annotate core.js @ 944:23bf5007b552

Bug #1226: Moved check to audioObjects and audioEngine so available for all interfaces. Also interface pop-up now states all outstanding fragments to listen.
author Nicholas Jillings <nicholas.jillings@eecs.qmul.ac.uk>
date Sun, 24 May 2015 09:57:35 +0100
parents 759c2ace3c65
children c26cfa1c5fc0
rev   line source
BrechtDeMan@938 1 /**
BrechtDeMan@938 2 * core.js
BrechtDeMan@938 3 *
BrechtDeMan@938 4 * Main script to run, calls all other core functions and manages loading/store to backend.
BrechtDeMan@938 5 * Also contains all global variables.
BrechtDeMan@938 6 */
BrechtDeMan@938 7
BrechtDeMan@938 8 /* create the web audio API context and store in audioContext*/
BrechtDeMan@938 9 var audioContext; // Hold the browser web audio API
BrechtDeMan@938 10 var projectXML; // Hold the parsed setup XML
BrechtDeMan@938 11
BrechtDeMan@938 12 var testXMLSetups = []; // Hold the parsed test instances
BrechtDeMan@938 13 var testResultsHolders =[]; // Hold the results from each test for publishing to XML
BrechtDeMan@938 14 var currentTrackOrder = []; // Hold the current XML tracks in their (randomised) order
BrechtDeMan@938 15 var currentTestHolder; // Hold any intermediate results during test - metrics
BrechtDeMan@938 16 var audioEngineContext; // The custome AudioEngine object
BrechtDeMan@938 17 var projectReturn; // Hold the URL for the return
BrechtDeMan@938 18 var preTestQuestions = document.createElement('PreTest'); // Store any pre-test question response
BrechtDeMan@938 19 var postTestQuestions = document.createElement('PostTest'); // Store any post-test question response
BrechtDeMan@938 20
BrechtDeMan@938 21 // Add a prototype to the bufferSourceNode to reference to the audioObject holding it
BrechtDeMan@938 22 AudioBufferSourceNode.prototype.owner = undefined;
BrechtDeMan@938 23
BrechtDeMan@938 24 window.onload = function() {
BrechtDeMan@938 25 // Function called once the browser has loaded all files.
BrechtDeMan@938 26 // This should perform any initial commands such as structure / loading documents
BrechtDeMan@938 27
BrechtDeMan@938 28 // Create a web audio API context
BrechtDeMan@938 29 // Fixed for cross-browser support
BrechtDeMan@938 30 var AudioContext = window.AudioContext || window.webkitAudioContext;
BrechtDeMan@938 31 audioContext = new AudioContext;
BrechtDeMan@938 32
BrechtDeMan@938 33 // Create the audio engine object
BrechtDeMan@938 34 audioEngineContext = new AudioEngine();
BrechtDeMan@938 35 };
BrechtDeMan@938 36
BrechtDeMan@938 37 function loadProjectSpec(url) {
BrechtDeMan@938 38 // Load the project document from the given URL, decode the XML and instruct audioEngine to get audio data
BrechtDeMan@938 39 // If url is null, request client to upload project XML document
BrechtDeMan@938 40 var r = new XMLHttpRequest();
BrechtDeMan@938 41 r.open('GET',url,true);
BrechtDeMan@938 42 r.onload = function() {
BrechtDeMan@938 43 loadProjectSpecCallback(r.response);
BrechtDeMan@938 44 };
BrechtDeMan@938 45 r.send();
BrechtDeMan@938 46 };
BrechtDeMan@938 47
BrechtDeMan@938 48 function loadProjectSpecCallback(response) {
BrechtDeMan@938 49 // Function called after asynchronous download of XML project specification
BrechtDeMan@938 50 var decode = $.parseXML(response);
BrechtDeMan@938 51 projectXML = $(decode);
BrechtDeMan@938 52
BrechtDeMan@938 53 // Now extract the setup tag
BrechtDeMan@938 54 var xmlSetup = projectXML.find('setup');
BrechtDeMan@938 55 // Detect the interface to use and load the relevant javascripts.
BrechtDeMan@938 56 var interfaceType = xmlSetup[0].attributes['interface'];
BrechtDeMan@938 57 var interfaceJS = document.createElement('script');
BrechtDeMan@938 58 interfaceJS.setAttribute("type","text/javascript");
BrechtDeMan@938 59 if (interfaceType.value == 'APE') {
BrechtDeMan@938 60 interfaceJS.setAttribute("src","ape.js");
BrechtDeMan@938 61
BrechtDeMan@938 62 // APE comes with a css file
BrechtDeMan@938 63 var css = document.createElement('link');
BrechtDeMan@938 64 css.rel = 'stylesheet';
BrechtDeMan@938 65 css.type = 'text/css';
BrechtDeMan@938 66 css.href = 'ape.css';
BrechtDeMan@938 67
BrechtDeMan@938 68 document.getElementsByTagName("head")[0].appendChild(css);
BrechtDeMan@938 69 }
BrechtDeMan@938 70 document.getElementsByTagName("head")[0].appendChild(interfaceJS);
BrechtDeMan@938 71 }
BrechtDeMan@938 72
BrechtDeMan@938 73 function createProjectSave(destURL) {
BrechtDeMan@938 74 // Save the data from interface into XML and send to destURL
BrechtDeMan@938 75 // If destURL is null then download XML in client
BrechtDeMan@938 76 // Now time to render file locally
BrechtDeMan@938 77 var xmlDoc = interfaceXMLSave();
BrechtDeMan@938 78 if (destURL == "null" || destURL == undefined) {
BrechtDeMan@938 79 var parent = document.createElement("div");
BrechtDeMan@938 80 parent.appendChild(xmlDoc);
BrechtDeMan@938 81 var file = [parent.innerHTML];
BrechtDeMan@938 82 var bb = new Blob(file,{type : 'application/xml'});
BrechtDeMan@938 83 var dnlk = window.URL.createObjectURL(bb);
BrechtDeMan@938 84 var a = document.createElement("a");
BrechtDeMan@938 85 a.hidden = '';
BrechtDeMan@938 86 a.href = dnlk;
BrechtDeMan@938 87 a.download = "save.xml";
BrechtDeMan@938 88 a.textContent = "Save File";
BrechtDeMan@938 89
BrechtDeMan@938 90 var submitDiv = document.getElementById('download-point');
BrechtDeMan@938 91 submitDiv.appendChild(a);
BrechtDeMan@938 92 }
BrechtDeMan@938 93 return submitDiv;
BrechtDeMan@938 94 }
BrechtDeMan@938 95
BrechtDeMan@938 96 function AudioEngine() {
BrechtDeMan@938 97
BrechtDeMan@938 98 // Create two output paths, the main outputGain and fooGain.
BrechtDeMan@938 99 // Output gain is default to 1 and any items for playback route here
BrechtDeMan@938 100 // Foo gain is used for analysis to ensure paths get processed, but are not heard
BrechtDeMan@938 101 // because web audio will optimise and any route which does not go to the destination gets ignored.
BrechtDeMan@938 102 this.outputGain = audioContext.createGain();
BrechtDeMan@938 103 this.fooGain = audioContext.createGain();
BrechtDeMan@938 104 this.fooGain.gain = 0;
BrechtDeMan@938 105
BrechtDeMan@938 106 // Use this to detect playback state: 0 - stopped, 1 - playing
BrechtDeMan@938 107 this.status = 0;
BrechtDeMan@938 108
BrechtDeMan@938 109 // Connect both gains to output
BrechtDeMan@938 110 this.outputGain.connect(audioContext.destination);
BrechtDeMan@938 111 this.fooGain.connect(audioContext.destination);
BrechtDeMan@938 112
BrechtDeMan@938 113 // Create the timer Object
BrechtDeMan@938 114 this.timer = new timer();
BrechtDeMan@938 115 // Create session metrics
BrechtDeMan@938 116 this.metric = new sessionMetrics(this);
BrechtDeMan@938 117
BrechtDeMan@938 118 this.loopPlayback = false;
BrechtDeMan@938 119
BrechtDeMan@938 120 // Create store for new audioObjects
BrechtDeMan@938 121 this.audioObjects = [];
BrechtDeMan@938 122
BrechtDeMan@938 123 this.play = function(){};
BrechtDeMan@938 124
BrechtDeMan@938 125 this.stop = function(){};
BrechtDeMan@938 126
BrechtDeMan@938 127
BrechtDeMan@938 128 this.newTrack = function(url) {
BrechtDeMan@938 129 // Pull data from given URL into new audio buffer
BrechtDeMan@938 130 // URLs must either be from the same source OR be setup to 'Access-Control-Allow-Origin'
BrechtDeMan@938 131
BrechtDeMan@938 132 // Create the audioObject with ID of the new track length;
BrechtDeMan@938 133 audioObjectId = this.audioObjects.length;
BrechtDeMan@938 134 this.audioObjects[audioObjectId] = new audioObject(audioObjectId);
BrechtDeMan@938 135
BrechtDeMan@938 136 // AudioObject will get track itself.
BrechtDeMan@938 137 this.audioObjects[audioObjectId].constructTrack(url);
BrechtDeMan@938 138 };
BrechtDeMan@938 139
nicholas@944 140 this.checkAllPlayed = function() {
nicholas@944 141 arr = [];
nicholas@944 142 for (var id=0; id<this.audioObjects.length; id++) {
nicholas@944 143 if (this.audioObjects[id].played == false) {
nicholas@944 144 arr.push(this.audioObjects[id].id);
nicholas@944 145 }
nicholas@944 146 }
nicholas@944 147 return arr;
nicholas@944 148 };
nicholas@944 149
BrechtDeMan@938 150 }
BrechtDeMan@938 151
BrechtDeMan@938 152 function audioObject(id) {
BrechtDeMan@938 153 // The main buffer object with common control nodes to the AudioEngine
BrechtDeMan@938 154
BrechtDeMan@938 155 this.id = id;
BrechtDeMan@938 156 this.state = 0; // 0 - no data, 1 - ready
BrechtDeMan@938 157 this.url = null; // Hold the URL given for the output back to the results.
BrechtDeMan@938 158 this.metric = new metricTracker();
BrechtDeMan@938 159
nicholas@944 160 this.played = false;
nicholas@944 161
BrechtDeMan@938 162 // Create a buffer and external gain control to allow internal patching of effects and volume leveling.
BrechtDeMan@938 163 this.bufferNode = undefined;
BrechtDeMan@938 164 this.outputGain = audioContext.createGain();
BrechtDeMan@938 165
BrechtDeMan@938 166 // Default output gain to be zero
BrechtDeMan@938 167 this.outputGain.gain.value = 0.0;
BrechtDeMan@938 168
BrechtDeMan@938 169 // Connect buffer to the audio graph
BrechtDeMan@938 170 this.outputGain.connect(audioEngineContext.outputGain);
BrechtDeMan@938 171
BrechtDeMan@938 172 // the audiobuffer is not designed for multi-start playback
BrechtDeMan@938 173 // When stopeed, the buffer node is deleted and recreated with the stored buffer.
BrechtDeMan@938 174 this.buffer;
BrechtDeMan@938 175
BrechtDeMan@938 176 this.play = function(startTime) {
BrechtDeMan@938 177 this.bufferNode = audioContext.createBufferSource();
BrechtDeMan@938 178 this.bufferNode.connect(this.outputGain);
BrechtDeMan@938 179 this.bufferNode.buffer = this.buffer;
BrechtDeMan@938 180 this.bufferNode.loop = audioEngineContext.loopPlayback;
BrechtDeMan@938 181 this.bufferNode.start(startTime);
nicholas@944 182 this.played = true;
BrechtDeMan@938 183 };
BrechtDeMan@938 184
BrechtDeMan@938 185 this.stop = function() {
BrechtDeMan@937 186 if (this.bufferNode != undefined)
BrechtDeMan@937 187 {
BrechtDeMan@937 188 this.bufferNode.stop(0);
BrechtDeMan@937 189 this.bufferNode = undefined;
BrechtDeMan@937 190 }
BrechtDeMan@938 191 };
BrechtDeMan@938 192
BrechtDeMan@938 193 this.constructTrack = function(url) {
BrechtDeMan@938 194 var request = new XMLHttpRequest();
BrechtDeMan@938 195 this.url = url;
BrechtDeMan@938 196 request.open('GET',url,true);
BrechtDeMan@938 197 request.responseType = 'arraybuffer';
BrechtDeMan@938 198
BrechtDeMan@938 199 var audioObj = this;
BrechtDeMan@938 200
BrechtDeMan@938 201 // Create callback to decode the data asynchronously
BrechtDeMan@938 202 request.onloadend = function() {
BrechtDeMan@938 203 audioContext.decodeAudioData(request.response, function(decodedData) {
BrechtDeMan@938 204 audioObj.buffer = decodedData;
BrechtDeMan@938 205 audioObj.state = 1;
BrechtDeMan@938 206 }, function(){
BrechtDeMan@938 207 // Should only be called if there was an error, but sometimes gets called continuously
BrechtDeMan@938 208 // Check here if the error is genuine
BrechtDeMan@938 209 if (audioObj.state == 0 || audioObj.buffer == undefined) {
BrechtDeMan@938 210 // Genuine error
BrechtDeMan@938 211 console.log('FATAL - Error loading buffer on '+audioObj.id);
BrechtDeMan@938 212 }
BrechtDeMan@938 213 });
BrechtDeMan@938 214 };
BrechtDeMan@938 215 request.send();
BrechtDeMan@938 216 };
BrechtDeMan@938 217
BrechtDeMan@938 218 }
BrechtDeMan@938 219
BrechtDeMan@938 220 function timer()
BrechtDeMan@938 221 {
BrechtDeMan@938 222 /* Timer object used in audioEngine to keep track of session timings
BrechtDeMan@938 223 * Uses the timer of the web audio API, so sample resolution
BrechtDeMan@938 224 */
BrechtDeMan@938 225 this.testStarted = false;
BrechtDeMan@938 226 this.testStartTime = 0;
BrechtDeMan@938 227 this.testDuration = 0;
BrechtDeMan@938 228 this.minimumTestTime = 0; // No minimum test time
BrechtDeMan@938 229 this.startTest = function()
BrechtDeMan@938 230 {
BrechtDeMan@938 231 if (this.testStarted == false)
BrechtDeMan@938 232 {
BrechtDeMan@938 233 this.testStartTime = audioContext.currentTime;
BrechtDeMan@938 234 this.testStarted = true;
BrechtDeMan@938 235 this.updateTestTime();
BrechtDeMan@938 236 audioEngineContext.metric.initialiseTest();
BrechtDeMan@938 237 }
BrechtDeMan@938 238 };
BrechtDeMan@938 239 this.stopTest = function()
BrechtDeMan@938 240 {
BrechtDeMan@938 241 if (this.testStarted)
BrechtDeMan@938 242 {
BrechtDeMan@938 243 this.testDuration = this.getTestTime();
BrechtDeMan@938 244 this.testStarted = false;
BrechtDeMan@938 245 } else {
BrechtDeMan@938 246 console.log('ERR: Test tried to end before beginning');
BrechtDeMan@938 247 }
BrechtDeMan@938 248 };
BrechtDeMan@938 249 this.updateTestTime = function()
BrechtDeMan@938 250 {
BrechtDeMan@938 251 if (this.testStarted)
BrechtDeMan@938 252 {
BrechtDeMan@938 253 this.testDuration = audioContext.currentTime - this.testStartTime;
BrechtDeMan@938 254 }
BrechtDeMan@938 255 };
BrechtDeMan@938 256 this.getTestTime = function()
BrechtDeMan@938 257 {
BrechtDeMan@938 258 this.updateTestTime();
BrechtDeMan@938 259 return this.testDuration;
BrechtDeMan@938 260 };
BrechtDeMan@938 261 }
BrechtDeMan@938 262
BrechtDeMan@938 263 function sessionMetrics(engine)
BrechtDeMan@938 264 {
BrechtDeMan@938 265 /* Used by audioEngine to link to audioObjects to minimise the timer call timers;
BrechtDeMan@938 266 */
BrechtDeMan@938 267 this.engine = engine;
BrechtDeMan@938 268 this.lastClicked = -1;
BrechtDeMan@938 269 this.data = -1;
BrechtDeMan@938 270 this.initialiseTest = function(){};
BrechtDeMan@938 271 }
BrechtDeMan@938 272
BrechtDeMan@938 273 function metricTracker()
BrechtDeMan@938 274 {
BrechtDeMan@938 275 /* Custom object to track and collect metric data
BrechtDeMan@938 276 * Used only inside the audioObjects object.
BrechtDeMan@938 277 */
BrechtDeMan@938 278
BrechtDeMan@938 279 this.listenedTimer = 0;
BrechtDeMan@938 280 this.listenStart = 0;
BrechtDeMan@938 281 this.initialPosition = -1;
BrechtDeMan@938 282 this.movementTracker = [];
BrechtDeMan@938 283 this.wasListenedTo = false;
BrechtDeMan@938 284 this.wasMoved = false;
BrechtDeMan@938 285 this.hasComments = false;
BrechtDeMan@938 286
BrechtDeMan@938 287 this.initialised = function(position)
BrechtDeMan@938 288 {
BrechtDeMan@938 289 if (this.initialPosition == -1) {
BrechtDeMan@938 290 this.initialPosition = position;
BrechtDeMan@938 291 }
BrechtDeMan@938 292 };
BrechtDeMan@938 293
BrechtDeMan@938 294 this.moved = function(time,position)
BrechtDeMan@938 295 {
BrechtDeMan@938 296 this.wasMoved = true;
BrechtDeMan@938 297 this.movementTracker[this.movementTracker.length] = [time, position];
BrechtDeMan@938 298 };
BrechtDeMan@938 299
BrechtDeMan@938 300 this.listening = function(time)
BrechtDeMan@938 301 {
BrechtDeMan@938 302 if (this.listenStart == 0)
BrechtDeMan@938 303 {
BrechtDeMan@938 304 this.wasListenedTo = true;
BrechtDeMan@938 305 this.listenStart = time;
BrechtDeMan@938 306 } else {
BrechtDeMan@938 307 this.listenedTimer += (time - this.listenStart);
BrechtDeMan@938 308 this.listenStart = 0;
BrechtDeMan@938 309 }
BrechtDeMan@938 310 };
BrechtDeMan@938 311 }
BrechtDeMan@938 312
BrechtDeMan@938 313 function randomiseOrder(input)
BrechtDeMan@938 314 {
BrechtDeMan@938 315 // This takes an array of information and randomises the order
BrechtDeMan@938 316 var N = input.length;
BrechtDeMan@938 317 var K = N;
BrechtDeMan@938 318 var holdArr = [];
BrechtDeMan@938 319 for (var n=0; n<N; n++)
BrechtDeMan@938 320 {
BrechtDeMan@938 321 // First pick a random number
BrechtDeMan@938 322 var r = Math.random();
BrechtDeMan@938 323 // Multiply and floor by the number of elements left
BrechtDeMan@938 324 r = Math.floor(r*input.length);
BrechtDeMan@938 325 // Pick out that element and delete from the array
BrechtDeMan@938 326 holdArr.push(input.splice(r,1)[0]);
BrechtDeMan@938 327 }
BrechtDeMan@938 328 return holdArr;
BrechtDeMan@938 329 }