log

age author description
Sat, 01 Aug 2015 05:52:30 +0100 Rod Selfridge Mach and possibility for rotations added
Sat, 01 Aug 2015 05:48:03 +0100 Roderick Selfridge merged
Sat, 01 Aug 2015 05:47:45 +0100 Roderick Selfridge updating second mac
Fri, 31 Jul 2015 07:15:40 +0100 Rod Selfridge freqCalcCyl2_D4Mach added. This includes the effect of mach number on the angle of sound radiated from the dipole. This is limited up to 0.3M.
Thu, 30 Jul 2015 12:28:59 +0100 Rod Selfridge scene demo: working on increasing the number of sources to have 200 evenly spaced sound sources over the wire. Massive zipper noise coming when control signal from the Unity engine arrives in PD.
Wed, 29 Jul 2015 21:45:46 +0100 Rod Selfridge 200 sources added. Fine tuning needed!!
Wed, 29 Jul 2015 19:34:35 +0100 Rod Selfridge Worked on getting 10 sources exp distributed along wire. Caused a large noise spike when the source position was changed.
Wed, 29 Jul 2015 13:06:23 +0100 Rod Selfridge Scene Demo: Offset sources position calculated for wire
Tue, 28 Jul 2015 23:04:35 +0100 Rod Selfridge New model created. To be create - a number of sources along the wire, with tolerence, and different sources along the wire, different azimuths and slightly different frequencies.
Tue, 28 Jul 2015 21:34:14 +0100 Rod Selfridge Panning calculated for turning view of player in demo
Tue, 28 Jul 2015 12:34:25 +0100 Rod Selfridge freqCalcCyl2D2 added to work on Mach addition
Mon, 27 Jul 2015 21:15:49 +0100 Rod Selfridge New aeolian tone model added to the scene demo.
Sun, 26 Jul 2015 21:18:45 +0100 Rod Selfridge Scene Demo - New core model that has the new Reynolds/Strouhal relationship implemented
Sun, 26 Jul 2015 19:01:05 +0100 Rod Selfridge Scene demo updated and freqCalcCyl2 patch created. Will be used for new Reynolds Number / Strouhal number relationship and will look at what should be changed to audio control rate / line~ objects at the end of the patches.
Sun, 26 Jul 2015 08:47:42 +0100 Rod Selfridge Aeolian harp file updated
Sun, 26 Jul 2015 08:37:54 +0100 Rod Selfridge All changes to swordsounds saved. Walking away from the problem of rotation to challenge it again another day!!!
Sat, 25 Jul 2015 16:49:35 +0100 Rod Selfridge Brain melt over calculating the angle between source and observer. Looked at source having own axis with lift and drag normal to the axis of the sword.
Sat, 25 Jul 2015 09:37:39 +0100 Rod Selfridge Swordsounds: Distance between observer and source calculated
Fri, 24 Jul 2015 22:21:07 +0100 Rod Selfridge Swordsounds: position of the point sounce source wrt the centre of the sphere is calculated.
Fri, 24 Jul 2015 19:31:22 +0100 Rod Selfridge Calculating source circumferences
Fri, 24 Jul 2015 16:16:18 +0100 Rod Selfridge SwordSounds: Create version with only 10 sources, equally space over the length of the sword. Calculate elevation change as well as azimuth change over the swing time.
Thu, 23 Jul 2015 14:59:04 +0100 Rod Selfridge Swordsound/ audio links updated. Making horrible zipping noise due to multiple sources. Need to investigate this further betore adding to the model!
Wed, 22 Jul 2015 20:01:33 +0100 Rod Selfridge SwordSounds:
Wed, 22 Jul 2015 18:10:54 +0100 Rod Selfridge SwordSounds continue development. Single source working but no azimuth info for source yet.
Wed, 22 Jul 2015 15:22:45 +0100 Rod Selfridge New swordsounds folder created
Tue, 21 Jul 2015 10:11:11 +0100 Rod Selfridge woosh/AngleCalc tidied up
Tue, 21 Jul 2015 10:02:13 +0100 Rod Selfridge Woosh angle calc updated
Thu, 16 Jul 2015 12:45:10 +0100 Rod Selfridge Latest version supdated and looking at the use of line~ objects - To be the last think in individual patches.
Wed, 01 Jul 2015 13:14:27 +0100 Rod Selfridge Changes and notes on prop model
Wed, 01 Jul 2015 12:54:18 +0100 Rod Selfridge Swoosh presets improved and comments on code as to where it needs improving.
Wed, 01 Jul 2015 12:40:54 +0100 Rod Selfridge Basic presets added for demo
Wed, 01 Jul 2015 00:49:11 +0100 Rod Selfridge Sources made to match the one for the harp. Corrections to angle gain calculations made
Mon, 29 Jun 2015 22:13:55 +0100 Rod Selfridge obsPosition object created
Mon, 29 Jun 2015 18:55:30 +0100 Rod Selfridge Number of changes to the woosh sound to reflaect the imporvements in the aeolian tone source. Still a problem that sounds like zipping to me which requires investigation.
Mon, 29 Jun 2015 11:34:51 +0100 Rod Selfridge Harp updated
Sun, 28 Jun 2015 22:40:21 +0100 Rod Selfridge Aeolian harp model added
Sun, 28 Jun 2015 10:00:01 +0100 Rod Selfridge Adjustment on the gain of the noise spectrum on freqCalcCylD6. Still need for scientific basement for this value.
Sat, 27 Jun 2015 20:58:46 +0100 Rod Selfridge Cylinder model updated. Arccos object created.
Fri, 26 Jun 2015 17:38:23 +0100 Rod Selfridge Additional angle calculations correction made in June/freqCalcCylD5.pd
Fri, 26 Jun 2015 17:16:21 +0100 Rod Selfridge Aeolian tone wind model, freqCalcClyDx updated to correct mistakes in angle calculations.
Fri, 26 Jun 2015 10:32:49 +0100 Rod Selfridge testBed added to trial new developments without disturbing previous generations.
Thu, 25 Jun 2015 17:06:01 +0100 Rod Selfridge freqCalcCylD3 created to add improvements
Wed, 24 Jun 2015 13:21:22 +0100 Rod Selfridge Alternative Strouhal Number calculation added to freqCalcCylD2, then implemented in Gen2_D5. Correction made to intensity calc which requires double checking.
Tue, 23 Jun 2015 15:02:20 +0100 Rod Selfridge 3D source added / edited
Sun, 21 Jun 2015 21:15:02 +0100 Rod Selfridge minor edits to freq3DChord, prop_D1 and woosh_D2
Sat, 20 Jun 2015 22:10:34 +0100 Rod Selfridge Angle sorted. Second source added but requires sorting - individual variables rather than global
Fri, 19 Jun 2015 21:58:03 +0100 Rod Selfridge Work on angle
Fri, 19 Jun 2015 17:47:54 +0100 Rod Selfridge Prop_D1 edited, inc. freq3DChord
Fri, 19 Jun 2015 11:21:10 +0100 Rod Selfridge Editing changes to Gen2_D4
Wed, 17 Jun 2015 22:44:10 +0100 Rod Selfridge Tree added
Wed, 17 Jun 2015 16:12:24 +0100 Rod Selfridge Angles calculated and added for cable 3
Wed, 17 Jun 2015 10:42:21 +0100 Rod Selfridge Perpendicular projection calculated. Yet to be implimented so source becomes only end point.
Tue, 16 Jun 2015 10:40:35 +0100 Rod Selfridge D4 added and controlled by OSC elements. 3D Rotation matrix calculated from Unity OSC messages
Fri, 12 Jun 2015 20:00:44 +0100 Rod Selfridge Fence sounds added and controlled by OSC commands from Unity
Fri, 12 Jun 2015 15:06:13 +0100 Rod Selfridge Gen2_D3 added and fence posts' position set in PD
Fri, 12 Jun 2015 09:05:49 +0100 Rod Selfridge As below