log

age author description
Mon, 10 Aug 2015 20:18:34 +0100 Rod Selfridge Swordsounds updated to produce a sound. The angles need sorting
Fri, 07 Aug 2015 14:03:21 +0100 Rod Selfridge No real change
Thu, 06 Aug 2015 16:40:25 +0100 Rod Selfridge Cyl2_D7M updated - noise source
Thu, 06 Aug 2015 07:04:59 +0100 Rod Selfridge Cyl2_D7M added and tests carried out on noise sources / relationships.
Wed, 05 Aug 2015 19:34:37 +0100 Rod Selfridge Cyl2_D6M updated. noisePD added with corresponding text file
Tue, 04 Aug 2015 17:28:43 +0100 Rod Selfridge angleCalcN added and Mach effects added to the dipole source.
Tue, 04 Aug 2015 08:00:09 +0100 Rod Selfridge Mach calc added. Noise converted to quadrupole source. Therefore the lift dipole noise would cross over with drag dipole noise with identical directivity.
Sat, 01 Aug 2015 05:53:38 +0100 Rod Selfridge Merge
Sat, 01 Aug 2015 05:52:30 +0100 Rod Selfridge Mach and possibility for rotations added
Sat, 01 Aug 2015 05:48:03 +0100 Roderick Selfridge merged
Sat, 01 Aug 2015 05:47:45 +0100 Roderick Selfridge updating second mac
Fri, 31 Jul 2015 07:15:40 +0100 Rod Selfridge freqCalcCyl2_D4Mach added. This includes the effect of mach number on the angle of sound radiated from the dipole. This is limited up to 0.3M.
Thu, 30 Jul 2015 12:28:59 +0100 Rod Selfridge scene demo: working on increasing the number of sources to have 200 evenly spaced sound sources over the wire. Massive zipper noise coming when control signal from the Unity engine arrives in PD.
Wed, 29 Jul 2015 21:45:46 +0100 Rod Selfridge 200 sources added. Fine tuning needed!!
Wed, 29 Jul 2015 19:34:35 +0100 Rod Selfridge Worked on getting 10 sources exp distributed along wire. Caused a large noise spike when the source position was changed.
Wed, 29 Jul 2015 13:06:23 +0100 Rod Selfridge Scene Demo: Offset sources position calculated for wire
Tue, 28 Jul 2015 23:04:35 +0100 Rod Selfridge New model created. To be create - a number of sources along the wire, with tolerence, and different sources along the wire, different azimuths and slightly different frequencies.
Tue, 28 Jul 2015 21:34:14 +0100 Rod Selfridge Panning calculated for turning view of player in demo
Tue, 28 Jul 2015 12:34:25 +0100 Rod Selfridge freqCalcCyl2D2 added to work on Mach addition
Mon, 27 Jul 2015 21:15:49 +0100 Rod Selfridge New aeolian tone model added to the scene demo.
Sun, 26 Jul 2015 21:18:45 +0100 Rod Selfridge Scene Demo - New core model that has the new Reynolds/Strouhal relationship implemented
Sun, 26 Jul 2015 19:01:05 +0100 Rod Selfridge Scene demo updated and freqCalcCyl2 patch created. Will be used for new Reynolds Number / Strouhal number relationship and will look at what should be changed to audio control rate / line~ objects at the end of the patches.
Sun, 26 Jul 2015 08:47:42 +0100 Rod Selfridge Aeolian harp file updated
Sun, 26 Jul 2015 08:37:54 +0100 Rod Selfridge All changes to swordsounds saved. Walking away from the problem of rotation to challenge it again another day!!!