annotate loudness.js @ 1186:fd5390509d52

Added tag 1.1.0 for changeset 63c4163fc705
author Nicholas Jillings <n.g.r.jillings@se14.qmul.ac.uk>
date Wed, 23 Dec 2015 14:48:48 +0000
parents 56ee920d5d85
children eef2d4ea18fb
rev   line source
n@792 1 /**
n@792 2 * loundess.js
n@792 3 * Loudness module for the Web Audio Evaluation Toolbox
n@792 4 * Allows for automatic calculation of loudness of Web Audio API Buffer objects,
n@792 5 * return gain values to correct for a target loudness or match loudness between
n@792 6 * multiple objects
n@792 7 */
n@792 8
n@793 9 var interval_cal_loudness_event = null;
n@793 10
nicholas@752 11 if (typeof OfflineAudioContext == "undefined"){
nicholas@752 12 var OfflineAudioContext = webkitOfflineAudioContext;
nicholas@752 13 }
nicholas@752 14
n@793 15 function calculateLoudness(buffer, timescale, target, offlineContext)
n@792 16 {
n@793 17 // This function returns the EBU R 128 specification loudness model and sets the linear gain required to match -23 LUFS
n@792 18 // buffer -> Web Audio API Buffer object
n@792 19 // timescale -> M or Momentary (returns Array), S or Short (returns Array),
n@792 20 // I or Integrated (default, returns number)
n@793 21 // target -> default is -23 LUFS but can be any LUFS measurement.
n@792 22
n@793 23 if (buffer == undefined)
n@792 24 {
n@792 25 return 0;
n@792 26 }
n@792 27 if (timescale == undefined)
n@792 28 {
n@792 29 timescale = "I";
n@792 30 }
n@793 31 if (target == undefined)
n@793 32 {
n@793 33 target = -23;
n@793 34 }
n@792 35 if (offlineContext == undefined)
n@792 36 {
n@792 37 offlineContext = new OfflineAudioContext(buffer.numberOfChannels, buffer.length, buffer.sampleRate);
n@792 38 }
n@793 39 // Create the required filters
n@792 40 var KFilter = offlineContext.createBiquadFilter();
n@792 41 KFilter.type = "highshelf";
n@792 42 KFilter.gain.value = 4;
n@792 43 KFilter.frequency.value = 1480;
n@792 44
n@792 45 var HPFilter = offlineContext.createBiquadFilter();
n@792 46 HPFilter.type = "highpass";
n@792 47 HPFilter.Q.value = 0.707;
n@792 48 HPFilter.frequency.value = 60;
n@792 49 // copy Data into the process buffer
n@792 50 var processSource = offlineContext.createBufferSource();
n@792 51 processSource.buffer = buffer;
n@792 52
n@792 53 processSource.connect(KFilter);
n@792 54 KFilter.connect(HPFilter);
n@792 55 HPFilter.connect(offlineContext.destination);
n@792 56 processSource.start();
nicholas@752 57 offlineContext.oncomplete = function(renderedBuffer) {
n@792 58 // Have the renderedBuffer information, now continue processing
nicholas@752 59 if (typeof renderedBuffer.renderedBuffer == 'object') {
nicholas@752 60 renderedBuffer = renderedBuffer.renderedBuffer;
nicholas@752 61 }
n@792 62 switch(timescale)
n@792 63 {
n@792 64 case "I":
n@792 65 var blockEnergy = calculateProcessedLoudness(renderedBuffer, 400, 0.75);
n@792 66 // Apply the absolute gate
n@792 67 var loudness = calculateLoudnessFromChannelBlocks(blockEnergy);
n@792 68 var absgatedEnergy = new Array(blockEnergy.length);
n@792 69 for (var c=0; c<blockEnergy.length; c++)
n@792 70 {
n@792 71 absgatedEnergy[c] = [];
n@792 72 }
n@792 73 for (var i=0; i<loudness.length; i++)
n@792 74 {
n@792 75 if (loudness[i] >= -70)
n@792 76 {
n@792 77 for (var c=0; c<blockEnergy.length; c++)
n@792 78 {
n@792 79 absgatedEnergy[c].push(blockEnergy[c][i]);
n@792 80 }
n@792 81 }
n@792 82 }
n@792 83 var overallAbsLoudness = calculateOverallLoudnessFromChannelBlocks(absgatedEnergy);
n@792 84
n@792 85 //applying the relative gate 8 dB down from overallAbsLoudness
n@792 86 var relGateLevel = overallAbsLoudness - 8;
n@792 87 var relgateEnergy = new Array(blockEnergy.length);
n@792 88 for (var c=0; c<blockEnergy.length; c++)
n@792 89 {
n@792 90 relgateEnergy[c] = [];
n@792 91 }
n@792 92 for (var i=0; i<loudness.length; i++)
n@792 93 {
n@792 94 if (loudness[i] >= relGateLevel)
n@792 95 {
n@792 96 for (var c=0; c<blockEnergy.length; c++)
n@792 97 {
n@792 98 relgateEnergy[c].push(blockEnergy[c][i]);
n@792 99 }
n@792 100 }
n@792 101 }
n@792 102 var overallRelLoudness = calculateOverallLoudnessFromChannelBlocks(relgateEnergy);
n@793 103 buffer.lufs = overallRelLoudness;
n@792 104 }
nicholas@752 105 };
nicholas@752 106 offlineContext.startRendering();
n@792 107 }
n@792 108
n@792 109 function calculateProcessedLoudness(buffer, winDur, overlap)
n@792 110 {
n@792 111 // Buffer Web Audio buffer node
n@792 112 // winDur Window Duration in milliseconds
n@792 113 // overlap Window overlap as normalised (0.5 = 50% overlap);
n@792 114 if (buffer == undefined)
n@792 115 {
n@792 116 return 0;
n@792 117 }
n@792 118 if (winDur == undefined)
n@792 119 {
n@792 120 winDur = 400;
n@792 121 }
n@792 122 if (overlap == undefined)
n@792 123 {
n@792 124 overlap = 0.5;
n@792 125 }
n@792 126 var winSize = buffer.sampleRate*winDur/1000;
n@794 127 var olapSize = (1-overlap)*winSize;
n@792 128 var numberOfFrames = Math.floor(buffer.length/olapSize - winSize/olapSize + 1);
n@792 129 var blockEnergy = new Array(buffer.numberOfChannels);
n@792 130 for (var channel = 0; channel < buffer.numberOfChannels; channel++)
n@792 131 {
n@792 132 blockEnergy[channel] = new Float32Array(numberOfFrames);
n@792 133 var data = buffer.getChannelData(channel);
n@792 134 for (var i=0; i<numberOfFrames; i++)
n@792 135 {
n@792 136 var sigma = 0;
n@792 137 for (var n=i*olapSize; n < i*olapSize+winSize; n++)
n@792 138 {
n@792 139 sigma += Math.pow(data[n],2);
n@792 140 }
n@792 141 blockEnergy[channel][i] = sigma/winSize;
n@792 142 }
n@792 143 }
n@792 144 return blockEnergy;
n@792 145 }
n@792 146 function calculateLoudnessFromChannelBlocks(blockEnergy)
n@792 147 {
n@792 148 // Loudness
n@792 149 var loudness = new Float32Array(blockEnergy[0].length);
n@792 150 for (var i=0; i<blockEnergy[0].length; i++)
n@792 151 {
n@792 152 var sigma = 0;
n@792 153 for (var channel = 0; channel < blockEnergy.length; channel++)
n@792 154 {
n@792 155 var G = 1.0;
n@792 156 if (channel >= 4) {G = 1.41;}
n@792 157 sigma += blockEnergy[channel][i]*G;
n@792 158 }
n@792 159 loudness[i] = -0.691 + 10*Math.log10(sigma);
n@792 160 }
n@792 161 return loudness;
n@792 162 }
n@792 163 function calculateOverallLoudnessFromChannelBlocks(blockEnergy)
n@792 164 {
n@792 165 // Loudness
n@792 166 var summation = 0;
n@792 167 for (var channel = 0; channel < blockEnergy.length; channel++)
n@792 168 {
n@792 169 var G = 1.0;
n@792 170 if (channel >= 4) {G = 1.41;}
n@792 171 var sigma = 0;
n@792 172 for (var i=0; i<blockEnergy[0].length; i++)
n@792 173 {
n@792 174 blockEnergy[channel][i] *= G;
n@792 175 sigma += blockEnergy[channel][i];
n@792 176 }
n@792 177 sigma /= blockEnergy.length;
n@792 178 summation+= sigma;
n@792 179 }
n@792 180 return -0.691 + 10*Math.log10(summation);;
n@792 181 }