view SwordSounds2/angleCalcN~.pd @ 199:2ded41e29e57

Projection matrix now calculated using control signals rather than audio. This makes sense as it was eating too much processing power for something that doesn't chage during the sound effect.
author Rod Selfridge <r.selfridge@qmul.ac.uk>
date Fri, 11 Mar 2016 20:51:21 +0000
parents 6aaeb2789f99
children
line wrap: on
line source
#N canvas 446 246 615 451 10;
#X obj 337 174 hsl 100 20 -90 90 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 3600 1;
#X text 336 155 Elevation Angle;
#X floatatom 175 108 8 0 0 0 - - -;
#X floatatom 373 200 5 0 0 0 - - -;
#X obj 198 82 hsl 100 20 -180 180 0 0 empty empty empty -2 -8 0 10
-262144 -1 -1 4000 1;
#X text 202 64 Azimuth Angle;
#X obj 273 109 inlet~;
#X obj 288 200 inlet~;
#X obj 273 131 /~ 360;
#X obj 288 223 /~ 360;
#X obj 288 249 cos~;
#X obj 273 271 *~;
#X obj 273 296 arccos~;
#X obj 273 325 outlet~;
#X obj 238 108 sig~;
#X obj 334 200 sig~;
#X obj 328 264 loadbang;
#X obj 328 285 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 1
1;
#X obj 328 303 metro 10;
#X obj 328 324 snapshot~;
#X floatatom 328 344 8 0 0 0 - - -;
#X obj 273 167 cos~;
#X connect 0 0 3 0;
#X connect 0 0 15 0;
#X connect 4 0 2 0;
#X connect 4 0 14 0;
#X connect 6 0 8 0;
#X connect 7 0 9 0;
#X connect 8 0 21 0;
#X connect 9 0 10 0;
#X connect 10 0 11 1;
#X connect 11 0 12 0;
#X connect 12 0 13 0;
#X connect 12 0 19 0;
#X connect 16 0 17 0;
#X connect 17 0 18 0;
#X connect 18 0 19 0;
#X connect 19 0 20 0;
#X connect 21 0 11 0;