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1 /**
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2 * WAET Blank Template
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3 * Use this to start building your custom interface
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4 */
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5
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6 // Once this is loaded and parsed, begin execution
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7 loadInterface();
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8
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9 function loadInterface() {
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10 // Use this to do any one-time page / element construction. For instance, placing any stationary text objects,
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11 // holding div's, or setting up any nodes which are present for the entire test sequence
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12
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13 // Custom comparator Object
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14 Interface.prototype.comparator = null;
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15
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16 // The injection point into the HTML page
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17 interfaceContext.insertPoint = document.getElementById("topLevelBody");
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18 var testContent = document.createElement('div');
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19 testContent.id = 'testContent';
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20
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21 // Create the top div for the Title element
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22 var titleAttr = specification.title;
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23 var title = document.createElement('div');
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24 title.className = "title";
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25 title.align = "center";
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26 var titleSpan = document.createElement('span');
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27
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28 // Set title to that defined in XML, else set to default
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29 if (titleAttr != undefined) {
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30 titleSpan.textContent = titleAttr;
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31 } else {
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32 titleSpan.textContent = 'Listening test';
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33 }
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34 // Insert the titleSpan element into the title div element.
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35 title.appendChild(titleSpan);
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36
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37 var pagetitle = document.createElement('div');
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38 pagetitle.className = "pageTitle";
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39 pagetitle.align = "center";
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40 var titleSpan = document.createElement('span');
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41 titleSpan.id = "pageTitle";
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42 pagetitle.appendChild(titleSpan);
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43
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44 // Create Interface buttons!
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45 var interfaceButtons = document.createElement('div');
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46 interfaceButtons.id = 'interface-buttons';
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47 interfaceButtons.style.height = '25px';
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48
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49 // Create playback start/stop points
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50 var playback = document.createElement("button");
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51 playback.innerHTML = 'Stop';
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52 playback.id = 'playback-button';
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53 playback.style.float = 'left';
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54 // onclick function. Check if it is playing or not, call the correct function in the
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55 // audioEngine, change the button text to reflect the next state.
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56 playback.onclick = function() {
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57 if (audioEngineContext.status == 1) {
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58 audioEngineContext.stop();
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59 this.innerHTML = 'Stop';
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60 var time = audioEngineContext.timer.getTestTime();
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61 console.log('Stopped at ' + time); // DEBUG/SAFETY
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62 }
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63 };
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64 // Append the interface buttons into the interfaceButtons object.
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65 interfaceButtons.appendChild(playback);
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66
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67 // Global parent for the comment boxes on the page
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68 var feedbackHolder = document.createElement('div');
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69 feedbackHolder.id = 'feedbackHolder';
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70
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71 // Construct the AB Boxes
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72 var boxes = document.createElement('div');
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73 boxes.align = "center";
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74 boxes.id = "box-holders";
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75 boxes.style.float = "left";
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76
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77 var submit = document.createElement('button');
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78 submit.id = "submit";
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79 submit.onclick = buttonSubmitClick;
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80 submit.className = "big-button";
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81 submit.textContent = "submit";
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82 submit.style.position = "relative";
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83 submit.style.left = (window.innerWidth-250)/2 + 'px';
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84
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85 feedbackHolder.appendChild(boxes);
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86
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87 // Inject into HTML
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88 testContent.appendChild(title); // Insert the title
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89 testContent.appendChild(pagetitle);
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90 testContent.appendChild(interfaceButtons);
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91 testContent.appendChild(feedbackHolder);
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92 testContent.appendChild(submit);
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93 interfaceContext.insertPoint.appendChild(testContent);
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94
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95 // Load the full interface
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96 testState.initialise();
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97 testState.advanceState();
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98 };
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99
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100 function loadTest(page)
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101 {
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102 // Called each time a new test page is to be build. The page specification node is the only item passed in
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103 interfaceContext.comparator = new comparator(page);
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104 }
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105
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106 function comparator(page)
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107 {
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108 // Build prototype constructor
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109 this.interfaceObject = function(element,label)
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110 {
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111 // An example node, you can make this however you want for each audioElement.
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112 // However, every audioObject (audioEngineContext.audioObject) MUST have an interface object with the following
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113 // You attach them by calling audioObject.bindInterface( )
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114 this.parent = element;
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115 this.id = element.id;
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116 this.value = 0;
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117 this.disabled = true;
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118 this.box = document.createElement('div');
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119 this.box.className = 'comparator-holder';
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120 this.box.setAttribute('track-id',element.id);
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121 this.box.id = 'comparator-'+label;
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122 this.selector = document.createElement('div');
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123 this.selector.className = 'comparator-selector disabled';
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124 var selectorText = document.createElement('span');
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125 selectorText.textContent = label;
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126 this.selector.appendChild(selectorText);
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127 this.playback = document.createElement('button');
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128 this.playback.className = 'comparator-button';
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129 this.playback.disabled = true;
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130 this.playback.textContent = "Listen";
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131 this.box.appendChild(this.selector);
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132 this.box.appendChild(this.playback);
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133 this.selector.onclick = function(event)
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134 {
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135 var label = event.currentTarget.children[0].textContent;
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136 if (label == "X" || label == "x") {return;}
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137 var time = audioEngineContext.timer.getTestTime();
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138 if ($(event.currentTarget).hasClass('disabled'))
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139 {
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140 console.log("Please wait until sample has loaded");
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141 return;
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142 }
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143 if (audioEngineContext.status == 0)
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144 {
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145 alert("Please listen to the samples before making a selection");
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146 console.log("Please listen to the samples before making a selection");
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147 return;
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148 }
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149 var id = event.currentTarget.parentElement.getAttribute('track-id');
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150 interfaceContext.comparator.selected = id;
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151 if ($(event.currentTarget).hasClass("selected")) {
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152 $(".comparator-selector").removeClass('selected');
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153 for (var i=0; i<interfaceContext.comparator.comparators.length; i++)
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154 {
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155 var obj = interfaceContext.comparator.comparators[i];
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156 obj.parent.metric.moved(time,0);
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157 }
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158 } else {
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159 $(".comparator-selector").removeClass('selected');
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160 $(event.currentTarget).addClass('selected');
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161 for (var i=0; i<interfaceContext.comparator.comparators.length; i++)
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162 {
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163 var obj = interfaceContext.comparator.comparators[i];
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164 if (i == id) {
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165 obj.value = 1;
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166 } else {
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167 obj.value = 0;
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168 }
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169 obj.parent.metric.moved(time,obj.value);
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170 }
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171 console.log("Selected "+id+' ('+time+')');
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172 }
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173 };
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174 this.playback.setAttribute("playstate","ready");
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175 this.playback.onclick = function(event)
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176 {
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177 var id = event.currentTarget.parentElement.getAttribute('track-id');
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178 if (event.currentTarget.getAttribute("playstate") == "ready")
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179 {
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180 audioEngineContext.play(id);
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181 } else if (event.currentTarget.getAttribute("playstate") == "playing") {
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182 audioEngineContext.stop();
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183 }
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184
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185 };
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186 this.enable = function()
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187 {
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188 // This is used to tell the interface object that playback of this node is ready
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189 if (this.parent.state == 1)
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190 {
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191 $(this.selector).removeClass('disabled');
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192 this.playback.disabled = false;
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193 }
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194 };
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195 this.updateLoading = function(progress)
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196 {
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197 // progress is a value from 0 to 100 indicating the current download state of media files
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198 if (progress != 100)
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199 {
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200 progress = String(progress);
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201 progress = progress.split('.')[0];
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202 this.playback.textContent = progress+'%';
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203 } else {
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204 this.playback.textContent = "Play";
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205 }
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206 };
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207 this.error = function() {
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208 // audioObject has an error!!
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209 this.playback.textContent = "Error";
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210 $(this.playback).addClass("error-colour");
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211 };
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212 this.startPlayback = function()
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213 {
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214 // Called when playback has begun
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215 $('.comparator-button').text('Listen');
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216 $(this.playback).text('Stop');
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217 this.playback.setAttribute("playstate","playing");
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218 };
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219 this.stopPlayback = function()
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220 {
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221 // Called when playback has stopped. This gets called even if playback never started!
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222 $(this.playback).text('Listen');
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223 this.playback.setAttribute("playstate","ready");
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224 };
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225 this.getValue = function()
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226 {
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227 // Return the current value of the object. If there is no value, return 0
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228 return this.value;
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229 };
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230 this.getPresentedId = function()
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231 {
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232 // Return the presented ID of the object. For instance, the APE has sliders starting from 0. Whilst AB has alphabetical scale
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233 return this.selector.children[0].textContent;
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234 };
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235 this.canMove = function()
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236 {
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237 // Return either true or false if the interface object can be moved. AB / Reference cannot, whilst sliders can and therefore have a continuous scale.
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238 // These are checked primarily if the interface check option 'fragmentMoved' is enabled.
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239 return false;
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240 };
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241 this.exportXMLDOM = function(audioObject) {
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242 // Called by the audioObject holding this element to export the interface <value> node.
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243 // If there is no value node (such as outside reference), return null
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244 // If there are multiple value nodes (such as multiple scale / 2D scales), return an array of nodes with each value node having an 'interfaceName' attribute
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245 // Use storage.document.createElement('value'); to generate the XML node.
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246 var node = storage.document.createElement('value');
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247 node.textContent = this.value;
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248 return node;
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249
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250 };
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251 this.error = function() {
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252 // If there is an error with the audioObject, this will be called to indicate a failure
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253 }
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254 };
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255 // Ensure there are only two comparisons per page
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256 if (page.audioElements.length != 2) {
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257 console.error('FATAL - There must be 2 <audioelement> nodes on each <page>: '+page.id);
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258 return;
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259 }
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260 // Build the three audio elements
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261 this.pair = [];
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262 this.X = null;
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263 this.boxHolders = document.getElementById('box-holders');
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264 for (var index=0; index<page.audioElements.length; index++) {
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265 var element = page.audioElements[index];
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266 if (element.type != 'normal')
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267 {
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268 console.log("WARNING - ABX can only have normal elements. Page "+page.id+", Element "+element.id);
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269 element.type = "normal";
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270 }
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271 var audioObject = audioEngineContext.newTrack(element);
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272 var label;
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273 switch(audioObject.specification.parent.label) {
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274 case "none":
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275 label = "";
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276 break;
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277 case "number":
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278 label = ""+index;
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279 break;
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280 case "letter":
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281 label = String.fromCharCode(97 + index);
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282 break;
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283 default:
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284 label = String.fromCharCode(65 + index);
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285 break;
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286 }
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287 var node = new this.interfaceObject(audioObject,label);
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288 audioObject.bindInterface(node);
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289 this.pair.push(node);
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290 this.boxHolders.appendChild(node.box);
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291 }
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292 var elementId = Math.floor(Math.random() * 2); //Randomly pick A or B to be X
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293 var element = new page.audioElementNode();
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294 for (var atr in page.audioElements[elementId]) {
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295 eval("element."+atr+" = page.audioElements[elementId]."+atr);
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296 }
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297 element.id += "-X";
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298 if (typeof element.name == "string") {element.name+="-X";}
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299 page.audioElements.push(element);
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300 // Create the save place-holder for the 'X' element
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301 var root = testState.currentStore.XMLDOM;
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302 var aeNode = storage.document.createElement('audioelement');
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303 aeNode.setAttribute('ref',element.id);
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304 if (typeof element.name == "string"){aeNode.setAttribute('name',element.name);}
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305 aeNode.setAttribute('type','normal');
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306 aeNode.setAttribute('url',element.url);
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307 aeNode.setAttribute('gain',element.gain);
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308 aeNode.appendChild(storage.document.createElement('metric'));
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309 root.appendChild(aeNode);
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310 // Build the 'X' element
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311 var audioObject = audioEngineContext.newTrack(element);
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312 var label;
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313 switch(audioObject.specification.parent.label) {
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314 case "letter":
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315 label = "x";
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316 break;
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317 default:
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318 label = "X";
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319 break;
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320 }
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321 var node = new this.interfaceObject(audioObject,label);
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322 audioObject.bindInterface(node);
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323 this.X = node;
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324 this.boxHolders.appendChild(node.box);
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325 }
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326
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327 function resizeWindow(event)
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328 {
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329 // Called on every window resize event, use this to scale your page properly
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330 }
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331
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332 function buttonSubmitClick()
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333 {
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334 testState.advanceState();
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335 }
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336
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337 function pageXMLSave(store, pageSpecification)
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338 {
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339 // MANDATORY
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340 // Saves a specific test page
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341 // You can use this space to add any extra nodes to your XML <audioHolder> saves
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342 // Get the current <page> information in store (remember to appendChild your data to it)
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343 // pageSpecification is the current page node configuration
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344 // To create new XML nodes, use storage.document.createElement();
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345 } |