Mercurial > hg > vamp-plugin-sdk
view skeleton/Makefile.skeleton @ 312:2ad57dd004ba
* Make plugin objects depend on headers as well as source files
* Note that we require GNU make
* Use non-recursive variable assignments throughout
author | Chris Cannam |
---|---|
date | Wed, 09 Feb 2011 09:28:34 +0000 |
parents | b923a3d9c3d5 |
children | a1be2e4a5d22 |
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## Skeleton Makefile for Vamp plugin builds using command-line tools. ## This requires GNU make, which is what you get with OS/X, Linux, or ## MinGW/Cygwin on Windows. ## ## Rename this to Makefile, and edit as appropriate. ## This Makefile WILL NOT WORK until you have edited it as described ## below -- the Makefile as supplied does nothing useful at all! ## ## Various sets of options are provided, commented out -- just uncomment ## (remove the '#' characters for) the set that most closely resembles ## your own situation, and adjust to taste. Then run "gmake". ## ## (For Windows builds using MS Visual Studio, start instead with the ## VampExamplePlugins project found in the build directory of the SDK.) # Edit this to the base name of your plugin library # PLUGIN_LIBRARY_NAME := myplugins # Edit this to list the .cpp or .c files in your plugin project # PLUGIN_SOURCES := MyPlugin.cpp plugins.cpp # Edit this to list the .h files in your plugin project # PLUGIN_HEADERS := MyPlugin.h # Edit this to the location of the Vamp plugin SDK, relative to your # project directory # VAMP_SDK_DIR := ../vamp-plugin-sdk ## Uncomment these for an OS/X universal binary (PPC and 32- and ## 64-bit Intel) supporting 10.4 or newer (if you have the 10.4 SDK): # CXXFLAGS := -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mmacosx-version-min=10.4 -arch i386 -arch x86_64 -arch ppc -I$(VAMP_SDK_DIR) -Wall -fPIC # PLUGIN_EXT := .dylib # LDFLAGS := $(CXXFLAGS) -dynamiclib -install_name $(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -exported_symbols_list vamp-plugin.list ## Uncomment these for an OS/X universal binary (PPC and 32- and ## 64-bit Intel) supporting 10.5 or newer (use this if you have the ## default 10.6 developer tools): # CXXFLAGS := -isysroot /Developer/SDKs/MacOSX10.5.sdk -mmacosx-version-min=10.5 -arch i386 -arch x86_64 -arch ppc -I$(VAMP_SDK_DIR) -Wall -fPIC # PLUGIN_EXT := .dylib # LDFLAGS := $(CXXFLAGS) -dynamiclib -install_name $(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -exported_symbols_list vamp-plugin.list ## Uncomment these for Linux using the standard tools: # CXXFLAGS := -I$(VAMP_SDK_DIR) -Wall -fPIC # PLUGIN_EXT := .so # LDFLAGS := -shared -Wl,-soname=$(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -Wl,--version-script=vamp-plugin.map ## Uncomment these for a cross-compile from Linux to Windows using MinGW: # CXX := i586-mingw32msvc-g++ # CXXFLAGS := -I$(VAMP_SDK_DIR) -Wall # PLUGIN_EXT := .dll # LDFLAGS := --static-libgcc -Wl,-soname=$(PLUGIN) -shared $(VAMP_SDK_DIR)/libvamp-sdk.a ## Uncomment these for OpenSolaris using SunStudio compiler and GNU make: # CXX := CC # CXXFLAGS := -G -I$(VAMP_SDK_DIR) +w -KPIC # PLUGIN_EXT := .so # LDFLAGS := -G -h$(PLUGIN) $(VAMP_SDK_DIR)/libvamp-sdk.a -Qoption ld -Mvamp-plugin.map ## All of the above PLUGIN := $(PLUGIN_LIBRARY_NAME)$(PLUGIN_EXT) PLUGIN_OBJECTS := $(PLUGIN_SOURCES:.cpp=.o) PLUGIN_OBJECTS := $(PLUGIN_OBJECTS:.c=.o) $(PLUGIN): $(PLUGIN_OBJECTS) $(CXX) -o $@ $^ $(LDFLAGS) $(PLUGIN_OBJECTS): $(PLUGIN_HEADERS) clean: rm -f *.o