Mercurial > hg > vampy
view PyRealTime.h @ 46:af9c4cee95a8
VC++ fixes.
Much of this is changing "and" to "&&". I had never realised
until today that "and" is in fact a keyword in C++, albeit not
one that has been there since the start, so this should compile
(I eventually looked this up having been puzzled by how this
code could ever build with any other compiler). However,
despite its keywordness, "and" still doesn't seem to be acceptable
to VC++. Possibly there's an option to change this, or one could
use a macro -- but why not just stick with the token that compilers
are known to like?
author | cannam |
---|---|
date | Mon, 05 Oct 2009 16:14:25 +0000 |
parents | 27bab3a16c9a |
children | 2a9fb03458d7 f5c028376bf9 |
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/* * Vampy : This plugin is a wrapper around the Vamp plugin API. * It allows for writing Vamp plugins in Python. * Centre for Digital Music, Queen Mary University of London. * Copyright (C) 2008-2009 Gyorgy Fazekas, QMUL. (See Vamp sources * for licence information.) */ #ifndef _PYREALTIME_H_ #define _PYREALTIME_H_ #include "vamp-sdk/Plugin.h" typedef struct { PyObject_HEAD Vamp::RealTime *rt; } RealTimeObject; PyAPI_DATA(PyTypeObject) RealTime_Type; #define PyRealTime_CheckExact(v) ((v)->ob_type == &RealTime_Type) #define PyRealTime_Check(v) PyObject_TypeCheck(v, &RealTime_Type) ///fast macro version as per API convention #define PyRealTime_AS_REALTIME(v) ((const RealTimeObject* const) (v))->rt /* PyRealTime C++ API */ PyAPI_FUNC(PyObject *) PyRealTime_FromRealTime(Vamp::RealTime&); PyAPI_FUNC(const Vamp::RealTime*) PyRealTime_AsRealTime (PyObject *self); #endif