diff README @ 78:6bf198e06d72 vamp-plugin-sdk-v1.1

* doc updates
author cannam
date Thu, 23 Aug 2007 10:31:46 +0000
parents 0f8524203677
children a6551cf99aff
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line diff
--- a/README	Thu Jun 07 14:22:22 2007 +0000
+++ b/README	Thu Aug 23 10:31:46 2007 +0000
@@ -37,7 +37,7 @@
    when possible.
 
  * A Vamp plugin is configured once before each processing run, and
-   receives no further parameter changes during use -- unlike real
+   receives no further parameter changes during use -- unlike real-
    time plugin APIs in which the input parameters may change at any
    time.  This also means that fundamental properties such as the
    number of values per output or the preferred processing block
@@ -49,7 +49,11 @@
 About this SDK
 ==============
 
-This Software Development Kit contains the following:
+This is version 1.1 of the Vamp plugin Software Development Kit.
+Plugins and hosts built with this SDK are binary compatible with those
+built using version 1.0 of the SDK.
+
+This SDK contains the following:
 
  * vamp/vamp.h
 
@@ -59,42 +63,44 @@
 platform) exposing one C-linkage entry point (vampGetPluginDescriptor)
 which returns data defined in the rest of this C header.
 
-Although this is the official API for Vamp, we don't recommend that
-you program directly to it.  The C++ abstraction in the SDK directory
-(below) is likely to be preferable for most purposes, and is better
-documented.
+Although the C API is the official API for Vamp, we don't recommend
+that you program directly to it.  The C++ abstraction found in the
+vamp-sdk directory (below) is preferable for most purposes and is
+more thoroughly documented.
 
  * vamp-sdk
 
 C++ classes for straightforwardly implementing Vamp plugins and hosts.
 
-Plugins should subclass Vamp::Plugin and then use a
-Vamp::PluginAdapter to expose the correct C API for the plugin.  Read
-vamp-sdk/PluginBase.h and Plugin.h for code documentation.  Plugins
+Plugins should subclass Vamp::Plugin and then use Vamp::PluginAdapter
+to expose the correct C API for the plugin.  Plugin authors should
+read vamp-sdk/PluginBase.h and Plugin.h for code documentation, and
+refer to the example plugin code in the examples directory.  Plugins
 should link with -lvamp-sdk.
 
 Hosts may use the Vamp::PluginHostAdapter to convert the loaded
-plugin's C API back into a Vamp::Plugin object.  Hosts should link
-with -lvamp-hostsdk.
+plugin's C API back into a Vamp::Plugin object.  Host authors should
+refer to the example host code in the host directory.  Hosts should
+link with -lvamp-hostsdk.
 
  * vamp-sdk/hostext
 
 Additional C++ classes to make a host's life easier (introduced in
 version 1.1 of the Vamp SDK).
 
-Vamp::HostExt::PluginLoader provides a very simple interface for a
-host to discover, load, and find out category information about the
+Vamp::HostExt::PluginLoader provides a very easy interface for a host
+to discover, load, and find out category information about the
 available plugins.  Most "casual" Vamp hosts will probably want to use
 this class.
 
-Vamp::HostExt::PluginInputDomainAdapter provides a simple means for
-hosts to handle plugins that expect frequency-domain input, without
-having to convert the input themselves.
+Vamp::HostExt::PluginInputDomainAdapter provides a means for hosts to
+handle plugins that expect frequency-domain input, without having to
+convert the input themselves.
 
-Vamp::HostExt::PluginChannelAdapter provides a simple means for hosts
-to use plugins that do not necessarily support the same number of
-audio channels as they have available, without having to apply a
-channel management / mixdown policy themselves.
+Vamp::HostExt::PluginChannelAdapter provides a means for hosts to use
+plugins that do not necessarily support the same number of audio
+channels as they have available, without having to worry about
+applying a channel management / mixdown policy themselves.
 
 The PluginLoader class can also use the input domain and channel
 adapters automatically to make the entire conversion process
@@ -106,6 +112,8 @@
 calculates the positions and density of zero-crossing points in an
 audio waveform.  SpectralCentroid calculates the centre of gravity of
 the frequency domain representation of each block of audio.
+AmplitudeFollower tracks the amplitude of a signal based on a method
+from the SuperCollider real-time audio system.
 PercussionOnsetDetector estimates the locations of percussive onsets
 using a simple method described in "Drum Source Separation using
 Percussive Feature Detection and Spectral Modulation" by Dan Barry,