Wed, 29 Jul 2015 21:45:46 +0100 |
Rod Selfridge |
200 sources added. Fine tuning needed!!
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Wed, 29 Jul 2015 19:34:35 +0100 |
Rod Selfridge |
Worked on getting 10 sources exp distributed along wire. Caused a large noise spike when the source position was changed.
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Wed, 29 Jul 2015 13:06:23 +0100 |
Rod Selfridge |
Scene Demo: Offset sources position calculated for wire
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Tue, 28 Jul 2015 23:04:35 +0100 |
Rod Selfridge |
New model created. To be create - a number of sources along the wire, with tolerence, and different sources along the wire, different azimuths and slightly different frequencies.
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Tue, 28 Jul 2015 21:34:14 +0100 |
Rod Selfridge |
Panning calculated for turning view of player in demo
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Tue, 28 Jul 2015 12:34:25 +0100 |
Rod Selfridge |
freqCalcCyl2D2 added to work on Mach addition
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Mon, 27 Jul 2015 21:15:49 +0100 |
Rod Selfridge |
New aeolian tone model added to the scene demo.
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Sun, 26 Jul 2015 21:18:45 +0100 |
Rod Selfridge |
Scene Demo - New core model that has the new Reynolds/Strouhal relationship implemented
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Sun, 26 Jul 2015 19:01:05 +0100 |
Rod Selfridge |
Scene demo updated and freqCalcCyl2 patch created. Will be used for new Reynolds Number / Strouhal number relationship and will look at what should be changed to audio control rate / line~ objects at the end of the patches.
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Sun, 26 Jul 2015 08:47:42 +0100 |
Rod Selfridge |
Aeolian harp file updated
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Sun, 26 Jul 2015 08:37:54 +0100 |
Rod Selfridge |
All changes to swordsounds saved. Walking away from the problem of rotation to challenge it again another day!!!
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Sat, 25 Jul 2015 16:49:35 +0100 |
Rod Selfridge |
Brain melt over calculating the angle between source and observer. Looked at source having own axis with lift and drag normal to the axis of the sword.
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Sat, 25 Jul 2015 09:37:39 +0100 |
Rod Selfridge |
Swordsounds: Distance between observer and source calculated
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Fri, 24 Jul 2015 22:21:07 +0100 |
Rod Selfridge |
Swordsounds: position of the point sounce source wrt the centre of the sphere is calculated.
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Fri, 24 Jul 2015 19:31:22 +0100 |
Rod Selfridge |
Calculating source circumferences
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