Sat, 01 Aug 2015 05:53:38 +0100 |
Rod Selfridge |
Merge
|
Sat, 01 Aug 2015 05:52:30 +0100 |
Rod Selfridge |
Mach and possibility for rotations added
|
Sat, 01 Aug 2015 05:48:03 +0100 |
Roderick Selfridge |
merged
|
Sat, 01 Aug 2015 05:47:45 +0100 |
Roderick Selfridge |
updating second mac
|
Fri, 31 Jul 2015 07:15:40 +0100 |
Rod Selfridge |
freqCalcCyl2_D4Mach added. This includes the effect of mach number on the angle of sound radiated from the dipole. This is limited up to 0.3M.
|
Thu, 30 Jul 2015 12:28:59 +0100 |
Rod Selfridge |
scene demo: working on increasing the number of sources to have 200 evenly spaced sound sources over the wire. Massive zipper noise coming when control signal from the Unity engine arrives in PD.
|
Wed, 29 Jul 2015 21:45:46 +0100 |
Rod Selfridge |
200 sources added. Fine tuning needed!!
|
Wed, 29 Jul 2015 19:34:35 +0100 |
Rod Selfridge |
Worked on getting 10 sources exp distributed along wire. Caused a large noise spike when the source position was changed.
|
Wed, 29 Jul 2015 13:06:23 +0100 |
Rod Selfridge |
Scene Demo: Offset sources position calculated for wire
|
Tue, 28 Jul 2015 23:04:35 +0100 |
Rod Selfridge |
New model created. To be create - a number of sources along the wire, with tolerence, and different sources along the wire, different azimuths and slightly different frequencies.
|
Tue, 28 Jul 2015 21:34:14 +0100 |
Rod Selfridge |
Panning calculated for turning view of player in demo
|
Tue, 28 Jul 2015 12:34:25 +0100 |
Rod Selfridge |
freqCalcCyl2D2 added to work on Mach addition
|
Mon, 27 Jul 2015 21:15:49 +0100 |
Rod Selfridge |
New aeolian tone model added to the scene demo.
|
Sun, 26 Jul 2015 21:18:45 +0100 |
Rod Selfridge |
Scene Demo - New core model that has the new Reynolds/Strouhal relationship implemented
|
Sun, 26 Jul 2015 19:01:05 +0100 |
Rod Selfridge |
Scene demo updated and freqCalcCyl2 patch created. Will be used for new Reynolds Number / Strouhal number relationship and will look at what should be changed to audio control rate / line~ objects at the end of the patches.
|