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1 /* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
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2
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3 /*
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4 Vamp
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5
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6 An API for audio analysis and feature extraction plugins.
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7
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8 Centre for Digital Music, Queen Mary, University of London.
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9 Copyright 2006 Chris Cannam.
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10
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11 Permission is hereby granted, free of charge, to any person
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12 obtaining a copy of this software and associated documentation
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13 files (the "Software"), to deal in the Software without
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14 restriction, including without limitation the rights to use, copy,
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15 modify, merge, publish, distribute, sublicense, and/or sell copies
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16 of the Software, and to permit persons to whom the Software is
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17 furnished to do so, subject to the following conditions:
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18
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19 The above copyright notice and this permission notice shall be
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20 included in all copies or substantial portions of the Software.
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21
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22 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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23 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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25 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR
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26 ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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27 CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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28 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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29
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30 Except as contained in this notice, the names of the Centre for
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31 Digital Music; Queen Mary, University of London; and Chris Cannam
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32 shall not be used in advertising or otherwise to promote the sale,
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33 use or other dealings in this Software without prior written
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34 authorization.
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35 */
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36
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37 /*
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38 This is a modified version of a source file from the
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39 Rosegarden MIDI and audio sequencer and notation editor.
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40 This file copyright 2000-2006 Chris Cannam; relicensed as detailed above
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41 */
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42
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43 #include <iostream>
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44
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45 #if (__GNUC__ < 3)
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46 #include <strstream>
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47 #define stringstream strstream
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48 #else
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49 #include <sstream>
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50 #endif
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51
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52 using std::cerr;
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53 using std::endl;
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54
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55 #include "RealTime.h"
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56 #include "sys/time.h"
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57
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58 namespace Vamp {
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59
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60 // A RealTime consists of two ints that must be at least 32 bits each.
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61 // A signed 32-bit int can store values exceeding +/- 2 billion. This
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62 // means we can safely use our lower int for nanoseconds, as there are
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63 // 1 billion nanoseconds in a second and we need to handle double that
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64 // because of the implementations of addition etc that we use.
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65 //
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66 // The maximum valid RealTime on a 32-bit system is somewhere around
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67 // 68 years: 999999999 nanoseconds longer than the classic Unix epoch.
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68
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69 #define ONE_BILLION 1000000000
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70
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71 RealTime::RealTime(int s, int n) :
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72 sec(s), nsec(n)
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73 {
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74 if (sec == 0) {
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75 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
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76 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
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77 } else if (sec < 0) {
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78 while (nsec <= -ONE_BILLION) { nsec += ONE_BILLION; --sec; }
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79 while (nsec > 0) { nsec -= ONE_BILLION; ++sec; }
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80 } else {
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81 while (nsec >= ONE_BILLION) { nsec -= ONE_BILLION; ++sec; }
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82 while (nsec < 0) { nsec += ONE_BILLION; --sec; }
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83 }
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84 }
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85
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86 RealTime
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87 RealTime::fromSeconds(double sec)
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88 {
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89 return RealTime(int(sec), int((sec - int(sec)) * ONE_BILLION));
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90 }
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91
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92 RealTime
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93 RealTime::fromMilliseconds(int msec)
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94 {
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95 return RealTime(msec / 1000, (msec % 1000) * 1000000);
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96 }
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97
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98 RealTime
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99 RealTime::fromTimeval(const struct timeval &tv)
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100 {
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101 return RealTime(tv.tv_sec, tv.tv_usec * 1000);
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102 }
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103
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104 std::ostream &operator<<(std::ostream &out, const RealTime &rt)
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105 {
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106 if (rt < RealTime::zeroTime) {
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107 out << "-";
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108 } else {
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109 out << " ";
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110 }
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111
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112 int s = (rt.sec < 0 ? -rt.sec : rt.sec);
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113 int n = (rt.nsec < 0 ? -rt.nsec : rt.nsec);
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114
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115 out << s << ".";
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116
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117 int nn(n);
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118 if (nn == 0) out << "00000000";
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119 else while (nn < (ONE_BILLION / 10)) {
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120 out << "0";
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121 nn *= 10;
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122 }
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123
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124 out << n << "R";
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125 return out;
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126 }
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127
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128 std::string
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129 RealTime::toString() const
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130 {
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131 std::stringstream out;
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132 out << *this;
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133
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134 #if (__GNUC__ < 3)
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135 out << std::ends;
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136 #endif
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137
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138 std::string s = out.str();
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139
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140 // remove trailing R
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141 return s.substr(0, s.length() - 1);
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142 }
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143
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144 std::string
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145 RealTime::toText(bool fixedDp) const
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146 {
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147 if (*this < RealTime::zeroTime) return "-" + (-*this).toText();
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148
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149 std::stringstream out;
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150
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151 if (sec >= 3600) {
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152 out << (sec / 3600) << ":";
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153 }
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154
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155 if (sec >= 60) {
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156 out << (sec % 3600) / 60 << ":";
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157 }
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158
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159 if (sec >= 10) {
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160 out << ((sec % 60) / 10);
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161 }
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162
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163 out << (sec % 10);
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164
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165 int ms = msec();
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166
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167 if (ms != 0) {
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168 out << ".";
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169 out << (ms / 100);
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170 ms = ms % 100;
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171 if (ms != 0) {
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172 out << (ms / 10);
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173 ms = ms % 10;
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174 } else if (fixedDp) {
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175 out << "0";
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176 }
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177 if (ms != 0) {
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178 out << ms;
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179 } else if (fixedDp) {
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180 out << "0";
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181 }
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182 } else if (fixedDp) {
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183 out << ".000";
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184 }
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185
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186 #if (__GNUC__ < 3)
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187 out << std::ends;
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188 #endif
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189
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190 std::string s = out.str();
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191
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192 return s;
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193 }
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194
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195
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196 RealTime
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197 RealTime::operator/(int d) const
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198 {
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199 int secdiv = sec / d;
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200 int secrem = sec % d;
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201
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202 double nsecdiv = (double(nsec) + ONE_BILLION * double(secrem)) / d;
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203
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204 return RealTime(secdiv, int(nsecdiv + 0.5));
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205 }
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206
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207 double
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208 RealTime::operator/(const RealTime &r) const
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209 {
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210 double lTotal = double(sec) * ONE_BILLION + double(nsec);
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211 double rTotal = double(r.sec) * ONE_BILLION + double(r.nsec);
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212
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213 if (rTotal == 0) return 0.0;
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214 else return lTotal/rTotal;
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215 }
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216
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217 long
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218 RealTime::realTime2Frame(const RealTime &time, unsigned int sampleRate)
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219 {
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220 if (time < zeroTime) return -realTime2Frame(-time, sampleRate);
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221
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222 // We like integers. The last term is always zero unless the
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223 // sample rate is greater than 1MHz, but hell, you never know...
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224
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225 long frame =
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226 time.sec * sampleRate +
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227 (time.msec() * sampleRate) / 1000 +
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228 ((time.usec() - 1000 * time.msec()) * sampleRate) / 1000000 +
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229 ((time.nsec - 1000 * time.usec()) * sampleRate) / 1000000000;
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230
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231 return frame;
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232 }
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233
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234 RealTime
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235 RealTime::frame2RealTime(long frame, unsigned int sampleRate)
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236 {
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237 if (frame < 0) return -frame2RealTime(-frame, sampleRate);
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238
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239 RealTime rt;
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240 rt.sec = frame / long(sampleRate);
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241 frame -= rt.sec * long(sampleRate);
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242 rt.nsec = (int)(((float(frame) * 1000000) / long(sampleRate)) * 1000);
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243 return rt;
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244 }
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245
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246 const RealTime RealTime::zeroTime(0,0);
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247
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248 }
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