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1 /**
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2 * loundess.js
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3 * Loudness module for the Web Audio Evaluation Toolbox
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4 * Allows for automatic calculation of loudness of Web Audio API Buffer objects,
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5 * return gain values to correct for a target loudness or match loudness between
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6 * multiple objects
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7 */
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8
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9 var interval_cal_loudness_event = null;
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10
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11 if (typeof OfflineAudioContext == "undefined"){
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12 var OfflineAudioContext = webkitOfflineAudioContext;
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13 }
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14
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15 function calculateLoudness(buffer, timescale, target, offlineContext)
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16 {
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17 // This function returns the EBU R 128 specification loudness model and sets the linear gain required to match -23 LUFS
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18 // buffer -> Web Audio API Buffer object
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19 // timescale -> M or Momentary (returns Array), S or Short (returns Array),
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20 // I or Integrated (default, returns number)
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21 // target -> default is -23 LUFS but can be any LUFS measurement.
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22
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23 if (buffer == undefined)
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24 {
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25 return 0;
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26 }
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27 if (timescale == undefined)
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28 {
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29 timescale = "I";
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30 }
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31 if (target == undefined)
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32 {
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33 target = -23;
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34 }
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35 if (offlineContext == undefined)
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36 {
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37 offlineContext = new OfflineAudioContext(buffer.buffer.numberOfChannels, buffer.buffer.length, buffer.buffer.sampleRate);
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38 }
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39 // Create the required filters
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40 var KFilter = offlineContext.createBiquadFilter();
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41 KFilter.type = "highshelf";
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42 KFilter.gain.value = 4;
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43 KFilter.frequency.value = 1480;
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44
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45 var HPFilter = offlineContext.createBiquadFilter();
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46 HPFilter.type = "highpass";
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47 HPFilter.Q.value = 0.707;
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48 HPFilter.frequency.value = 60;
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49 // copy Data into the process buffer
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50 var processSource = offlineContext.createBufferSource();
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51 processSource.buffer = buffer.buffer;
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52
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53 processSource.connect(KFilter);
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54 KFilter.connect(HPFilter);
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55 HPFilter.connect(offlineContext.destination);
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56 processSource.start();
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57 offlineContext.oncomplete = function(renderedBuffer) {
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58 // Have the renderedBuffer information, now continue processing
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59 if (typeof renderedBuffer.renderedBuffer == 'object') {
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60 renderedBuffer = renderedBuffer.renderedBuffer;
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61 }
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62 switch(timescale)
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63 {
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64 case "I":
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65 var blockEnergy = calculateProcessedLoudness(renderedBuffer, 400, 0.75);
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66 // Apply the absolute gate
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67 var loudness = calculateLoudnessFromChannelBlocks(blockEnergy);
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68 var absgatedEnergy = new Array(blockEnergy.length);
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69 for (var c=0; c<blockEnergy.length; c++)
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70 {
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71 absgatedEnergy[c] = [];
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72 }
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73 for (var i=0; i<loudness.length; i++)
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74 {
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75 if (loudness[i] >= -70)
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76 {
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77 for (var c=0; c<blockEnergy.length; c++)
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78 {
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79 absgatedEnergy[c].push(blockEnergy[c][i]);
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80 }
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81 }
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82 }
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83 var overallAbsLoudness = calculateOverallLoudnessFromChannelBlocks(absgatedEnergy);
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84
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85 //applying the relative gate 8 dB down from overallAbsLoudness
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86 var relGateLevel = overallAbsLoudness - 8;
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87 var relgateEnergy = new Array(blockEnergy.length);
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88 for (var c=0; c<blockEnergy.length; c++)
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89 {
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90 relgateEnergy[c] = [];
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91 }
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92 for (var i=0; i<loudness.length; i++)
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93 {
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94 if (loudness[i] >= relGateLevel)
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95 {
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96 for (var c=0; c<blockEnergy.length; c++)
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97 {
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98 relgateEnergy[c].push(blockEnergy[c][i]);
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99 }
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100 }
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101 }
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102 var overallRelLoudness = calculateOverallLoudnessFromChannelBlocks(relgateEnergy);
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103 buffer.buffer.lufs = overallRelLoudness;
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104 buffer.ready();
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105 }
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106 };
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107 offlineContext.startRendering();
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108 }
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109
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110 function calculateProcessedLoudness(buffer, winDur, overlap)
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111 {
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112 // Buffer Web Audio buffer node
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113 // winDur Window Duration in milliseconds
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114 // overlap Window overlap as normalised (0.5 = 50% overlap);
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115 if (buffer == undefined)
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116 {
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117 return 0;
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118 }
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119 if (winDur == undefined)
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120 {
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121 winDur = 400;
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122 }
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123 if (overlap == undefined)
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124 {
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125 overlap = 0.5;
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126 }
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127 var winSize = buffer.sampleRate*winDur/1000;
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128 var olapSize = (1-overlap)*winSize;
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129 var numberOfFrames = Math.floor(buffer.length/olapSize - winSize/olapSize + 1);
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130 var blockEnergy = new Array(buffer.numberOfChannels);
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131 for (var channel = 0; channel < buffer.numberOfChannels; channel++)
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132 {
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133 blockEnergy[channel] = new Float32Array(numberOfFrames);
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134 var data = buffer.getChannelData(channel);
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135 for (var i=0; i<numberOfFrames; i++)
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136 {
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137 var sigma = 0;
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138 for (var n=i*olapSize; n < i*olapSize+winSize; n++)
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139 {
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140 sigma += Math.pow(data[n],2);
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141 }
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142 blockEnergy[channel][i] = sigma/winSize;
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143 }
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144 }
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145 return blockEnergy;
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146 }
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147 function calculateLoudnessFromChannelBlocks(blockEnergy)
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148 {
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149 // Loudness
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150 var loudness = new Float32Array(blockEnergy[0].length);
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151 for (var i=0; i<blockEnergy[0].length; i++)
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152 {
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153 var sigma = 0;
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154 for (var channel = 0; channel < blockEnergy.length; channel++)
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155 {
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156 var G = 1.0;
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157 if (channel >= 4) {G = 1.41;}
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158 sigma += blockEnergy[channel][i]*G;
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159 }
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160 loudness[i] = -0.691 + 10*Math.log10(sigma);
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161 }
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162 return loudness;
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163 }
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164 function calculateOverallLoudnessFromChannelBlocks(blockEnergy)
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165 {
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166 // Loudness
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167 var summation = 0;
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168 for (var channel = 0; channel < blockEnergy.length; channel++)
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169 {
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170 var G = 1.0;
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171 if (channel >= 4) {G = 1.41;}
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172 var sigma = 0;
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173 for (var i=0; i<blockEnergy[0].length; i++)
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174 {
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175 blockEnergy[channel][i] *= G;
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176 sigma += blockEnergy[channel][i];
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177 }
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178 sigma /= blockEnergy.length;
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179 summation+= sigma;
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180 }
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181 return -0.691 + 10*Math.log10(summation);;
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182 }
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