annotate core.js @ 1621:f8220eeeeddc

Popup now in core.js, universal to interface.
author Nicholas Jillings <nickjillings@users.noreply.github.com>
date Tue, 26 May 2015 11:40:17 +0100
parents da84079192c6
children c3a66f0b33cc
rev   line source
b@1608 1 /**
b@1608 2 * core.js
b@1608 3 *
b@1608 4 * Main script to run, calls all other core functions and manages loading/store to backend.
b@1608 5 * Also contains all global variables.
b@1608 6 */
b@1608 7
b@1608 8 /* create the web audio API context and store in audioContext*/
b@1608 9 var audioContext; // Hold the browser web audio API
b@1608 10 var projectXML; // Hold the parsed setup XML
b@1608 11
b@1608 12 var testXMLSetups = []; // Hold the parsed test instances
b@1608 13 var testResultsHolders =[]; // Hold the results from each test for publishing to XML
b@1608 14 var currentTrackOrder = []; // Hold the current XML tracks in their (randomised) order
b@1608 15 var currentTestHolder; // Hold any intermediate results during test - metrics
b@1608 16 var audioEngineContext; // The custome AudioEngine object
b@1608 17 var projectReturn; // Hold the URL for the return
b@1608 18 var preTestQuestions = document.createElement('PreTest'); // Store any pre-test question response
b@1608 19 var postTestQuestions = document.createElement('PostTest'); // Store any post-test question response
b@1608 20
b@1608 21 // Add a prototype to the bufferSourceNode to reference to the audioObject holding it
b@1608 22 AudioBufferSourceNode.prototype.owner = undefined;
b@1608 23
b@1608 24 window.onload = function() {
b@1608 25 // Function called once the browser has loaded all files.
b@1608 26 // This should perform any initial commands such as structure / loading documents
b@1608 27
b@1608 28 // Create a web audio API context
b@1608 29 // Fixed for cross-browser support
b@1608 30 var AudioContext = window.AudioContext || window.webkitAudioContext;
b@1608 31 audioContext = new AudioContext;
b@1608 32
b@1608 33 // Create the audio engine object
b@1608 34 audioEngineContext = new AudioEngine();
b@1608 35 };
b@1608 36
nickjillings@1621 37 function createPopup() {
nickjillings@1621 38 // Create popup window interface
nickjillings@1621 39 var insertPoint = document.getElementById("topLevelBody");
nickjillings@1621 40 var blank = document.createElement('div');
nickjillings@1621 41 blank.className = 'testHalt';
nickjillings@1621 42
nickjillings@1621 43 var popupHolder = document.createElement('div');
nickjillings@1621 44 popupHolder.id = 'popupHolder';
nickjillings@1621 45 popupHolder.className = 'popupHolder';
nickjillings@1621 46 popupHolder.style.position = 'absolute';
nickjillings@1621 47 popupHolder.style.left = (window.innerWidth/2)-250 + 'px';
nickjillings@1621 48 popupHolder.style.top = (window.innerHeight/2)-125 + 'px';
nickjillings@1621 49 insertPoint.appendChild(popupHolder);
nickjillings@1621 50 insertPoint.appendChild(blank);
nickjillings@1621 51 }
nickjillings@1621 52
nickjillings@1621 53 function showPopup()
nickjillings@1621 54 {
nickjillings@1621 55 var popupHolder = document.getElementById('popupHolder');
nickjillings@1621 56 if (popupHolder == null || popupHolder == undefined) {
nickjillings@1621 57 createPopup();
nickjillings@1621 58 popupHolder = document.getElementById('popupHolder');
nickjillings@1621 59 }
nickjillings@1621 60 popupHolder.style.zIndex = 3;
nickjillings@1621 61 popupHolder.style.visibility = 'visible';
nickjillings@1621 62 var blank = document.getElementsByClassName('testHalt')[0];
nickjillings@1621 63 blank.style.zIndex = 2;
nickjillings@1621 64 blank.style.visibility = 'visible';
nickjillings@1621 65 }
nickjillings@1621 66
nickjillings@1621 67 function hidePopup()
nickjillings@1621 68 {
nickjillings@1621 69 var popupHolder = document.getElementById('popupHolder');
nickjillings@1621 70 popupHolder.style.zIndex = -1;
nickjillings@1621 71 popupHolder.style.visibility = 'hidden';
nickjillings@1621 72 var blank = document.getElementsByClassName('testHalt')[0];
nickjillings@1621 73 blank.style.zIndex = -2;
nickjillings@1621 74 blank.style.visibility = 'hidden';
nickjillings@1621 75 }
nickjillings@1621 76
b@1608 77 function loadProjectSpec(url) {
b@1608 78 // Load the project document from the given URL, decode the XML and instruct audioEngine to get audio data
b@1608 79 // If url is null, request client to upload project XML document
b@1608 80 var r = new XMLHttpRequest();
b@1608 81 r.open('GET',url,true);
b@1608 82 r.onload = function() {
b@1608 83 loadProjectSpecCallback(r.response);
b@1608 84 };
b@1608 85 r.send();
b@1608 86 };
b@1608 87
b@1608 88 function loadProjectSpecCallback(response) {
b@1608 89 // Function called after asynchronous download of XML project specification
b@1608 90 var decode = $.parseXML(response);
b@1608 91 projectXML = $(decode);
b@1608 92
b@1608 93 // Now extract the setup tag
b@1608 94 var xmlSetup = projectXML.find('setup');
b@1608 95 // Detect the interface to use and load the relevant javascripts.
b@1608 96 var interfaceType = xmlSetup[0].attributes['interface'];
b@1608 97 var interfaceJS = document.createElement('script');
b@1608 98 interfaceJS.setAttribute("type","text/javascript");
b@1608 99 if (interfaceType.value == 'APE') {
b@1608 100 interfaceJS.setAttribute("src","ape.js");
b@1608 101
b@1608 102 // APE comes with a css file
b@1608 103 var css = document.createElement('link');
b@1608 104 css.rel = 'stylesheet';
b@1608 105 css.type = 'text/css';
b@1608 106 css.href = 'ape.css';
b@1608 107
b@1608 108 document.getElementsByTagName("head")[0].appendChild(css);
b@1608 109 }
b@1608 110 document.getElementsByTagName("head")[0].appendChild(interfaceJS);
b@1608 111 }
b@1608 112
b@1608 113 function createProjectSave(destURL) {
b@1608 114 // Save the data from interface into XML and send to destURL
b@1608 115 // If destURL is null then download XML in client
b@1608 116 // Now time to render file locally
b@1608 117 var xmlDoc = interfaceXMLSave();
b@1608 118 if (destURL == "null" || destURL == undefined) {
b@1608 119 var parent = document.createElement("div");
b@1608 120 parent.appendChild(xmlDoc);
b@1608 121 var file = [parent.innerHTML];
b@1608 122 var bb = new Blob(file,{type : 'application/xml'});
b@1608 123 var dnlk = window.URL.createObjectURL(bb);
b@1608 124 var a = document.createElement("a");
b@1608 125 a.hidden = '';
b@1608 126 a.href = dnlk;
b@1608 127 a.download = "save.xml";
b@1608 128 a.textContent = "Save File";
b@1608 129
b@1608 130 var submitDiv = document.getElementById('download-point');
b@1608 131 submitDiv.appendChild(a);
b@1608 132 }
b@1608 133 return submitDiv;
b@1608 134 }
b@1608 135
b@1608 136 function AudioEngine() {
b@1608 137
b@1608 138 // Create two output paths, the main outputGain and fooGain.
b@1608 139 // Output gain is default to 1 and any items for playback route here
b@1608 140 // Foo gain is used for analysis to ensure paths get processed, but are not heard
b@1608 141 // because web audio will optimise and any route which does not go to the destination gets ignored.
b@1608 142 this.outputGain = audioContext.createGain();
b@1608 143 this.fooGain = audioContext.createGain();
b@1608 144 this.fooGain.gain = 0;
b@1608 145
b@1608 146 // Use this to detect playback state: 0 - stopped, 1 - playing
b@1608 147 this.status = 0;
nickjillings@1620 148 this.audioObjectsReady = false;
b@1608 149
b@1608 150 // Connect both gains to output
b@1608 151 this.outputGain.connect(audioContext.destination);
b@1608 152 this.fooGain.connect(audioContext.destination);
b@1608 153
b@1608 154 // Create the timer Object
b@1608 155 this.timer = new timer();
b@1608 156 // Create session metrics
b@1608 157 this.metric = new sessionMetrics(this);
b@1608 158
b@1608 159 this.loopPlayback = false;
b@1608 160
b@1608 161 // Create store for new audioObjects
b@1608 162 this.audioObjects = [];
b@1608 163
nickjillings@1620 164 this.play = function() {
nickjillings@1620 165 // Start the timer and set the audioEngine state to playing (1)
nickjillings@1620 166 if (this.status == 0) {
nickjillings@1620 167 // Check if all audioObjects are ready
nickjillings@1620 168 if (this.audioObjectsReady == false) {
nickjillings@1620 169 this.audioObjectsReady = this.checkAllReady();
nickjillings@1620 170 }
nickjillings@1620 171 if (this.audioObjectsReady == true) {
nickjillings@1620 172 this.timer.startTest();
nickjillings@1620 173 this.status = 1;
nickjillings@1620 174 }
nickjillings@1620 175 }
nickjillings@1620 176 };
b@1608 177
nickjillings@1620 178 this.stop = function() {
nickjillings@1620 179 // Send stop and reset command to all playback buffers and set audioEngine state to stopped (1)
nickjillings@1620 180 if (this.status == 1) {
nickjillings@1620 181 for (var i=0; i<this.audioObjects.length; i++)
nickjillings@1620 182 {
nickjillings@1620 183 this.audioObjects[i].stop();
nickjillings@1620 184 }
nickjillings@1620 185 this.status = 0;
nickjillings@1620 186 }
nickjillings@1620 187 };
b@1608 188
b@1608 189
b@1608 190 this.newTrack = function(url) {
b@1608 191 // Pull data from given URL into new audio buffer
b@1608 192 // URLs must either be from the same source OR be setup to 'Access-Control-Allow-Origin'
b@1608 193
b@1608 194 // Create the audioObject with ID of the new track length;
b@1608 195 audioObjectId = this.audioObjects.length;
b@1608 196 this.audioObjects[audioObjectId] = new audioObject(audioObjectId);
b@1608 197
b@1608 198 // AudioObject will get track itself.
b@1608 199 this.audioObjects[audioObjectId].constructTrack(url);
b@1608 200 };
b@1608 201
nickjillings@1620 202 this.newTestPage = function() {
nickjillings@1620 203 this.state = 0;
nickjillings@1620 204 this.audioObjectsReady = false;
nickjillings@1620 205 this.metric.reset();
nickjillings@1620 206 this.audioObjects = [];
nickjillings@1620 207 };
nickjillings@1620 208
nickjillings@1614 209 this.checkAllPlayed = function() {
nickjillings@1614 210 arr = [];
nickjillings@1614 211 for (var id=0; id<this.audioObjects.length; id++) {
nickjillings@1614 212 if (this.audioObjects[id].played == false) {
nickjillings@1614 213 arr.push(this.audioObjects[id].id);
nickjillings@1614 214 }
nickjillings@1614 215 }
nickjillings@1614 216 return arr;
nickjillings@1614 217 };
nickjillings@1614 218
nickjillings@1620 219 this.checkAllReady = function() {
nickjillings@1620 220 var ready = true;
nickjillings@1620 221 for (var i=0; i<this.audioObjects.length; i++) {
nickjillings@1620 222 if (this.audioObjects[i].state == 0) {
nickjillings@1620 223 // Track not ready
nickjillings@1620 224 console.log('WAIT -- audioObject '+i+' not ready yet!');
nickjillings@1620 225 ready = false;
nickjillings@1620 226 };
nickjillings@1620 227 }
nickjillings@1620 228 return ready;
nickjillings@1620 229 };
nickjillings@1620 230
b@1608 231 }
b@1608 232
b@1608 233 function audioObject(id) {
b@1608 234 // The main buffer object with common control nodes to the AudioEngine
b@1608 235
b@1608 236 this.id = id;
b@1608 237 this.state = 0; // 0 - no data, 1 - ready
b@1608 238 this.url = null; // Hold the URL given for the output back to the results.
b@1608 239 this.metric = new metricTracker();
b@1608 240
nickjillings@1614 241 this.played = false;
nickjillings@1614 242
b@1608 243 // Create a buffer and external gain control to allow internal patching of effects and volume leveling.
b@1608 244 this.bufferNode = undefined;
b@1608 245 this.outputGain = audioContext.createGain();
b@1608 246
b@1608 247 // Default output gain to be zero
b@1608 248 this.outputGain.gain.value = 0.0;
b@1608 249
b@1608 250 // Connect buffer to the audio graph
b@1608 251 this.outputGain.connect(audioEngineContext.outputGain);
b@1608 252
b@1608 253 // the audiobuffer is not designed for multi-start playback
b@1608 254 // When stopeed, the buffer node is deleted and recreated with the stored buffer.
b@1608 255 this.buffer;
b@1608 256
b@1608 257 this.play = function(startTime) {
b@1608 258 this.bufferNode = audioContext.createBufferSource();
nickjillings@1617 259 this.bufferNode.owner = this;
b@1608 260 this.bufferNode.connect(this.outputGain);
b@1608 261 this.bufferNode.buffer = this.buffer;
b@1608 262 this.bufferNode.loop = audioEngineContext.loopPlayback;
nickjillings@1617 263 if (this.bufferNode.loop == false) {
nickjillings@1617 264 this.bufferNode.onended = function() {
nickjillings@1617 265 this.owner.metric.listening(audioEngineContext.timer.getTestTime());
nickjillings@1620 266 };
nickjillings@1617 267 }
nickjillings@1617 268 this.metric.listening(audioEngineContext.timer.getTestTime());
b@1608 269 this.bufferNode.start(startTime);
nickjillings@1614 270 this.played = true;
b@1608 271 };
b@1608 272
b@1608 273 this.stop = function() {
b@1607 274 if (this.bufferNode != undefined)
b@1607 275 {
b@1607 276 this.bufferNode.stop(0);
b@1607 277 this.bufferNode = undefined;
nickjillings@1617 278 this.metric.listening(audioEngineContext.timer.getTestTime());
b@1607 279 }
b@1608 280 };
b@1608 281
b@1608 282 this.constructTrack = function(url) {
b@1608 283 var request = new XMLHttpRequest();
b@1608 284 this.url = url;
b@1608 285 request.open('GET',url,true);
b@1608 286 request.responseType = 'arraybuffer';
b@1608 287
b@1608 288 var audioObj = this;
b@1608 289
b@1608 290 // Create callback to decode the data asynchronously
b@1608 291 request.onloadend = function() {
b@1608 292 audioContext.decodeAudioData(request.response, function(decodedData) {
b@1608 293 audioObj.buffer = decodedData;
b@1608 294 audioObj.state = 1;
b@1608 295 }, function(){
b@1608 296 // Should only be called if there was an error, but sometimes gets called continuously
b@1608 297 // Check here if the error is genuine
b@1608 298 if (audioObj.state == 0 || audioObj.buffer == undefined) {
b@1608 299 // Genuine error
b@1608 300 console.log('FATAL - Error loading buffer on '+audioObj.id);
b@1608 301 }
b@1608 302 });
b@1608 303 };
b@1608 304 request.send();
b@1608 305 };
b@1608 306
b@1608 307 }
b@1608 308
b@1608 309 function timer()
b@1608 310 {
b@1608 311 /* Timer object used in audioEngine to keep track of session timings
b@1608 312 * Uses the timer of the web audio API, so sample resolution
b@1608 313 */
b@1608 314 this.testStarted = false;
b@1608 315 this.testStartTime = 0;
b@1608 316 this.testDuration = 0;
b@1608 317 this.minimumTestTime = 0; // No minimum test time
b@1608 318 this.startTest = function()
b@1608 319 {
b@1608 320 if (this.testStarted == false)
b@1608 321 {
b@1608 322 this.testStartTime = audioContext.currentTime;
b@1608 323 this.testStarted = true;
b@1608 324 this.updateTestTime();
b@1608 325 audioEngineContext.metric.initialiseTest();
b@1608 326 }
b@1608 327 };
b@1608 328 this.stopTest = function()
b@1608 329 {
b@1608 330 if (this.testStarted)
b@1608 331 {
b@1608 332 this.testDuration = this.getTestTime();
b@1608 333 this.testStarted = false;
b@1608 334 } else {
b@1608 335 console.log('ERR: Test tried to end before beginning');
b@1608 336 }
b@1608 337 };
b@1608 338 this.updateTestTime = function()
b@1608 339 {
b@1608 340 if (this.testStarted)
b@1608 341 {
b@1608 342 this.testDuration = audioContext.currentTime - this.testStartTime;
b@1608 343 }
b@1608 344 };
b@1608 345 this.getTestTime = function()
b@1608 346 {
b@1608 347 this.updateTestTime();
b@1608 348 return this.testDuration;
b@1608 349 };
b@1608 350 }
b@1608 351
b@1608 352 function sessionMetrics(engine)
b@1608 353 {
b@1608 354 /* Used by audioEngine to link to audioObjects to minimise the timer call timers;
b@1608 355 */
b@1608 356 this.engine = engine;
b@1608 357 this.lastClicked = -1;
b@1608 358 this.data = -1;
nickjillings@1620 359 this.reset = function() {
nickjillings@1620 360 this.lastClicked = -1;
nickjillings@1620 361 this.data = -1;
nickjillings@1620 362 };
b@1608 363 this.initialiseTest = function(){};
b@1608 364 }
b@1608 365
b@1608 366 function metricTracker()
b@1608 367 {
b@1608 368 /* Custom object to track and collect metric data
b@1608 369 * Used only inside the audioObjects object.
b@1608 370 */
b@1608 371
b@1608 372 this.listenedTimer = 0;
b@1608 373 this.listenStart = 0;
nickjillings@1617 374 this.listenHold = false;
b@1608 375 this.initialPosition = -1;
b@1608 376 this.movementTracker = [];
b@1608 377 this.wasListenedTo = false;
b@1608 378 this.wasMoved = false;
b@1608 379 this.hasComments = false;
b@1608 380
b@1608 381 this.initialised = function(position)
b@1608 382 {
b@1608 383 if (this.initialPosition == -1) {
b@1608 384 this.initialPosition = position;
b@1608 385 }
b@1608 386 };
b@1608 387
b@1608 388 this.moved = function(time,position)
b@1608 389 {
b@1608 390 this.wasMoved = true;
b@1608 391 this.movementTracker[this.movementTracker.length] = [time, position];
b@1608 392 };
b@1608 393
b@1608 394 this.listening = function(time)
b@1608 395 {
nickjillings@1617 396 if (this.listenHold == false)
b@1608 397 {
b@1608 398 this.wasListenedTo = true;
b@1608 399 this.listenStart = time;
nickjillings@1617 400 this.listenHold = true;
b@1608 401 } else {
b@1608 402 this.listenedTimer += (time - this.listenStart);
b@1608 403 this.listenStart = 0;
nickjillings@1617 404 this.listenHold = false;
b@1608 405 }
b@1608 406 };
b@1608 407 }
b@1608 408
b@1608 409 function randomiseOrder(input)
b@1608 410 {
b@1608 411 // This takes an array of information and randomises the order
b@1608 412 var N = input.length;
b@1608 413 var K = N;
b@1608 414 var holdArr = [];
b@1608 415 for (var n=0; n<N; n++)
b@1608 416 {
b@1608 417 // First pick a random number
b@1608 418 var r = Math.random();
b@1608 419 // Multiply and floor by the number of elements left
b@1608 420 r = Math.floor(r*input.length);
b@1608 421 // Pick out that element and delete from the array
b@1608 422 holdArr.push(input.splice(r,1)[0]);
b@1608 423 }
b@1608 424 return holdArr;
b@1608 425 }