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1 /**
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2 * core.js
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3 *
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4 * Main script to run, calls all other core functions and manages loading/store to backend.
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5 * Also contains all global variables.
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6 */
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7
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8
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9 /*
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10 *
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11 * WARNING!!!
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12 *
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13 * YOU ARE VIEWING THE DEV VERSION. THERE IS NO GUARANTEE THIS WILL BE FULLY FUNCTIONAL
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14 *
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15 * WARNING!!!
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16 *
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17 */
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18
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19
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20
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21
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22 /* create the web audio API context and store in audioContext*/
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23 var audioContext; // Hold the browser web audio API
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24 var projectXML; // Hold the parsed setup XML
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25
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26 var testXMLSetups = []; // Hold the parsed test instances
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27 var testResultsHolders =[]; // Hold the results from each test for publishing to XML
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28 var currentTrackOrder = []; // Hold the current XML tracks in their (randomised) order
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29 var currentTestHolder; // Hold any intermediate results during test - metrics
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30 var audioEngineContext; // The custome AudioEngine object
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31 var projectReturn; // Hold the URL for the return
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32 var preTestQuestions = document.createElement('PreTest'); // Store any pre-test question response
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33 var postTestQuestions = document.createElement('PostTest'); // Store any post-test question response
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34
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35 window.onload = function() {
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36 // Function called once the browser has loaded all files.
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37 // This should perform any initial commands such as structure / loading documents
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38
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39 // Create a web audio API context
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40 // Fixed for cross-browser support
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41 var AudioContext = window.AudioContext || window.webkitAudioContext;
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42 audioContext = new AudioContext;
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43
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44 // Create the audio engine object
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45 audioEngineContext = new AudioEngine();
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46 };
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47
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48 function loadProjectSpec(url) {
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49 // Load the project document from the given URL, decode the XML and instruct audioEngine to get audio data
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50 // If url is null, request client to upload project XML document
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51 var r = new XMLHttpRequest();
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52 r.open('GET',url,true);
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53 r.onload = function() {
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54 loadProjectSpecCallback(r.response);
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55 };
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56 r.send();
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57 };
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58
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59 function loadProjectSpecCallback(response) {
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60 // Function called after asynchronous download of XML project specification
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61 var decode = $.parseXML(response);
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62 projectXML = $(decode);
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63
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64 // Now extract the setup tag
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65 var xmlSetup = projectXML.find('setup');
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66 // Detect the interface to use and load the relevant javascripts.
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67 var interfaceType = xmlSetup[0].attributes['interface'];
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68 var interfaceJS = document.createElement('script');
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69 interfaceJS.setAttribute("type","text/javascript");
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70 if (interfaceType.value == 'APE') {
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71 interfaceJS.setAttribute("src","ape.js");
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72
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73 // APE comes with a css file
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74 var css = document.createElement('link');
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75 css.rel = 'stylesheet';
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76 css.type = 'text/css';
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77 css.href = 'ape.css';
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78
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79 document.getElementsByTagName("head")[0].appendChild(css);
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80 }
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81 document.getElementsByTagName("head")[0].appendChild(interfaceJS);
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82 }
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83
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84 function createProjectSave(destURL) {
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85 // Save the data from interface into XML and send to destURL
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86 // If destURL is null then download XML in client
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87 // Now time to render file locally
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88 var xmlDoc = interfaceXMLSave();
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89 if (destURL == "null" || destURL == undefined) {
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90 var parent = document.createElement("div");
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91 parent.appendChild(xmlDoc);
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92 var file = [parent.innerHTML];
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93 var bb = new Blob(file,{type : 'application/xml'});
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94 var dnlk = window.URL.createObjectURL(bb);
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95 var a = document.createElement("a");
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96 a.hidden = '';
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97 a.href = dnlk;
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98 a.download = "save.xml";
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99 a.textContent = "Save File";
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100
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101 var submitDiv = document.getElementById('download-point');
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102 submitDiv.appendChild(a);
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103 }
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104 return submitDiv;
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105 }
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106
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107 function AudioEngine() {
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108
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109 // Create two output paths, the main outputGain and fooGain.
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110 // Output gain is default to 1 and any items for playback route here
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111 // Foo gain is used for analysis to ensure paths get processed, but are not heard
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112 // because web audio will optimise and any route which does not go to the destination gets ignored.
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113 this.outputGain = audioContext.createGain();
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114 this.fooGain = audioContext.createGain();
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115 this.fooGain.gain = 0;
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116
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117 // Use this to detect playback state: 0 - stopped, 1 - playing
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118 this.status = 0;
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119
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120 // Connect both gains to output
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121 this.outputGain.connect(audioContext.destination);
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122 this.fooGain.connect(audioContext.destination);
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123
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124 // Create the timer Object
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125 this.timer = new timer();
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126 // Create session metrics
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127 this.metric = new sessionMetrics(this);
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128
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129 // Create store for new audioObjects
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130 this.audioObjects = [];
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131
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132 this.play = function() {
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133 // Send play command to all playback buffers for synchronised start
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134 // Also start timer callbacks to detect if playback has finished
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135 if (this.status == 0) {
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136 this.timer.startTest();
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137 // First get current clock
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138 var timer = audioContext.currentTime;
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139 // Add 3 seconds
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140 timer += 3.0;
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141
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142 // Send play to all tracks
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143 for (var i=0; i<this.audioObjects.length; i++)
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144 {
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145 this.audioObjects[i].play(timer);
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146 }
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147 this.status = 1;
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148 }
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149 };
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150
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151 this.stop = function() {
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152 // Send stop and reset command to all playback buffers
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153 if (this.status == 1) {
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154 for (var i=0; i<this.audioObjects.length; i++)
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155 {
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156 this.audioObjects[i].stop();
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157 }
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158 this.status = 0;
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159 }
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160 };
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161
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162 this.selectedTrack = function(id) {
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163 for (var i=0; i<this.audioObjects.length; i++)
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164 {
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165 if (id == i) {
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166 this.audioObjects[i].outputGain.gain.value = 1.0;
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167 } else {
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168 this.audioObjects[i].outputGain.gain.value = 0.0;
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169 }
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170 }
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171 };
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172
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173
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174 this.newTrack = function(url) {
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175 // Pull data from given URL into new audio buffer
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176 // URLs must either be from the same source OR be setup to 'Access-Control-Allow-Origin'
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177
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178 // Create the audioObject with ID of the new track length;
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179 audioObjectId = this.audioObjects.length;
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180 this.audioObjects[audioObjectId] = new audioObject(audioObjectId);
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181
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182 // AudioObject will get track itself.
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183 this.audioObjects[audioObjectId].constructTrack(url);
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184 };
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185
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186 }
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187
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188 function audioObject(id) {
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189 // The main buffer object with common control nodes to the AudioEngine
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190
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191 this.id = id;
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192 this.state = 0; // 0 - no data, 1 - ready
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193 this.url = null; // Hold the URL given for the output back to the results.
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194 this.metric = new metricTracker();
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195
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196 // Create a buffer and external gain control to allow internal patching of effects and volume leveling.
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197 this.bufferNode = audioContext.createBufferSource();
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198 this.outputGain = audioContext.createGain();
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199
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200 // Default output gain to be zero
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201 this.outputGain.gain.value = 0.0;
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202
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203 // Connect buffer to the audio graph
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204 this.bufferNode.connect(this.outputGain);
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205 this.outputGain.connect(audioEngineContext.outputGain);
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206
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207 // the audiobuffer is not designed for multi-start playback
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208 // When stopeed, the buffer node is deleted and recreated with the stored buffer.
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209 this.buffer;
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210
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211 this.play = function(startTime) {
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212 this.bufferNode.start(startTime);
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213 };
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214
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215 this.stop = function() {
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216 this.bufferNode.stop(0);
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217 this.bufferNode = audioContext.createBufferSource();
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218 this.bufferNode.connect(this.outputGain);
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219 this.bufferNode.buffer = this.buffer;
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220 this.bufferNode.loop = true;
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221 };
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222
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223 this.constructTrack = function(url) {
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224 var request = new XMLHttpRequest();
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225 this.url = url;
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226 request.open('GET',url,true);
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227 request.responseType = 'arraybuffer';
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228
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229 var audioObj = this;
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230
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231 // Create callback to decode the data asynchronously
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232 request.onloadend = function() {
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233 audioContext.decodeAudioData(request.response, function(decodedData) {
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234 audioObj.buffer = decodedData;
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235 audioObj.bufferNode.buffer = audioObj.buffer;
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236 audioObj.bufferNode.loop = true;
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237 audioObj.state = 1;
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238 }, function(){
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239 // Should only be called if there was an error, but sometimes gets called continuously
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240 // Check here if the error is genuine
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241 if (audioObj.state == 0 || audioObj.buffer == undefined) {
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242 // Genuine error
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243 console.log('FATAL - Error loading buffer on '+audioObj.id);
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244 }
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245 });
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246 };
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247 request.send();
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248 };
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249
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250 }
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251
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252 function timer()
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253 {
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254 /* Timer object used in audioEngine to keep track of session timings
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255 * Uses the timer of the web audio API, so sample resolution
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256 */
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257 this.testStarted = false;
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258 this.testStartTime = 0;
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259 this.testDuration = 0;
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260 this.minimumTestTime = 0; // No minimum test time
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261 this.startTest = function()
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262 {
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263 if (this.testStarted == false)
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264 {
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265 this.testStartTime = audioContext.currentTime;
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266 this.testStarted = true;
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267 this.updateTestTime();
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268 audioEngineContext.metric.initialiseTest();
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269 }
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270 };
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271 this.stopTest = function()
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272 {
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273 if (this.testStarted)
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274 {
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275 this.testDuration = this.getTestTime();
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276 this.testStarted = false;
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277 } else {
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278 console.log('ERR: Test tried to end before beginning');
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279 }
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280 };
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281 this.updateTestTime = function()
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282 {
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283 if (this.testStarted)
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284 {
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285 this.testDuration = audioContext.currentTime - this.testStartTime;
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286 }
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287 };
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288 this.getTestTime = function()
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289 {
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290 this.updateTestTime();
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291 return this.testDuration;
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292 };
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293 }
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294
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295 function sessionMetrics(engine)
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296 {
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nickjillings@1659
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297 /* Used by audioEngine to link to audioObjects to minimise the timer call timers;
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298 */
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299 this.engine = engine;
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300 this.lastClicked = -1;
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301 this.data = -1;
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302 this.initialiseTest = function(){};
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303 }
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304
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305 function metricTracker()
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306 {
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nickjillings@1659
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307 /* Custom object to track and collect metric data
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308 * Used only inside the audioObjects object.
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309 */
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310
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311 this.listenedTimer = 0;
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312 this.listenStart = 0;
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313 this.initialPosition = -1;
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314 this.movementTracker = [];
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315 this.wasListenedTo = false;
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316 this.wasMoved = false;
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317 this.hasComments = false;
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318
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319 this.initialised = function(position)
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320 {
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321 if (this.initialPosition == -1) {
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322 this.initialPosition = position;
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323 }
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324 };
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325
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326 this.moved = function(time,position)
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327 {
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328 this.wasMoved = true;
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nickjillings@1659
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329 this.movementTracker[this.movementTracker.length] = [time, position];
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nickjillings@1659
|
330 };
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nickjillings@1659
|
331
|
nickjillings@1659
|
332 this.listening = function(time)
|
nickjillings@1659
|
333 {
|
nickjillings@1659
|
334 if (this.listenStart == 0)
|
nickjillings@1659
|
335 {
|
nickjillings@1659
|
336 this.wasListenedTo = true;
|
nickjillings@1659
|
337 this.listenStart = time;
|
nickjillings@1659
|
338 } else {
|
nickjillings@1659
|
339 this.listenedTimer += (time - this.listenStart);
|
nickjillings@1659
|
340 this.listenStart = 0;
|
nickjillings@1659
|
341 }
|
nickjillings@1659
|
342 };
|
nickjillings@1664
|
343 }
|
nickjillings@1664
|
344
|
nickjillings@1664
|
345 function randomiseOrder(input)
|
nickjillings@1664
|
346 {
|
nickjillings@1664
|
347 // This takes an array of information and randomises the order
|
nickjillings@1664
|
348 var N = input.length;
|
nickjillings@1664
|
349 var K = N;
|
nickjillings@1664
|
350 var holdArr = [];
|
nickjillings@1664
|
351 for (var n=0; n<N; n++)
|
nickjillings@1664
|
352 {
|
nickjillings@1664
|
353 // First pick a random number
|
nickjillings@1664
|
354 var r = Math.random();
|
nickjillings@1664
|
355 // Multiply and floor by the number of elements left
|
nickjillings@1664
|
356 r = Math.floor(r*input.length);
|
nickjillings@1664
|
357 // Pick out that element and delete from the array
|
nickjillings@1664
|
358 holdArr.push(input.splice(r,1)[0]);
|
nickjillings@1664
|
359 }
|
nickjillings@1664
|
360 return holdArr;
|
nickjillings@1660
|
361 } |