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<h1>RealTime.cpp</h1><a href="RealTime_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */</span>
<a name="l00002"></a>00002 
<a name="l00003"></a>00003 <span class="comment">/*</span>
<a name="l00004"></a>00004 <span class="comment">    Vamp</span>
<a name="l00005"></a>00005 <span class="comment"></span>
<a name="l00006"></a>00006 <span class="comment">    An API for audio analysis and feature extraction plugins.</span>
<a name="l00007"></a>00007 <span class="comment"></span>
<a name="l00008"></a>00008 <span class="comment">    Centre for Digital Music, Queen Mary, University of London.</span>
<a name="l00009"></a>00009 <span class="comment">    Copyright 2006 Chris Cannam.</span>
<a name="l00010"></a>00010 <span class="comment">  </span>
<a name="l00011"></a>00011 <span class="comment">    Permission is hereby granted, free of charge, to any person</span>
<a name="l00012"></a>00012 <span class="comment">    obtaining a copy of this software and associated documentation</span>
<a name="l00013"></a>00013 <span class="comment">    files (the "Software"), to deal in the Software without</span>
<a name="l00014"></a>00014 <span class="comment">    restriction, including without limitation the rights to use, copy,</span>
<a name="l00015"></a>00015 <span class="comment">    modify, merge, publish, distribute, sublicense, and/or sell copies</span>
<a name="l00016"></a>00016 <span class="comment">    of the Software, and to permit persons to whom the Software is</span>
<a name="l00017"></a>00017 <span class="comment">    furnished to do so, subject to the following conditions:</span>
<a name="l00018"></a>00018 <span class="comment"></span>
<a name="l00019"></a>00019 <span class="comment">    The above copyright notice and this permission notice shall be</span>
<a name="l00020"></a>00020 <span class="comment">    included in all copies or substantial portions of the Software.</span>
<a name="l00021"></a>00021 <span class="comment"></span>
<a name="l00022"></a>00022 <span class="comment">    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,</span>
<a name="l00023"></a>00023 <span class="comment">    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
<a name="l00024"></a>00024 <span class="comment">    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND</span>
<a name="l00025"></a>00025 <span class="comment">    NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR</span>
<a name="l00026"></a>00026 <span class="comment">    ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF</span>
<a name="l00027"></a>00027 <span class="comment">    CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION</span>
<a name="l00028"></a>00028 <span class="comment">    WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</span>
<a name="l00029"></a>00029 <span class="comment"></span>
<a name="l00030"></a>00030 <span class="comment">    Except as contained in this notice, the names of the Centre for</span>
<a name="l00031"></a>00031 <span class="comment">    Digital Music; Queen Mary, University of London; and Chris Cannam</span>
<a name="l00032"></a>00032 <span class="comment">    shall not be used in advertising or otherwise to promote the sale,</span>
<a name="l00033"></a>00033 <span class="comment">    use or other dealings in this Software without prior written</span>
<a name="l00034"></a>00034 <span class="comment">    authorization.</span>
<a name="l00035"></a>00035 <span class="comment">*/</span>
<a name="l00036"></a>00036 
<a name="l00037"></a>00037 <span class="comment">/*</span>
<a name="l00038"></a>00038 <span class="comment">   This is a modified version of a source file from the </span>
<a name="l00039"></a>00039 <span class="comment">   Rosegarden MIDI and audio sequencer and notation editor.</span>
<a name="l00040"></a>00040 <span class="comment">   This file copyright 2000-2006 Chris Cannam.</span>
<a name="l00041"></a>00041 <span class="comment">   Relicensed by the author as detailed above.</span>
<a name="l00042"></a>00042 <span class="comment">*/</span>
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="preprocessor">#include &lt;iostream&gt;</span>
<a name="l00045"></a>00045 
<a name="l00046"></a>00046 <span class="preprocessor">#if (__GNUC__ &lt; 3)</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#include &lt;strstream&gt;</span>
<a name="l00048"></a><a class="code" href="RealTime_8cpp.html#f265757a67f4d68101c17dbc0ce1294e">00048</a> <span class="preprocessor">#define stringstream strstream</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor">#include &lt;sstream&gt;</span>
<a name="l00051"></a>00051 <span class="preprocessor">#endif</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span>
<a name="l00053"></a>00053 <span class="keyword">using</span> std::cerr;
<a name="l00054"></a>00054 <span class="keyword">using</span> std::endl;
<a name="l00055"></a>00055 
<a name="l00056"></a>00056 <span class="preprocessor">#include "<a class="code" href="RealTime_8h.html">RealTime.h</a>"</span>
<a name="l00057"></a>00057 
<a name="l00058"></a>00058 <span class="preprocessor">#ifndef _WIN32</span>
<a name="l00059"></a>00059 <span class="preprocessor"></span><span class="preprocessor">#include &lt;sys/time.h&gt;</span>
<a name="l00060"></a>00060 <span class="preprocessor">#endif</span>
<a name="l00061"></a>00061 <span class="preprocessor"></span>
<a name="l00062"></a>00062 <span class="keyword">namespace </span>Vamp {
<a name="l00063"></a>00063 
<a name="l00064"></a>00064 <span class="comment">// A RealTime consists of two ints that must be at least 32 bits each.</span>
<a name="l00065"></a>00065 <span class="comment">// A signed 32-bit int can store values exceeding +/- 2 billion.  This</span>
<a name="l00066"></a>00066 <span class="comment">// means we can safely use our lower int for nanoseconds, as there are</span>
<a name="l00067"></a>00067 <span class="comment">// 1 billion nanoseconds in a second and we need to handle double that</span>
<a name="l00068"></a>00068 <span class="comment">// because of the implementations of addition etc that we use.</span>
<a name="l00069"></a>00069 <span class="comment">//</span>
<a name="l00070"></a>00070 <span class="comment">// The maximum valid RealTime on a 32-bit system is somewhere around</span>
<a name="l00071"></a>00071 <span class="comment">// 68 years: 999999999 nanoseconds longer than the classic Unix epoch.</span>
<a name="l00072"></a>00072 
<a name="l00073"></a><a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">00073</a> <span class="preprocessor">#define ONE_BILLION 1000000000</span>
<a name="l00074"></a>00074 <span class="preprocessor"></span>
<a name="l00075"></a><a class="code" href="structVamp_1_1RealTime.html#75b2f0af2f9c49e649f8d30b452b049d">00075</a> <a class="code" href="structVamp_1_1RealTime.html#d703be11b7beb07af08ddf133aa2ae79">RealTime::RealTime</a>(<span class="keywordtype">int</span> s, <span class="keywordtype">int</span> n) :
<a name="l00076"></a>00076     sec(s), nsec(n)
<a name="l00077"></a>00077 {
<a name="l00078"></a>00078     <span class="keywordflow">if</span> (<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> == 0) {
<a name="l00079"></a>00079         <span class="keywordflow">while</span> (<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> &lt;= -<a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a>) { <a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> += <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a>; --<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a>; }
<a name="l00080"></a>00080         <span class="keywordflow">while</span> (<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> &gt;=  <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a>) { <a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> -= <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a>; ++<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a>; }
<a name="l00081"></a>00081     } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> &lt; 0) {
<a name="l00082"></a>00082         <span class="keywordflow">while</span> (<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> &lt;= -<a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a>) { <a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> += <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a>; --<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a>; }
<a name="l00083"></a>00083         <span class="keywordflow">while</span> (<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> &gt; 0)             { <a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> -= <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a>; ++<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a>; }
<a name="l00084"></a>00084     } <span class="keywordflow">else</span> { 
<a name="l00085"></a>00085         <span class="keywordflow">while</span> (<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> &gt;=  <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a>) { <a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> -= <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a>; ++<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a>; }
<a name="l00086"></a>00086         <span class="keywordflow">while</span> (<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> &lt; 0)             { <a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> += <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a>; --<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a>; }
<a name="l00087"></a>00087     }
<a name="l00088"></a>00088 }
<a name="l00089"></a>00089 
<a name="l00090"></a>00090 <a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic...">RealTime</a>
<a name="l00091"></a><a class="code" href="structVamp_1_1RealTime.html#754901a59483036097d8111b8c02f4f3">00091</a> RealTime::fromSeconds(<span class="keywordtype">double</span> sec)
<a name="l00092"></a>00092 {
<a name="l00093"></a>00093     <span class="keywordflow">return</span> <a class="code" href="structVamp_1_1RealTime.html#d703be11b7beb07af08ddf133aa2ae79">RealTime</a>(<span class="keywordtype">int</span>(sec), <span class="keywordtype">int</span>((sec - <span class="keywordtype">int</span>(sec)) * <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a> + 0.5));
<a name="l00094"></a>00094 }
<a name="l00095"></a>00095 
<a name="l00096"></a>00096 <a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic...">RealTime</a>
<a name="l00097"></a><a class="code" href="structVamp_1_1RealTime.html#512ca91f967c1d7923456f426926a9f6">00097</a> <a class="code" href="structVamp_1_1RealTime.html#512ca91f967c1d7923456f426926a9f6">RealTime::fromMilliseconds</a>(<span class="keywordtype">int</span> <a class="code" href="structVamp_1_1RealTime.html#76e22815db51ae180c38021110da9947">msec</a>)
<a name="l00098"></a>00098 {
<a name="l00099"></a>00099     <span class="keywordflow">return</span> <a class="code" href="structVamp_1_1RealTime.html#d703be11b7beb07af08ddf133aa2ae79">RealTime</a>(msec / 1000, (msec % 1000) * 1000000);
<a name="l00100"></a>00100 }
<a name="l00101"></a>00101 
<a name="l00102"></a>00102 <span class="preprocessor">#ifndef _WIN32</span>
<a name="l00103"></a>00103 <span class="preprocessor"></span><a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic...">RealTime</a>
<a name="l00104"></a><a class="code" href="structVamp_1_1RealTime.html#ffdd22eee09b38335d3133c0e9a8f7b3">00104</a> <a class="code" href="structVamp_1_1RealTime.html#ffdd22eee09b38335d3133c0e9a8f7b3">RealTime::fromTimeval</a>(<span class="keyword">const</span> <span class="keyword">struct</span> timeval &amp;tv)
<a name="l00105"></a>00105 {
<a name="l00106"></a>00106     <span class="keywordflow">return</span> <a class="code" href="structVamp_1_1RealTime.html#d703be11b7beb07af08ddf133aa2ae79">RealTime</a>(tv.tv_sec, tv.tv_usec * 1000);
<a name="l00107"></a>00107 }
<a name="l00108"></a>00108 <span class="preprocessor">#endif</span>
<a name="l00109"></a>00109 <span class="preprocessor"></span>
<a name="l00110"></a><a class="code" href="namespaceVamp.html#84f347b339c111e035f4f0d6ed37f4e0">00110</a> std::ostream &amp;<a class="code" href="namespaceVamp.html#84f347b339c111e035f4f0d6ed37f4e0">operator&lt;&lt;</a>(std::ostream &amp;out, <span class="keyword">const</span> <a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic...">RealTime</a> &amp;rt)
<a name="l00111"></a>00111 {
<a name="l00112"></a>00112     <span class="keywordflow">if</span> (rt &lt; <a class="code" href="structVamp_1_1RealTime.html#be453371597710148b0fd19bb452f8a9">RealTime::zeroTime</a>) {
<a name="l00113"></a>00113         out &lt;&lt; <span class="stringliteral">"-"</span>;
<a name="l00114"></a>00114     } <span class="keywordflow">else</span> {
<a name="l00115"></a>00115         out &lt;&lt; <span class="stringliteral">" "</span>;
<a name="l00116"></a>00116     }
<a name="l00117"></a>00117 
<a name="l00118"></a>00118     <span class="keywordtype">int</span> s = (rt.<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> &lt; 0 ? -rt.<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> : rt.<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a>);
<a name="l00119"></a>00119     <span class="keywordtype">int</span> n = (rt.<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> &lt; 0 ? -rt.<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> : rt.<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a>);
<a name="l00120"></a>00120 
<a name="l00121"></a>00121     out &lt;&lt; s &lt;&lt; <span class="stringliteral">"."</span>;
<a name="l00122"></a>00122 
<a name="l00123"></a>00123     <span class="keywordtype">int</span> nn(n);
<a name="l00124"></a>00124     <span class="keywordflow">if</span> (nn == 0) out &lt;&lt; <span class="stringliteral">"00000000"</span>;
<a name="l00125"></a>00125     <span class="keywordflow">else</span> <span class="keywordflow">while</span> (nn &lt; (<a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a> / 10)) {
<a name="l00126"></a>00126         out &lt;&lt; <span class="stringliteral">"0"</span>;
<a name="l00127"></a>00127         nn *= 10;
<a name="l00128"></a>00128     }
<a name="l00129"></a>00129     
<a name="l00130"></a>00130     out &lt;&lt; n &lt;&lt; <span class="stringliteral">"R"</span>;
<a name="l00131"></a>00131     <span class="keywordflow">return</span> out;
<a name="l00132"></a>00132 }
<a name="l00133"></a>00133 
<a name="l00134"></a>00134 std::string
<a name="l00135"></a><a class="code" href="structVamp_1_1RealTime.html#d44476618183bd736996a87292d03c07">00135</a> <a class="code" href="structVamp_1_1RealTime.html#d44476618183bd736996a87292d03c07" title="Return a human-readable debug-type string to full precision (probably not a format...">RealTime::toString</a>()<span class="keyword"> const</span>
<a name="l00136"></a>00136 <span class="keyword"></span>{
<a name="l00137"></a>00137     <a class="code" href="RealTime_8cpp.html#f265757a67f4d68101c17dbc0ce1294e">std::stringstream</a> out;
<a name="l00138"></a>00138     out &lt;&lt; *<span class="keyword">this</span>;
<a name="l00139"></a>00139     
<a name="l00140"></a>00140 <span class="preprocessor">#if (__GNUC__ &lt; 3)</span>
<a name="l00141"></a>00141 <span class="preprocessor"></span>    out &lt;&lt; std::ends;
<a name="l00142"></a>00142 <span class="preprocessor">#endif</span>
<a name="l00143"></a>00143 <span class="preprocessor"></span>
<a name="l00144"></a>00144     std::string s = out.str();
<a name="l00145"></a>00145 
<a name="l00146"></a>00146     <span class="comment">// remove trailing R</span>
<a name="l00147"></a>00147     <span class="keywordflow">return</span> s.substr(0, s.length() - 1);
<a name="l00148"></a>00148 }
<a name="l00149"></a>00149 
<a name="l00150"></a>00150 std::string
<a name="l00151"></a><a class="code" href="structVamp_1_1RealTime.html#d75b927afadfa422ae512d169ccda0aa">00151</a> <a class="code" href="structVamp_1_1RealTime.html#d75b927afadfa422ae512d169ccda0aa" title="Return a user-readable string to the nearest millisecond in a form like HH:MM:SS...">RealTime::toText</a>(<span class="keywordtype">bool</span> fixedDp)<span class="keyword"> const</span>
<a name="l00152"></a>00152 <span class="keyword"></span>{
<a name="l00153"></a>00153     <span class="keywordflow">if</span> (*<span class="keyword">this</span> &lt; <a class="code" href="structVamp_1_1RealTime.html#be453371597710148b0fd19bb452f8a9">RealTime::zeroTime</a>) <span class="keywordflow">return</span> <span class="stringliteral">"-"</span> + (-*<span class="keyword">this</span>).<a class="code" href="structVamp_1_1RealTime.html#d75b927afadfa422ae512d169ccda0aa" title="Return a user-readable string to the nearest millisecond in a form like HH:MM:SS...">toText</a>();
<a name="l00154"></a>00154 
<a name="l00155"></a>00155     <a class="code" href="RealTime_8cpp.html#f265757a67f4d68101c17dbc0ce1294e">std::stringstream</a> out;
<a name="l00156"></a>00156 
<a name="l00157"></a>00157     <span class="keywordflow">if</span> (<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> &gt;= 3600) {
<a name="l00158"></a>00158         out &lt;&lt; (<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> / 3600) &lt;&lt; <span class="stringliteral">":"</span>;
<a name="l00159"></a>00159     }
<a name="l00160"></a>00160 
<a name="l00161"></a>00161     <span class="keywordflow">if</span> (<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> &gt;= 60) {
<a name="l00162"></a>00162         out &lt;&lt; (<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> % 3600) / 60 &lt;&lt; <span class="stringliteral">":"</span>;
<a name="l00163"></a>00163     }
<a name="l00164"></a>00164 
<a name="l00165"></a>00165     <span class="keywordflow">if</span> (<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> &gt;= 10) {
<a name="l00166"></a>00166         out &lt;&lt; ((<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> % 60) / 10);
<a name="l00167"></a>00167     }
<a name="l00168"></a>00168 
<a name="l00169"></a>00169     out &lt;&lt; (<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> % 10);
<a name="l00170"></a>00170     
<a name="l00171"></a>00171     <span class="keywordtype">int</span> ms = <a class="code" href="structVamp_1_1RealTime.html#76e22815db51ae180c38021110da9947">msec</a>();
<a name="l00172"></a>00172 
<a name="l00173"></a>00173     <span class="keywordflow">if</span> (ms != 0) {
<a name="l00174"></a>00174         out &lt;&lt; <span class="stringliteral">"."</span>;
<a name="l00175"></a>00175         out &lt;&lt; (ms / 100);
<a name="l00176"></a>00176         ms = ms % 100;
<a name="l00177"></a>00177         <span class="keywordflow">if</span> (ms != 0) {
<a name="l00178"></a>00178             out &lt;&lt; (ms / 10);
<a name="l00179"></a>00179             ms = ms % 10;
<a name="l00180"></a>00180         } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (fixedDp) {
<a name="l00181"></a>00181             out &lt;&lt; <span class="stringliteral">"0"</span>;
<a name="l00182"></a>00182         }
<a name="l00183"></a>00183         <span class="keywordflow">if</span> (ms != 0) {
<a name="l00184"></a>00184             out &lt;&lt; ms;
<a name="l00185"></a>00185         } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (fixedDp) {
<a name="l00186"></a>00186             out &lt;&lt; <span class="stringliteral">"0"</span>;
<a name="l00187"></a>00187         }
<a name="l00188"></a>00188     } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (fixedDp) {
<a name="l00189"></a>00189         out &lt;&lt; <span class="stringliteral">".000"</span>;
<a name="l00190"></a>00190     }
<a name="l00191"></a>00191         
<a name="l00192"></a>00192 <span class="preprocessor">#if (__GNUC__ &lt; 3)</span>
<a name="l00193"></a>00193 <span class="preprocessor"></span>    out &lt;&lt; std::ends;
<a name="l00194"></a>00194 <span class="preprocessor">#endif</span>
<a name="l00195"></a>00195 <span class="preprocessor"></span>
<a name="l00196"></a>00196     std::string s = out.str();
<a name="l00197"></a>00197 
<a name="l00198"></a>00198     <span class="keywordflow">return</span> s;
<a name="l00199"></a>00199 }
<a name="l00200"></a>00200 
<a name="l00201"></a>00201 
<a name="l00202"></a>00202 <a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic...">RealTime</a>
<a name="l00203"></a><a class="code" href="structVamp_1_1RealTime.html#c88cda961da5cb728d823b29c5456c06">00203</a> <a class="code" href="structVamp_1_1RealTime.html#c88cda961da5cb728d823b29c5456c06">RealTime::operator/</a>(<span class="keywordtype">int</span> d)<span class="keyword"> const</span>
<a name="l00204"></a>00204 <span class="keyword"></span>{
<a name="l00205"></a>00205     <span class="keywordtype">int</span> secdiv = <a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> / d;
<a name="l00206"></a>00206     <span class="keywordtype">int</span> secrem = <a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> % d;
<a name="l00207"></a>00207 
<a name="l00208"></a>00208     <span class="keywordtype">double</span> nsecdiv = (double(<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a>) + <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a> * double(secrem)) / d;
<a name="l00209"></a>00209     
<a name="l00210"></a>00210     <span class="keywordflow">return</span> <a class="code" href="structVamp_1_1RealTime.html#d703be11b7beb07af08ddf133aa2ae79">RealTime</a>(secdiv, <span class="keywordtype">int</span>(nsecdiv + 0.5));
<a name="l00211"></a>00211 }
<a name="l00212"></a>00212 
<a name="l00213"></a>00213 <span class="keywordtype">double</span> 
<a name="l00214"></a><a class="code" href="structVamp_1_1RealTime.html#a6e50a94c81a1448ec1d61421ccf6e3f">00214</a> <a class="code" href="structVamp_1_1RealTime.html#c88cda961da5cb728d823b29c5456c06">RealTime::operator/</a>(<span class="keyword">const</span> <a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic...">RealTime</a> &amp;r)<span class="keyword"> const</span>
<a name="l00215"></a>00215 <span class="keyword"></span>{
<a name="l00216"></a>00216     <span class="keywordtype">double</span> lTotal = double(<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a>) * <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a> + double(<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a>);
<a name="l00217"></a>00217     <span class="keywordtype">double</span> rTotal = double(r.<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a>) * <a class="code" href="RealTime_8cpp.html#f05eba65a3d4d0547dba7e69e440db2c">ONE_BILLION</a> + double(r.<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a>);
<a name="l00218"></a>00218     
<a name="l00219"></a>00219     <span class="keywordflow">if</span> (rTotal == 0) <span class="keywordflow">return</span> 0.0;
<a name="l00220"></a>00220     <span class="keywordflow">else</span> <span class="keywordflow">return</span> lTotal/rTotal;
<a name="l00221"></a>00221 }
<a name="l00222"></a>00222 
<a name="l00223"></a>00223 <span class="keywordtype">long</span>
<a name="l00224"></a><a class="code" href="structVamp_1_1RealTime.html#1c32b50b1511cdca17cd6c1c3c05d9b5">00224</a> <a class="code" href="structVamp_1_1RealTime.html#1c32b50b1511cdca17cd6c1c3c05d9b5" title="Convert a RealTime into a sample frame at the given sample rate.">RealTime::realTime2Frame</a>(<span class="keyword">const</span> <a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic...">RealTime</a> &amp;time, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sampleRate)
<a name="l00225"></a>00225 {
<a name="l00226"></a>00226     <span class="keywordflow">if</span> (time &lt; <a class="code" href="structVamp_1_1RealTime.html#be453371597710148b0fd19bb452f8a9">zeroTime</a>) <span class="keywordflow">return</span> -<a class="code" href="structVamp_1_1RealTime.html#1c32b50b1511cdca17cd6c1c3c05d9b5" title="Convert a RealTime into a sample frame at the given sample rate.">realTime2Frame</a>(-time, sampleRate);
<a name="l00227"></a>00227     <span class="keywordtype">double</span> s = time.<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> + double(time.<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> + 1) / 1000000000.0;
<a name="l00228"></a>00228     <span class="keywordflow">return</span> long(s * sampleRate);
<a name="l00229"></a>00229 }
<a name="l00230"></a>00230 
<a name="l00231"></a>00231 <a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic...">RealTime</a>
<a name="l00232"></a><a class="code" href="structVamp_1_1RealTime.html#3a5ecc8888b559aad3b7d96911786b3a">00232</a> <a class="code" href="structVamp_1_1RealTime.html#3a5ecc8888b559aad3b7d96911786b3a" title="Convert a sample frame at the given sample rate into a RealTime.">RealTime::frame2RealTime</a>(<span class="keywordtype">long</span> frame, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> sampleRate)
<a name="l00233"></a>00233 {
<a name="l00234"></a>00234     <span class="keywordflow">if</span> (frame &lt; 0) <span class="keywordflow">return</span> -<a class="code" href="structVamp_1_1RealTime.html#3a5ecc8888b559aad3b7d96911786b3a" title="Convert a sample frame at the given sample rate into a RealTime.">frame2RealTime</a>(-frame, sampleRate);
<a name="l00235"></a>00235 
<a name="l00236"></a>00236     <a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic...">RealTime</a> rt;
<a name="l00237"></a>00237     rt.<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> = frame / long(sampleRate);
<a name="l00238"></a>00238     frame -= rt.<a class="code" href="structVamp_1_1RealTime.html#b4d81983384a9f57ce064e6c343f2267">sec</a> * long(sampleRate);
<a name="l00239"></a>00239     rt.<a class="code" href="structVamp_1_1RealTime.html#2078835bef7bb92514a65b6051cfc6c8">nsec</a> = (int)(((<span class="keywordtype">double</span>(frame) * 1000000.0) / sampleRate) * 1000.0);
<a name="l00240"></a>00240     <span class="keywordflow">return</span> rt;
<a name="l00241"></a>00241 }
<a name="l00242"></a>00242 
<a name="l00243"></a>00243 <span class="keyword">const</span> <a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic...">RealTime</a> <a class="code" href="structVamp_1_1RealTime.html#be453371597710148b0fd19bb452f8a9">RealTime::zeroTime</a>(0,0);
<a name="l00244"></a>00244 
<a name="l00245"></a>00245 }
</pre></div></div>
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