annotate loudness.js @ 408:3590373a64a1 Dev_main

Automatic Loudness normalisation to -23 LUFS
author Nicholas Jillings <n.g.r.jillings@se14.qmul.ac.uk>
date Wed, 16 Dec 2015 12:15:18 +0000
parents a457b56ee928
children 8f88db0c38b5
rev   line source
n@407 1 /**
n@407 2 * loundess.js
n@407 3 * Loudness module for the Web Audio Evaluation Toolbox
n@407 4 * Allows for automatic calculation of loudness of Web Audio API Buffer objects,
n@407 5 * return gain values to correct for a target loudness or match loudness between
n@407 6 * multiple objects
n@407 7 */
n@407 8
n@408 9 var interval_cal_loudness_event = null;
n@408 10
n@408 11 function calculateLoudness(buffer, timescale, target, offlineContext)
n@407 12 {
n@408 13 // This function returns the EBU R 128 specification loudness model and sets the linear gain required to match -23 LUFS
n@407 14 // buffer -> Web Audio API Buffer object
n@407 15 // timescale -> M or Momentary (returns Array), S or Short (returns Array),
n@407 16 // I or Integrated (default, returns number)
n@408 17 // target -> default is -23 LUFS but can be any LUFS measurement.
n@407 18
n@408 19 if (buffer == undefined)
n@407 20 {
n@407 21 return 0;
n@407 22 }
n@407 23 if (timescale == undefined)
n@407 24 {
n@407 25 timescale = "I";
n@407 26 }
n@408 27 if (target == undefined)
n@408 28 {
n@408 29 target = -23;
n@408 30 }
n@407 31 if (offlineContext == undefined)
n@407 32 {
n@407 33 offlineContext = new OfflineAudioContext(buffer.numberOfChannels, buffer.length, buffer.sampleRate);
n@407 34 }
n@408 35 // Create the required filters
n@407 36 var KFilter = offlineContext.createBiquadFilter();
n@407 37 KFilter.type = "highshelf";
n@407 38 KFilter.gain.value = 4;
n@407 39 KFilter.frequency.value = 1480;
n@407 40
n@407 41 var HPFilter = offlineContext.createBiquadFilter();
n@407 42 HPFilter.type = "highpass";
n@407 43 HPFilter.Q.value = 0.707;
n@407 44 HPFilter.frequency.value = 60;
n@407 45 // copy Data into the process buffer
n@407 46 var processSource = offlineContext.createBufferSource();
n@407 47 processSource.buffer = buffer;
n@407 48
n@407 49 processSource.connect(KFilter);
n@407 50 KFilter.connect(HPFilter);
n@407 51 HPFilter.connect(offlineContext.destination);
n@407 52 processSource.start();
n@407 53 offlineContext.startRendering().then(function(renderedBuffer) {
n@407 54 // Have the renderedBuffer information, now continue processing
n@407 55 switch(timescale)
n@407 56 {
n@407 57 case "I":
n@407 58 var blockEnergy = calculateProcessedLoudness(renderedBuffer, 400, 0.75);
n@407 59 // Apply the absolute gate
n@407 60 var loudness = calculateLoudnessFromChannelBlocks(blockEnergy);
n@407 61 var absgatedEnergy = new Array(blockEnergy.length);
n@407 62 for (var c=0; c<blockEnergy.length; c++)
n@407 63 {
n@407 64 absgatedEnergy[c] = [];
n@407 65 }
n@407 66 for (var i=0; i<loudness.length; i++)
n@407 67 {
n@407 68 if (loudness[i] >= -70)
n@407 69 {
n@407 70 for (var c=0; c<blockEnergy.length; c++)
n@407 71 {
n@407 72 absgatedEnergy[c].push(blockEnergy[c][i]);
n@407 73 }
n@407 74 }
n@407 75 }
n@407 76 var overallAbsLoudness = calculateOverallLoudnessFromChannelBlocks(absgatedEnergy);
n@407 77
n@407 78 //applying the relative gate 8 dB down from overallAbsLoudness
n@407 79 var relGateLevel = overallAbsLoudness - 8;
n@407 80 var relgateEnergy = new Array(blockEnergy.length);
n@407 81 for (var c=0; c<blockEnergy.length; c++)
n@407 82 {
n@407 83 relgateEnergy[c] = [];
n@407 84 }
n@407 85 for (var i=0; i<loudness.length; i++)
n@407 86 {
n@407 87 if (loudness[i] >= relGateLevel)
n@407 88 {
n@407 89 for (var c=0; c<blockEnergy.length; c++)
n@407 90 {
n@407 91 relgateEnergy[c].push(blockEnergy[c][i]);
n@407 92 }
n@407 93 }
n@407 94 }
n@407 95 var overallRelLoudness = calculateOverallLoudnessFromChannelBlocks(relgateEnergy);
n@408 96 buffer.lufs = overallRelLoudness;
n@408 97 var diff = -23 -overallRelLoudness;
n@408 98 buffer.gain = decibelToLinear(diff);
n@407 99 }
n@407 100 }).catch(function(err) {
n@407 101 console.log(err);
n@408 102 buffer.lufs = 1;
n@407 103 });
n@407 104 }
n@407 105
n@407 106 function calculateProcessedLoudness(buffer, winDur, overlap)
n@407 107 {
n@407 108 // Buffer Web Audio buffer node
n@407 109 // winDur Window Duration in milliseconds
n@407 110 // overlap Window overlap as normalised (0.5 = 50% overlap);
n@407 111 if (buffer == undefined)
n@407 112 {
n@407 113 return 0;
n@407 114 }
n@407 115 if (winDur == undefined)
n@407 116 {
n@407 117 winDur = 400;
n@407 118 }
n@407 119 if (overlap == undefined)
n@407 120 {
n@407 121 overlap = 0.5;
n@407 122 }
n@407 123 var winSize = buffer.sampleRate*winDur/1000;
n@407 124 var olapSize = overlap*winSize;
n@407 125 var numberOfFrames = Math.floor(buffer.length/olapSize - winSize/olapSize + 1);
n@407 126 var blockEnergy = new Array(buffer.numberOfChannels);
n@407 127 for (var channel = 0; channel < buffer.numberOfChannels; channel++)
n@407 128 {
n@407 129 blockEnergy[channel] = new Float32Array(numberOfFrames);
n@407 130 var data = buffer.getChannelData(channel);
n@407 131 for (var i=0; i<numberOfFrames; i++)
n@407 132 {
n@407 133 var sigma = 0;
n@407 134 for (var n=i*olapSize; n < i*olapSize+winSize; n++)
n@407 135 {
n@407 136 sigma += Math.pow(data[n],2);
n@407 137 }
n@407 138 blockEnergy[channel][i] = sigma/winSize;
n@407 139 }
n@407 140 }
n@407 141 return blockEnergy;
n@407 142 }
n@407 143 function calculateLoudnessFromChannelBlocks(blockEnergy)
n@407 144 {
n@407 145 // Loudness
n@407 146 var loudness = new Float32Array(blockEnergy[0].length);
n@407 147 for (var i=0; i<blockEnergy[0].length; i++)
n@407 148 {
n@407 149 var sigma = 0;
n@407 150 for (var channel = 0; channel < blockEnergy.length; channel++)
n@407 151 {
n@407 152 var G = 1.0;
n@407 153 if (channel >= 4) {G = 1.41;}
n@407 154 sigma += blockEnergy[channel][i]*G;
n@407 155 }
n@407 156 loudness[i] = -0.691 + 10*Math.log10(sigma);
n@407 157 }
n@407 158 return loudness;
n@407 159 }
n@407 160 function calculateOverallLoudnessFromChannelBlocks(blockEnergy)
n@407 161 {
n@407 162 // Loudness
n@407 163 var summation = 0;
n@407 164 for (var channel = 0; channel < blockEnergy.length; channel++)
n@407 165 {
n@407 166 var G = 1.0;
n@407 167 if (channel >= 4) {G = 1.41;}
n@407 168 var sigma = 0;
n@407 169 for (var i=0; i<blockEnergy[0].length; i++)
n@407 170 {
n@407 171 blockEnergy[channel][i] *= G;
n@407 172 sigma += blockEnergy[channel][i];
n@407 173 }
n@407 174 sigma /= blockEnergy.length;
n@407 175 summation+= sigma;
n@407 176 }
n@407 177 return -0.691 + 10*Math.log10(summation);;
n@407 178 }