annotate core.js @ 657:1e64848f5940

Added ape.css, removed styles from .js to clean up.
author Nicholas Jillings <n.g.r.jillings@se14.qmul.ac.uk>
date Fri, 10 Apr 2015 12:02:10 +0100
parents 0a401224660b
children 2991b5476c7c
rev   line source
n@656 1 /**
n@656 2 * core.js
n@656 3 *
n@656 4 * Main script to run, calls all other core functions and manages loading/store to backend.
n@656 5 * Also contains all global variables.
n@656 6 */
n@656 7
n@656 8
n@656 9 /*
n@656 10 *
n@656 11 * WARNING!!!
n@656 12 *
n@656 13 * YOU ARE VIEWING THE DEV VERSION. THERE IS NO GUARANTEE THIS WILL BE FULLY FUNCTIONAL
n@656 14 *
n@656 15 * WARNING!!!
n@656 16 *
n@656 17 */
n@656 18
n@656 19
n@656 20
n@656 21
n@656 22 /* create the web audio API context and store in audioContext*/
n@657 23 var audioContext; // Hold the browser web audio API
n@657 24 var projectXML; // Hold the parsed setup XML
n@657 25 var testXMLSetups; // Hold the parsed test instances
n@657 26 var testResultsHolders; // Hold the results from each test for publishing to XML
n@657 27 var currentTestHolder; // Hold an intermediate results during test - metrics
n@657 28 var audioEngineContext; // The custome AudioEngine object
n@657 29 var projectReturn; // Hold the URL for the return
n@657 30 var preTestQuestions = document.createElement('PreTest'); // Store any pre-test question response
n@657 31 var postTestQuestions = document.createElement('PostTest'); // Store any post-test question response
n@656 32
n@656 33 window.onload = function() {
n@656 34 // Function called once the browser has loaded all files.
n@656 35 // This should perform any initial commands such as structure / loading documents
n@656 36
n@656 37 // Create a web audio API context
n@656 38 // Fixed for cross-browser support
n@656 39 var AudioContext = window.AudioContext || window.webkitAudioContext;
n@656 40 audioContext = new AudioContext;
n@656 41
n@656 42 // Create the audio engine object
n@656 43 audioEngineContext = new AudioEngine();
n@656 44 };
n@656 45
n@656 46 function loadProjectSpec(url) {
n@656 47 // Load the project document from the given URL, decode the XML and instruct audioEngine to get audio data
n@656 48 // If url is null, request client to upload project XML document
n@656 49 var r = new XMLHttpRequest();
n@656 50 r.open('GET',url,true);
n@656 51 r.onload = function() {
n@656 52 loadProjectSpecCallback(r.response);
n@656 53 };
n@656 54 r.send();
n@656 55 };
n@656 56
n@656 57 function loadProjectSpecCallback(response) {
n@656 58 // Function called after asynchronous download of XML project specification
n@656 59 var decode = $.parseXML(response);
n@656 60 projectXML = $(decode);
n@656 61
n@656 62 // Now extract the setup tag
n@656 63 var xmlSetup = projectXML.find('setup');
n@656 64 // Detect the interface to use and load the relevant javascripts.
n@656 65 var interfaceType = xmlSetup[0].attributes['interface'];
n@656 66 var interfaceJS = document.createElement('script');
n@656 67 interfaceJS.setAttribute("type","text/javascript");
n@656 68 if (interfaceType.value == 'APE') {
n@656 69 interfaceJS.setAttribute("src","ape.js");
n@657 70
n@657 71 // APE comes with a css file
n@657 72 var css = document.createElement('link');
n@657 73 css.rel = 'stylesheet';
n@657 74 css.type = 'text/css';
n@657 75 css.href = 'ape.css';
n@657 76
n@657 77 document.getElementsByTagName("head")[0].appendChild(css);
n@656 78 }
n@656 79 document.getElementsByTagName("head")[0].appendChild(interfaceJS);
n@656 80 }
n@656 81
n@656 82 function createProjectSave(destURL) {
n@656 83 // Save the data from interface into XML and send to destURL
n@656 84 // If destURL is null then download XML in client
n@656 85 // Now time to render file locally
n@656 86 var xmlDoc = interfaceXMLSave();
n@656 87 if (destURL == "null" || destURL == undefined) {
n@656 88 var parent = document.createElement("div");
n@656 89 parent.appendChild(xmlDoc);
n@656 90 var file = [parent.innerHTML];
n@656 91 var bb = new Blob(file,{type : 'application/xml'});
n@656 92 var dnlk = window.URL.createObjectURL(bb);
n@656 93 var a = document.createElement("a");
n@656 94 a.hidden = '';
n@656 95 a.href = dnlk;
n@656 96 a.download = "save.xml";
n@656 97 a.textContent = "Save File";
n@656 98
n@656 99 var submitDiv = document.getElementById('download-point');
n@656 100 submitDiv.appendChild(a);
n@656 101 }
n@656 102 }
n@656 103
n@656 104 function AudioEngine() {
n@656 105
n@656 106 // Create two output paths, the main outputGain and fooGain.
n@656 107 // Output gain is default to 1 and any items for playback route here
n@656 108 // Foo gain is used for analysis to ensure paths get processed, but are not heard
n@656 109 // because web audio will optimise and any route which does not go to the destination gets ignored.
n@656 110 this.outputGain = audioContext.createGain();
n@656 111 this.fooGain = audioContext.createGain();
n@656 112 this.fooGain.gain = 0;
n@656 113
n@656 114 // Use this to detect playback state: 0 - stopped, 1 - playing
n@656 115 this.status = 0;
n@656 116
n@656 117 // Connect both gains to output
n@656 118 this.outputGain.connect(audioContext.destination);
n@656 119 this.fooGain.connect(audioContext.destination);
n@656 120
n@656 121 // Create store for new audioObjects
n@656 122 this.audioObjects = [];
n@656 123
n@656 124 this.play = function() {
n@656 125 // Send play command to all playback buffers for synchronised start
n@656 126 // Also start timer callbacks to detect if playback has finished
n@656 127 if (this.status == 0) {
n@656 128 // First get current clock
n@656 129 var timer = audioContext.currentTime;
n@656 130 // Add 3 seconds
n@656 131 timer += 3.0;
n@656 132
n@656 133 // Send play to all tracks
n@656 134 for (var i=0; i<this.audioObjects.length; i++)
n@656 135 {
n@656 136 this.audioObjects[i].play(timer);
n@656 137 }
n@656 138 this.status = 1;
n@656 139 }
n@656 140 };
n@656 141
n@656 142 this.stop = function() {
n@656 143 // Send stop and reset command to all playback buffers
n@656 144 if (this.status == 1) {
n@656 145 for (var i=0; i<this.audioObjects.length; i++)
n@656 146 {
n@656 147 this.audioObjects[i].stop();
n@656 148 }
n@656 149 this.status = 0;
n@656 150 }
n@656 151 };
n@656 152
n@656 153 this.selectedTrack = function(id) {
n@656 154 for (var i=0; i<this.audioObjects.length; i++)
n@656 155 {
n@656 156 if (id == i) {
n@656 157 this.audioObjects[i].outputGain.gain.value = 1.0;
n@656 158 } else {
n@656 159 this.audioObjects[i].outputGain.gain.value = 0.0;
n@656 160 }
n@656 161 }
n@656 162 };
n@656 163
n@656 164
n@656 165 this.newTrack = function(url) {
n@656 166 // Pull data from given URL into new audio buffer
n@656 167 // URLs must either be from the same source OR be setup to 'Access-Control-Allow-Origin'
n@656 168
n@656 169 // Create the audioObject with ID of the new track length;
n@656 170 audioObjectId = this.audioObjects.length
n@656 171 this.audioObjects[audioObjectId] = new audioObject(audioObjectId);
n@656 172
n@656 173 // AudioObject will get track itself.
n@656 174 this.audioObjects[audioObjectId].constructTrack(url);
n@656 175 };
n@656 176
n@656 177 }
n@656 178
n@656 179 function audioObject(id) {
n@656 180 // The main buffer object with common control nodes to the AudioEngine
n@656 181
n@656 182 this.id = id;
n@656 183 this.state = 0; // 0 - no data, 1 - ready
n@656 184 this.url = null; // Hold the URL given for the output back to the results.
n@656 185
n@656 186 // Create a buffer and external gain control to allow internal patching of effects and volume leveling.
n@656 187 this.bufferNode = audioContext.createBufferSource();
n@656 188 this.outputGain = audioContext.createGain();
n@656 189
n@656 190 // Default output gain to be zero
n@656 191 this.outputGain.gain.value = 0.0;
n@656 192
n@656 193 // Connect buffer to the audio graph
n@656 194 this.bufferNode.connect(this.outputGain);
n@656 195 this.outputGain.connect(audioEngineContext.outputGain);
n@656 196
n@656 197 // the audiobuffer is not designed for multi-start playback
n@656 198 // When stopeed, the buffer node is deleted and recreated with the stored buffer.
n@656 199 this.buffer;
n@656 200
n@656 201 this.play = function(startTime) {
n@656 202 this.bufferNode.start(startTime);
n@656 203 };
n@656 204
n@656 205 this.stop = function() {
n@656 206 this.bufferNode.stop(0);
n@656 207 this.bufferNode = audioContext.createBufferSource();
n@656 208 this.bufferNode.connect(this.outputGain);
n@656 209 this.bufferNode.buffer = this.buffer;
n@656 210 this.bufferNode.loop = true;
n@656 211 };
n@656 212
n@656 213 this.constructTrack = function(url) {
n@656 214 var request = new XMLHttpRequest();
n@656 215 this.url = url;
n@656 216 request.open('GET',url,true);
n@656 217 request.responseType = 'arraybuffer';
n@656 218
n@656 219 var audioObj = this;
n@656 220
n@656 221 // Create callback to decode the data asynchronously
n@656 222 request.onloadend = function() {
n@656 223 audioContext.decodeAudioData(request.response, function(decodedData) {
n@656 224 audioObj.buffer = decodedData;
n@656 225 audioObj.bufferNode.buffer = audioObj.buffer;
n@656 226 audioObj.bufferNode.loop = true;
n@656 227 audioObj.state = 1;
n@656 228 }, function(){
n@656 229 // Should only be called if there was an error, but sometimes gets called continuously
n@656 230 // Check here if the error is genuine
n@656 231 if (audioObj.state == 0 || audioObj.buffer == undefined) {
n@656 232 // Genuine error
n@656 233 console.log('FATAL - Error loading buffer on '+audioObj.id);
n@656 234 }
n@656 235 });
n@656 236 };
n@656 237 request.send();
n@656 238 };
n@656 239
n@656 240 }