Mercurial > hg > weather-synthesis-prototyping
view June/processingD1/processingD1.pde @ 114:e57832817def
scene demo: working on increasing the number of sources to have 200 evenly spaced sound sources over the wire. Massive zipper noise coming when control signal from the Unity engine arrives in PD.
Might be worth looking at smoothing the control data in some form to decrease this - change the control to signal early, average previous 4 / 5 signals or similar tactic.
author | Rod Selfridge <r.selfridge@qmul.ac.uk> |
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date | Thu, 30 Jul 2015 12:28:59 +0100 |
parents | 819d71fa7fac |
children |
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// Example 05-02 from "Getting Started with Processing" // by Reas & Fry. O'Reilly / Make 2010 int position; void setup() { size(1420, 900); background(128); position = 0; } void draw() { background(128); fill(0); // fill changes the color of the interior of the shape noStroke(); // noStroke removes the outer line // Does position represent the horizontal or the vertical location? ellipse(80.5, 100.5, 30, 30); ellipse(1080.5, 150.5, 30, 30); ellipse(620.5, 650.5, 30, 30); }