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author | Chris Cannam |
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date | Wed, 11 Sep 2019 14:30:14 +0100 |
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The Vamp Plugin SDK -- Platform Notes for Visual C++ on Windows =============================================================== This version of the SDK is contains project files for Visual C++ 2013 or newer. You can build the SDK in either 32-bit or 64-bit (x64) mode, but remember that a 32-bit host generally cannot load 64-bit plugins. Visual C++ Projects and Solution Files -------------------------------------- Two Visual C++ solution files are included: - build/VampSDK.sln Builds the plugin SDK and the example plugins. See the VampPluginSDK and VampExamplePlugins projects below. - build/VampHostSDK.sln Builds the host SDK and the simple-host command-line application. See the VampHostSDK and VampSimpleHost projects below. Note that the VampSimpleHost requires the libsndfile library; if you want to build without that, use the VampHostSDK project rather than this solution. Four Visual C++ project files are included: - build/VampPluginSDK.vcxproj This builds the plugin SDK into a single static library, but does not build the example plugins, the host SDK, or the host. (We recommend using static linkage for the SDK rather than distributing it as a DLL, particularly when building plugins.) - build/VampExamplePlugins.vcxproj This builds the example plugins DLL, but does not build the plugin or host SDKs or the host. You don't need to build the plugin SDK before this, because this project simply includes the plugin SDK files rather than using the library. - build/VampHostSDK.vcxproj This builds the host SDK into a single static library, but does not build the plugin SDK, example plugins, or host. - build/VampSimpleHost.vcxproj This builds the simple host command line program. You must have the libsndfile library installed in order to build this project. Of course, when using Visual Studio or another IDE to build a plugin or host using the SDK, you may simply add the .h and .cpp files in the vamp-sdk or vamp-hostsdk directories to your existing project. This is the approach taken in the VampExamplePlugins project. Installing the Example Plugins ------------------------------ To install the example plugins so you can load them in Vamp hosts, copy the files build\release\vamp-example-plugins.dll and examples\vamp-example-plugins.cat to the appropriate location as follows: * For 32-bit plugins running on a 32-bit system, and for 64-bit plugins running on a 64-bit system C:\Program Files\Vamp Plugins * For 32-bit plugins running on a 64-bit system C:\Program Files\Vamp Plugins (x86) You cannot use 64-bit plugins on a 32-bit system. Plugin Linkage -------------- Vamp plugins are distributed as dynamic libraries (DLLs). A properly packaged Vamp plugin DLL should export exactly one public symbol, namely the Vamp API entry point vampGetPluginDescriptor. One nice tidy way to achieve this with Visual Studio is to add the linker option /EXPORT:vampGetPluginDescriptor to your project. (All of the other symbols will be properly hidden, because that is the default for the Visual Studio linker.) The included example plugins project in build/VampExamplePlugins.vcxproj does this. Alternatively, you may modify vamp/vamp.h to add the __declspec(dllexport) attribute to the vampGetPluginDescriptor declaration. This is not present by default, because it isn't portable among compilers and, as we only want one symbol exported, the above linker option works equally well without code changes. (If you don't take at least one of these actions, your plugin library simply will not load in any host.) Using MinGW/Cygwin ------------------ Refer to README.linux for build instructions using the GNU toolchain. Test Your Plugins ----------------- The Vamp Plugin Tester is a vital utility which you can use to test your plugins for common problems. It can help you if you're having problems getting your plugin to work at all, and you're strongly advised to use it before you release anything. Download it from the Vamp plugins site now!