Thu, 30 Jul 2015 12:28:59 +0100 |
Rod Selfridge |
scene demo: working on increasing the number of sources to have 200 evenly spaced sound sources over the wire. Massive zipper noise coming when control signal from the Unity engine arrives in PD.
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Wed, 29 Jul 2015 21:45:46 +0100 |
Rod Selfridge |
200 sources added. Fine tuning needed!!
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Wed, 29 Jul 2015 19:34:35 +0100 |
Rod Selfridge |
Worked on getting 10 sources exp distributed along wire. Caused a large noise spike when the source position was changed.
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Wed, 29 Jul 2015 13:06:23 +0100 |
Rod Selfridge |
Scene Demo: Offset sources position calculated for wire
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Tue, 28 Jul 2015 23:04:35 +0100 |
Rod Selfridge |
New model created. To be create - a number of sources along the wire, with tolerence, and different sources along the wire, different azimuths and slightly different frequencies.
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Tue, 28 Jul 2015 21:34:14 +0100 |
Rod Selfridge |
Panning calculated for turning view of player in demo
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Tue, 28 Jul 2015 12:34:25 +0100 |
Rod Selfridge |
freqCalcCyl2D2 added to work on Mach addition
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Mon, 27 Jul 2015 21:15:49 +0100 |
Rod Selfridge |
New aeolian tone model added to the scene demo.
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Sun, 26 Jul 2015 21:18:45 +0100 |
Rod Selfridge |
Scene Demo - New core model that has the new Reynolds/Strouhal relationship implemented
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Sun, 26 Jul 2015 19:01:05 +0100 |
Rod Selfridge |
Scene demo updated and freqCalcCyl2 patch created. Will be used for new Reynolds Number / Strouhal number relationship and will look at what should be changed to audio control rate / line~ objects at the end of the patches.
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Sun, 26 Jul 2015 08:47:42 +0100 |
Rod Selfridge |
Aeolian harp file updated
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Sun, 26 Jul 2015 08:37:54 +0100 |
Rod Selfridge |
All changes to swordsounds saved. Walking away from the problem of rotation to challenge it again another day!!!
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Sat, 25 Jul 2015 16:49:35 +0100 |
Rod Selfridge |
Brain melt over calculating the angle between source and observer. Looked at source having own axis with lift and drag normal to the axis of the sword.
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Sat, 25 Jul 2015 09:37:39 +0100 |
Rod Selfridge |
Swordsounds: Distance between observer and source calculated
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Fri, 24 Jul 2015 22:21:07 +0100 |
Rod Selfridge |
Swordsounds: position of the point sounce source wrt the centre of the sphere is calculated.
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Fri, 24 Jul 2015 19:31:22 +0100 |
Rod Selfridge |
Calculating source circumferences
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