Mercurial > hg > vamp-plugin-sdk
view skeleton/MyPlugin.h @ 283:6c9f10b8a53a
* Add skeleton
author | cannam |
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date | Thu, 23 Apr 2009 08:59:24 +0000 |
parents | |
children | 6c38ae0a25e5 |
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// This is a skeleton file for use in creating your own plugin // libraries. Replace MyPlugin and myPlugin throughout with the name // of your first plugin class, and fill in the gaps as appropriate. // Remember to use a different guard symbol in each header! #ifndef _MY_PLUGIN_H_ #define _MY_PLUGIN_H_ #include <vamp-sdk/Plugin.h> using std::string; class MyPlugin : public Vamp::Plugin { public: MyPlugin(float inputSampleRate); virtual ~MyPlugin(); string getIdentifier() const; string getName() const; string getDescription() const; string getMaker() const; int getPluginVersion() const; string getCopyright() const; InputDomain getInputDomain() const; size_t getPreferredBlockSize() const; size_t getPreferredStepSize() const; size_t getMinChannelCount() const; size_t getMaxChannelCount() const; ParameterList getParameterDescriptors() const; float getParameter(string identifier) const; void setParameter(string identifier, float value); ProgramList getPrograms() const; string getCurrentProgram() const; void selectProgram(string name); OutputList getOutputDescriptors() const; bool initialise(size_t channels, size_t stepSize, size_t blockSize); void reset(); FeatureSet process(const float *const *inputBuffers, Vamp::RealTime timestamp); FeatureSet getRemainingFeatures(); protected: // plugin-specific data and methods go here }; #endif