annotate core.js @ 937:b5262d076f0b

Merge 'default' and 'Dev_main' branch
author Brecht De Man <BrechtDeMan@users.noreply.github.com>
date Sun, 17 May 2015 18:40:56 +0100
parents
children 759c2ace3c65
rev   line source
BrechtDeMan@937 1 /**
BrechtDeMan@937 2 * core.js
BrechtDeMan@937 3 *
BrechtDeMan@937 4 * Main script to run, calls all other core functions and manages loading/store to backend.
BrechtDeMan@937 5 * Also contains all global variables.
BrechtDeMan@937 6 */
BrechtDeMan@937 7
BrechtDeMan@937 8 /* create the web audio API context and store in audioContext*/
BrechtDeMan@937 9 var audioContext; // Hold the browser web audio API
BrechtDeMan@937 10 var projectXML; // Hold the parsed setup XML
BrechtDeMan@937 11
BrechtDeMan@937 12 var testXMLSetups = []; // Hold the parsed test instances
BrechtDeMan@937 13 var testResultsHolders =[]; // Hold the results from each test for publishing to XML
BrechtDeMan@937 14 var currentTrackOrder = []; // Hold the current XML tracks in their (randomised) order
BrechtDeMan@937 15 var currentTestHolder; // Hold any intermediate results during test - metrics
BrechtDeMan@937 16 var audioEngineContext; // The custome AudioEngine object
BrechtDeMan@937 17 var projectReturn; // Hold the URL for the return
BrechtDeMan@937 18 var preTestQuestions = document.createElement('PreTest'); // Store any pre-test question response
BrechtDeMan@937 19 var postTestQuestions = document.createElement('PostTest'); // Store any post-test question response
BrechtDeMan@937 20
BrechtDeMan@937 21 // Add a prototype to the bufferSourceNode to reference to the audioObject holding it
BrechtDeMan@937 22 AudioBufferSourceNode.prototype.owner = undefined;
BrechtDeMan@937 23
BrechtDeMan@937 24 window.onload = function() {
BrechtDeMan@937 25 // Function called once the browser has loaded all files.
BrechtDeMan@937 26 // This should perform any initial commands such as structure / loading documents
BrechtDeMan@937 27
BrechtDeMan@937 28 // Create a web audio API context
BrechtDeMan@937 29 // Fixed for cross-browser support
BrechtDeMan@937 30 var AudioContext = window.AudioContext || window.webkitAudioContext;
BrechtDeMan@937 31 audioContext = new AudioContext;
BrechtDeMan@937 32
BrechtDeMan@937 33 // Create the audio engine object
BrechtDeMan@937 34 audioEngineContext = new AudioEngine();
BrechtDeMan@937 35 };
BrechtDeMan@937 36
BrechtDeMan@937 37 function loadProjectSpec(url) {
BrechtDeMan@937 38 // Load the project document from the given URL, decode the XML and instruct audioEngine to get audio data
BrechtDeMan@937 39 // If url is null, request client to upload project XML document
BrechtDeMan@937 40 var r = new XMLHttpRequest();
BrechtDeMan@937 41 r.open('GET',url,true);
BrechtDeMan@937 42 r.onload = function() {
BrechtDeMan@937 43 loadProjectSpecCallback(r.response);
BrechtDeMan@937 44 };
BrechtDeMan@937 45 r.send();
BrechtDeMan@937 46 };
BrechtDeMan@937 47
BrechtDeMan@937 48 function loadProjectSpecCallback(response) {
BrechtDeMan@937 49 // Function called after asynchronous download of XML project specification
BrechtDeMan@937 50 var decode = $.parseXML(response);
BrechtDeMan@937 51 projectXML = $(decode);
BrechtDeMan@937 52
BrechtDeMan@937 53 // Now extract the setup tag
BrechtDeMan@937 54 var xmlSetup = projectXML.find('setup');
BrechtDeMan@937 55 // Detect the interface to use and load the relevant javascripts.
BrechtDeMan@937 56 var interfaceType = xmlSetup[0].attributes['interface'];
BrechtDeMan@937 57 var interfaceJS = document.createElement('script');
BrechtDeMan@937 58 interfaceJS.setAttribute("type","text/javascript");
BrechtDeMan@937 59 if (interfaceType.value == 'APE') {
BrechtDeMan@937 60 interfaceJS.setAttribute("src","ape.js");
BrechtDeMan@937 61
BrechtDeMan@937 62 // APE comes with a css file
BrechtDeMan@937 63 var css = document.createElement('link');
BrechtDeMan@937 64 css.rel = 'stylesheet';
BrechtDeMan@937 65 css.type = 'text/css';
BrechtDeMan@937 66 css.href = 'ape.css';
BrechtDeMan@937 67
BrechtDeMan@937 68 document.getElementsByTagName("head")[0].appendChild(css);
BrechtDeMan@937 69 }
BrechtDeMan@937 70 document.getElementsByTagName("head")[0].appendChild(interfaceJS);
BrechtDeMan@937 71 }
BrechtDeMan@937 72
BrechtDeMan@937 73 function createProjectSave(destURL) {
BrechtDeMan@937 74 // Save the data from interface into XML and send to destURL
BrechtDeMan@937 75 // If destURL is null then download XML in client
BrechtDeMan@937 76 // Now time to render file locally
BrechtDeMan@937 77 var xmlDoc = interfaceXMLSave();
BrechtDeMan@937 78 if (destURL == "null" || destURL == undefined) {
BrechtDeMan@937 79 var parent = document.createElement("div");
BrechtDeMan@937 80 parent.appendChild(xmlDoc);
BrechtDeMan@937 81 var file = [parent.innerHTML];
BrechtDeMan@937 82 var bb = new Blob(file,{type : 'application/xml'});
BrechtDeMan@937 83 var dnlk = window.URL.createObjectURL(bb);
BrechtDeMan@937 84 var a = document.createElement("a");
BrechtDeMan@937 85 a.hidden = '';
BrechtDeMan@937 86 a.href = dnlk;
BrechtDeMan@937 87 a.download = "save.xml";
BrechtDeMan@937 88 a.textContent = "Save File";
BrechtDeMan@937 89
BrechtDeMan@937 90 var submitDiv = document.getElementById('download-point');
BrechtDeMan@937 91 submitDiv.appendChild(a);
BrechtDeMan@937 92 }
BrechtDeMan@937 93 return submitDiv;
BrechtDeMan@937 94 }
BrechtDeMan@937 95
BrechtDeMan@937 96 function AudioEngine() {
BrechtDeMan@937 97
BrechtDeMan@937 98 // Create two output paths, the main outputGain and fooGain.
BrechtDeMan@937 99 // Output gain is default to 1 and any items for playback route here
BrechtDeMan@937 100 // Foo gain is used for analysis to ensure paths get processed, but are not heard
BrechtDeMan@937 101 // because web audio will optimise and any route which does not go to the destination gets ignored.
BrechtDeMan@937 102 this.outputGain = audioContext.createGain();
BrechtDeMan@937 103 this.fooGain = audioContext.createGain();
BrechtDeMan@937 104 this.fooGain.gain = 0;
BrechtDeMan@937 105
BrechtDeMan@937 106 // Use this to detect playback state: 0 - stopped, 1 - playing
BrechtDeMan@937 107 this.status = 0;
BrechtDeMan@937 108
BrechtDeMan@937 109 // Connect both gains to output
BrechtDeMan@937 110 this.outputGain.connect(audioContext.destination);
BrechtDeMan@937 111 this.fooGain.connect(audioContext.destination);
BrechtDeMan@937 112
BrechtDeMan@937 113 // Create the timer Object
BrechtDeMan@937 114 this.timer = new timer();
BrechtDeMan@937 115 // Create session metrics
BrechtDeMan@937 116 this.metric = new sessionMetrics(this);
BrechtDeMan@937 117
BrechtDeMan@937 118 this.loopPlayback = false;
BrechtDeMan@937 119
BrechtDeMan@937 120 // Create store for new audioObjects
BrechtDeMan@937 121 this.audioObjects = [];
BrechtDeMan@937 122
BrechtDeMan@937 123 this.play = function(){};
BrechtDeMan@937 124
BrechtDeMan@937 125 this.stop = function(){};
BrechtDeMan@937 126
BrechtDeMan@937 127
BrechtDeMan@937 128 this.newTrack = function(url) {
BrechtDeMan@937 129 // Pull data from given URL into new audio buffer
BrechtDeMan@937 130 // URLs must either be from the same source OR be setup to 'Access-Control-Allow-Origin'
BrechtDeMan@937 131
BrechtDeMan@937 132 // Create the audioObject with ID of the new track length;
BrechtDeMan@937 133 audioObjectId = this.audioObjects.length;
BrechtDeMan@937 134 this.audioObjects[audioObjectId] = new audioObject(audioObjectId);
BrechtDeMan@937 135
BrechtDeMan@937 136 // AudioObject will get track itself.
BrechtDeMan@937 137 this.audioObjects[audioObjectId].constructTrack(url);
BrechtDeMan@937 138 };
BrechtDeMan@937 139
BrechtDeMan@937 140 }
BrechtDeMan@937 141
BrechtDeMan@937 142 function audioObject(id) {
BrechtDeMan@937 143 // The main buffer object with common control nodes to the AudioEngine
BrechtDeMan@937 144
BrechtDeMan@937 145 this.id = id;
BrechtDeMan@937 146 this.state = 0; // 0 - no data, 1 - ready
BrechtDeMan@937 147 this.url = null; // Hold the URL given for the output back to the results.
BrechtDeMan@937 148 this.metric = new metricTracker();
BrechtDeMan@937 149
BrechtDeMan@937 150 // Create a buffer and external gain control to allow internal patching of effects and volume leveling.
BrechtDeMan@937 151 this.bufferNode = undefined;
BrechtDeMan@937 152 this.outputGain = audioContext.createGain();
BrechtDeMan@937 153
BrechtDeMan@937 154 // Default output gain to be zero
BrechtDeMan@937 155 this.outputGain.gain.value = 0.0;
BrechtDeMan@937 156
BrechtDeMan@937 157 // Connect buffer to the audio graph
BrechtDeMan@937 158 this.outputGain.connect(audioEngineContext.outputGain);
BrechtDeMan@937 159
BrechtDeMan@937 160 // the audiobuffer is not designed for multi-start playback
BrechtDeMan@937 161 // When stopeed, the buffer node is deleted and recreated with the stored buffer.
BrechtDeMan@937 162 this.buffer;
BrechtDeMan@937 163
BrechtDeMan@937 164 this.play = function(startTime) {
BrechtDeMan@937 165 this.bufferNode = audioContext.createBufferSource();
BrechtDeMan@937 166 this.bufferNode.connect(this.outputGain);
BrechtDeMan@937 167 this.bufferNode.buffer = this.buffer;
BrechtDeMan@937 168 this.bufferNode.loop = audioEngineContext.loopPlayback;
BrechtDeMan@937 169 this.bufferNode.start(startTime);
BrechtDeMan@937 170 };
BrechtDeMan@937 171
BrechtDeMan@937 172 this.stop = function() {
BrechtDeMan@937 173 if (this.bufferNode != undefined)
BrechtDeMan@937 174 {
BrechtDeMan@937 175 this.bufferNode.stop(0);
BrechtDeMan@937 176 this.bufferNode = undefined;
BrechtDeMan@937 177 }
BrechtDeMan@937 178 };
BrechtDeMan@937 179
BrechtDeMan@937 180 this.constructTrack = function(url) {
BrechtDeMan@937 181 var request = new XMLHttpRequest();
BrechtDeMan@937 182 this.url = url;
BrechtDeMan@937 183 request.open('GET',url,true);
BrechtDeMan@937 184 request.responseType = 'arraybuffer';
BrechtDeMan@937 185
BrechtDeMan@937 186 var audioObj = this;
BrechtDeMan@937 187
BrechtDeMan@937 188 // Create callback to decode the data asynchronously
BrechtDeMan@937 189 request.onloadend = function() {
BrechtDeMan@937 190 audioContext.decodeAudioData(request.response, function(decodedData) {
BrechtDeMan@937 191 audioObj.buffer = decodedData;
BrechtDeMan@937 192 audioObj.state = 1;
BrechtDeMan@937 193 }, function(){
BrechtDeMan@937 194 // Should only be called if there was an error, but sometimes gets called continuously
BrechtDeMan@937 195 // Check here if the error is genuine
BrechtDeMan@937 196 if (audioObj.state == 0 || audioObj.buffer == undefined) {
BrechtDeMan@937 197 // Genuine error
BrechtDeMan@937 198 console.log('FATAL - Error loading buffer on '+audioObj.id);
BrechtDeMan@937 199 }
BrechtDeMan@937 200 });
BrechtDeMan@937 201 };
BrechtDeMan@937 202 request.send();
BrechtDeMan@937 203 };
BrechtDeMan@937 204
BrechtDeMan@937 205 }
BrechtDeMan@937 206
BrechtDeMan@937 207 function timer()
BrechtDeMan@937 208 {
BrechtDeMan@937 209 /* Timer object used in audioEngine to keep track of session timings
BrechtDeMan@937 210 * Uses the timer of the web audio API, so sample resolution
BrechtDeMan@937 211 */
BrechtDeMan@937 212 this.testStarted = false;
BrechtDeMan@937 213 this.testStartTime = 0;
BrechtDeMan@937 214 this.testDuration = 0;
BrechtDeMan@937 215 this.minimumTestTime = 0; // No minimum test time
BrechtDeMan@937 216 this.startTest = function()
BrechtDeMan@937 217 {
BrechtDeMan@937 218 if (this.testStarted == false)
BrechtDeMan@937 219 {
BrechtDeMan@937 220 this.testStartTime = audioContext.currentTime;
BrechtDeMan@937 221 this.testStarted = true;
BrechtDeMan@937 222 this.updateTestTime();
BrechtDeMan@937 223 audioEngineContext.metric.initialiseTest();
BrechtDeMan@937 224 }
BrechtDeMan@937 225 };
BrechtDeMan@937 226 this.stopTest = function()
BrechtDeMan@937 227 {
BrechtDeMan@937 228 if (this.testStarted)
BrechtDeMan@937 229 {
BrechtDeMan@937 230 this.testDuration = this.getTestTime();
BrechtDeMan@937 231 this.testStarted = false;
BrechtDeMan@937 232 } else {
BrechtDeMan@937 233 console.log('ERR: Test tried to end before beginning');
BrechtDeMan@937 234 }
BrechtDeMan@937 235 };
BrechtDeMan@937 236 this.updateTestTime = function()
BrechtDeMan@937 237 {
BrechtDeMan@937 238 if (this.testStarted)
BrechtDeMan@937 239 {
BrechtDeMan@937 240 this.testDuration = audioContext.currentTime - this.testStartTime;
BrechtDeMan@937 241 }
BrechtDeMan@937 242 };
BrechtDeMan@937 243 this.getTestTime = function()
BrechtDeMan@937 244 {
BrechtDeMan@937 245 this.updateTestTime();
BrechtDeMan@937 246 return this.testDuration;
BrechtDeMan@937 247 };
BrechtDeMan@937 248 }
BrechtDeMan@937 249
BrechtDeMan@937 250 function sessionMetrics(engine)
BrechtDeMan@937 251 {
BrechtDeMan@937 252 /* Used by audioEngine to link to audioObjects to minimise the timer call timers;
BrechtDeMan@937 253 */
BrechtDeMan@937 254 this.engine = engine;
BrechtDeMan@937 255 this.lastClicked = -1;
BrechtDeMan@937 256 this.data = -1;
BrechtDeMan@937 257 this.initialiseTest = function(){};
BrechtDeMan@937 258 }
BrechtDeMan@937 259
BrechtDeMan@937 260 function metricTracker()
BrechtDeMan@937 261 {
BrechtDeMan@937 262 /* Custom object to track and collect metric data
BrechtDeMan@937 263 * Used only inside the audioObjects object.
BrechtDeMan@937 264 */
BrechtDeMan@937 265
BrechtDeMan@937 266 this.listenedTimer = 0;
BrechtDeMan@937 267 this.listenStart = 0;
BrechtDeMan@937 268 this.initialPosition = -1;
BrechtDeMan@937 269 this.movementTracker = [];
BrechtDeMan@937 270 this.wasListenedTo = false;
BrechtDeMan@937 271 this.wasMoved = false;
BrechtDeMan@937 272 this.hasComments = false;
BrechtDeMan@937 273
BrechtDeMan@937 274 this.initialised = function(position)
BrechtDeMan@937 275 {
BrechtDeMan@937 276 if (this.initialPosition == -1) {
BrechtDeMan@937 277 this.initialPosition = position;
BrechtDeMan@937 278 }
BrechtDeMan@937 279 };
BrechtDeMan@937 280
BrechtDeMan@937 281 this.moved = function(time,position)
BrechtDeMan@937 282 {
BrechtDeMan@937 283 this.wasMoved = true;
BrechtDeMan@937 284 this.movementTracker[this.movementTracker.length] = [time, position];
BrechtDeMan@937 285 };
BrechtDeMan@937 286
BrechtDeMan@937 287 this.listening = function(time)
BrechtDeMan@937 288 {
BrechtDeMan@937 289 if (this.listenStart == 0)
BrechtDeMan@937 290 {
BrechtDeMan@937 291 this.wasListenedTo = true;
BrechtDeMan@937 292 this.listenStart = time;
BrechtDeMan@937 293 } else {
BrechtDeMan@937 294 this.listenedTimer += (time - this.listenStart);
BrechtDeMan@937 295 this.listenStart = 0;
BrechtDeMan@937 296 }
BrechtDeMan@937 297 };
BrechtDeMan@937 298 }
BrechtDeMan@937 299
BrechtDeMan@937 300 function randomiseOrder(input)
BrechtDeMan@937 301 {
BrechtDeMan@937 302 // This takes an array of information and randomises the order
BrechtDeMan@937 303 var N = input.length;
BrechtDeMan@937 304 var K = N;
BrechtDeMan@937 305 var holdArr = [];
BrechtDeMan@937 306 for (var n=0; n<N; n++)
BrechtDeMan@937 307 {
BrechtDeMan@937 308 // First pick a random number
BrechtDeMan@937 309 var r = Math.random();
BrechtDeMan@937 310 // Multiply and floor by the number of elements left
BrechtDeMan@937 311 r = Math.floor(r*input.length);
BrechtDeMan@937 312 // Pick out that element and delete from the array
BrechtDeMan@937 313 holdArr.push(input.splice(r,1)[0]);
BrechtDeMan@937 314 }
BrechtDeMan@937 315 return holdArr;
BrechtDeMan@937 316 }