diff code-docs/PercussionOnsetDetector_8cpp_source.html @ 6:27319718b1f8 vamp-plugin-sdk-v2.7

Update code docs to v2.7 SDK
author Chris Cannam
date Fri, 24 Feb 2017 16:44:47 +0000
parents 5c2683745b33
children
line wrap: on
line diff
--- a/code-docs/PercussionOnsetDetector_8cpp_source.html	Tue Dec 03 16:43:33 2013 +0000
+++ b/code-docs/PercussionOnsetDetector_8cpp_source.html	Fri Feb 24 16:44:47 2017 +0000
@@ -3,64 +3,51 @@
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@@ -76,305 +63,77 @@
 <div class="title">PercussionOnsetDetector.cpp</div>  </div>
 </div><!--header-->
 <div class="contents">
-<a href="PercussionOnsetDetector_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */</span>
-<a name="l00002"></a>00002 
-<a name="l00003"></a>00003 <span class="comment">/*</span>
-<a name="l00004"></a>00004 <span class="comment">    Vamp</span>
-<a name="l00005"></a>00005 <span class="comment"></span>
-<a name="l00006"></a>00006 <span class="comment">    An API for audio analysis and feature extraction plugins.</span>
-<a name="l00007"></a>00007 <span class="comment"></span>
-<a name="l00008"></a>00008 <span class="comment">    Centre for Digital Music, Queen Mary, University of London.</span>
-<a name="l00009"></a>00009 <span class="comment">    Copyright 2006 Chris Cannam.</span>
-<a name="l00010"></a>00010 <span class="comment">  </span>
-<a name="l00011"></a>00011 <span class="comment">    Permission is hereby granted, free of charge, to any person</span>
-<a name="l00012"></a>00012 <span class="comment">    obtaining a copy of this software and associated documentation</span>
-<a name="l00013"></a>00013 <span class="comment">    files (the &quot;Software&quot;), to deal in the Software without</span>
-<a name="l00014"></a>00014 <span class="comment">    restriction, including without limitation the rights to use, copy,</span>
-<a name="l00015"></a>00015 <span class="comment">    modify, merge, publish, distribute, sublicense, and/or sell copies</span>
-<a name="l00016"></a>00016 <span class="comment">    of the Software, and to permit persons to whom the Software is</span>
-<a name="l00017"></a>00017 <span class="comment">    furnished to do so, subject to the following conditions:</span>
-<a name="l00018"></a>00018 <span class="comment"></span>
-<a name="l00019"></a>00019 <span class="comment">    The above copyright notice and this permission notice shall be</span>
-<a name="l00020"></a>00020 <span class="comment">    included in all copies or substantial portions of the Software.</span>
-<a name="l00021"></a>00021 <span class="comment"></span>
-<a name="l00022"></a>00022 <span class="comment">    THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span>
-<a name="l00023"></a>00023 <span class="comment">    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span>
-<a name="l00024"></a>00024 <span class="comment">    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND</span>
-<a name="l00025"></a>00025 <span class="comment">    NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR</span>
-<a name="l00026"></a>00026 <span class="comment">    ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF</span>
-<a name="l00027"></a>00027 <span class="comment">    CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION</span>
-<a name="l00028"></a>00028 <span class="comment">    WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</span>
-<a name="l00029"></a>00029 <span class="comment"></span>
-<a name="l00030"></a>00030 <span class="comment">    Except as contained in this notice, the names of the Centre for</span>
-<a name="l00031"></a>00031 <span class="comment">    Digital Music; Queen Mary, University of London; and Chris Cannam</span>
-<a name="l00032"></a>00032 <span class="comment">    shall not be used in advertising or otherwise to promote the sale,</span>
-<a name="l00033"></a>00033 <span class="comment">    use or other dealings in this Software without prior written</span>
-<a name="l00034"></a>00034 <span class="comment">    authorization.</span>
-<a name="l00035"></a>00035 <span class="comment">*/</span>
-<a name="l00036"></a>00036 
-<a name="l00037"></a>00037 <span class="preprocessor">#include &quot;<a class="code" href="PercussionOnsetDetector_8h.html">PercussionOnsetDetector.h</a>&quot;</span>
-<a name="l00038"></a>00038 
-<a name="l00039"></a>00039 <span class="keyword">using</span> std::string;
-<a name="l00040"></a>00040 <span class="keyword">using</span> std::vector;
-<a name="l00041"></a>00041 <span class="keyword">using</span> std::cerr;
-<a name="l00042"></a>00042 <span class="keyword">using</span> std::endl;
-<a name="l00043"></a>00043 
-<a name="l00044"></a>00044 <span class="preprocessor">#include &lt;cmath&gt;</span>
-<a name="l00045"></a>00045 
-<a name="l00046"></a>00046 
-<a name="l00047"></a><a class="code" href="classPercussionOnsetDetector.html#a9f700579805ee5105758d847baab3511">00047</a> <a class="code" href="classPercussionOnsetDetector.html#a9f700579805ee5105758d847baab3511">PercussionOnsetDetector::PercussionOnsetDetector</a>(<span class="keywordtype">float</span> inputSampleRate) :
-<a name="l00048"></a>00048     Plugin(inputSampleRate),
-<a name="l00049"></a>00049     m_stepSize(0),
-<a name="l00050"></a>00050     m_blockSize(0),
-<a name="l00051"></a>00051     m_threshold(3),
-<a name="l00052"></a>00052     m_sensitivity(40),
-<a name="l00053"></a>00053     m_priorMagnitudes(0),
-<a name="l00054"></a>00054     m_dfMinus1(0),
-<a name="l00055"></a>00055     m_dfMinus2(0)
-<a name="l00056"></a>00056 {
-<a name="l00057"></a>00057 }
-<a name="l00058"></a>00058 
-<a name="l00059"></a><a class="code" href="classPercussionOnsetDetector.html#a99f833667cf8185e879d735216c7642b">00059</a> <a class="code" href="classPercussionOnsetDetector.html#a99f833667cf8185e879d735216c7642b">PercussionOnsetDetector::~PercussionOnsetDetector</a>()
-<a name="l00060"></a>00060 {
-<a name="l00061"></a>00061     <span class="keyword">delete</span>[] <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>;
-<a name="l00062"></a>00062 }
-<a name="l00063"></a>00063 
-<a name="l00064"></a>00064 <span class="keywordtype">string</span>
-<a name="l00065"></a><a class="code" href="classPercussionOnsetDetector.html#a267c83a7533146c127e2c3be310e0154">00065</a> <a class="code" href="classPercussionOnsetDetector.html#a267c83a7533146c127e2c3be310e0154" title="Get the computer-usable name of the plugin.">PercussionOnsetDetector::getIdentifier</a>()<span class="keyword"> const</span>
-<a name="l00066"></a>00066 <span class="keyword"></span>{
-<a name="l00067"></a>00067     <span class="keywordflow">return</span> <span class="stringliteral">&quot;percussiononsets&quot;</span>;
-<a name="l00068"></a>00068 }
-<a name="l00069"></a>00069 
-<a name="l00070"></a>00070 <span class="keywordtype">string</span>
-<a name="l00071"></a><a class="code" href="classPercussionOnsetDetector.html#aa98f1ad061a11af98c054011a8844e6f">00071</a> <a class="code" href="classPercussionOnsetDetector.html#aa98f1ad061a11af98c054011a8844e6f" title="Get a human-readable name or title of the plugin.">PercussionOnsetDetector::getName</a>()<span class="keyword"> const</span>
-<a name="l00072"></a>00072 <span class="keyword"></span>{
-<a name="l00073"></a>00073     <span class="keywordflow">return</span> <span class="stringliteral">&quot;Simple Percussion Onset Detector&quot;</span>;
-<a name="l00074"></a>00074 }
-<a name="l00075"></a>00075 
-<a name="l00076"></a>00076 <span class="keywordtype">string</span>
-<a name="l00077"></a><a class="code" href="classPercussionOnsetDetector.html#a9061d189705802a48973a7ccab6360db">00077</a> <a class="code" href="classPercussionOnsetDetector.html#a9061d189705802a48973a7ccab6360db" title="Get a human-readable description for the plugin, typically a line of text that may optionally be disp...">PercussionOnsetDetector::getDescription</a>()<span class="keyword"> const</span>
-<a name="l00078"></a>00078 <span class="keyword"></span>{
-<a name="l00079"></a>00079     <span class="keywordflow">return</span> <span class="stringliteral">&quot;Detect percussive note onsets by identifying broadband energy rises&quot;</span>;
-<a name="l00080"></a>00080 }
-<a name="l00081"></a>00081 
-<a name="l00082"></a>00082 <span class="keywordtype">string</span>
-<a name="l00083"></a><a class="code" href="classPercussionOnsetDetector.html#a63d63f2cb7ea8d8b09d58cc13b541375">00083</a> <a class="code" href="classPercussionOnsetDetector.html#a63d63f2cb7ea8d8b09d58cc13b541375" title="Get the name of the author or vendor of the plugin in human-readable form.">PercussionOnsetDetector::getMaker</a>()<span class="keyword"> const</span>
-<a name="l00084"></a>00084 <span class="keyword"></span>{
-<a name="l00085"></a>00085     <span class="keywordflow">return</span> <span class="stringliteral">&quot;Vamp SDK Example Plugins&quot;</span>;
-<a name="l00086"></a>00086 }
-<a name="l00087"></a>00087 
-<a name="l00088"></a>00088 <span class="keywordtype">int</span>
-<a name="l00089"></a><a class="code" href="classPercussionOnsetDetector.html#ad6b818dbd81867ce7be71c99cae861be">00089</a> <a class="code" href="classPercussionOnsetDetector.html#ad6b818dbd81867ce7be71c99cae861be" title="Get the version number of the plugin.">PercussionOnsetDetector::getPluginVersion</a>()<span class="keyword"> const</span>
-<a name="l00090"></a>00090 <span class="keyword"></span>{
-<a name="l00091"></a>00091     <span class="keywordflow">return</span> 2;
-<a name="l00092"></a>00092 }
-<a name="l00093"></a>00093 
-<a name="l00094"></a>00094 <span class="keywordtype">string</span>
-<a name="l00095"></a><a class="code" href="classPercussionOnsetDetector.html#a1a22ece271330c94cc08798a77416351">00095</a> <a class="code" href="classPercussionOnsetDetector.html#a1a22ece271330c94cc08798a77416351" title="Get the copyright statement or licensing summary for the plugin.">PercussionOnsetDetector::getCopyright</a>()<span class="keyword"> const</span>
-<a name="l00096"></a>00096 <span class="keyword"></span>{
-<a name="l00097"></a>00097     <span class="keywordflow">return</span> <span class="stringliteral">&quot;Code copyright 2006 Queen Mary, University of London, after Dan Barry et al 2005.  Freely redistributable (BSD license)&quot;</span>;
-<a name="l00098"></a>00098 }
-<a name="l00099"></a>00099 
-<a name="l00100"></a>00100 <span class="keywordtype">size_t</span>
-<a name="l00101"></a><a class="code" href="classPercussionOnsetDetector.html#a733824891e11c306a7a678534b89b968">00101</a> <a class="code" href="classPercussionOnsetDetector.html#a733824891e11c306a7a678534b89b968" title="Get the preferred step size (window increment -- the distance in sample frames between the start fram...">PercussionOnsetDetector::getPreferredStepSize</a>()<span class="keyword"> const</span>
-<a name="l00102"></a>00102 <span class="keyword"></span>{
-<a name="l00103"></a>00103     <span class="keywordflow">return</span> 0;
-<a name="l00104"></a>00104 }
-<a name="l00105"></a>00105 
-<a name="l00106"></a>00106 <span class="keywordtype">size_t</span>
-<a name="l00107"></a><a class="code" href="classPercussionOnsetDetector.html#a410c0b47c6c849d7ed9b726b84402ad0">00107</a> <a class="code" href="classPercussionOnsetDetector.html#a410c0b47c6c849d7ed9b726b84402ad0" title="Get the preferred block size (window size -- the number of sample frames passed in each block to the ...">PercussionOnsetDetector::getPreferredBlockSize</a>()<span class="keyword"> const</span>
-<a name="l00108"></a>00108 <span class="keyword"></span>{
-<a name="l00109"></a>00109     <span class="keywordflow">return</span> 1024;
-<a name="l00110"></a>00110 }
-<a name="l00111"></a>00111 
-<a name="l00112"></a>00112 <span class="keywordtype">bool</span>
-<a name="l00113"></a><a class="code" href="classPercussionOnsetDetector.html#a349c528260622308f3850bcda8a448ab">00113</a> <a class="code" href="classPercussionOnsetDetector.html#a349c528260622308f3850bcda8a448ab" title="Initialise a plugin to prepare it for use with the given number of input channels, step size (window increment, in sample frames) and block size (window size, in sample frames).">PercussionOnsetDetector::initialise</a>(<span class="keywordtype">size_t</span> channels, <span class="keywordtype">size_t</span> stepSize, <span class="keywordtype">size_t</span> blockSize)
-<a name="l00114"></a>00114 {
-<a name="l00115"></a>00115     <span class="keywordflow">if</span> (channels &lt; <a class="code" href="classVamp_1_1Plugin.html#a267b42e866df3cf0d190893e8096f525" title="Get the minimum supported number of input channels.">getMinChannelCount</a>() ||
-<a name="l00116"></a>00116         channels &gt; <a class="code" href="classVamp_1_1Plugin.html#a2c5ab12b6fa4847cb244bd1e9cb3ae5e" title="Get the maximum supported number of input channels.">getMaxChannelCount</a>()) <span class="keywordflow">return</span> <span class="keyword">false</span>;
-<a name="l00117"></a>00117 
-<a name="l00118"></a>00118     <a class="code" href="classPercussionOnsetDetector.html#aabac0cf7e961482b075777e5f0686e6c">m_stepSize</a> = stepSize;
-<a name="l00119"></a>00119     <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a> = blockSize;
-<a name="l00120"></a>00120 
-<a name="l00121"></a>00121     <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a> = <span class="keyword">new</span> <span class="keywordtype">float</span>[<a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>/2];
-<a name="l00122"></a>00122 
-<a name="l00123"></a>00123     <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 0; i &lt; <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>/2; ++i) {
-<a name="l00124"></a>00124         <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>[i] = 0.f;
-<a name="l00125"></a>00125     }
-<a name="l00126"></a>00126 
-<a name="l00127"></a>00127     <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> = 0.f;
-<a name="l00128"></a>00128     <a class="code" href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">m_dfMinus2</a> = 0.f;
-<a name="l00129"></a>00129 
-<a name="l00130"></a>00130     <span class="keywordflow">return</span> <span class="keyword">true</span>;
-<a name="l00131"></a>00131 }
-<a name="l00132"></a>00132 
-<a name="l00133"></a>00133 <span class="keywordtype">void</span>
-<a name="l00134"></a><a class="code" href="classPercussionOnsetDetector.html#a9b1075e992cd9599764ef3881fb91d1a">00134</a> <a class="code" href="classPercussionOnsetDetector.html#a9b1075e992cd9599764ef3881fb91d1a" title="Reset the plugin after use, to prepare it for another clean run.">PercussionOnsetDetector::reset</a>()
-<a name="l00135"></a>00135 {
-<a name="l00136"></a>00136     <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 0; i &lt; <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>/2; ++i) {
-<a name="l00137"></a>00137         <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>[i] = 0.f;
-<a name="l00138"></a>00138     }
-<a name="l00139"></a>00139 
-<a name="l00140"></a>00140     <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> = 0.f;
-<a name="l00141"></a>00141     <a class="code" href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">m_dfMinus2</a> = 0.f;
-<a name="l00142"></a>00142 }
-<a name="l00143"></a>00143 
-<a name="l00144"></a>00144 <a class="code" href="classVamp_1_1PluginBase.html#a3b6bb4bbd86affe1ca9deceea1aad4f8">PercussionOnsetDetector::ParameterList</a>
-<a name="l00145"></a><a class="code" href="classPercussionOnsetDetector.html#abceae88cc9762b0ea310d7aad71de815">00145</a> <a class="code" href="classPercussionOnsetDetector.html#abceae88cc9762b0ea310d7aad71de815" title="Get the controllable parameters of this plugin.">PercussionOnsetDetector::getParameterDescriptors</a>()<span class="keyword"> const</span>
-<a name="l00146"></a>00146 <span class="keyword"></span>{
-<a name="l00147"></a>00147     <a class="code" href="classVamp_1_1PluginBase.html#a3b6bb4bbd86affe1ca9deceea1aad4f8">ParameterList</a> list;
-<a name="l00148"></a>00148 
-<a name="l00149"></a>00149     <a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html">ParameterDescriptor</a> d;
-<a name="l00150"></a>00150     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a116fd9f0dc94c2bc4bbc60b5443c598c" title="The name of the parameter, in computer-usable form.">identifier</a> = <span class="stringliteral">&quot;threshold&quot;</span>;
-<a name="l00151"></a>00151     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a0ecebb94fb4ada4aad2640e20aa57084" title="The human-readable name of the parameter.">name</a> = <span class="stringliteral">&quot;Energy rise threshold&quot;</span>;
-<a name="l00152"></a>00152     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a780ddad41e433d85c82f9ea4d959cbaf" title="A human-readable short text describing the parameter.">description</a> = <span class="stringliteral">&quot;Energy rise within a frequency bin necessary to count toward broadband total&quot;</span>;
-<a name="l00153"></a>00153     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a3bc3df322e4c02e17e96bc6d44982d7b" title="The unit of the parameter, in human-readable form.">unit</a> = <span class="stringliteral">&quot;dB&quot;</span>;
-<a name="l00154"></a>00154     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#ab3e4d84f5bc199eea8b642b27e425ec8" title="The minimum value of the parameter.">minValue</a> = 0;
-<a name="l00155"></a>00155     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#ab934b20dd708228a0e3c2811a3e2cec4" title="The maximum value of the parameter.">maxValue</a> = 20;
-<a name="l00156"></a>00156     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#aec4ef77451ec02193ecc4a0856673fbc" title="The default value of the parameter.">defaultValue</a> = 3;
-<a name="l00157"></a>00157     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a7c556d58d552f737ee5a34efdf7f9425" title="True if the parameter values are quantized to a particular resolution.">isQuantized</a> = <span class="keyword">false</span>;
-<a name="l00158"></a>00158     list.push_back(d);
-<a name="l00159"></a>00159 
-<a name="l00160"></a>00160     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a116fd9f0dc94c2bc4bbc60b5443c598c" title="The name of the parameter, in computer-usable form.">identifier</a> = <span class="stringliteral">&quot;sensitivity&quot;</span>;
-<a name="l00161"></a>00161     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a0ecebb94fb4ada4aad2640e20aa57084" title="The human-readable name of the parameter.">name</a> = <span class="stringliteral">&quot;Sensitivity&quot;</span>;
-<a name="l00162"></a>00162     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a780ddad41e433d85c82f9ea4d959cbaf" title="A human-readable short text describing the parameter.">description</a> = <span class="stringliteral">&quot;Sensitivity of peak detector applied to broadband detection function&quot;</span>;
-<a name="l00163"></a>00163     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a3bc3df322e4c02e17e96bc6d44982d7b" title="The unit of the parameter, in human-readable form.">unit</a> = <span class="stringliteral">&quot;%&quot;</span>;
-<a name="l00164"></a>00164     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#ab3e4d84f5bc199eea8b642b27e425ec8" title="The minimum value of the parameter.">minValue</a> = 0;
-<a name="l00165"></a>00165     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#ab934b20dd708228a0e3c2811a3e2cec4" title="The maximum value of the parameter.">maxValue</a> = 100;
-<a name="l00166"></a>00166     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#aec4ef77451ec02193ecc4a0856673fbc" title="The default value of the parameter.">defaultValue</a> = 40;
-<a name="l00167"></a>00167     d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a7c556d58d552f737ee5a34efdf7f9425" title="True if the parameter values are quantized to a particular resolution.">isQuantized</a> = <span class="keyword">false</span>;
-<a name="l00168"></a>00168     list.push_back(d);
-<a name="l00169"></a>00169 
-<a name="l00170"></a>00170     <span class="keywordflow">return</span> list;
-<a name="l00171"></a>00171 }
-<a name="l00172"></a>00172 
-<a name="l00173"></a>00173 <span class="keywordtype">float</span>
-<a name="l00174"></a><a class="code" href="classPercussionOnsetDetector.html#a9b28da8315fcde46ce7644d6592ba527">00174</a> <a class="code" href="classPercussionOnsetDetector.html#a9b28da8315fcde46ce7644d6592ba527" title="Get the value of a named parameter.">PercussionOnsetDetector::getParameter</a>(std::string <span class="keywordtype">id</span>)<span class="keyword"> const</span>
-<a name="l00175"></a>00175 <span class="keyword"></span>{
-<a name="l00176"></a>00176     <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <span class="stringliteral">&quot;threshold&quot;</span>) <span class="keywordflow">return</span> <a class="code" href="classPercussionOnsetDetector.html#ab04119adad56d87f2e633de289aab507">m_threshold</a>;
-<a name="l00177"></a>00177     <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <span class="stringliteral">&quot;sensitivity&quot;</span>) <span class="keywordflow">return</span> <a class="code" href="classPercussionOnsetDetector.html#a4e9770f246ba3bc75e7fc2cb8f9010af">m_sensitivity</a>;
-<a name="l00178"></a>00178     <span class="keywordflow">return</span> 0.f;
-<a name="l00179"></a>00179 }
-<a name="l00180"></a>00180 
-<a name="l00181"></a>00181 <span class="keywordtype">void</span>
-<a name="l00182"></a><a class="code" href="classPercussionOnsetDetector.html#aa097d72488e1211f05fc661ff5c6dc01">00182</a> <a class="code" href="classPercussionOnsetDetector.html#aa097d72488e1211f05fc661ff5c6dc01" title="Set a named parameter.">PercussionOnsetDetector::setParameter</a>(std::string <span class="keywordtype">id</span>, <span class="keywordtype">float</span> value)
-<a name="l00183"></a>00183 {
-<a name="l00184"></a>00184     <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <span class="stringliteral">&quot;threshold&quot;</span>) {
-<a name="l00185"></a>00185         <span class="keywordflow">if</span> (value &lt; 0) value = 0;
-<a name="l00186"></a>00186         <span class="keywordflow">if</span> (value &gt; 20) value = 20;
-<a name="l00187"></a>00187         <a class="code" href="classPercussionOnsetDetector.html#ab04119adad56d87f2e633de289aab507">m_threshold</a> = value;
-<a name="l00188"></a>00188     } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <span class="stringliteral">&quot;sensitivity&quot;</span>) {
-<a name="l00189"></a>00189         <span class="keywordflow">if</span> (value &lt; 0) value = 0;
-<a name="l00190"></a>00190         <span class="keywordflow">if</span> (value &gt; 100) value = 100;
-<a name="l00191"></a>00191         <a class="code" href="classPercussionOnsetDetector.html#a4e9770f246ba3bc75e7fc2cb8f9010af">m_sensitivity</a> = value;
-<a name="l00192"></a>00192     }
-<a name="l00193"></a>00193 }
-<a name="l00194"></a>00194 
-<a name="l00195"></a>00195 <a class="code" href="classVamp_1_1Plugin.html#a30f531b8fb69fac41a24e3d2a6a08ed9">PercussionOnsetDetector::OutputList</a>
-<a name="l00196"></a><a class="code" href="classPercussionOnsetDetector.html#aa4537aa0eb58a67d6e824d46924cf782">00196</a> <a class="code" href="classPercussionOnsetDetector.html#aa4537aa0eb58a67d6e824d46924cf782" title="Get the outputs of this plugin.">PercussionOnsetDetector::getOutputDescriptors</a>()<span class="keyword"> const</span>
-<a name="l00197"></a>00197 <span class="keyword"></span>{
-<a name="l00198"></a>00198     <a class="code" href="classVamp_1_1Plugin.html#a30f531b8fb69fac41a24e3d2a6a08ed9">OutputList</a> list;
-<a name="l00199"></a>00199 
-<a name="l00200"></a>00200     <a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html">OutputDescriptor</a> d;
-<a name="l00201"></a>00201     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#ae2c893ddb1860589517ab7eaa989a18b" title="The name of the output, in computer-usable form.">identifier</a> = <span class="stringliteral">&quot;onsets&quot;</span>;
-<a name="l00202"></a>00202     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#ab824b2b34ee50f897a30901c620e8d87" title="The human-readable name of the output.">name</a> = <span class="stringliteral">&quot;Onsets&quot;</span>;
-<a name="l00203"></a>00203     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#af9b4fe8f78e7126ead820ba5dc55efd1" title="A human-readable short text describing the output.">description</a> = <span class="stringliteral">&quot;Percussive note onset locations&quot;</span>;
-<a name="l00204"></a>00204     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#aa057a8833fa037f06ac9f7b85b85d5e4" title="The unit of the output, in human-readable form.">unit</a> = <span class="stringliteral">&quot;&quot;</span>;
-<a name="l00205"></a>00205     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#af0e577e1a256ff6eed6ea42133fec77d" title="True if the output has the same number of values per sample for every output sample.">hasFixedBinCount</a> = <span class="keyword">true</span>;
-<a name="l00206"></a>00206     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#afdd006959a995e40ef7d565a3a4df6dc" title="The number of values per result of the output.">binCount</a> = 0;
-<a name="l00207"></a>00207     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#ae9ccb65f99f477096b65dd031f4c5e31" title="True if the results in each output bin fall within a fixed numeric range (minimum and maximum values)...">hasKnownExtents</a> = <span class="keyword">false</span>;
-<a name="l00208"></a>00208     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#a1b4858928d23bfd7d5bc557c82a83fb4" title="True if the output values are quantized to a particular resolution.">isQuantized</a> = <span class="keyword">false</span>;
-<a name="l00209"></a>00209     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#a0d1194980d44e31b25ef3b4b070d6b5d" title="Positioning in time of the output results.">sampleType</a> = <a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#abffa9ed50cd756df70fd51f0355f448cadea995a737867f7b22b52f1c43c5432e" title="Results are unevenly spaced and have individual timestamps.">OutputDescriptor::VariableSampleRate</a>;
-<a name="l00210"></a>00210     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#add0cbbdfa9c91764037c39365b1d42af" title="Sample rate of the output results, as samples per second.">sampleRate</a> = <a class="code" href="classVamp_1_1Plugin.html#a59b9dd82a4f4eb946cd0474cc81abc23">m_inputSampleRate</a>;
-<a name="l00211"></a>00211     list.push_back(d);
-<a name="l00212"></a>00212 
-<a name="l00213"></a>00213     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#ae2c893ddb1860589517ab7eaa989a18b" title="The name of the output, in computer-usable form.">identifier</a> = <span class="stringliteral">&quot;detectionfunction&quot;</span>;
-<a name="l00214"></a>00214     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#ab824b2b34ee50f897a30901c620e8d87" title="The human-readable name of the output.">name</a> = <span class="stringliteral">&quot;Detection Function&quot;</span>;
-<a name="l00215"></a>00215     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#af9b4fe8f78e7126ead820ba5dc55efd1" title="A human-readable short text describing the output.">description</a> = <span class="stringliteral">&quot;Broadband energy rise detection function&quot;</span>;
-<a name="l00216"></a>00216     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#afdd006959a995e40ef7d565a3a4df6dc" title="The number of values per result of the output.">binCount</a> = 1;
-<a name="l00217"></a>00217     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#a1b4858928d23bfd7d5bc557c82a83fb4" title="True if the output values are quantized to a particular resolution.">isQuantized</a> = <span class="keyword">true</span>;
-<a name="l00218"></a>00218     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#a3bed37153067b625b95acb40b60dbf0b" title="Quantization resolution of the output values (e.g.">quantizeStep</a> = 1.0;
-<a name="l00219"></a>00219     d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#a0d1194980d44e31b25ef3b4b070d6b5d" title="Positioning in time of the output results.">sampleType</a> = <a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#abffa9ed50cd756df70fd51f0355f448ca0459d5d0d2198d21e8bc90abe4fdccca" title="Results from each process() align with that call&#39;s block start.">OutputDescriptor::OneSamplePerStep</a>;
-<a name="l00220"></a>00220     list.push_back(d);
-<a name="l00221"></a>00221 
-<a name="l00222"></a>00222     <span class="keywordflow">return</span> list;
-<a name="l00223"></a>00223 }
-<a name="l00224"></a>00224 
-<a name="l00225"></a>00225 <a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">PercussionOnsetDetector::FeatureSet</a>
-<a name="l00226"></a><a class="code" href="classPercussionOnsetDetector.html#adfd989812b3e0cb8f4b498f56a5a9614">00226</a> <a class="code" href="classPercussionOnsetDetector.html#adfd989812b3e0cb8f4b498f56a5a9614" title="Process a single block of input data.">PercussionOnsetDetector::process</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> *<span class="keyword">const</span> *inputBuffers,
-<a name="l00227"></a>00227                                  <a class="code" href="structVamp_1_1RealTime.html" title="RealTime represents time values to nanosecond precision with accurate arithmetic and frame-rate conve...">Vamp::RealTime</a> ts)
-<a name="l00228"></a>00228 {
-<a name="l00229"></a>00229     <span class="keywordflow">if</span> (<a class="code" href="classPercussionOnsetDetector.html#aabac0cf7e961482b075777e5f0686e6c">m_stepSize</a> == 0) {
-<a name="l00230"></a>00230         cerr &lt;&lt; <span class="stringliteral">&quot;ERROR: PercussionOnsetDetector::process: &quot;</span>
-<a name="l00231"></a>00231              &lt;&lt; <span class="stringliteral">&quot;PercussionOnsetDetector has not been initialised&quot;</span>
-<a name="l00232"></a>00232              &lt;&lt; endl;
-<a name="l00233"></a>00233         <span class="keywordflow">return</span> <a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">FeatureSet</a>();
-<a name="l00234"></a>00234     }
-<a name="l00235"></a>00235 
-<a name="l00236"></a>00236     <span class="keywordtype">int</span> count = 0;
-<a name="l00237"></a>00237 
-<a name="l00238"></a>00238     <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 1; i &lt; <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>/2; ++i) {
-<a name="l00239"></a>00239 
-<a name="l00240"></a>00240         <span class="keywordtype">float</span> real = inputBuffers[0][i*2];
-<a name="l00241"></a>00241         <span class="keywordtype">float</span> imag = inputBuffers[0][i*2 + 1];
-<a name="l00242"></a>00242 
-<a name="l00243"></a>00243         <span class="keywordtype">float</span> sqrmag = real * real + imag * imag;
-<a name="l00244"></a>00244 
-<a name="l00245"></a>00245         <span class="keywordflow">if</span> (<a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>[i] &gt; 0.f) {
-<a name="l00246"></a>00246             <span class="keywordtype">float</span> diff = 10.f * log10f(sqrmag / <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>[i]);
-<a name="l00247"></a>00247 
-<a name="l00248"></a>00248 <span class="comment">//        std::cout &lt;&lt; &quot;i=&quot; &lt;&lt; i &lt;&lt; &quot;, sqrmag=&quot; &lt;&lt; sqrmag &lt;&lt; &quot;, prior=&quot; &lt;&lt; m_priorMagnitudes[i] &lt;&lt; &quot;, diff=&quot; &lt;&lt; diff &lt;&lt; &quot;, threshold=&quot; &lt;&lt; m_threshold &lt;&lt; &quot; &quot; &lt;&lt; (diff &gt;= m_threshold ? &quot;[*]&quot; : &quot;&quot;) &lt;&lt; std::endl;</span>
-<a name="l00249"></a>00249 
-<a name="l00250"></a>00250             <span class="keywordflow">if</span> (diff &gt;= <a class="code" href="classPercussionOnsetDetector.html#ab04119adad56d87f2e633de289aab507">m_threshold</a>) ++count;
-<a name="l00251"></a>00251         }
-<a name="l00252"></a>00252 
-<a name="l00253"></a>00253         <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>[i] = sqrmag;
-<a name="l00254"></a>00254     }
-<a name="l00255"></a>00255 
-<a name="l00256"></a>00256     <a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">FeatureSet</a> returnFeatures;
-<a name="l00257"></a>00257 
-<a name="l00258"></a>00258     <a class="code" href="structVamp_1_1Plugin_1_1Feature.html">Feature</a> detectionFunction;
-<a name="l00259"></a>00259     detectionFunction.<a class="code" href="structVamp_1_1Plugin_1_1Feature.html#a98907091d0b6a589720ae35ae588a82b" title="True if an output feature has its own timestamp.">hasTimestamp</a> = <span class="keyword">false</span>;
-<a name="l00260"></a>00260     detectionFunction.<a class="code" href="structVamp_1_1Plugin_1_1Feature.html#a60b9f3057386820dbcaec0eb1189ce71" title="Results for a single sample of this feature.">values</a>.push_back(count);
-<a name="l00261"></a>00261     returnFeatures[1].push_back(detectionFunction);
-<a name="l00262"></a>00262 
-<a name="l00263"></a>00263     <span class="keywordflow">if</span> (<a class="code" href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">m_dfMinus2</a> &lt; <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> &amp;&amp;
-<a name="l00264"></a>00264         <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> &gt;= count &amp;&amp;
-<a name="l00265"></a>00265         <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> &gt; ((100 - <a class="code" href="classPercussionOnsetDetector.html#a4e9770f246ba3bc75e7fc2cb8f9010af">m_sensitivity</a>) * <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>) / 200) {
-<a name="l00266"></a>00266 
-<a name="l00267"></a>00267 <span class="comment">//std::cout &lt;&lt; &quot;result at &quot; &lt;&lt; ts &lt;&lt; &quot;! (count == &quot; &lt;&lt; count &lt;&lt; &quot;, prev == &quot; &lt;&lt; m_dfMinus1 &lt;&lt; &quot;)&quot; &lt;&lt; std::endl;</span>
-<a name="l00268"></a>00268 
-<a name="l00269"></a>00269         <a class="code" href="structVamp_1_1Plugin_1_1Feature.html">Feature</a> onset;
-<a name="l00270"></a>00270         onset.<a class="code" href="structVamp_1_1Plugin_1_1Feature.html#a98907091d0b6a589720ae35ae588a82b" title="True if an output feature has its own timestamp.">hasTimestamp</a> = <span class="keyword">true</span>;
-<a name="l00271"></a>00271         onset.<a class="code" href="structVamp_1_1Plugin_1_1Feature.html#acaa605f36839c07e76f4882f5e22d8d7" title="Timestamp of the output feature.">timestamp</a> = ts - <a class="code" href="structVamp_1_1RealTime.html#a939b4b1d1ca190db69a418883f16ce8a" title="Convert a sample frame at the given sample rate into a RealTime.">Vamp::RealTime::frame2RealTime</a>
-<a name="l00272"></a>00272             (<a class="code" href="classPercussionOnsetDetector.html#aabac0cf7e961482b075777e5f0686e6c">m_stepSize</a>, <span class="keywordtype">int</span>(<a class="code" href="classVamp_1_1Plugin.html#a59b9dd82a4f4eb946cd0474cc81abc23">m_inputSampleRate</a> + 0.5));
-<a name="l00273"></a>00273         returnFeatures[0].push_back(onset);
-<a name="l00274"></a>00274     }
-<a name="l00275"></a>00275 
-<a name="l00276"></a>00276     <a class="code" href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">m_dfMinus2</a> = <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a>;
-<a name="l00277"></a>00277     <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> = count;
-<a name="l00278"></a>00278 
-<a name="l00279"></a>00279     <span class="keywordflow">return</span> returnFeatures;
-<a name="l00280"></a>00280 }
-<a name="l00281"></a>00281 
-<a name="l00282"></a>00282 <a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">PercussionOnsetDetector::FeatureSet</a>
-<a name="l00283"></a><a class="code" href="classPercussionOnsetDetector.html#ad3d6767ed137783e84f842b4d4732ffa">00283</a> <a class="code" href="classPercussionOnsetDetector.html#ad3d6767ed137783e84f842b4d4732ffa" title="After all blocks have been processed, calculate and return any remaining features derived from the co...">PercussionOnsetDetector::getRemainingFeatures</a>()
-<a name="l00284"></a>00284 {
-<a name="l00285"></a>00285     <span class="keywordflow">return</span> <a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">FeatureSet</a>();
-<a name="l00286"></a>00286 }
-<a name="l00287"></a>00287 
-</pre></div></div><!-- contents -->
+<a href="PercussionOnsetDetector_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;</div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">/*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">    Vamp</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">    An API for audio analysis and feature extraction plugins.</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">    Centre for Digital Music, Queen Mary, University of London.</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    Copyright 2006 Chris Cannam.</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">  </span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">    Permission is hereby granted, free of charge, to any person</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    obtaining a copy of this software and associated documentation</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">    files (the &quot;Software&quot;), to deal in the Software without</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    restriction, including without limitation the rights to use, copy,</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">    modify, merge, publish, distribute, sublicense, and/or sell copies</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    of the Software, and to permit persons to whom the Software is</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">    furnished to do so, subject to the following conditions:</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">    The above copyright notice and this permission notice shall be</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">    included in all copies or substantial portions of the Software.</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">    THE SOFTWARE IS PROVIDED &quot;AS IS&quot;, WITHOUT WARRANTY OF ANY KIND,</span></div><div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">    EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF</span></div><div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND</span></div><div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">    NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR</span></div><div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">    ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF</span></div><div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">    CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION</span></div><div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">    WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.</span></div><div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment"></span></div><div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment">    Except as contained in this notice, the names of the Centre for</span></div><div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment">    Digital Music; Queen Mary, University of London; and Chris Cannam</span></div><div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment">    shall not be used in advertising or otherwise to promote the sale,</span></div><div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment">    use or other dealings in this Software without prior written</span></div><div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment">    authorization.</span></div><div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment">*/</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="PercussionOnsetDetector_8h.html">PercussionOnsetDetector.h</a>&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="keyword">using</span> std::string;</div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="keyword">using</span> std::vector;</div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="keyword">using</span> std::cerr;</div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">using</span> std::endl;</div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;</div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#include &lt;cmath&gt;</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;</div><div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a9f700579805ee5105758d847baab3511">   47</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#a9f700579805ee5105758d847baab3511">PercussionOnsetDetector::PercussionOnsetDetector</a>(<span class="keywordtype">float</span> inputSampleRate) :</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;    Plugin(inputSampleRate),</div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;    m_stepSize(0),</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    m_blockSize(0),</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    m_threshold(3),</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    m_sensitivity(40),</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;    m_priorMagnitudes(0),</div><div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;    m_dfMinus1(0),</div><div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    m_dfMinus2(0)</div><div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;{</div><div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;}</div><div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;</div><div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a99f833667cf8185e879d735216c7642b">   59</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#a99f833667cf8185e879d735216c7642b">PercussionOnsetDetector::~PercussionOnsetDetector</a>()</div><div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;{</div><div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    <span class="keyword">delete</span>[] <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>;</div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;}</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="keywordtype">string</span></div><div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#ac1bb968a3632083e55e4d236310b9cdb">   65</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#ac1bb968a3632083e55e4d236310b9cdb">PercussionOnsetDetector::getIdentifier</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;    <span class="keywordflow">return</span> <span class="stringliteral">&quot;percussiononsets&quot;</span>;</div><div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;}</div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="keywordtype">string</span></div><div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a9b8532bfd1a6053682db3ce15b1890da">   71</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#a9b8532bfd1a6053682db3ce15b1890da">PercussionOnsetDetector::getName</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    <span class="keywordflow">return</span> <span class="stringliteral">&quot;Simple Percussion Onset Detector&quot;</span>;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;}</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="keywordtype">string</span></div><div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a4ea74f76e302c53ced7508bc8388487b">   77</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#a4ea74f76e302c53ced7508bc8388487b">PercussionOnsetDetector::getDescription</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;    <span class="keywordflow">return</span> <span class="stringliteral">&quot;Detect percussive note onsets by identifying broadband energy rises&quot;</span>;</div><div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;}</div><div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div><div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="keywordtype">string</span></div><div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a1ef108aac025c3f2c3201fd9f43b6a6b">   83</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#a1ef108aac025c3f2c3201fd9f43b6a6b">PercussionOnsetDetector::getMaker</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    <span class="keywordflow">return</span> <span class="stringliteral">&quot;Vamp SDK Example Plugins&quot;</span>;</div><div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;}</div><div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div><div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="keywordtype">int</span></div><div class="line"><a name="l00089"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#ad4f4a732e9e0ae0cb0151e2e10862299">   89</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#ad4f4a732e9e0ae0cb0151e2e10862299">PercussionOnsetDetector::getPluginVersion</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;    <span class="keywordflow">return</span> 2;</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;}</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="keywordtype">string</span></div><div class="line"><a name="l00095"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#acf9ac12b8f313aa6fad58ad2fed663da">   95</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#acf9ac12b8f313aa6fad58ad2fed663da">PercussionOnsetDetector::getCopyright</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <span class="keywordflow">return</span> <span class="stringliteral">&quot;Code copyright 2006 Queen Mary, University of London, after Dan Barry et al 2005.  Freely redistributable (BSD license)&quot;</span>;</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;}</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="keywordtype">size_t</span></div><div class="line"><a name="l00101"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a0ad851545302fc87e8226104584667a0">  101</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#a0ad851545302fc87e8226104584667a0">PercussionOnsetDetector::getPreferredStepSize</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;    <span class="keywordflow">return</span> 0;</div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;}</div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;</div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="keywordtype">size_t</span></div><div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#abacdc27486aab9b37d1a51e35e6a9444">  107</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#abacdc27486aab9b37d1a51e35e6a9444">PercussionOnsetDetector::getPreferredBlockSize</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;    <span class="keywordflow">return</span> 1024;</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;}</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="keywordtype">bool</span></div><div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a349c528260622308f3850bcda8a448ab">  113</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#a349c528260622308f3850bcda8a448ab">PercussionOnsetDetector::initialise</a>(<span class="keywordtype">size_t</span> channels, <span class="keywordtype">size_t</span> stepSize, <span class="keywordtype">size_t</span> blockSize)</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;{</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;    <span class="keywordflow">if</span> (channels &lt; <a class="code" href="classVamp_1_1Plugin.html#ab74f7634c6ac6e3da115667808a79c30">getMinChannelCount</a>() ||</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;        channels &gt; <a class="code" href="classVamp_1_1Plugin.html#a0bff9464bc8c117470136c396b2405dd">getMaxChannelCount</a>()) <span class="keywordflow">return</span> <span class="keyword">false</span>;</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;    <a class="code" href="classPercussionOnsetDetector.html#aabac0cf7e961482b075777e5f0686e6c">m_stepSize</a> = stepSize;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;    <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a> = blockSize;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;    <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a> = <span class="keyword">new</span> <span class="keywordtype">float</span>[<a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>/2];</div><div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 0; i &lt; <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>/2; ++i) {</div><div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;        <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>[i] = 0.f;</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;    }</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;    <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> = 0.f;</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;    <a class="code" href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">m_dfMinus2</a> = 0.f;</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div><div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;    <span class="keywordflow">return</span> <span class="keyword">true</span>;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;}</div><div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00134"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#a9b1075e992cd9599764ef3881fb91d1a">  134</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#a9b1075e992cd9599764ef3881fb91d1a">PercussionOnsetDetector::reset</a>()</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;{</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 0; i &lt; <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>/2; ++i) {</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;        <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>[i] = 0.f;</div><div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;    }</div><div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;    <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> = 0.f;</div><div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;    <a class="code" href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">m_dfMinus2</a> = 0.f;</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;}</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<a class="code" href="classVamp_1_1PluginBase.html#a3b6bb4bbd86affe1ca9deceea1aad4f8">PercussionOnsetDetector::ParameterList</a></div><div class="line"><a name="l00145"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#ae1cc81d82aaac8db5cf8a1067494f3d8">  145</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#ae1cc81d82aaac8db5cf8a1067494f3d8">PercussionOnsetDetector::getParameterDescriptors</a>()<span class="keyword"> const</span></div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;    <a class="code" href="classVamp_1_1PluginBase.html#a3b6bb4bbd86affe1ca9deceea1aad4f8">ParameterList</a> list;</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;</div><div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;    <a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html">ParameterDescriptor</a> d;</div><div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a116fd9f0dc94c2bc4bbc60b5443c598c">identifier</a> = <span class="stringliteral">&quot;threshold&quot;</span>;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a0ecebb94fb4ada4aad2640e20aa57084">name</a> = <span class="stringliteral">&quot;Energy rise threshold&quot;</span>;</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a780ddad41e433d85c82f9ea4d959cbaf">description</a> = <span class="stringliteral">&quot;Energy rise within a frequency bin necessary to count toward broadband total&quot;</span>;</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a3bc3df322e4c02e17e96bc6d44982d7b">unit</a> = <span class="stringliteral">&quot;dB&quot;</span>;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#ab3e4d84f5bc199eea8b642b27e425ec8">minValue</a> = 0;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#ab934b20dd708228a0e3c2811a3e2cec4">maxValue</a> = 20;</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160; 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   d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a780ddad41e433d85c82f9ea4d959cbaf">description</a> = <span class="stringliteral">&quot;Sensitivity of peak detector applied to broadband detection function&quot;</span>;</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a3bc3df322e4c02e17e96bc6d44982d7b">unit</a> = <span class="stringliteral">&quot;%&quot;</span>;</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#ab3e4d84f5bc199eea8b642b27e425ec8">minValue</a> = 0;</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#ab934b20dd708228a0e3c2811a3e2cec4">maxValue</a> = 100;</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#aec4ef77451ec02193ecc4a0856673fbc">defaultValue</a> = 40;</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;    d.<a class="code" href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a7c556d58d552f737ee5a34efdf7f9425">isQuantized</a> = <span class="keyword">false</span>;</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;    list.push_back(d);</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;    <span class="keywordflow">return</span> list;</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;}</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;<span class="keywordtype">float</span></div><div class="line"><a name="l00174"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#accce70a87d6b30d4696d40a3e09b8f17">  174</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#accce70a87d6b30d4696d40a3e09b8f17">PercussionOnsetDetector::getParameter</a>(std::string <span class="keywordtype">id</span>)<span class="keyword"> const</span></div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;<span class="keyword"></span>{</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;    <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <span class="stringliteral">&quot;threshold&quot;</span>) <span class="keywordflow">return</span> <a class="code" href="classPercussionOnsetDetector.html#ab04119adad56d87f2e633de289aab507">m_threshold</a>;</div><div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;    <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <span class="stringliteral">&quot;sensitivity&quot;</span>) <span class="keywordflow">return</span> <a class="code" href="classPercussionOnsetDetector.html#a4e9770f246ba3bc75e7fc2cb8f9010af">m_sensitivity</a>;</div><div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;    <span class="keywordflow">return</span> 0.f;</div><div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;}</div><div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;</div><div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="keywordtype">void</span></div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#aa097d72488e1211f05fc661ff5c6dc01">  182</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#aa097d72488e1211f05fc661ff5c6dc01">PercussionOnsetDetector::setParameter</a>(std::string <span class="keywordtype">id</span>, <span class="keywordtype">float</span> value)</div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;{</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;    <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <span class="stringliteral">&quot;threshold&quot;</span>) {</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;        <span class="keywordflow">if</span> (value &lt; 0) value = 0;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        <span class="keywordflow">if</span> (value &gt; 20) value = 20;</div><div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;        <a class="code" href="classPercussionOnsetDetector.html#ab04119adad56d87f2e633de289aab507">m_threshold</a> = value;</div><div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;    } <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <span class="stringliteral">&quot;sensitivity&quot;</span>) {</div><div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160; 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   <a class="code" href="classVamp_1_1Plugin.html#a30f531b8fb69fac41a24e3d2a6a08ed9">OutputList</a> list;</div><div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;    <a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html">OutputDescriptor</a> d;</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#ae2c893ddb1860589517ab7eaa989a18b">identifier</a> = <span class="stringliteral">&quot;onsets&quot;</span>;</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;    d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#ab824b2b34ee50f897a30901c620e8d87">name</a> = <span class="stringliteral">&quot;Onsets&quot;</span>;</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#af9b4fe8f78e7126ead820ba5dc55efd1">description</a> = <span class="stringliteral">&quot;Percussive note onset locations&quot;</span>;</div><div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160; 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   d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#a3bed37153067b625b95acb40b60dbf0b">quantizeStep</a> = 1.0;</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;    d.<a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#a0d1194980d44e31b25ef3b4b070d6b5d">sampleType</a> = <a class="code" href="structVamp_1_1Plugin_1_1OutputDescriptor.html#abffa9ed50cd756df70fd51f0355f448ca0459d5d0d2198d21e8bc90abe4fdccca">OutputDescriptor::OneSamplePerStep</a>;</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;    list.push_back(d);</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    <span class="keywordflow">return</span> list;</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;}</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;</div><div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;<a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">PercussionOnsetDetector::FeatureSet</a></div><div class="line"><a name="l00226"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#adfd989812b3e0cb8f4b498f56a5a9614">  226</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#adfd989812b3e0cb8f4b498f56a5a9614">PercussionOnsetDetector::process</a>(<span class="keyword">const</span> <span class="keywordtype">float</span> *<span class="keyword">const</span> *inputBuffers,</div><div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;                                 <a class="code" href="structVamp_1_1RealTime.html">Vamp::RealTime</a> ts)</div><div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;{</div><div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;    <span class="keywordflow">if</span> (<a class="code" href="classPercussionOnsetDetector.html#aabac0cf7e961482b075777e5f0686e6c">m_stepSize</a> == 0) {</div><div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;        cerr &lt;&lt; <span class="stringliteral">&quot;ERROR: PercussionOnsetDetector::process: &quot;</span></div><div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;             &lt;&lt; <span class="stringliteral">&quot;PercussionOnsetDetector has not been initialised&quot;</span></div><div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;             &lt;&lt; endl;</div><div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;        <span class="keywordflow">return</span> <a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">FeatureSet</a>();</div><div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;    }</div><div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;</div><div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;    <span class="keywordtype">int</span> count = 0;</div><div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;</div><div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;    <span class="keywordflow">for</span> (<span class="keywordtype">size_t</span> i = 1; i &lt; <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>/2; ++i) {</div><div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;</div><div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;        <span class="keywordtype">float</span> real = inputBuffers[0][i*2];</div><div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;        <span class="keywordtype">float</span> imag = inputBuffers[0][i*2 + 1];</div><div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;</div><div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;        <span class="keywordtype">float</span> sqrmag = real * real + imag * imag;</div><div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;</div><div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;        <span class="keywordflow">if</span> (<a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>[i] &gt; 0.f) {</div><div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;            <span class="keywordtype">float</span> diff = 10.f * log10f(sqrmag / <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>[i]);</div><div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;</div><div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="comment">//        std::cout &lt;&lt; &quot;i=&quot; &lt;&lt; i &lt;&lt; &quot;, sqrmag=&quot; &lt;&lt; sqrmag &lt;&lt; &quot;, prior=&quot; &lt;&lt; m_priorMagnitudes[i] &lt;&lt; &quot;, diff=&quot; &lt;&lt; diff &lt;&lt; &quot;, threshold=&quot; &lt;&lt; m_threshold &lt;&lt; &quot; &quot; &lt;&lt; (diff &gt;= m_threshold ? &quot;[*]&quot; : &quot;&quot;) &lt;&lt; std::endl;</span></div><div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;</div><div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;            <span class="keywordflow">if</span> (diff &gt;= <a class="code" href="classPercussionOnsetDetector.html#ab04119adad56d87f2e633de289aab507">m_threshold</a>) ++count;</div><div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;        }</div><div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;</div><div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;        <a class="code" href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">m_priorMagnitudes</a>[i] = sqrmag;</div><div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;    }</div><div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;</div><div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;    <a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">FeatureSet</a> returnFeatures;</div><div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;</div><div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;    <a class="code" href="structVamp_1_1Plugin_1_1Feature.html">Feature</a> detectionFunction;</div><div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;    detectionFunction.<a class="code" href="structVamp_1_1Plugin_1_1Feature.html#a98907091d0b6a589720ae35ae588a82b">hasTimestamp</a> = <span class="keyword">false</span>;</div><div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;    detectionFunction.<a class="code" href="structVamp_1_1Plugin_1_1Feature.html#a60b9f3057386820dbcaec0eb1189ce71">values</a>.push_back(count);</div><div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;    returnFeatures[1].push_back(detectionFunction);</div><div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;</div><div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;    <span class="keywordflow">if</span> (<a class="code" href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">m_dfMinus2</a> &lt; <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> &amp;&amp;</div><div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;        <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> &gt;= count &amp;&amp;</div><div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;        <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> &gt; ((100 - <a class="code" href="classPercussionOnsetDetector.html#a4e9770f246ba3bc75e7fc2cb8f9010af">m_sensitivity</a>) * <a class="code" href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">m_blockSize</a>) / 200) {</div><div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;</div><div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;<span class="comment">//std::cout &lt;&lt; &quot;result at &quot; &lt;&lt; ts &lt;&lt; &quot;! (count == &quot; &lt;&lt; count &lt;&lt; &quot;, prev == &quot; &lt;&lt; m_dfMinus1 &lt;&lt; &quot;)&quot; &lt;&lt; std::endl;</span></div><div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;</div><div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;        <a class="code" href="structVamp_1_1Plugin_1_1Feature.html">Feature</a> onset;</div><div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;        onset.<a class="code" href="structVamp_1_1Plugin_1_1Feature.html#a98907091d0b6a589720ae35ae588a82b">hasTimestamp</a> = <span class="keyword">true</span>;</div><div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;        onset.<a class="code" href="structVamp_1_1Plugin_1_1Feature.html#acaa605f36839c07e76f4882f5e22d8d7">timestamp</a> = ts - <a class="code" href="structVamp_1_1RealTime.html#a939b4b1d1ca190db69a418883f16ce8a">Vamp::RealTime::frame2RealTime</a></div><div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;            (<a class="code" href="classPercussionOnsetDetector.html#aabac0cf7e961482b075777e5f0686e6c">m_stepSize</a>, <span class="keywordtype">int</span>(<a class="code" href="classVamp_1_1Plugin.html#a59b9dd82a4f4eb946cd0474cc81abc23">m_inputSampleRate</a> + 0.5));</div><div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;        returnFeatures[0].push_back(onset);</div><div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;    }</div><div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;</div><div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;    <a class="code" href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">m_dfMinus2</a> = <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a>;</div><div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;    <a class="code" href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">m_dfMinus1</a> = count;</div><div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;</div><div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;    <span class="keywordflow">return</span> returnFeatures;</div><div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;}</div><div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;</div><div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;<a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">PercussionOnsetDetector::FeatureSet</a></div><div class="line"><a name="l00283"></a><span class="lineno"><a class="line" href="classPercussionOnsetDetector.html#ad3d6767ed137783e84f842b4d4732ffa">  283</a></span>&#160;<a class="code" href="classPercussionOnsetDetector.html#ad3d6767ed137783e84f842b4d4732ffa">PercussionOnsetDetector::getRemainingFeatures</a>()</div><div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;{</div><div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">FeatureSet</a>();</div><div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;}</div><div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;</div><div class="ttc" id="classVamp_1_1Plugin_html_a30f531b8fb69fac41a24e3d2a6a08ed9"><div class="ttname"><a href="classVamp_1_1Plugin.html#a30f531b8fb69fac41a24e3d2a6a08ed9">Vamp::Plugin::OutputList</a></div><div class="ttdeci">std::vector&lt; OutputDescriptor &gt; OutputList</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00335">vamp-sdk/Plugin.h:335</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_ad3d6767ed137783e84f842b4d4732ffa"><div class="ttname"><a href="classPercussionOnsetDetector.html#ad3d6767ed137783e84f842b4d4732ffa">PercussionOnsetDetector::getRemainingFeatures</a></div><div class="ttdeci">FeatureSet getRemainingFeatures()</div><div class="ttdoc">After all blocks have been processed, calculate and return any remaining features derived from the co...</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00283">PercussionOnsetDetector.cpp:283</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a920de543dbcf70a2edd80b5b31313285"><div class="ttname"><a href="classPercussionOnsetDetector.html#a920de543dbcf70a2edd80b5b31313285">PercussionOnsetDetector::m_blockSize</a></div><div class="ttdeci">size_t m_blockSize</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00080">PercussionOnsetDetector.h:80</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_abacdc27486aab9b37d1a51e35e6a9444"><div class="ttname"><a href="classPercussionOnsetDetector.html#abacdc27486aab9b37d1a51e35e6a9444">PercussionOnsetDetector::getPreferredBlockSize</a></div><div class="ttdeci">size_t getPreferredBlockSize() const</div><div class="ttdoc">Get the preferred block size (window size – the number of sample frames passed in each block to the ...</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00107">PercussionOnsetDetector.cpp:107</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html">Vamp::Plugin::OutputDescriptor</a></div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00206">vamp-sdk/Plugin.h:206</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_add0cbbdfa9c91764037c39365b1d42af"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#add0cbbdfa9c91764037c39365b1d42af">Vamp::Plugin::OutputDescriptor::sampleRate</a></div><div class="ttdeci">float sampleRate</div><div class="ttdoc">Sample rate of the output results, as samples per second. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00314">vamp-sdk/Plugin.h:314</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_af0e577e1a256ff6eed6ea42133fec77d"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#af0e577e1a256ff6eed6ea42133fec77d">Vamp::Plugin::OutputDescriptor::hasFixedBinCount</a></div><div class="ttdeci">bool hasFixedBinCount</div><div class="ttdoc">True if the output has the same number of values per sample for every output sample. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00239">vamp-sdk/Plugin.h:239</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1Feature_html_a60b9f3057386820dbcaec0eb1189ce71"><div class="ttname"><a href="structVamp_1_1Plugin_1_1Feature.html#a60b9f3057386820dbcaec0eb1189ce71">Vamp::Plugin::Feature::values</a></div><div class="ttdeci">std::vector&lt; float &gt; values</div><div class="ttdoc">Results for a single sample of this feature. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00382">vamp-sdk/Plugin.h:382</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a4ea74f76e302c53ced7508bc8388487b"><div class="ttname"><a href="classPercussionOnsetDetector.html#a4ea74f76e302c53ced7508bc8388487b">PercussionOnsetDetector::getDescription</a></div><div class="ttdeci">std::string getDescription() const</div><div class="ttdoc">Get a human-readable description for the plugin, typically a line of text that may optionally be disp...</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00077">PercussionOnsetDetector.cpp:77</a></div></div>
+<div class="ttc" id="classVamp_1_1Plugin_html_a448fb57dc245d47923ec9eeaf9856c5f"><div class="ttname"><a href="classVamp_1_1Plugin.html#a448fb57dc245d47923ec9eeaf9856c5f">Vamp::Plugin::FeatureSet</a></div><div class="ttdeci">std::map&lt; int, FeatureList &gt; FeatureSet</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00395">vamp-sdk/Plugin.h:395</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_a3bed37153067b625b95acb40b60dbf0b"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#a3bed37153067b625b95acb40b60dbf0b">Vamp::Plugin::OutputDescriptor::quantizeStep</a></div><div class="ttdeci">float quantizeStep</div><div class="ttdoc">Quantization resolution of the output values (e.g. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00285">vamp-sdk/Plugin.h:285</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a349c528260622308f3850bcda8a448ab"><div class="ttname"><a href="classPercussionOnsetDetector.html#a349c528260622308f3850bcda8a448ab">PercussionOnsetDetector::initialise</a></div><div class="ttdeci">bool initialise(size_t channels, size_t stepSize, size_t blockSize)</div><div class="ttdoc">Initialise a plugin to prepare it for use with the given number of input channels, step size (window increment, in sample frames) and block size (window size, in sample frames). </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00113">PercussionOnsetDetector.cpp:113</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1Feature_html_acaa605f36839c07e76f4882f5e22d8d7"><div class="ttname"><a href="structVamp_1_1Plugin_1_1Feature.html#acaa605f36839c07e76f4882f5e22d8d7">Vamp::Plugin::Feature::timestamp</a></div><div class="ttdeci">RealTime timestamp</div><div class="ttdoc">Timestamp of the output feature. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00360">vamp-sdk/Plugin.h:360</a></div></div>
+<div class="ttc" id="structVamp_1_1PluginBase_1_1ParameterDescriptor_html_a116fd9f0dc94c2bc4bbc60b5443c598c"><div class="ttname"><a href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a116fd9f0dc94c2bc4bbc60b5443c598c">Vamp::PluginBase::ParameterDescriptor::identifier</a></div><div class="ttdeci">std::string identifier</div><div class="ttdoc">The name of the parameter, in computer-usable form. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00133">vamp-sdk/PluginBase.h:133</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_af9b4fe8f78e7126ead820ba5dc55efd1"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#af9b4fe8f78e7126ead820ba5dc55efd1">Vamp::Plugin::OutputDescriptor::description</a></div><div class="ttdeci">std::string description</div><div class="ttdoc">A human-readable short text describing the output. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00227">vamp-sdk/Plugin.h:227</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_ae2c893ddb1860589517ab7eaa989a18b"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#ae2c893ddb1860589517ab7eaa989a18b">Vamp::Plugin::OutputDescriptor::identifier</a></div><div class="ttdeci">std::string identifier</div><div class="ttdoc">The name of the output, in computer-usable form. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00214">vamp-sdk/Plugin.h:214</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a9518f60b3b0bf6c31c51c0aaffc599c9"><div class="ttname"><a href="classPercussionOnsetDetector.html#a9518f60b3b0bf6c31c51c0aaffc599c9">PercussionOnsetDetector::getOutputDescriptors</a></div><div class="ttdeci">OutputList getOutputDescriptors() const</div><div class="ttdoc">Get the outputs of this plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00196">PercussionOnsetDetector.cpp:196</a></div></div>
+<div class="ttc" id="structVamp_1_1PluginBase_1_1ParameterDescriptor_html_a0ecebb94fb4ada4aad2640e20aa57084"><div class="ttname"><a href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a0ecebb94fb4ada4aad2640e20aa57084">Vamp::PluginBase::ParameterDescriptor::name</a></div><div class="ttdeci">std::string name</div><div class="ttdoc">The human-readable name of the parameter. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00138">vamp-sdk/PluginBase.h:138</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_ae1cc81d82aaac8db5cf8a1067494f3d8"><div class="ttname"><a href="classPercussionOnsetDetector.html#ae1cc81d82aaac8db5cf8a1067494f3d8">PercussionOnsetDetector::getParameterDescriptors</a></div><div class="ttdeci">ParameterList getParameterDescriptors() const</div><div class="ttdoc">Get the controllable parameters of this plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00145">PercussionOnsetDetector.cpp:145</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a0ad851545302fc87e8226104584667a0"><div class="ttname"><a href="classPercussionOnsetDetector.html#a0ad851545302fc87e8226104584667a0">PercussionOnsetDetector::getPreferredStepSize</a></div><div class="ttdeci">size_t getPreferredStepSize() const</div><div class="ttdoc">Get the preferred step size (window increment – the distance in sample frames between the start fram...</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00101">PercussionOnsetDetector.cpp:101</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1Feature_html"><div class="ttname"><a href="structVamp_1_1Plugin_1_1Feature.html">Vamp::Plugin::Feature</a></div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00344">vamp-sdk/Plugin.h:344</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_ab04119adad56d87f2e633de289aab507"><div class="ttname"><a href="classPercussionOnsetDetector.html#ab04119adad56d87f2e633de289aab507">PercussionOnsetDetector::m_threshold</a></div><div class="ttdeci">float m_threshold</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00082">PercussionOnsetDetector.h:82</a></div></div>
+<div class="ttc" id="classVamp_1_1Plugin_html_a59b9dd82a4f4eb946cd0474cc81abc23"><div class="ttname"><a href="classVamp_1_1Plugin.html#a59b9dd82a4f4eb946cd0474cc81abc23">Vamp::Plugin::m_inputSampleRate</a></div><div class="ttdeci">float m_inputSampleRate</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00444">vamp-sdk/Plugin.h:444</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_aabac0cf7e961482b075777e5f0686e6c"><div class="ttname"><a href="classPercussionOnsetDetector.html#aabac0cf7e961482b075777e5f0686e6c">PercussionOnsetDetector::m_stepSize</a></div><div class="ttdeci">size_t m_stepSize</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00079">PercussionOnsetDetector.h:79</a></div></div>
+<div class="ttc" id="structVamp_1_1PluginBase_1_1ParameterDescriptor_html_ab3e4d84f5bc199eea8b642b27e425ec8"><div class="ttname"><a href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#ab3e4d84f5bc199eea8b642b27e425ec8">Vamp::PluginBase::ParameterDescriptor::minValue</a></div><div class="ttdeci">float minValue</div><div class="ttdoc">The minimum value of the parameter. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00154">vamp-sdk/PluginBase.h:154</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_accce70a87d6b30d4696d40a3e09b8f17"><div class="ttname"><a href="classPercussionOnsetDetector.html#accce70a87d6b30d4696d40a3e09b8f17">PercussionOnsetDetector::getParameter</a></div><div class="ttdeci">float getParameter(std::string id) const</div><div class="ttdoc">Get the value of a named parameter. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00174">PercussionOnsetDetector.cpp:174</a></div></div>
+<div class="ttc" id="structVamp_1_1PluginBase_1_1ParameterDescriptor_html_a3bc3df322e4c02e17e96bc6d44982d7b"><div class="ttname"><a href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a3bc3df322e4c02e17e96bc6d44982d7b">Vamp::PluginBase::ParameterDescriptor::unit</a></div><div class="ttdeci">std::string unit</div><div class="ttdoc">The unit of the parameter, in human-readable form. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00149">vamp-sdk/PluginBase.h:149</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_aa057a8833fa037f06ac9f7b85b85d5e4"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#aa057a8833fa037f06ac9f7b85b85d5e4">Vamp::Plugin::OutputDescriptor::unit</a></div><div class="ttdeci">std::string unit</div><div class="ttdoc">The unit of the output, in human-readable form. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00232">vamp-sdk/Plugin.h:232</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a9b8532bfd1a6053682db3ce15b1890da"><div class="ttname"><a href="classPercussionOnsetDetector.html#a9b8532bfd1a6053682db3ce15b1890da">PercussionOnsetDetector::getName</a></div><div class="ttdeci">std::string getName() const</div><div class="ttdoc">Get a human-readable name or title of the plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00071">PercussionOnsetDetector.cpp:71</a></div></div>
+<div class="ttc" id="classVamp_1_1Plugin_html_ab74f7634c6ac6e3da115667808a79c30"><div class="ttname"><a href="classVamp_1_1Plugin.html#ab74f7634c6ac6e3da115667808a79c30">Vamp::Plugin::getMinChannelCount</a></div><div class="ttdeci">virtual size_t getMinChannelCount() const</div><div class="ttdoc">Get the minimum supported number of input channels. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00199">vamp-sdk/Plugin.h:199</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_ab824b2b34ee50f897a30901c620e8d87"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#ab824b2b34ee50f897a30901c620e8d87">Vamp::Plugin::OutputDescriptor::name</a></div><div class="ttdeci">std::string name</div><div class="ttdoc">The human-readable name of the output. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00220">vamp-sdk/Plugin.h:220</a></div></div>
+<div class="ttc" id="classVamp_1_1Plugin_html_a0bff9464bc8c117470136c396b2405dd"><div class="ttname"><a href="classVamp_1_1Plugin.html#a0bff9464bc8c117470136c396b2405dd">Vamp::Plugin::getMaxChannelCount</a></div><div class="ttdeci">virtual size_t getMaxChannelCount() const</div><div class="ttdoc">Get the maximum supported number of input channels. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00204">vamp-sdk/Plugin.h:204</a></div></div>
+<div class="ttc" id="structVamp_1_1RealTime_html"><div class="ttname"><a href="structVamp_1_1RealTime.html">Vamp::RealTime</a></div><div class="ttdoc">RealTime represents time values to nanosecond precision with accurate arithmetic and frame-rate conve...</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2RealTime_8h_source.html#l00066">vamp-sdk/RealTime.h:66</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1Feature_html_a98907091d0b6a589720ae35ae588a82b"><div class="ttname"><a href="structVamp_1_1Plugin_1_1Feature.html#a98907091d0b6a589720ae35ae588a82b">Vamp::Plugin::Feature::hasTimestamp</a></div><div class="ttdeci">bool hasTimestamp</div><div class="ttdoc">True if an output feature has its own timestamp. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00352">vamp-sdk/Plugin.h:352</a></div></div>
+<div class="ttc" id="structVamp_1_1PluginBase_1_1ParameterDescriptor_html_a780ddad41e433d85c82f9ea4d959cbaf"><div class="ttname"><a href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a780ddad41e433d85c82f9ea4d959cbaf">Vamp::PluginBase::ParameterDescriptor::description</a></div><div class="ttdeci">std::string description</div><div class="ttdoc">A human-readable short text describing the parameter. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00144">vamp-sdk/PluginBase.h:144</a></div></div>
+<div class="ttc" id="structVamp_1_1PluginBase_1_1ParameterDescriptor_html"><div class="ttname"><a href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html">Vamp::PluginBase::ParameterDescriptor</a></div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00126">vamp-sdk/PluginBase.h:126</a></div></div>
+<div class="ttc" id="structVamp_1_1PluginBase_1_1ParameterDescriptor_html_ab934b20dd708228a0e3c2811a3e2cec4"><div class="ttname"><a href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#ab934b20dd708228a0e3c2811a3e2cec4">Vamp::PluginBase::ParameterDescriptor::maxValue</a></div><div class="ttdeci">float maxValue</div><div class="ttdoc">The maximum value of the parameter. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00159">vamp-sdk/PluginBase.h:159</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_acf9ac12b8f313aa6fad58ad2fed663da"><div class="ttname"><a href="classPercussionOnsetDetector.html#acf9ac12b8f313aa6fad58ad2fed663da">PercussionOnsetDetector::getCopyright</a></div><div class="ttdeci">std::string getCopyright() const</div><div class="ttdoc">Get the copyright statement or licensing summary for the plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00095">PercussionOnsetDetector.cpp:95</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a4e9770f246ba3bc75e7fc2cb8f9010af"><div class="ttname"><a href="classPercussionOnsetDetector.html#a4e9770f246ba3bc75e7fc2cb8f9010af">PercussionOnsetDetector::m_sensitivity</a></div><div class="ttdeci">float m_sensitivity</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00083">PercussionOnsetDetector.h:83</a></div></div>
+<div class="ttc" id="structVamp_1_1RealTime_html_a939b4b1d1ca190db69a418883f16ce8a"><div class="ttname"><a href="structVamp_1_1RealTime.html#a939b4b1d1ca190db69a418883f16ce8a">Vamp::RealTime::frame2RealTime</a></div><div class="ttdeci">static RealTime frame2RealTime(long frame, unsigned int sampleRate)</div><div class="ttdoc">Convert a sample frame at the given sample rate into a RealTime. </div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_acd80162c65212be7fa91251263fb9c3d"><div class="ttname"><a href="classPercussionOnsetDetector.html#acd80162c65212be7fa91251263fb9c3d">PercussionOnsetDetector::m_dfMinus1</a></div><div class="ttdeci">float m_dfMinus1</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00085">PercussionOnsetDetector.h:85</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a9b1075e992cd9599764ef3881fb91d1a"><div class="ttname"><a href="classPercussionOnsetDetector.html#a9b1075e992cd9599764ef3881fb91d1a">PercussionOnsetDetector::reset</a></div><div class="ttdeci">void reset()</div><div class="ttdoc">Reset the plugin after use, to prepare it for another clean run. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00134">PercussionOnsetDetector.cpp:134</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_aa097d72488e1211f05fc661ff5c6dc01"><div class="ttname"><a href="classPercussionOnsetDetector.html#aa097d72488e1211f05fc661ff5c6dc01">PercussionOnsetDetector::setParameter</a></div><div class="ttdeci">void setParameter(std::string id, float value)</div><div class="ttdoc">Set a named parameter. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00182">PercussionOnsetDetector.cpp:182</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_abffa9ed50cd756df70fd51f0355f448ca0459d5d0d2198d21e8bc90abe4fdccca"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#abffa9ed50cd756df70fd51f0355f448ca0459d5d0d2198d21e8bc90abe4fdccca">Vamp::Plugin::OutputDescriptor::OneSamplePerStep</a></div><div class="ttdoc">Results from each process() align with that call&amp;#39;s block start. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00290">vamp-sdk/Plugin.h:290</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_afdd006959a995e40ef7d565a3a4df6dc"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#afdd006959a995e40ef7d565a3a4df6dc">Vamp::Plugin::OutputDescriptor::binCount</a></div><div class="ttdeci">size_t binCount</div><div class="ttdoc">The number of values per result of the output. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00247">vamp-sdk/Plugin.h:247</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a9f700579805ee5105758d847baab3511"><div class="ttname"><a href="classPercussionOnsetDetector.html#a9f700579805ee5105758d847baab3511">PercussionOnsetDetector::PercussionOnsetDetector</a></div><div class="ttdeci">PercussionOnsetDetector(float inputSampleRate)</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00047">PercussionOnsetDetector.cpp:47</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_a1b4858928d23bfd7d5bc557c82a83fb4"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#a1b4858928d23bfd7d5bc557c82a83fb4">Vamp::Plugin::OutputDescriptor::isQuantized</a></div><div class="ttdeci">bool isQuantized</div><div class="ttdoc">True if the output values are quantized to a particular resolution. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00278">vamp-sdk/Plugin.h:278</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_ad4f4a732e9e0ae0cb0151e2e10862299"><div class="ttname"><a href="classPercussionOnsetDetector.html#ad4f4a732e9e0ae0cb0151e2e10862299">PercussionOnsetDetector::getPluginVersion</a></div><div class="ttdeci">int getPluginVersion() const</div><div class="ttdoc">Get the version number of the plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00089">PercussionOnsetDetector.cpp:89</a></div></div>
+<div class="ttc" id="structVamp_1_1PluginBase_1_1ParameterDescriptor_html_aec4ef77451ec02193ecc4a0856673fbc"><div class="ttname"><a href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#aec4ef77451ec02193ecc4a0856673fbc">Vamp::PluginBase::ParameterDescriptor::defaultValue</a></div><div class="ttdeci">float defaultValue</div><div class="ttdoc">The default value of the parameter. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00167">vamp-sdk/PluginBase.h:167</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a1ef108aac025c3f2c3201fd9f43b6a6b"><div class="ttname"><a href="classPercussionOnsetDetector.html#a1ef108aac025c3f2c3201fd9f43b6a6b">PercussionOnsetDetector::getMaker</a></div><div class="ttdeci">std::string getMaker() const</div><div class="ttdoc">Get the name of the author or vendor of the plugin in human-readable form. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00083">PercussionOnsetDetector.cpp:83</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_adfd989812b3e0cb8f4b498f56a5a9614"><div class="ttname"><a href="classPercussionOnsetDetector.html#adfd989812b3e0cb8f4b498f56a5a9614">PercussionOnsetDetector::process</a></div><div class="ttdeci">FeatureSet process(const float *const *inputBuffers, Vamp::RealTime timestamp)</div><div class="ttdoc">Process a single block of input data. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00226">PercussionOnsetDetector.cpp:226</a></div></div>
+<div class="ttc" id="PercussionOnsetDetector_8h_html"><div class="ttname"><a href="PercussionOnsetDetector_8h.html">PercussionOnsetDetector.h</a></div></div>
+<div class="ttc" id="structVamp_1_1PluginBase_1_1ParameterDescriptor_html_a7c556d58d552f737ee5a34efdf7f9425"><div class="ttname"><a href="structVamp_1_1PluginBase_1_1ParameterDescriptor.html#a7c556d58d552f737ee5a34efdf7f9425">Vamp::PluginBase::ParameterDescriptor::isQuantized</a></div><div class="ttdeci">bool isQuantized</div><div class="ttdoc">True if the parameter values are quantized to a particular resolution. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00173">vamp-sdk/PluginBase.h:173</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_ac1bb968a3632083e55e4d236310b9cdb"><div class="ttname"><a href="classPercussionOnsetDetector.html#ac1bb968a3632083e55e4d236310b9cdb">PercussionOnsetDetector::getIdentifier</a></div><div class="ttdeci">std::string getIdentifier() const</div><div class="ttdoc">Get the computer-usable name of the plugin. </div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00065">PercussionOnsetDetector.cpp:65</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a6ad7d8353cc681ff42a63b127cca5779"><div class="ttname"><a href="classPercussionOnsetDetector.html#a6ad7d8353cc681ff42a63b127cca5779">PercussionOnsetDetector::m_dfMinus2</a></div><div class="ttdeci">float m_dfMinus2</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00086">PercussionOnsetDetector.h:86</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_a0d1194980d44e31b25ef3b4b070d6b5d"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#a0d1194980d44e31b25ef3b4b070d6b5d">Vamp::Plugin::OutputDescriptor::sampleType</a></div><div class="ttdeci">SampleType sampleType</div><div class="ttdoc">Positioning in time of the output results. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00302">vamp-sdk/Plugin.h:302</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a99f833667cf8185e879d735216c7642b"><div class="ttname"><a href="classPercussionOnsetDetector.html#a99f833667cf8185e879d735216c7642b">PercussionOnsetDetector::~PercussionOnsetDetector</a></div><div class="ttdeci">virtual ~PercussionOnsetDetector()</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8cpp_source.html#l00059">PercussionOnsetDetector.cpp:59</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_abffa9ed50cd756df70fd51f0355f448cadea995a737867f7b22b52f1c43c5432e"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#abffa9ed50cd756df70fd51f0355f448cadea995a737867f7b22b52f1c43c5432e">Vamp::Plugin::OutputDescriptor::VariableSampleRate</a></div><div class="ttdoc">Results are unevenly spaced and have individual timestamps. </div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00296">vamp-sdk/Plugin.h:296</a></div></div>
+<div class="ttc" id="structVamp_1_1Plugin_1_1OutputDescriptor_html_ae9ccb65f99f477096b65dd031f4c5e31"><div class="ttname"><a href="structVamp_1_1Plugin_1_1OutputDescriptor.html#ae9ccb65f99f477096b65dd031f4c5e31">Vamp::Plugin::OutputDescriptor::hasKnownExtents</a></div><div class="ttdeci">bool hasKnownExtents</div><div class="ttdoc">True if the results in each output bin fall within a fixed numeric range (minimum and maximum values)...</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2Plugin_8h_source.html#l00260">vamp-sdk/Plugin.h:260</a></div></div>
+<div class="ttc" id="classVamp_1_1PluginBase_html_a3b6bb4bbd86affe1ca9deceea1aad4f8"><div class="ttname"><a href="classVamp_1_1PluginBase.html#a3b6bb4bbd86affe1ca9deceea1aad4f8">Vamp::PluginBase::ParameterList</a></div><div class="ttdeci">std::vector&lt; ParameterDescriptor &gt; ParameterList</div><div class="ttdef"><b>Definition:</b> <a href="vamp-sdk_2PluginBase_8h_source.html#l00203">vamp-sdk/PluginBase.h:203</a></div></div>
+<div class="ttc" id="classPercussionOnsetDetector_html_a30daa717267251a9d49afe57c328e989"><div class="ttname"><a href="classPercussionOnsetDetector.html#a30daa717267251a9d49afe57c328e989">PercussionOnsetDetector::m_priorMagnitudes</a></div><div class="ttdeci">float * m_priorMagnitudes</div><div class="ttdef"><b>Definition:</b> <a href="PercussionOnsetDetector_8h_source.html#l00084">PercussionOnsetDetector.h:84</a></div></div>
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