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Added tag vamp-plugin-sdk-v2.7 for changeset 27319718b1f8
author Chris Cannam
date Fri, 24 Feb 2017 16:45:00 +0000
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<a href="PercussionOnsetDetector_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;</div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">    Vamp</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">    An API for audio analysis and feature extraction plugins.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">    Centre for Digital Music, Queen Mary, University of London.</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    Copyright 2006 Chris Cannam.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">  </span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">    Permission is hereby granted, free of charge, to any person</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    obtaining a copy of this software and associated documentation</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">    files (the &quot;Software&quot;), to deal in the Software without</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    restriction, including without limitation the rights to use, copy,</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">    modify, merge, publish, distribute, sublicense, and/or sell copies</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    of the Software, and to permit persons to whom the Software is</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">    furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">    The above copyright notice and this permission notice shall be</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">    included in all copies or substantial portions of the Software.</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">    THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">    NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">    ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">    CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">    WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment">    Except as contained in this notice, the names of the Centre for</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment">    Digital Music; Queen Mary, University of London; and Chris Cannam</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment">    shall not be used in advertising or otherwise to promote the sale,</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment">    use or other dealings in this Software without prior written</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment">    authorization.</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#ifndef _PERCUSSION_ONSET_DETECTOR_PLUGIN_H_</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="preprocessor">#define _PERCUSSION_ONSET_DETECTOR_PLUGIN_H_</span></div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vamp-sdk_2Plugin_8h.html">vamp-sdk/Plugin.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html">   46</a></span>&#160;<span class="keyword">class </span><a class="code" href="classPercussionOnsetDetector.html">PercussionOnsetDetector</a> : <span class="keyword">public</span> <a class="code" href="classVamp_1_1Plugin.html">Vamp::Plugin</a></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;{</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword">public</span>:</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    <a class="code" href="classPercussionOnsetDetector.html#a9f700579805ee5105758d847baab3511">PercussionOnsetDetector</a>(<span class="keywordtype">float</span> inputSampleRate);</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">virtual</span> <a class="code" href="classPercussionOnsetDetector.html#a99f833667cf8185e879d735216c7642b">~PercussionOnsetDetector</a>();</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="classPercussionOnsetDetector.html#a349c528260622308f3850bcda8a448ab">initialise</a>(<span class="keywordtype">size_t</span> channels, <span class="keywordtype">size_t</span> stepSize, <span class="keywordtype">size_t</span> blockSize);</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classPercussionOnsetDetector.html#a9b1075e992cd9599764ef3881fb91d1a">reset</a>();</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div><div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a8c980a67814934d57e0c5de3e58a4ca2">   55</a></span>&#160;    <a class="code" href="classVamp_1_1Plugin.html#a39cb7649d6dcc20e4cb1640cd55907bc">InputDomain</a> <a class="code" href="classPercussionOnsetDetector.html#a8c980a67814934d57e0c5de3e58a4ca2">getInputDomain</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="classVamp_1_1Plugin.html#a39cb7649d6dcc20e4cb1640cd55907bcaa30e7877ab33f76acbdca28607e6ab53">FrequencyDomain</a>; }</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    std::string <a class="code" href="classPercussionOnsetDetector.html#ac1bb968a3632083e55e4d236310b9cdb">getIdentifier</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;    std::string <a class="code" href="classPercussionOnsetDetector.html#a9b8532bfd1a6053682db3ce15b1890da">getName</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;    std::string <a class="code" href="classPercussionOnsetDetector.html#a4ea74f76e302c53ced7508bc8388487b">getDescription</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;    std::string <a class="code" href="classPercussionOnsetDetector.html#a1ef108aac025c3f2c3201fd9f43b6a6b">getMaker</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    <span class="keywordtype">int</span> <a class="code" href="classPercussionOnsetDetector.html#ad4f4a732e9e0ae0cb0151e2e10862299">getPluginVersion</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    std::string <a class="code" href="classPercussionOnsetDetector.html#acf9ac12b8f313aa6fad58ad2fed663da">getCopyright</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;    <span class="keywordtype">size_t</span> <a class="code" href="classPercussionOnsetDetector.html#a0ad851545302fc87e8226104584667a0">getPreferredStepSize</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    <span class="keywordtype">size_t</span> <a class="code" href="classPercussionOnsetDetector.html#abacdc27486aab9b37d1a51e35e6a9444">getPreferredBlockSize</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    <a class="code" href="classVamp_1_1PluginBase.html#a3b6bb4bbd86affe1ca9deceea1aad4f8">ParameterList</a> <a class="code" href="classPercussionOnsetDetector.html#ae1cc81d82aaac8db5cf8a1067494f3d8">getParameterDescriptors</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;    <span class="keywordtype">float</span> <a class="code" href="classPercussionOnsetDetector.html#accce70a87d6b30d4696d40a3e09b8f17">getParameter</a>(std::string <span class="keywordtype">id</span>) <span class="keyword">const</span>;</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="classPercussionOnsetDetector.html#aa097d72488e1211f05fc661ff5c6dc01">setParameter</a>(std::string <span class="keywordtype">id</span>, <span class="keywordtype">float</span> value);</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;    <a class="code" href="classVamp_1_1Plugin.html#a30f531b8fb69fac41a24e3d2a6a08ed9">OutputList</a> <a class="code" href="classPercussionOnsetDetector.html#a9518f60b3b0bf6c31c51c0aaffc599c9">getOutputDescriptors</a>() <span class="keyword">const</span>;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    <a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">FeatureSet</a> <a class="code" href="classPercussionOnsetDetector.html#adfd989812b3e0cb8f4b498f56a5a9614">process</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> *<span class="keyword">const</span> *inputBuffers,</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;                       <a class="code" href="structVamp_1_1RealTime.html">Vamp::RealTime</a> timestamp);</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    <a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">FeatureSet</a> <a class="code" href="classPercussionOnsetDetector.html#ad3d6767ed137783e84f842b4d4732ffa">getRemainingFeatures</a>();</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="keyword">protected</span>:</div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#aabac0cf7e961482b075777e5f0686e6c">   79</a></span>&#160;    <span class="keywordtype">size_t</span> <a class="code" href="classPercussionOnsetDetector.html#aabac0cf7e961482b075777e5f0686e6c">m_stepSize</a>;</div><div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">   80</a></span>&#160;    <span class="keywordtype">size_t</span> <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>;</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#ab04119adad56d87f2e633de289aab507">   82</a></span>&#160;    <span class="keywordtype">float</span>  <a class="code" href="classPercussionOnsetDetector.html#ab04119adad56d87f2e633de289aab507">m_threshold</a>;</div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a4e9770f246ba3bc75e7fc2cb8f9010af">   83</a></span>&#160;    <span class="keywordtype">float</span>  <a class="code" href="classPercussionOnsetDetector.html#a4e9770f246ba3bc75e7fc2cb8f9010af">m_sensitivity</a>;</div><div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">   84</a></span>&#160;    <span class="keywordtype">float</span> *<a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>;</div><div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">   85</a></span>&#160;    <span class="keywordtype">float</span>  <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a>;</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">   86</a></span>&#160;    <span class="keywordtype">float</span>  <a class="code" href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">m_dfMinus2</a>;</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;};</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div><div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="preprocessor">#endif</span></div><div class="ttc" id="classVamp_1_1Plugin_html_a30f531b8fb69fac41a24e3d2a6a08ed9"><div class="ttname"><a href="classVamp_1_1Plugin.html#a30f531b8fb69fac41a24e3d2a6a08ed9">Vamp::Plugin::OutputList</a></div><div class="ttdeci">std::vector&lt; OutputDescriptor &gt; OutputList</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00335">vamp-sdk/Plugin.h:335</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_ad3d6767ed137783e84f842b4d4732ffa"><div class="ttname"><a href="classPercussionOnsetDetector.html#ad3d6767ed137783e84f842b4d4732ffa">PercussionOnsetDetector::getRemainingFeatures</a></div><div class="ttdeci">FeatureSet getRemainingFeatures()</div><div class="ttdoc">After all blocks have been processed, calculate and return any remaining features derived from the co...</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00283">PercussionOnsetDetector.cpp:283</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a920de543dbcf70a2edd80b5b31313285"><div class="ttname"><a href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">PercussionOnsetDetector::m_blockSize</a></div><div class="ttdeci">size_t m_blockSize</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00080">PercussionOnsetDetector.h:80</a></div></div>
<div class="ttc" id="classVamp_1_1Plugin_html"><div class="ttname"><a href="classVamp_1_1Plugin.html">Vamp::Plugin</a></div><div class="ttdoc">Vamp::Plugin is a base class for plugin instance classes that provide feature extraction from audio o...</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00124">vamp-sdk/Plugin.h:124</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_abacdc27486aab9b37d1a51e35e6a9444"><div class="ttname"><a href="classPercussionOnsetDetector.html#abacdc27486aab9b37d1a51e35e6a9444">PercussionOnsetDetector::getPreferredBlockSize</a></div><div class="ttdeci">size_t getPreferredBlockSize() const</div><div class="ttdoc">Get the preferred block size (window size – the number of sample frames passed in each block to the ...</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00107">PercussionOnsetDetector.cpp:107</a></div></div>
<div class="ttc" id="classVamp_1_1Plugin_html_a39cb7649d6dcc20e4cb1640cd55907bc"><div class="ttname"><a href="classVamp_1_1Plugin.html#a39cb7649d6dcc20e4cb1640cd55907bc">Vamp::Plugin::InputDomain</a></div><div class="ttdeci">InputDomain</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00152">vamp-sdk/Plugin.h:152</a></div></div>
<div class="ttc" id="classVamp_1_1Plugin_html_a39cb7649d6dcc20e4cb1640cd55907bcaa30e7877ab33f76acbdca28607e6ab53"><div class="ttname"><a href="classVamp_1_1Plugin.html#a39cb7649d6dcc20e4cb1640cd55907bcaa30e7877ab33f76acbdca28607e6ab53">Vamp::Plugin::FrequencyDomain</a></div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00152">vamp-sdk/Plugin.h:152</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a4ea74f76e302c53ced7508bc8388487b"><div class="ttname"><a href="classPercussionOnsetDetector.html#a4ea74f76e302c53ced7508bc8388487b">PercussionOnsetDetector::getDescription</a></div><div class="ttdeci">std::string getDescription() const</div><div class="ttdoc">Get a human-readable description for the plugin, typically a line of text that may optionally be disp...</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00077">PercussionOnsetDetector.cpp:77</a></div></div>
<div class="ttc" id="classVamp_1_1Plugin_html_a448fb57dc245d47923ec9eeaf9856c5f"><div class="ttname"><a href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">Vamp::Plugin::FeatureSet</a></div><div class="ttdeci">std::map&lt; int, FeatureList &gt; FeatureSet</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00395">vamp-sdk/Plugin.h:395</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a349c528260622308f3850bcda8a448ab"><div class="ttname"><a href="classPercussionOnsetDetector.html#a349c528260622308f3850bcda8a448ab">PercussionOnsetDetector::initialise</a></div><div class="ttdeci">bool initialise(size_t channels, size_t stepSize, size_t blockSize)</div><div class="ttdoc">Initialise a plugin to prepare it for use with the given number of input channels, step size (window increment, in sample frames) and block size (window size, in sample frames). </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00113">PercussionOnsetDetector.cpp:113</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a8c980a67814934d57e0c5de3e58a4ca2"><div class="ttname"><a href="classPercussionOnsetDetector.html#a8c980a67814934d57e0c5de3e58a4ca2">PercussionOnsetDetector::getInputDomain</a></div><div class="ttdeci">InputDomain getInputDomain() const</div><div class="ttdoc">Get the plugin&amp;#39;s required input domain. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00055">PercussionOnsetDetector.h:55</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a9518f60b3b0bf6c31c51c0aaffc599c9"><div class="ttname"><a href="classPercussionOnsetDetector.html#a9518f60b3b0bf6c31c51c0aaffc599c9">PercussionOnsetDetector::getOutputDescriptors</a></div><div class="ttdeci">OutputList getOutputDescriptors() const</div><div class="ttdoc">Get the outputs of this plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00196">PercussionOnsetDetector.cpp:196</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_ae1cc81d82aaac8db5cf8a1067494f3d8"><div class="ttname"><a href="classPercussionOnsetDetector.html#ae1cc81d82aaac8db5cf8a1067494f3d8">PercussionOnsetDetector::getParameterDescriptors</a></div><div class="ttdeci">ParameterList getParameterDescriptors() const</div><div class="ttdoc">Get the controllable parameters of this plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00145">PercussionOnsetDetector.cpp:145</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a0ad851545302fc87e8226104584667a0"><div class="ttname"><a href="classPercussionOnsetDetector.html#a0ad851545302fc87e8226104584667a0">PercussionOnsetDetector::getPreferredStepSize</a></div><div class="ttdeci">size_t getPreferredStepSize() const</div><div class="ttdoc">Get the preferred step size (window increment – the distance in sample frames between the start fram...</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00101">PercussionOnsetDetector.cpp:101</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_ab04119adad56d87f2e633de289aab507"><div class="ttname"><a href="classPercussionOnsetDetector.html#ab04119adad56d87f2e633de289aab507">PercussionOnsetDetector::m_threshold</a></div><div class="ttdeci">float m_threshold</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00082">PercussionOnsetDetector.h:82</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_aabac0cf7e961482b075777e5f0686e6c"><div class="ttname"><a href="classPercussionOnsetDetector.html#aabac0cf7e961482b075777e5f0686e6c">PercussionOnsetDetector::m_stepSize</a></div><div class="ttdeci">size_t m_stepSize</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00079">PercussionOnsetDetector.h:79</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_accce70a87d6b30d4696d40a3e09b8f17"><div class="ttname"><a href="classPercussionOnsetDetector.html#accce70a87d6b30d4696d40a3e09b8f17">PercussionOnsetDetector::getParameter</a></div><div class="ttdeci">float getParameter(std::string id) const</div><div class="ttdoc">Get the value of a named parameter. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00174">PercussionOnsetDetector.cpp:174</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a9b8532bfd1a6053682db3ce15b1890da"><div class="ttname"><a href="classPercussionOnsetDetector.html#a9b8532bfd1a6053682db3ce15b1890da">PercussionOnsetDetector::getName</a></div><div class="ttdeci">std::string getName() const</div><div class="ttdoc">Get a human-readable name or title of the plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00071">PercussionOnsetDetector.cpp:71</a></div></div>
<div class="ttc" id="structVamp_1_1RealTime_html"><div class="ttname"><a href="structVamp_1_1RealTime.html">Vamp::RealTime</a></div><div class="ttdoc">RealTime represents time values to nanosecond precision with accurate arithmetic and frame-rate conve...</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2RealTime_8h_source.html#l00066">vamp-sdk/RealTime.h:66</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_acf9ac12b8f313aa6fad58ad2fed663da"><div class="ttname"><a href="classPercussionOnsetDetector.html#acf9ac12b8f313aa6fad58ad2fed663da">PercussionOnsetDetector::getCopyright</a></div><div class="ttdeci">std::string getCopyright() const</div><div class="ttdoc">Get the copyright statement or licensing summary for the plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00095">PercussionOnsetDetector.cpp:95</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a4e9770f246ba3bc75e7fc2cb8f9010af"><div class="ttname"><a href="classPercussionOnsetDetector.html#a4e9770f246ba3bc75e7fc2cb8f9010af">PercussionOnsetDetector::m_sensitivity</a></div><div class="ttdeci">float m_sensitivity</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00083">PercussionOnsetDetector.h:83</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_acd80162c65212be7fa91251263fb9c3d"><div class="ttname"><a href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">PercussionOnsetDetector::m_dfMinus1</a></div><div class="ttdeci">float m_dfMinus1</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00085">PercussionOnsetDetector.h:85</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a9b1075e992cd9599764ef3881fb91d1a"><div class="ttname"><a href="classPercussionOnsetDetector.html#a9b1075e992cd9599764ef3881fb91d1a">PercussionOnsetDetector::reset</a></div><div class="ttdeci">void reset()</div><div class="ttdoc">Reset the plugin after use, to prepare it for another clean run. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00134">PercussionOnsetDetector.cpp:134</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_aa097d72488e1211f05fc661ff5c6dc01"><div class="ttname"><a href="classPercussionOnsetDetector.html#aa097d72488e1211f05fc661ff5c6dc01">PercussionOnsetDetector::setParameter</a></div><div class="ttdeci">void setParameter(std::string id, float value)</div><div class="ttdoc">Set a named parameter. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00182">PercussionOnsetDetector.cpp:182</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a9f700579805ee5105758d847baab3511"><div class="ttname"><a href="classPercussionOnsetDetector.html#a9f700579805ee5105758d847baab3511">PercussionOnsetDetector::PercussionOnsetDetector</a></div><div class="ttdeci">PercussionOnsetDetector(float inputSampleRate)</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00047">PercussionOnsetDetector.cpp:47</a></div></div>
<div class="ttc" id="vamp-sdk_2Plugin_8h_html"><div class="ttname"><a href="vamp-sdk_2Plugin_8h.html">Plugin.h</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_ad4f4a732e9e0ae0cb0151e2e10862299"><div class="ttname"><a href="classPercussionOnsetDetector.html#ad4f4a732e9e0ae0cb0151e2e10862299">PercussionOnsetDetector::getPluginVersion</a></div><div class="ttdeci">int getPluginVersion() const</div><div class="ttdoc">Get the version number of the plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00089">PercussionOnsetDetector.cpp:89</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a1ef108aac025c3f2c3201fd9f43b6a6b"><div class="ttname"><a href="classPercussionOnsetDetector.html#a1ef108aac025c3f2c3201fd9f43b6a6b">PercussionOnsetDetector::getMaker</a></div><div class="ttdeci">std::string getMaker() const</div><div class="ttdoc">Get the name of the author or vendor of the plugin in human-readable form. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00083">PercussionOnsetDetector.cpp:83</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_adfd989812b3e0cb8f4b498f56a5a9614"><div class="ttname"><a href="classPercussionOnsetDetector.html#adfd989812b3e0cb8f4b498f56a5a9614">PercussionOnsetDetector::process</a></div><div class="ttdeci">FeatureSet process(const float *const *inputBuffers, Vamp::RealTime timestamp)</div><div class="ttdoc">Process a single block of input data. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00226">PercussionOnsetDetector.cpp:226</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html"><div class="ttname"><a href="classPercussionOnsetDetector.html">PercussionOnsetDetector</a></div><div class="ttdoc">Example plugin that detects percussive events. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00046">PercussionOnsetDetector.h:46</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_ac1bb968a3632083e55e4d236310b9cdb"><div class="ttname"><a href="classPercussionOnsetDetector.html#ac1bb968a3632083e55e4d236310b9cdb">PercussionOnsetDetector::getIdentifier</a></div><div class="ttdeci">std::string getIdentifier() const</div><div class="ttdoc">Get the computer-usable name of the plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00065">PercussionOnsetDetector.cpp:65</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a6ad7d8353cc681ff42a63b127cca5779"><div class="ttname"><a href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">PercussionOnsetDetector::m_dfMinus2</a></div><div class="ttdeci">float m_dfMinus2</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00086">PercussionOnsetDetector.h:86</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a99f833667cf8185e879d735216c7642b"><div class="ttname"><a href="classPercussionOnsetDetector.html#a99f833667cf8185e879d735216c7642b">PercussionOnsetDetector::~PercussionOnsetDetector</a></div><div class="ttdeci">virtual ~PercussionOnsetDetector()</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00059">PercussionOnsetDetector.cpp:59</a></div></div>
<div class="ttc" id="classVamp_1_1PluginBase_html_a3b6bb4bbd86affe1ca9deceea1aad4f8"><div class="ttname"><a href="classVamp_1_1PluginBase.html#a3b6bb4bbd86affe1ca9deceea1aad4f8">Vamp::PluginBase::ParameterList</a></div><div class="ttdeci">std::vector&lt; ParameterDescriptor &gt; ParameterList</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00203">vamp-sdk/PluginBase.h:203</a></div></div>
<div class="ttc" id="classPercussionOnsetDetector_html_a30daa717267251a9d49afe57c328e989"><div class="ttname"><a href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">PercussionOnsetDetector::m_priorMagnitudes</a></div><div class="ttdeci">float * m_priorMagnitudes</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00084">PercussionOnsetDetector.h:84</a></div></div>
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