annotate core.js @ 951:55bf2500f278

Popup now in core.js, universal to interface.
author Nicholas Jillings <nicholas.jillings@eecs.qmul.ac.uk>
date Tue, 26 May 2015 11:40:17 +0100
parents 05e7edb032b9
children c3a66f0b33cc
rev   line source
BrechtDeMan@938 1 /**
BrechtDeMan@938 2 * core.js
BrechtDeMan@938 3 *
BrechtDeMan@938 4 * Main script to run, calls all other core functions and manages loading/store to backend.
BrechtDeMan@938 5 * Also contains all global variables.
BrechtDeMan@938 6 */
BrechtDeMan@938 7
BrechtDeMan@938 8 /* create the web audio API context and store in audioContext*/
BrechtDeMan@938 9 var audioContext; // Hold the browser web audio API
BrechtDeMan@938 10 var projectXML; // Hold the parsed setup XML
BrechtDeMan@938 11
BrechtDeMan@938 12 var testXMLSetups = []; // Hold the parsed test instances
BrechtDeMan@938 13 var testResultsHolders =[]; // Hold the results from each test for publishing to XML
BrechtDeMan@938 14 var currentTrackOrder = []; // Hold the current XML tracks in their (randomised) order
BrechtDeMan@938 15 var currentTestHolder; // Hold any intermediate results during test - metrics
BrechtDeMan@938 16 var audioEngineContext; // The custome AudioEngine object
BrechtDeMan@938 17 var projectReturn; // Hold the URL for the return
BrechtDeMan@938 18 var preTestQuestions = document.createElement('PreTest'); // Store any pre-test question response
BrechtDeMan@938 19 var postTestQuestions = document.createElement('PostTest'); // Store any post-test question response
BrechtDeMan@938 20
BrechtDeMan@938 21 // Add a prototype to the bufferSourceNode to reference to the audioObject holding it
BrechtDeMan@938 22 AudioBufferSourceNode.prototype.owner = undefined;
BrechtDeMan@938 23
BrechtDeMan@938 24 window.onload = function() {
BrechtDeMan@938 25 // Function called once the browser has loaded all files.
BrechtDeMan@938 26 // This should perform any initial commands such as structure / loading documents
BrechtDeMan@938 27
BrechtDeMan@938 28 // Create a web audio API context
BrechtDeMan@938 29 // Fixed for cross-browser support
BrechtDeMan@938 30 var AudioContext = window.AudioContext || window.webkitAudioContext;
BrechtDeMan@938 31 audioContext = new AudioContext;
BrechtDeMan@938 32
BrechtDeMan@938 33 // Create the audio engine object
BrechtDeMan@938 34 audioEngineContext = new AudioEngine();
BrechtDeMan@938 35 };
BrechtDeMan@938 36
nicholas@951 37 function createPopup() {
nicholas@951 38 // Create popup window interface
nicholas@951 39 var insertPoint = document.getElementById("topLevelBody");
nicholas@951 40 var blank = document.createElement('div');
nicholas@951 41 blank.className = 'testHalt';
nicholas@951 42
nicholas@951 43 var popupHolder = document.createElement('div');
nicholas@951 44 popupHolder.id = 'popupHolder';
nicholas@951 45 popupHolder.className = 'popupHolder';
nicholas@951 46 popupHolder.style.position = 'absolute';
nicholas@951 47 popupHolder.style.left = (window.innerWidth/2)-250 + 'px';
nicholas@951 48 popupHolder.style.top = (window.innerHeight/2)-125 + 'px';
nicholas@951 49 insertPoint.appendChild(popupHolder);
nicholas@951 50 insertPoint.appendChild(blank);
nicholas@951 51 }
nicholas@951 52
nicholas@951 53 function showPopup()
nicholas@951 54 {
nicholas@951 55 var popupHolder = document.getElementById('popupHolder');
nicholas@951 56 if (popupHolder == null || popupHolder == undefined) {
nicholas@951 57 createPopup();
nicholas@951 58 popupHolder = document.getElementById('popupHolder');
nicholas@951 59 }
nicholas@951 60 popupHolder.style.zIndex = 3;
nicholas@951 61 popupHolder.style.visibility = 'visible';
nicholas@951 62 var blank = document.getElementsByClassName('testHalt')[0];
nicholas@951 63 blank.style.zIndex = 2;
nicholas@951 64 blank.style.visibility = 'visible';
nicholas@951 65 }
nicholas@951 66
nicholas@951 67 function hidePopup()
nicholas@951 68 {
nicholas@951 69 var popupHolder = document.getElementById('popupHolder');
nicholas@951 70 popupHolder.style.zIndex = -1;
nicholas@951 71 popupHolder.style.visibility = 'hidden';
nicholas@951 72 var blank = document.getElementsByClassName('testHalt')[0];
nicholas@951 73 blank.style.zIndex = -2;
nicholas@951 74 blank.style.visibility = 'hidden';
nicholas@951 75 }
nicholas@951 76
BrechtDeMan@938 77 function loadProjectSpec(url) {
BrechtDeMan@938 78 // Load the project document from the given URL, decode the XML and instruct audioEngine to get audio data
BrechtDeMan@938 79 // If url is null, request client to upload project XML document
BrechtDeMan@938 80 var r = new XMLHttpRequest();
BrechtDeMan@938 81 r.open('GET',url,true);
BrechtDeMan@938 82 r.onload = function() {
BrechtDeMan@938 83 loadProjectSpecCallback(r.response);
BrechtDeMan@938 84 };
BrechtDeMan@938 85 r.send();
BrechtDeMan@938 86 };
BrechtDeMan@938 87
BrechtDeMan@938 88 function loadProjectSpecCallback(response) {
BrechtDeMan@938 89 // Function called after asynchronous download of XML project specification
BrechtDeMan@938 90 var decode = $.parseXML(response);
BrechtDeMan@938 91 projectXML = $(decode);
BrechtDeMan@938 92
BrechtDeMan@938 93 // Now extract the setup tag
BrechtDeMan@938 94 var xmlSetup = projectXML.find('setup');
BrechtDeMan@938 95 // Detect the interface to use and load the relevant javascripts.
BrechtDeMan@938 96 var interfaceType = xmlSetup[0].attributes['interface'];
BrechtDeMan@938 97 var interfaceJS = document.createElement('script');
BrechtDeMan@938 98 interfaceJS.setAttribute("type","text/javascript");
BrechtDeMan@938 99 if (interfaceType.value == 'APE') {
BrechtDeMan@938 100 interfaceJS.setAttribute("src","ape.js");
BrechtDeMan@938 101
BrechtDeMan@938 102 // APE comes with a css file
BrechtDeMan@938 103 var css = document.createElement('link');
BrechtDeMan@938 104 css.rel = 'stylesheet';
BrechtDeMan@938 105 css.type = 'text/css';
BrechtDeMan@938 106 css.href = 'ape.css';
BrechtDeMan@938 107
BrechtDeMan@938 108 document.getElementsByTagName("head")[0].appendChild(css);
BrechtDeMan@938 109 }
BrechtDeMan@938 110 document.getElementsByTagName("head")[0].appendChild(interfaceJS);
BrechtDeMan@938 111 }
BrechtDeMan@938 112
BrechtDeMan@938 113 function createProjectSave(destURL) {
BrechtDeMan@938 114 // Save the data from interface into XML and send to destURL
BrechtDeMan@938 115 // If destURL is null then download XML in client
BrechtDeMan@938 116 // Now time to render file locally
BrechtDeMan@938 117 var xmlDoc = interfaceXMLSave();
BrechtDeMan@938 118 if (destURL == "null" || destURL == undefined) {
BrechtDeMan@938 119 var parent = document.createElement("div");
BrechtDeMan@938 120 parent.appendChild(xmlDoc);
BrechtDeMan@938 121 var file = [parent.innerHTML];
BrechtDeMan@938 122 var bb = new Blob(file,{type : 'application/xml'});
BrechtDeMan@938 123 var dnlk = window.URL.createObjectURL(bb);
BrechtDeMan@938 124 var a = document.createElement("a");
BrechtDeMan@938 125 a.hidden = '';
BrechtDeMan@938 126 a.href = dnlk;
BrechtDeMan@938 127 a.download = "save.xml";
BrechtDeMan@938 128 a.textContent = "Save File";
BrechtDeMan@938 129
BrechtDeMan@938 130 var submitDiv = document.getElementById('download-point');
BrechtDeMan@938 131 submitDiv.appendChild(a);
BrechtDeMan@938 132 }
BrechtDeMan@938 133 return submitDiv;
BrechtDeMan@938 134 }
BrechtDeMan@938 135
BrechtDeMan@938 136 function AudioEngine() {
BrechtDeMan@938 137
BrechtDeMan@938 138 // Create two output paths, the main outputGain and fooGain.
BrechtDeMan@938 139 // Output gain is default to 1 and any items for playback route here
BrechtDeMan@938 140 // Foo gain is used for analysis to ensure paths get processed, but are not heard
BrechtDeMan@938 141 // because web audio will optimise and any route which does not go to the destination gets ignored.
BrechtDeMan@938 142 this.outputGain = audioContext.createGain();
BrechtDeMan@938 143 this.fooGain = audioContext.createGain();
BrechtDeMan@938 144 this.fooGain.gain = 0;
BrechtDeMan@938 145
BrechtDeMan@938 146 // Use this to detect playback state: 0 - stopped, 1 - playing
BrechtDeMan@938 147 this.status = 0;
n@950 148 this.audioObjectsReady = false;
BrechtDeMan@938 149
BrechtDeMan@938 150 // Connect both gains to output
BrechtDeMan@938 151 this.outputGain.connect(audioContext.destination);
BrechtDeMan@938 152 this.fooGain.connect(audioContext.destination);
BrechtDeMan@938 153
BrechtDeMan@938 154 // Create the timer Object
BrechtDeMan@938 155 this.timer = new timer();
BrechtDeMan@938 156 // Create session metrics
BrechtDeMan@938 157 this.metric = new sessionMetrics(this);
BrechtDeMan@938 158
BrechtDeMan@938 159 this.loopPlayback = false;
BrechtDeMan@938 160
BrechtDeMan@938 161 // Create store for new audioObjects
BrechtDeMan@938 162 this.audioObjects = [];
BrechtDeMan@938 163
n@950 164 this.play = function() {
n@950 165 // Start the timer and set the audioEngine state to playing (1)
n@950 166 if (this.status == 0) {
n@950 167 // Check if all audioObjects are ready
n@950 168 if (this.audioObjectsReady == false) {
n@950 169 this.audioObjectsReady = this.checkAllReady();
n@950 170 }
n@950 171 if (this.audioObjectsReady == true) {
n@950 172 this.timer.startTest();
n@950 173 this.status = 1;
n@950 174 }
n@950 175 }
n@950 176 };
BrechtDeMan@938 177
n@950 178 this.stop = function() {
n@950 179 // Send stop and reset command to all playback buffers and set audioEngine state to stopped (1)
n@950 180 if (this.status == 1) {
n@950 181 for (var i=0; i<this.audioObjects.length; i++)
n@950 182 {
n@950 183 this.audioObjects[i].stop();
n@950 184 }
n@950 185 this.status = 0;
n@950 186 }
n@950 187 };
BrechtDeMan@938 188
BrechtDeMan@938 189
BrechtDeMan@938 190 this.newTrack = function(url) {
BrechtDeMan@938 191 // Pull data from given URL into new audio buffer
BrechtDeMan@938 192 // URLs must either be from the same source OR be setup to 'Access-Control-Allow-Origin'
BrechtDeMan@938 193
BrechtDeMan@938 194 // Create the audioObject with ID of the new track length;
BrechtDeMan@938 195 audioObjectId = this.audioObjects.length;
BrechtDeMan@938 196 this.audioObjects[audioObjectId] = new audioObject(audioObjectId);
BrechtDeMan@938 197
BrechtDeMan@938 198 // AudioObject will get track itself.
BrechtDeMan@938 199 this.audioObjects[audioObjectId].constructTrack(url);
BrechtDeMan@938 200 };
BrechtDeMan@938 201
n@950 202 this.newTestPage = function() {
n@950 203 this.state = 0;
n@950 204 this.audioObjectsReady = false;
n@950 205 this.metric.reset();
n@950 206 this.audioObjects = [];
n@950 207 };
n@950 208
nicholas@944 209 this.checkAllPlayed = function() {
nicholas@944 210 arr = [];
nicholas@944 211 for (var id=0; id<this.audioObjects.length; id++) {
nicholas@944 212 if (this.audioObjects[id].played == false) {
nicholas@944 213 arr.push(this.audioObjects[id].id);
nicholas@944 214 }
nicholas@944 215 }
nicholas@944 216 return arr;
nicholas@944 217 };
nicholas@944 218
n@950 219 this.checkAllReady = function() {
n@950 220 var ready = true;
n@950 221 for (var i=0; i<this.audioObjects.length; i++) {
n@950 222 if (this.audioObjects[i].state == 0) {
n@950 223 // Track not ready
n@950 224 console.log('WAIT -- audioObject '+i+' not ready yet!');
n@950 225 ready = false;
n@950 226 };
n@950 227 }
n@950 228 return ready;
n@950 229 };
n@950 230
BrechtDeMan@938 231 }
BrechtDeMan@938 232
BrechtDeMan@938 233 function audioObject(id) {
BrechtDeMan@938 234 // The main buffer object with common control nodes to the AudioEngine
BrechtDeMan@938 235
BrechtDeMan@938 236 this.id = id;
BrechtDeMan@938 237 this.state = 0; // 0 - no data, 1 - ready
BrechtDeMan@938 238 this.url = null; // Hold the URL given for the output back to the results.
BrechtDeMan@938 239 this.metric = new metricTracker();
BrechtDeMan@938 240
nicholas@944 241 this.played = false;
nicholas@944 242
BrechtDeMan@938 243 // Create a buffer and external gain control to allow internal patching of effects and volume leveling.
BrechtDeMan@938 244 this.bufferNode = undefined;
BrechtDeMan@938 245 this.outputGain = audioContext.createGain();
BrechtDeMan@938 246
BrechtDeMan@938 247 // Default output gain to be zero
BrechtDeMan@938 248 this.outputGain.gain.value = 0.0;
BrechtDeMan@938 249
BrechtDeMan@938 250 // Connect buffer to the audio graph
BrechtDeMan@938 251 this.outputGain.connect(audioEngineContext.outputGain);
BrechtDeMan@938 252
BrechtDeMan@938 253 // the audiobuffer is not designed for multi-start playback
BrechtDeMan@938 254 // When stopeed, the buffer node is deleted and recreated with the stored buffer.
BrechtDeMan@938 255 this.buffer;
BrechtDeMan@938 256
BrechtDeMan@938 257 this.play = function(startTime) {
BrechtDeMan@938 258 this.bufferNode = audioContext.createBufferSource();
nicholas@947 259 this.bufferNode.owner = this;
BrechtDeMan@938 260 this.bufferNode.connect(this.outputGain);
BrechtDeMan@938 261 this.bufferNode.buffer = this.buffer;
BrechtDeMan@938 262 this.bufferNode.loop = audioEngineContext.loopPlayback;
nicholas@947 263 if (this.bufferNode.loop == false) {
nicholas@947 264 this.bufferNode.onended = function() {
nicholas@947 265 this.owner.metric.listening(audioEngineContext.timer.getTestTime());
n@950 266 };
nicholas@947 267 }
nicholas@947 268 this.metric.listening(audioEngineContext.timer.getTestTime());
BrechtDeMan@938 269 this.bufferNode.start(startTime);
nicholas@944 270 this.played = true;
BrechtDeMan@938 271 };
BrechtDeMan@938 272
BrechtDeMan@938 273 this.stop = function() {
BrechtDeMan@937 274 if (this.bufferNode != undefined)
BrechtDeMan@937 275 {
BrechtDeMan@937 276 this.bufferNode.stop(0);
BrechtDeMan@937 277 this.bufferNode = undefined;
nicholas@947 278 this.metric.listening(audioEngineContext.timer.getTestTime());
BrechtDeMan@937 279 }
BrechtDeMan@938 280 };
BrechtDeMan@938 281
BrechtDeMan@938 282 this.constructTrack = function(url) {
BrechtDeMan@938 283 var request = new XMLHttpRequest();
BrechtDeMan@938 284 this.url = url;
BrechtDeMan@938 285 request.open('GET',url,true);
BrechtDeMan@938 286 request.responseType = 'arraybuffer';
BrechtDeMan@938 287
BrechtDeMan@938 288 var audioObj = this;
BrechtDeMan@938 289
BrechtDeMan@938 290 // Create callback to decode the data asynchronously
BrechtDeMan@938 291 request.onloadend = function() {
BrechtDeMan@938 292 audioContext.decodeAudioData(request.response, function(decodedData) {
BrechtDeMan@938 293 audioObj.buffer = decodedData;
BrechtDeMan@938 294 audioObj.state = 1;
BrechtDeMan@938 295 }, function(){
BrechtDeMan@938 296 // Should only be called if there was an error, but sometimes gets called continuously
BrechtDeMan@938 297 // Check here if the error is genuine
BrechtDeMan@938 298 if (audioObj.state == 0 || audioObj.buffer == undefined) {
BrechtDeMan@938 299 // Genuine error
BrechtDeMan@938 300 console.log('FATAL - Error loading buffer on '+audioObj.id);
BrechtDeMan@938 301 }
BrechtDeMan@938 302 });
BrechtDeMan@938 303 };
BrechtDeMan@938 304 request.send();
BrechtDeMan@938 305 };
BrechtDeMan@938 306
BrechtDeMan@938 307 }
BrechtDeMan@938 308
BrechtDeMan@938 309 function timer()
BrechtDeMan@938 310 {
BrechtDeMan@938 311 /* Timer object used in audioEngine to keep track of session timings
BrechtDeMan@938 312 * Uses the timer of the web audio API, so sample resolution
BrechtDeMan@938 313 */
BrechtDeMan@938 314 this.testStarted = false;
BrechtDeMan@938 315 this.testStartTime = 0;
BrechtDeMan@938 316 this.testDuration = 0;
BrechtDeMan@938 317 this.minimumTestTime = 0; // No minimum test time
BrechtDeMan@938 318 this.startTest = function()
BrechtDeMan@938 319 {
BrechtDeMan@938 320 if (this.testStarted == false)
BrechtDeMan@938 321 {
BrechtDeMan@938 322 this.testStartTime = audioContext.currentTime;
BrechtDeMan@938 323 this.testStarted = true;
BrechtDeMan@938 324 this.updateTestTime();
BrechtDeMan@938 325 audioEngineContext.metric.initialiseTest();
BrechtDeMan@938 326 }
BrechtDeMan@938 327 };
BrechtDeMan@938 328 this.stopTest = function()
BrechtDeMan@938 329 {
BrechtDeMan@938 330 if (this.testStarted)
BrechtDeMan@938 331 {
BrechtDeMan@938 332 this.testDuration = this.getTestTime();
BrechtDeMan@938 333 this.testStarted = false;
BrechtDeMan@938 334 } else {
BrechtDeMan@938 335 console.log('ERR: Test tried to end before beginning');
BrechtDeMan@938 336 }
BrechtDeMan@938 337 };
BrechtDeMan@938 338 this.updateTestTime = function()
BrechtDeMan@938 339 {
BrechtDeMan@938 340 if (this.testStarted)
BrechtDeMan@938 341 {
BrechtDeMan@938 342 this.testDuration = audioContext.currentTime - this.testStartTime;
BrechtDeMan@938 343 }
BrechtDeMan@938 344 };
BrechtDeMan@938 345 this.getTestTime = function()
BrechtDeMan@938 346 {
BrechtDeMan@938 347 this.updateTestTime();
BrechtDeMan@938 348 return this.testDuration;
BrechtDeMan@938 349 };
BrechtDeMan@938 350 }
BrechtDeMan@938 351
BrechtDeMan@938 352 function sessionMetrics(engine)
BrechtDeMan@938 353 {
BrechtDeMan@938 354 /* Used by audioEngine to link to audioObjects to minimise the timer call timers;
BrechtDeMan@938 355 */
BrechtDeMan@938 356 this.engine = engine;
BrechtDeMan@938 357 this.lastClicked = -1;
BrechtDeMan@938 358 this.data = -1;
n@950 359 this.reset = function() {
n@950 360 this.lastClicked = -1;
n@950 361 this.data = -1;
n@950 362 };
BrechtDeMan@938 363 this.initialiseTest = function(){};
BrechtDeMan@938 364 }
BrechtDeMan@938 365
BrechtDeMan@938 366 function metricTracker()
BrechtDeMan@938 367 {
BrechtDeMan@938 368 /* Custom object to track and collect metric data
BrechtDeMan@938 369 * Used only inside the audioObjects object.
BrechtDeMan@938 370 */
BrechtDeMan@938 371
BrechtDeMan@938 372 this.listenedTimer = 0;
BrechtDeMan@938 373 this.listenStart = 0;
nicholas@947 374 this.listenHold = false;
BrechtDeMan@938 375 this.initialPosition = -1;
BrechtDeMan@938 376 this.movementTracker = [];
BrechtDeMan@938 377 this.wasListenedTo = false;
BrechtDeMan@938 378 this.wasMoved = false;
BrechtDeMan@938 379 this.hasComments = false;
BrechtDeMan@938 380
BrechtDeMan@938 381 this.initialised = function(position)
BrechtDeMan@938 382 {
BrechtDeMan@938 383 if (this.initialPosition == -1) {
BrechtDeMan@938 384 this.initialPosition = position;
BrechtDeMan@938 385 }
BrechtDeMan@938 386 };
BrechtDeMan@938 387
BrechtDeMan@938 388 this.moved = function(time,position)
BrechtDeMan@938 389 {
BrechtDeMan@938 390 this.wasMoved = true;
BrechtDeMan@938 391 this.movementTracker[this.movementTracker.length] = [time, position];
BrechtDeMan@938 392 };
BrechtDeMan@938 393
BrechtDeMan@938 394 this.listening = function(time)
BrechtDeMan@938 395 {
nicholas@947 396 if (this.listenHold == false)
BrechtDeMan@938 397 {
BrechtDeMan@938 398 this.wasListenedTo = true;
BrechtDeMan@938 399 this.listenStart = time;
nicholas@947 400 this.listenHold = true;
BrechtDeMan@938 401 } else {
BrechtDeMan@938 402 this.listenedTimer += (time - this.listenStart);
BrechtDeMan@938 403 this.listenStart = 0;
nicholas@947 404 this.listenHold = false;
BrechtDeMan@938 405 }
BrechtDeMan@938 406 };
BrechtDeMan@938 407 }
BrechtDeMan@938 408
BrechtDeMan@938 409 function randomiseOrder(input)
BrechtDeMan@938 410 {
BrechtDeMan@938 411 // This takes an array of information and randomises the order
BrechtDeMan@938 412 var N = input.length;
BrechtDeMan@938 413 var K = N;
BrechtDeMan@938 414 var holdArr = [];
BrechtDeMan@938 415 for (var n=0; n<N; n++)
BrechtDeMan@938 416 {
BrechtDeMan@938 417 // First pick a random number
BrechtDeMan@938 418 var r = Math.random();
BrechtDeMan@938 419 // Multiply and floor by the number of elements left
BrechtDeMan@938 420 r = Math.floor(r*input.length);
BrechtDeMan@938 421 // Pick out that element and delete from the array
BrechtDeMan@938 422 holdArr.push(input.splice(r,1)[0]);
BrechtDeMan@938 423 }
BrechtDeMan@938 424 return holdArr;
BrechtDeMan@938 425 }