view README @ 237:3ad28b1e2150

* Update OS/X build stuff, and some minor doc updates
author cannam
date Fri, 07 Nov 2008 17:05:07 +0000
parents a5a54b60e82e
children cc467e52da4c
line wrap: on
line source

Vamp
====

An API for audio analysis and feature extraction plugins.

   http://www.vamp-plugins.org/

Vamp is an API for C and C++ plugins that process sampled audio data
to produce descriptive output (measurements or semantic observations).

The principal differences between Vamp and a real-time audio
processing plugin system such as VST are:

 * Vamp plugins may output complex multidimensional data with labels.
   As a consequence, they are likely to work best when the output
   data has a much lower sampling rate than the input.  (This also
   means it is usually desirable to implement them in C++ using the
   high-level base class provided rather than use the raw C API.)

 * While Vamp plugins receive data block-by-block, they are not
   required to return output immediately on receiving the input.
   A Vamp plugin may be non-causal, preferring to store up data
   based on its input until the end of a processing run and then
   return all results at once.

 * Vamp plugins have more control over their inputs than a typical
   real-time processing plugin.  For example, they can indicate to
   the host their preferred processing block and step sizes, and these
   may differ.

 * Vamp plugins may ask to receive data in the frequency domain
   instead of the time domain.  The host takes the responsibility
   for converting the input data using an FFT of windowed frames.
   This simplifies plugins that do straightforward frequency-domain
   processing and permits the host to cache frequency-domain data
   when possible.

 * A Vamp plugin is configured once before each processing run, and
   receives no further parameter changes during use -- unlike real-
   time plugin APIs in which the input parameters may change at any
   time.  This also means that fundamental properties such as the
   number of values per output or the preferred processing block
   size may depend on the input parameters.

 * Vamp plugins do not have to be able to run in real time.


About this SDK
==============

This is version 2.0 of the Vamp plugin Software Development Kit.

Plugins and hosts built with this SDK are binary compatible with those
built using version 1.0 of the SDK.

A documentation guide to writing plugins using the Vamp SDK can be
found at http://www.vamp-plugins.org/guide.pdf .

This SDK contains the following:

 * vamp/vamp.h

The formal C language plugin API for Vamp plugins.

A Vamp plugin is a dynamic library (.so, .dll or .dylib depending on
platform) exposing one C-linkage entry point (vampGetPluginDescriptor)
which returns data defined in the rest of this C header.

Although the C API is the official API for Vamp, we don't recommend
that you program directly to it.  The C++ abstraction found in the
vamp-sdk directory (below) is preferable for most purposes and is
more thoroughly documented.

 * vamp-sdk

C++ classes for implementing Vamp plugins.

Plugins should subclass Vamp::Plugin and then use Vamp::PluginAdapter
to expose the correct C API for the plugin.  Plugin authors should
read vamp-sdk/PluginBase.h and Plugin.h for code documentation, and
refer to the example plugin code in the examples directory.  Plugins
should link with -lvamp-sdk.

 * vamp-hostsdk

C++ classes for implementing Vamp hosts.

Hosts can use the Vamp::PluginHostAdapter to convert the loaded
plugin's C API back into a Vamp::Plugin object.

Host authors should refer to the example host code in the host
directory.  Hosts should link with -lvamp-hostsdk.

The Vamp::HostExt namespace contains several additional C++ classes to
make a host's life easier:

Vamp::HostExt::PluginLoader provides a very easy interface for a host
to discover, load, and find out category information about the
available plugins.  Most "casual" Vamp hosts will probably want to use
this class.

Vamp::HostExt::PluginInputDomainAdapter provides a means for hosts to
handle plugins that expect frequency-domain input, without having to
convert the input themselves.

Vamp::HostExt::PluginChannelAdapter provides a means for hosts to use
plugins that do not necessarily support the same number of audio
channels as they have available, without having to worry about
applying a channel management / mixdown policy themselves.

Vamp::HostExt::PluginBufferingAdapter provides a means for hosts to
avoid having to negotiate the input step and block size, instead
permitting the host to use any block size they desire (and a step size
equal to it).  This is particularly useful for "streaming" hosts that
cannot seek backwards in the input audio stream and so would otherwise
need to implement an additional buffer to support step sizes smaller
than the block size.

The PluginLoader class can also use the input domain and channel
adapters automatically to make the entire conversion process
transparent to the host if required.

 * examples

Example plugins implemented using the C++ classes.  ZeroCrossing
calculates the positions and density of zero-crossing points in an
audio waveform.  SpectralCentroid calculates the centre of gravity of
the frequency domain representation of each block of audio.
AmplitudeFollower tracks the amplitude of a signal based on a method
from the SuperCollider real-time audio system.
PercussionOnsetDetector estimates the locations of percussive onsets
using a simple method described in "Drum Source Separation using
Percussive Feature Detection and Spectral Modulation" by Dan Barry,
Derry Fitzgerald, Eugene Coyle and Bob Lawlor, ISSC 2005.

 * host

A simple command-line Vamp host, capable of loading a plugin and using
it to process a complete audio file, with its default parameters.
Requires libsndfile (http://www.mega-nerd.com/libsndfile/).

If you don't have libsndfile, you may want to edit the Makefile to
change the default build target from "all" to "sdk", so as to compile
only the SDK and not the host.


Plugin Lookup and Categorisation
================================

The Vamp API does not officially specify how to load plugin libraries
or where to find them.  However, the SDK does include a function
(Vamp::PluginHostAdapter::getPluginPath()) that returns a recommended
directory search path that hosts may use for plugin libraries, and a
class (Vamp::HostExt::PluginLoader) that implements a sensible
cross-platform lookup policy using this path.  We recommend using this
class in your host unless you have a good reason not to want to.  This
implementation also permits the user to set the environment variable
VAMP_PATH to override the default path if desired.

The policy used by Vamp::HostExt::PluginLoader -- and our
recommendation for any host -- is to search each directory in the path
returned by getPluginPath for .DLL (on Windows), .so (on Linux,
Solaris, BSD etc) or .dylib (on OS/X) files, then to load each one and
perform a dynamic name lookup on the vampGetPluginDescriptor function
to enumerate the plugins in the library.  This operation will
necessarily be system-dependent.

Vamp also has an informal convention for sorting plugins into
functional categories.  In addition to the library file itself, a
plugin library may install a category file with the same name as the
library but .cat extension.  The existence and format of this file are
not specified by the Vamp API, but by convention the file may contain
lines of the format

vamp:pluginlibrary:pluginname::General Category > Specific Category

which a host may read and use to assign plugins a location within a
category tree for display to the user.  The expectation is that
advanced users may also choose to set up their own preferred category
trees, which is why this information is not queried as part of the
Vamp plugin's API itself.  The Vamp::HostExt::PluginLoader class also
provides support for plugin category lookup using this scheme.


Compiling the SDK and Examples
==============================

This SDK is intended for use on Windows, OS/X, Linux, and other POSIX
platforms.

 * Windows

Two Visual C++ project files are included:

   VampPluginSDK.vcproj -- builds the SDK into a single static
   library, but does not build the example plugins or host

   VampExamplePlugins.vcproj -- builds the example plugins DLL, but
   does not build the library or host

Alternatively, when using Visual Studio or another IDE to build a
plugin or host using the SDK, you may prefer to simply add the .h and
.cpp files in the vamp-sdk and vamp-sdk/hostext directories to your
existing project.

As the command-line host has additional library dependencies (namely
libsndfile), no pre-packaged project is included to build it.

When using Visual C++ to build plugins, you will need to ensure that
the plugin entry point (vampGetPluginDescriptor) is exported from the
DLL so that the plugins can be loaded.  One way to achieve this is to
add the linker option /EXPORT:vampGetPluginDescriptor to your project.
The included VampExamplePlugins.vcproj does this.

If you are using a Cygwin or MinGW GNU toolchain, use the included
Makefile (see Linux and other POSIX platforms below).

 * OS/X

Run "make -f Makefile.osx" to build the SDK, example plugins, and
command-line host.

Note that the host requires that you have libsndfile
(http://www.mega-nerd.com/libsndfile/) installed.  To build only the
SDK and examples, "make -f Makefile.osx sdk examples".

If you are using an IDE, you may prefer to simply add the .h and .cpp
files in the vamp-sdk and vamp-sdk/hostext directories to your
existing project.

 * Linux and other Unixesque platforms

To build the SDK, example plugins, and command-line host, edit the
Makefile to suit your platform according to the comments in it, then
run "make".

Note that the host requires that you have libsndfile
(http://www.mega-nerd.com/libsndfile/) installed.  To build only the
SDK and examples, edit the Makefile then run "make sdk examples".


Installing the Example Plugins
==============================

Installing the example plugins so that they can be found by other Vamp
hosts depends on your platform:

 * Windows: copy the files
      examples/vamp-example-plugins.dll
      examples/vamp-example-plugins.cat
   to
      C:\Program Files\Vamp Plugins

 * Linux: copy the files
      examples/vamp-example-plugins.so
      examples/vamp-example-plugins.cat
   to
      /usr/local/lib/vamp/

 * OS/X: copy the files
      examples/vamp-example-plugins.dylib
      examples/vamp-example-plugins.cat
   to
      /Library/Audio/Plug-Ins/Vamp


Licensing
=========

This plugin SDK is freely redistributable under a "new-style BSD"
licence.  See the file COPYING for more details.  In short, you may
modify and redistribute the SDK and example plugins within any
commercial or non-commercial, proprietary or open-source plugin or
application under almost any conditions, with no obligation to provide
source code, provided you retain the original copyright note.


See Also
========

Sonic Visualiser, an interactive open-source graphical audio
inspection, analysis and visualisation tool supporting Vamp plugins.
http://www.sonicvisualiser.org/


Authors
=======

Vamp and the Vamp SDK were designed and made at the Centre for Digital
Music at Queen Mary, University of London.

The SDK was written by Chris Cannam, copyright (c) 2005-2008
Chris Cannam and QMUL.

Mark Sandler and Christian Landone provided ideas and direction, and
Mark Levy, Dan Stowell, Martin Gasser and Craig Sapp provided testing
and other input for the 1.0 API and SDK.  The API also uses some ideas
from prior plugin systems, notably DSSI (http://dssi.sourceforge.net)
and FEAPI (http://feapi.sourceforge.net).