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1
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2 Vamp
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3 ====
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4 http://www.sonicvisualiser.org/vamp.html
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5
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6 An API for audio analysis and feature extraction plugins.
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7
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8 Vamp is an API for C and C++ plugins that process sampled audio data
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9 to produce descriptive output (measurements or semantic observations).
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10
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11 The principal differences between Vamp and a real-time audio
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12 processing plugin system such as VST are:
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13
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14 * Vamp plugins may output complex multidimensional data with labels.
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15 As a consequence, they are likely to work best when the output
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16 data has a much lower sampling rate than the input. (This also
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17 means it is usually desirable to implement them in C++ using the
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18 high-level base class provided rather than use the raw C API.)
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19
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20 * While Vamp plugins receive data block-by-block, they are not
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21 required to return output immediately on receiving the input.
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22 A Vamp plugin may be non-causal, preferring to store up data
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23 based on its input until the end of a processing run and then
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24 return all results at once.
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25
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26 * Vamp plugins have more control over their inputs than a typical
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27 real-time processing plugin. For example, they can indicate to
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28 the host their preferred processing block and step sizes, and these
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29 may differ.
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30
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31 * Vamp plugins may ask to receive data in the frequency domain
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32 instead of the time domain. The host takes the responsibility
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33 for converting the input data using an FFT of windowed frames.
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34 This simplifies plugins that do straightforward frequency-domain
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35 processing and permits the host to cache frequency-domain data
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36 when possible.
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37
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38 * A Vamp plugin is configured once before each processing run, and
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39 receives no further parameter changes during use -- unlike real
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40 time plugin APIs in which the input parameters may change at any
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41 time. This also means that fundamental properties such as the
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42 number of values per output or the preferred processing block
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43 size may depend on the input parameters.
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44
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45 * Vamp plugins do not have to be able to run in real time.
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46
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47 Vamp reuses some ideas from several existing systems, notably DSSI
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48 (http://dssi.sourceforge.net) and FEAPI (http://feapi.sourceforge.net).
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49
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50
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51 About this SDK
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52 ==============
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53
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54 This Software Development Kit contains the following:
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55
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56 * vamp/vamp.h
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57
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58 The formal C language plugin API for Vamp plugins.
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59
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60 A Vamp plugin is a dynamic library (.so, .dll or .dylib depending on
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61 platform) exposing one C-linkage entry point (vampGetPluginDescriptor)
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62 which returns data defined in the rest of this C header.
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63
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64 Although this is the official API for Vamp, we don't recommend that
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65 you program directly to it. The C++ abstraction in the SDK directory
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66 (below) is likely to be preferable for most purposes, and is better
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67 documented.
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68
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69 * vamp-sdk
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70
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71 C++ classes for straightforwardly implementing Vamp plugins and hosts.
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72
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73 Plugins should subclass Vamp::Plugin and then use a
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74 Vamp::PluginAdapter to expose the correct C API for the plugin. Read
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75 vamp-sdk/PluginBase.h and Plugin.h for code documentation.
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76
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77 Hosts may use the Vamp::PluginHostAdapter to convert the loaded
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78 plugin's C API back into a Vamp::Plugin object.
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79
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80 * examples
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81
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82 Example plugins implemented using the C++ classes. ZeroCrossing
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83 calculates the positions and density of zero-crossing points in an
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84 audio waveform. SpectralCentroid calculates the centre of gravity of
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85 the frequency domain representation of each block of audio.
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86 PercussionOnsetDetector estimates the locations of percussive onsets
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87 using a simple method described in "Drum Source Separation using
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88 Percussive Feature Detection and Spectral Modulation" by Dan Barry,
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89 Derry Fitzgerald, Eugene Coyle and Bob Lawlor, ISSC 2005.
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90
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91 * host
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92
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93 A simple command-line Vamp host, capable of loading a plugin and using
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94 it to process a complete audio file, with its default parameters.
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95 Requires libsndfile.
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96
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97
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98 Plugin Lookup and Categorisation
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99 ================================
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100
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101 The Vamp API does not officially specify how to load plugin libraries
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102 or where to find them. However, the SDK does include a function
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103 (Vamp::PluginHostAdapter::getPluginPath()) that returns a recommended
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104 directory search path that hosts may use for plugin libraries.
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105
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106 Our suggestion for a host is to search each directory in this path for
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107 .DLL (on Windows), .so (on Linux, Solaris, BSD etc) or .dylib (on
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108 OS/X) files, then to load each one and perform a dynamic name lookup
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109 on the vampGetPluginDescriptor function to enumerate the plugins in
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110 the library. The example host has some code that may help, but this
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111 operation will necessarily be system-dependent.
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112
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113 Vamp also has an informal convention for sorting plugins into
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114 functional categories. In addition to the library file itself, a
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115 plugin library may install a category file with the same name as the
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116 library but .cat extension. The existence and format of this file are
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117 not specified by the Vamp API, but by convention the file may contain
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118 lines of the format
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119
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120 vamp:pluginlibrary:pluginname::General Category > Specific Category
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121
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122 which a host may read and use to assign plugins a location within a
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123 category tree for display to the user. The expectation is that
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124 advanced users may also choose to set up their own preferred category
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125 trees, which is why this information is not queried as part of the
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126 Vamp API itself.
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127
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128
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129 Building and Installing the SDK and Examples
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130 ============================================
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131
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132 To build the SDK, the simple host, and the example plugins, edit the
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133 Makefile to suit your platform according to the comments in it, then
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134 run "make".
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135
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136 Installing the example plugins so that they can be found by other Vamp
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137 hosts depends on your platform:
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138
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139 * Windows: copy examples/vamp-example-plugins.dll and
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140 examples/vamp-example-plugins.cat to C:\Program Files\Vamp Plugins
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141
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142 * Linux: copy examples/vamp-example-plugins.so and
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143 examples/vamp-example-plugins.cat to /usr/local/lib/vamp/
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144
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145 * OS/X: copy examples/vamp-example-plugins.dylib and
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146 examples/vamp-example-plugins.cat to /Library/Audio/Plug-Ins/Vamp
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147
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148 When building a plugin or host of your own using the SDK, you will
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149 need to include the headers from the vamp-sdk directory. When linking
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150 your plugin or host, we suggest statically linking the SDK code in
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151 preference to distributing it alongside your plugin or host in DLL
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152 form. An easy way to do this, if using a project-based build tool
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153 such as Visual Studio or XCode, is simply to add the .cpp files in the
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154 vamp-sdk directory to your project.
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155
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156
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157 Licensing
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158 =========
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159
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160 This plugin SDK is freely redistributable under a "new-style BSD"
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161 licence. See the file COPYING for more details. In short, you may
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162 modify and redistribute the SDK and example plugins within any
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163 commercial or non-commercial, proprietary or open-source plugin or
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164 application under almost any conditions, with no obligation to provide
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165 source code, provided you retain the original copyright note.
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166
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167
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168 See Also
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169 ========
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170
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171 Sonic Visualiser, an interactive open-source graphical audio
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172 inspection, analysis and visualisation tool supporting Vamp plugins.
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173 http://www.sonicvisualiser.org/
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174
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175
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176 Chris Cannam
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177 Centre for Digital Music
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178 Queen Mary, University of London
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