changeset 312:2ad57dd004ba

* Make plugin objects depend on headers as well as source files * Note that we require GNU make * Use non-recursive variable assignments throughout
author Chris Cannam
date Wed, 09 Feb 2011 09:28:34 +0000
parents e006db9a6489
children b570254e70a0
files skeleton/Makefile.skeleton
diffstat 1 files changed, 36 insertions(+), 28 deletions(-) [+]
line wrap: on
line diff
--- a/skeleton/Makefile.skeleton	Thu Jan 06 12:48:20 2011 +0000
+++ b/skeleton/Makefile.skeleton	Wed Feb 09 09:28:34 2011 +0000
@@ -1,5 +1,7 @@
 
 ##  Skeleton Makefile for Vamp plugin builds using command-line tools.
+##  This requires GNU make, which is what you get with OS/X, Linux, or
+##  MinGW/Cygwin on Windows.
 ##
 ##  Rename this to Makefile, and edit as appropriate.
 ##  This Makefile WILL NOT WORK until you have edited it as described
@@ -7,7 +9,7 @@
 ##
 ##  Various sets of options are provided, commented out -- just uncomment
 ##  (remove the '#' characters for) the set that most closely resembles
-##  your own situation, and adjust to taste.  Then run "make".
+##  your own situation, and adjust to taste.  Then run "gmake".
 ##
 ##  (For Windows builds using MS Visual Studio, start instead with the
 ##  VampExamplePlugins project found in the build directory of the SDK.)
@@ -15,69 +17,75 @@
 
 # Edit this to the base name of your plugin library
 #
-PLUGIN_LIBRARY_NAME = myplugins
+PLUGIN_LIBRARY_NAME := myplugins
 
-# Edit this to list one .o file for each .cpp file in your plugin project
+# Edit this to list the .cpp or .c files in your plugin project
 #
-PLUGIN_CODE_OBJECTS = MyPlugin.o plugins.o
+PLUGIN_SOURCES := MyPlugin.cpp plugins.cpp
+
+# Edit this to list the .h files in your plugin project
+#
+PLUGIN_HEADERS := MyPlugin.h
 
 # Edit this to the location of the Vamp plugin SDK, relative to your
 # project directory
 #
-VAMP_SDK_DIR = ../vamp-plugin-sdk
+VAMP_SDK_DIR := ../vamp-plugin-sdk
 
 
 ## Uncomment these for an OS/X universal binary (PPC and 32- and
 ## 64-bit Intel) supporting 10.4 or newer (if you have the 10.4 SDK):
 
-# CXXFLAGS = -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -arch i386 -arch x86_64 -arch ppc -I$(VAMP_SDK_DIR) -Wall -fPIC
-# PLUGIN_EXT = .dylib
-# PLUGIN = $(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT)
-# LDFLAGS = $(CXXFLAGS) -dynamiclib -install_name $(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -exported_symbols_list vamp-plugin.list
+# CXXFLAGS := -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -arch i386 -arch x86_64 -arch ppc -I$(VAMP_SDK_DIR) -Wall -fPIC
+# PLUGIN_EXT := .dylib
+# LDFLAGS := $(CXXFLAGS) -dynamiclib -install_name $(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -exported_symbols_list vamp-plugin.list
 
 
 ## Uncomment these for an OS/X universal binary (PPC and 32- and
 ## 64-bit Intel) supporting 10.5 or newer (use this if you have the
 ## default 10.6 developer tools):
 
-# CXXFLAGS = -isysroot /Developer/SDKs/MacOSX10.5.sdk -mmacosx-version-min=10.5 -arch i386 -arch x86_64 -arch ppc -I$(VAMP_SDK_DIR) -Wall -fPIC
-# PLUGIN_EXT = .dylib
-# PLUGIN = $(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT)
-# LDFLAGS = $(CXXFLAGS) -dynamiclib -install_name $(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -exported_symbols_list vamp-plugin.list
+# CXXFLAGS := -isysroot /Developer/SDKs/MacOSX10.5.sdk -mmacosx-version-min=10.5 -arch i386 -arch x86_64 -arch ppc -I$(VAMP_SDK_DIR) -Wall -fPIC
+# PLUGIN_EXT := .dylib
+# LDFLAGS := $(CXXFLAGS) -dynamiclib -install_name $(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -exported_symbols_list vamp-plugin.list
 
 
 ##  Uncomment these for Linux using the standard tools:
 
-# CXXFLAGS = -I$(VAMP_SDK_DIR) -Wall -fPIC
-# PLUGIN_EXT = .so
-# PLUGIN = $(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT)
-# LDFLAGS = -shared -Wl,-soname=$(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -Wl,--version-script=vamp-plugin.map
+# CXXFLAGS := -I$(VAMP_SDK_DIR) -Wall -fPIC
+# PLUGIN_EXT := .so
+# LDFLAGS := -shared -Wl,-soname=$(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -Wl,--version-script=vamp-plugin.map
 
 
 ##  Uncomment these for a cross-compile from Linux to Windows using MinGW:
 
-# CXX = i586-mingw32msvc-g++
-# CXXFLAGS = -I$(VAMP_SDK_DIR) -Wall 
-# PLUGIN_EXT = .dll
-# PLUGIN = $(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT)
-# LDFLAGS = --static-libgcc -Wl,-soname=$(PLUGIN) -shared $(VAMP_SDK_DIR)/libvamp-sdk.a
+# CXX := i586-mingw32msvc-g++
+# CXXFLAGS := -I$(VAMP_SDK_DIR) -Wall 
+# PLUGIN_EXT := .dll
+# LDFLAGS := --static-libgcc -Wl,-soname=$(PLUGIN) -shared $(VAMP_SDK_DIR)/libvamp-sdk.a
 
 
 ##  Uncomment these for OpenSolaris using SunStudio compiler and GNU make:
 
-# CXX = CC
-# CXXFLAGS = -G -I$(VAMP_SDK_DIR) +w -KPIC
-# PLUGIN_EXT = .so
-# PLUGIN = $(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT)
-# LDFLAGS = -G -h$(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -Qoption ld -Mvamp-plugin.map
+# CXX := CC
+# CXXFLAGS := -G -I$(VAMP_SDK_DIR) +w -KPIC
+# PLUGIN_EXT := .so
+# LDFLAGS := -G -h$(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -Qoption ld -Mvamp-plugin.map
 
 
 
 ##  All of the above
 
-$(PLUGIN): $(PLUGIN_CODE_OBJECTS)
+PLUGIN := $(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT)
+
+PLUGIN_OBJECTS := $(PLUGIN_SOURCES:.cpp=.o)
+PLUGIN_OBJECTS := $(PLUGIN_OBJECTS:.c=.o)
+
+$(PLUGIN): $(PLUGIN_OBJECTS)
 	   $(CXX) -o $@ $^ $(LDFLAGS)
 
+$(PLUGIN_OBJECTS): $(PLUGIN_HEADERS)
+
 clean:
 	rm -f *.o