view skeleton/MyPlugin.h @ 486:42904505a18f

Update MSVC build projects - two solutions, one for plugin SDK and one for host SDK, with each containing the two relevant projects. Default is now release x64.
author Chris Cannam
date Thu, 23 Feb 2017 15:03:29 +0000
parents 6c38ae0a25e5
children
line wrap: on
line source

// This is a skeleton file for use in creating your own plugin
// libraries.  Replace MyPlugin and myPlugin throughout with the name
// of your first plugin class, and fill in the gaps as appropriate.


// Remember to use a different guard symbol in each header!
#ifndef MY_PLUGIN_H
#define MY_PLUGIN_H

#include <vamp-sdk/Plugin.h>

using std::string;


class MyPlugin : public Vamp::Plugin
{
public:
    MyPlugin(float inputSampleRate);
    virtual ~MyPlugin();

    string getIdentifier() const;
    string getName() const;
    string getDescription() const;
    string getMaker() const;
    int getPluginVersion() const;
    string getCopyright() const;

    InputDomain getInputDomain() const;
    size_t getPreferredBlockSize() const;
    size_t getPreferredStepSize() const;
    size_t getMinChannelCount() const;
    size_t getMaxChannelCount() const;

    ParameterList getParameterDescriptors() const;
    float getParameter(string identifier) const;
    void setParameter(string identifier, float value);

    ProgramList getPrograms() const;
    string getCurrentProgram() const;
    void selectProgram(string name);

    OutputList getOutputDescriptors() const;

    bool initialise(size_t channels, size_t stepSize, size_t blockSize);
    void reset();

    FeatureSet process(const float *const *inputBuffers,
                       Vamp::RealTime timestamp);

    FeatureSet getRemainingFeatures();

protected:
    // plugin-specific data and methods go here
};



#endif