, function(decodedData) { BrechtDeMan@938: audioObj.buffer = decodedData; BrechtDeMan@938: audioObj.state = 1; BrechtDeMan@938: }, function(){ BrechtDeMan@938: // Should only be called if there was an error, but sometimes gets called continuously BrechtDeMan@938: // Check here if the error is genuine BrechtDeMan@938: if (audioObj.state == 0 || audioObj.buffer == undefined) { BrechtDeMan@938: // Genuine error BrechtDeMan@938: console.log('FATAL - Error loading buffer on '+audioObj.id); BrechtDeMan@938: } BrechtDeMan@938: }); BrechtDeMan@938: }; BrechtDeMan@938: request.send(); BrechtDeMan@938: }; BrechtDeMan@938: BrechtDeMan@938: } BrechtDeMan@938: BrechtDeMan@938: function timer() BrechtDeMan@938: { BrechtDeMan@938: /* Timer object used in audioEngine to keep track of session timings BrechtDeMan@938: * Uses the timer of the web audio API, so sample resolution BrechtDeMan@938: */ BrechtDeMan@938: this.testStarted = false; BrechtDeMan@938: this.testStartTime = 0; BrechtDeMan@938: this.testDuration = 0; BrechtDeMan@938: this.minimumTestTime = 0; // No minimum test time BrechtDeMan@938: this.startTest = function() BrechtDeMan@938: { BrechtDeMan@938: if (this.testStarted == false) BrechtDeMan@938: { BrechtDeMan@938: this.testStartTime = audioContext.currentTime; BrechtDeMan@938: this.testStarted = true; BrechtDeMan@938: this.updateTestTime(); BrechtDeMan@938: audioEngineContext.metric.initialiseTest(); BrechtDeMan@938: } BrechtDeMan@938: }; BrechtDeMan@938: this.stopTest = function() BrechtDeMan@938: { BrechtDeMan@938: if (this.testStarted) BrechtDeMan@938: { BrechtDeMan@938: this.testDuration = this.getTestTime(); BrechtDeMan@938: this.testStarted = false; BrechtDeMan@938: } else { BrechtDeMan@938: console.log('ERR: Test tried to end before beginning'); BrechtDeMan@938: } BrechtDeMan@938: }; BrechtDeMan@938: this.updateTestTime = function() BrechtDeMan@938: { BrechtDeMan@938: if (this.testStarted) BrechtDeMan@938: { BrechtDeMan@938: this.testDuration = audioContext.currentTime - this.testStartTime; BrechtDeMan@938: } BrechtDeMan@938: }; BrechtDeMan@938: this.getTestTime = function() BrechtDeMan@938: { BrechtDeMan@938: this.updateTestTime(); BrechtDeMan@938: return this.testDuration; BrechtDeMan@938: }; BrechtDeMan@938: } BrechtDeMan@938: BrechtDeMan@938: function sessionMetrics(engine) BrechtDeMan@938: { BrechtDeMan@938: /* Used by audioEngine to link to audioObjects to minimise the timer call timers; BrechtDeMan@938: */ BrechtDeMan@938: this.engine = engine; BrechtDeMan@938: this.lastClicked = -1; BrechtDeMan@938: this.data = -1; BrechtDeMan@938: this.initialiseTest = function(){}; BrechtDeMan@938: } BrechtDeMan@938: BrechtDeMan@938: function metricTracker() BrechtDeMan@938: { BrechtDeMan@938: /* Custom object to track and collect metric data BrechtDeMan@938: * Used only inside the audioObjects object. BrechtDeMan@938: */ BrechtDeMan@938: BrechtDeMan@938: this.listenedTimer = 0; BrechtDeMan@938: this.listenStart = 0; BrechtDeMan@938: this.initialPosition = -1; BrechtDeMan@938: this.movementTracker = []; BrechtDeMan@938: this.wasListenedTo = false; BrechtDeMan@938: this.wasMoved = false; BrechtDeMan@938: this.hasComments = false; BrechtDeMan@938: BrechtDeMan@938: this.initialised = function(position) BrechtDeMan@938: { BrechtDeMan@938: if (this.initialPosition == -1) { BrechtDeMan@938: this.initialPosition = position; BrechtDeMan@938: } BrechtDeMan@938: }; BrechtDeMan@938: BrechtDeMan@938: this.moved = function(time,position) BrechtDeMan@938: { BrechtDeMan@938: this.wasMoved = true; BrechtDeMan@938: this.movementTracker[this.movementTracker.length] = [time, position]; BrechtDeMan@938: }; BrechtDeMan@938: BrechtDeMan@938: this.listening = function(time) BrechtDeMan@938: { BrechtDeMan@938: if (this.listenStart == 0) BrechtDeMan@938: { BrechtDeMan@938: this.wasListenedTo = true; BrechtDeMan@938: this.listenStart = time; BrechtDeMan@938: } else { BrechtDeMan@938: this.listenedTimer += (time - this.listenStart); BrechtDeMan@938: this.listenStart = 0; BrechtDeMan@938: } BrechtDeMan@938: }; BrechtDeMan@938: } BrechtDeMan@938: BrechtDeMan@938: function randomiseOrder(input) BrechtDeMan@938: { BrechtDeMan@938: // This takes an array of information and randomises the order BrechtDeMan@938: var N = input.length; BrechtDeMan@938: var K = N; BrechtDeMan@938: var holdArr = []; BrechtDeMan@938: for (var n=0; n