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1
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2 Vamp
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3 ====
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4
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5 An API for audio analysis and feature extraction plugins.
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6
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7 http://www.vamp-plugins.org/
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8
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9 Vamp is an API for C and C++ plugins that process sampled audio data
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10 to produce descriptive output (measurements or semantic observations).
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11
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12 The principal differences between Vamp and a real-time audio
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13 processing plugin system such as VST are:
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14
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15 * Vamp plugins may output complex multidimensional data with labels.
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16 As a consequence, they are likely to work best when the output
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17 data has a much lower sampling rate than the input. (This also
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18 means it is usually desirable to implement them in C++ using the
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19 high-level base class provided rather than use the raw C API.)
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20
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21 * While Vamp plugins receive data block-by-block, they are not
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22 required to return output immediately on receiving the input.
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23 A Vamp plugin may be non-causal, preferring to store up data
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24 based on its input until the end of a processing run and then
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25 return all results at once.
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26
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27 * Vamp plugins have more control over their inputs than a typical
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28 real-time processing plugin. For example, they can indicate to
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29 the host their preferred processing block and step sizes, and these
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30 may differ.
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31
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32 * Vamp plugins may ask to receive data in the frequency domain
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33 instead of the time domain. The host takes the responsibility
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34 for converting the input data using an FFT of windowed frames.
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35 This simplifies plugins that do straightforward frequency-domain
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36 processing and permits the host to cache frequency-domain data
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37 when possible.
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38
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39 * A Vamp plugin is configured once before each processing run, and
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40 receives no further parameter changes during use -- unlike real
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41 time plugin APIs in which the input parameters may change at any
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42 time. This also means that fundamental properties such as the
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43 number of values per output or the preferred processing block
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44 size may depend on the input parameters.
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45
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46 * Vamp plugins do not have to be able to run in real time.
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47
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48
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49 About this SDK
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50 ==============
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51
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52 This Software Development Kit contains the following:
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53
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54 * vamp/vamp.h
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55
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56 The formal C language plugin API for Vamp plugins.
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57
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58 A Vamp plugin is a dynamic library (.so, .dll or .dylib depending on
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59 platform) exposing one C-linkage entry point (vampGetPluginDescriptor)
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60 which returns data defined in the rest of this C header.
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61
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62 Although this is the official API for Vamp, we don't recommend that
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63 you program directly to it. The C++ abstraction in the SDK directory
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64 (below) is likely to be preferable for most purposes, and is better
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65 documented.
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66
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67 * vamp-sdk
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68
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69 C++ classes for straightforwardly implementing Vamp plugins and hosts.
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70
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71 Plugins should subclass Vamp::Plugin and then use a
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72 Vamp::PluginAdapter to expose the correct C API for the plugin. Read
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73 vamp-sdk/PluginBase.h and Plugin.h for code documentation. Plugins
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74 should link with -lvamp-sdk.
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75
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76 Hosts may use the Vamp::PluginHostAdapter to convert the loaded
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77 plugin's C API back into a Vamp::Plugin object. Hosts should link
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78 with -lvamp-hostsdk.
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79
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80 * vamp-sdk/hostext
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81
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82 Additional C++ classes to make a host's life easier (introduced in
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83 version 1.1 of the Vamp SDK).
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84
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85 Vamp::HostExt::PluginLoader provides a very simple interface for a
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86 host to discover, load, and find out category information about the
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87 available plugins. Most "casual" Vamp hosts will probably want to use
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88 this class.
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89
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90 Vamp::HostExt::PluginInputDomainAdapter provides a simple means for
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91 hosts to handle plugins that expect frequency-domain input, without
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92 having to convert the input themselves.
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93
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94 Vamp::HostExt::PluginChannelAdapter provides a simple means for hosts
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95 to use plugins that do not necessarily support the same number of
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96 audio channels as they have available, without having to apply a
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97 channel management / mixdown policy themselves.
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98
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99 The PluginLoader class can also use the input domain and channel
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100 adapters automatically to make the entire conversion process
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101 transparent to the host if required.
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102
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103 * examples
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104
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105 Example plugins implemented using the C++ classes. ZeroCrossing
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106 calculates the positions and density of zero-crossing points in an
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107 audio waveform. SpectralCentroid calculates the centre of gravity of
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108 the frequency domain representation of each block of audio.
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109 PercussionOnsetDetector estimates the locations of percussive onsets
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110 using a simple method described in "Drum Source Separation using
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111 Percussive Feature Detection and Spectral Modulation" by Dan Barry,
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112 Derry Fitzgerald, Eugene Coyle and Bob Lawlor, ISSC 2005.
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113
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114 * host
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115
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116 A simple command-line Vamp host, capable of loading a plugin and using
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117 it to process a complete audio file, with its default parameters.
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118 Requires libsndfile (http://www.mega-nerd.com/libsndfile/).
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119
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120 If you don't have libsndfile, you may want to edit the Makefile to
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121 change the default build target from "all" to "sdk", so as to compile
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122 only the SDK and not the host.
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123
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124
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125 Plugin Lookup and Categorisation
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126 ================================
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127
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128 The Vamp API does not officially specify how to load plugin libraries
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129 or where to find them. However, the SDK does include a function
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130 (Vamp::PluginHostAdapter::getPluginPath()) that returns a recommended
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131 directory search path that hosts may use for plugin libraries, and a
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132 class (Vamp::HostExt::PluginLoader) that implements a sensible
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133 cross-platform lookup policy using this path. We recommend using this
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134 class in your host unless you have a good reason not to want to. This
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135 implementation also permits the user to set the environment variable
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136 VAMP_PATH to override the default path if desired.
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137
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138 The policy used by Vamp::HostExt::PluginLoader -- and our
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139 recommendation for any host -- is to search each directory in the path
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140 returned by getPluginPath for .DLL (on Windows), .so (on Linux,
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141 Solaris, BSD etc) or .dylib (on OS/X) files, then to load each one and
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142 perform a dynamic name lookup on the vampGetPluginDescriptor function
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143 to enumerate the plugins in the library. This operation will
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144 necessarily be system-dependent.
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145
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146 Vamp also has an informal convention for sorting plugins into
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147 functional categories. In addition to the library file itself, a
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148 plugin library may install a category file with the same name as the
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149 library but .cat extension. The existence and format of this file are
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150 not specified by the Vamp API, but by convention the file may contain
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151 lines of the format
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152
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153 vamp:pluginlibrary:pluginname::General Category > Specific Category
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154
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155 which a host may read and use to assign plugins a location within a
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156 category tree for display to the user. The expectation is that
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157 advanced users may also choose to set up their own preferred category
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158 trees, which is why this information is not queried as part of the
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159 Vamp plugin's API itself. The Vamp::HostExt::PluginLoader class also
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160 provides support for plugin category lookup using this scheme.
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161
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162
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163 Building and Installing the SDK and Examples
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164 ============================================
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165
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166 To build the SDK, the simple host, and the example plugins, edit the
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167 Makefile to suit your platform according to the comments in it, then
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168 run "make".
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169
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170 Installing the example plugins so that they can be found by other Vamp
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171 hosts depends on your platform:
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172
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173 * Windows: copy the files
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174 examples/vamp-example-plugins.dll
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175 examples/vamp-example-plugins.cat
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176 to
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177 C:\Program Files\Vamp Plugins
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178
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179 * Linux: copy the files
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180 examples/vamp-example-plugins.so
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181 examples/vamp-example-plugins.cat
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182 to
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183 /usr/local/lib/vamp/
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184
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185 * OS/X: copy the files
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186 examples/vamp-example-plugins.dylib
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187 examples/vamp-example-plugins.cat
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188 to
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189 /Library/Audio/Plug-Ins/Vamp
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190
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191 When building a plugin or host of your own using the SDK, you will
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192 need to include the headers from the vamp-sdk directory; then when
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193 linking your plugin or host, we suggest statically linking the SDK
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194 code (in preference to distributing it alongside your program in DLL
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195 form). An easy way to do this, if using a project-based build tool
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196 such as Visual Studio or XCode, is simply to add the .cpp files in the
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197 vamp-sdk directory to your project.
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198
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199
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200 Licensing
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201 =========
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202
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203 This plugin SDK is freely redistributable under a "new-style BSD"
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204 licence. See the file COPYING for more details. In short, you may
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205 modify and redistribute the SDK and example plugins within any
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206 commercial or non-commercial, proprietary or open-source plugin or
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207 application under almost any conditions, with no obligation to provide
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208 source code, provided you retain the original copyright note.
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209
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210
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211 See Also
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212 ========
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213
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214 Sonic Visualiser, an interactive open-source graphical audio
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215 inspection, analysis and visualisation tool supporting Vamp plugins.
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216 http://www.sonicvisualiser.org/
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217
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218
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219 Authors
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220 =======
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221
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222 Vamp and the Vamp SDK were designed and made at the Centre for Digital
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223 Music at Queen Mary, University of London.
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224
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225 The SDK was written by Chris Cannam, copyright (c) 2005-2007
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226 Chris Cannam and QMUL.
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227
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228 Mark Sandler and Christian Landone provided ideas and direction, and
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229 Mark Levy, Dan Stowell, Martin Gasser and Craig Sapp provided testing
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230 and other input for the 1.0 API and SDK. The API also uses some ideas
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231 from prior plugin systems, notably DSSI (http://dssi.sourceforge.net)
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232 and FEAPI (http://feapi.sourceforge.net).
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233
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