view Fan Models/angleCalc.pd @ 199:2ded41e29e57

Projection matrix now calculated using control signals rather than audio. This makes sense as it was eating too much processing power for something that doesn't chage during the sound effect.
author Rod Selfridge <r.selfridge@qmul.ac.uk>
date Fri, 11 Mar 2016 20:51:21 +0000
parents b3ebe65683bc
children
line wrap: on
line source
#N canvas 373 91 541 315 10;
#X obj 275 46 hsl 100 20 -90 90 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 0 1;
#X text 255 27 Elevation Angle;
#X obj 204 68 / 360;
#X obj 204 90 * 6.28319;
#X floatatom 79 166 8 0 0 0 - - -;
#X obj 138 69 / 360;
#X obj 138 91 * 6.28319;
#X floatatom 23 72 5 0 0 0 - - -;
#X floatatom 272 70 5 0 0 0 - - -;
#X floatatom 166 207 5 0 0 0 - - -;
#X floatatom 251 239 5 0 0 0 - - -;
#X obj 138 115 cos;
#X obj 204 121 cos;
#X obj 204 185 *;
#X obj 138 139 t f b;
#X obj 136 164 delay 9;
#X obj 204 239 outlet;
#X obj 204 40 inlet;
#X obj 139 42 inlet;
#X obj 26 46 hsl 100 20 -90 90 0 0 empty empty empty -2 -8 0 10 -262144
-1 -1 0 1;
#X text 30 28 Azimuth Angle;
#X text 278 129 Create an audio version of this patch;
#X obj 204 210 arccos;
#X connect 0 0 8 0;
#X connect 0 0 2 0;
#X connect 2 0 3 0;
#X connect 3 0 12 0;
#X connect 5 0 6 0;
#X connect 6 0 11 0;
#X connect 11 0 14 0;
#X connect 12 0 13 0;
#X connect 13 0 9 0;
#X connect 13 0 22 0;
#X connect 14 0 13 1;
#X connect 14 0 4 0;
#X connect 14 1 15 0;
#X connect 15 0 13 0;
#X connect 17 0 2 0;
#X connect 18 0 5 0;
#X connect 19 0 7 0;
#X connect 19 0 5 0;
#X connect 22 0 16 0;
#X connect 22 0 10 0;