Chris@16: // Copyright John Maddock 2006, 2007. Chris@16: // Copyright Paul A. Bristow 2006, 2007. Chris@16: // Use, modification and distribution are subject to the Chris@16: // Boost Software License, Version 1.0. (See accompanying file Chris@16: // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) Chris@16: Chris@16: #ifndef BOOST_STATS_TRIANGULAR_HPP Chris@16: #define BOOST_STATS_TRIANGULAR_HPP Chris@16: Chris@16: // http://mathworld.wolfram.com/TriangularDistribution.html Chris@16: // http://en.wikipedia.org/wiki/Triangular_distribution Chris@16: Chris@16: #include Chris@16: #include Chris@16: #include Chris@16: #include Chris@16: #include Chris@16: Chris@16: #include Chris@16: Chris@16: namespace boost{ namespace math Chris@16: { Chris@16: namespace detail Chris@16: { Chris@16: template Chris@16: inline bool check_triangular_lower( Chris@16: const char* function, Chris@16: RealType lower, Chris@16: RealType* result, const Policy& pol) Chris@16: { Chris@16: if((boost::math::isfinite)(lower)) Chris@16: { // Any finite value is OK. Chris@16: return true; Chris@16: } Chris@16: else Chris@16: { // Not finite: infinity or NaN. Chris@16: *result = policies::raise_domain_error( Chris@16: function, Chris@16: "Lower parameter is %1%, but must be finite!", lower, pol); Chris@16: return false; Chris@16: } Chris@16: } // bool check_triangular_lower( Chris@16: Chris@16: template Chris@16: inline bool check_triangular_mode( Chris@16: const char* function, Chris@16: RealType mode, Chris@16: RealType* result, const Policy& pol) Chris@16: { Chris@16: if((boost::math::isfinite)(mode)) Chris@16: { // any finite value is OK. Chris@16: return true; Chris@16: } Chris@16: else Chris@16: { // Not finite: infinity or NaN. Chris@16: *result = policies::raise_domain_error( Chris@16: function, Chris@16: "Mode parameter is %1%, but must be finite!", mode, pol); Chris@16: return false; Chris@16: } Chris@16: } // bool check_triangular_mode( Chris@16: Chris@16: template Chris@16: inline bool check_triangular_upper( Chris@16: const char* function, Chris@16: RealType upper, Chris@16: RealType* result, const Policy& pol) Chris@16: { Chris@16: if((boost::math::isfinite)(upper)) Chris@16: { // any finite value is OK. Chris@16: return true; Chris@16: } Chris@16: else Chris@16: { // Not finite: infinity or NaN. Chris@16: *result = policies::raise_domain_error( Chris@16: function, Chris@16: "Upper parameter is %1%, but must be finite!", upper, pol); Chris@16: return false; Chris@16: } Chris@16: } // bool check_triangular_upper( Chris@16: Chris@16: template Chris@16: inline bool check_triangular_x( Chris@16: const char* function, Chris@16: RealType const& x, Chris@16: RealType* result, const Policy& pol) Chris@16: { Chris@16: if((boost::math::isfinite)(x)) Chris@16: { // Any finite value is OK Chris@16: return true; Chris@16: } Chris@16: else Chris@16: { // Not finite: infinity or NaN. Chris@16: *result = policies::raise_domain_error( Chris@16: function, Chris@16: "x parameter is %1%, but must be finite!", x, pol); Chris@16: return false; Chris@16: } Chris@16: } // bool check_triangular_x Chris@16: Chris@16: template Chris@16: inline bool check_triangular( Chris@16: const char* function, Chris@16: RealType lower, Chris@16: RealType mode, Chris@16: RealType upper, Chris@16: RealType* result, const Policy& pol) Chris@16: { Chris@16: if ((check_triangular_lower(function, lower, result, pol) == false) Chris@16: || (check_triangular_mode(function, mode, result, pol) == false) Chris@16: || (check_triangular_upper(function, upper, result, pol) == false)) Chris@16: { // Some parameter not finite. Chris@16: return false; Chris@16: } Chris@16: else if (lower >= upper) // lower == upper NOT useful. Chris@16: { // lower >= upper. Chris@16: *result = policies::raise_domain_error( Chris@16: function, Chris@16: "lower parameter is %1%, but must be less than upper!", lower, pol); Chris@16: return false; Chris@16: } Chris@16: else Chris@16: { // Check lower <= mode <= upper. Chris@16: if (mode < lower) Chris@16: { Chris@16: *result = policies::raise_domain_error( Chris@16: function, Chris@16: "mode parameter is %1%, but must be >= than lower!", lower, pol); Chris@16: return false; Chris@16: } Chris@16: if (mode > upper) Chris@16: { Chris@16: *result = policies::raise_domain_error( Chris@16: function, Chris@16: "mode parameter is %1%, but must be <= than upper!", upper, pol); Chris@16: return false; Chris@16: } Chris@16: return true; // All OK. Chris@16: } Chris@16: } // bool check_triangular Chris@16: } // namespace detail Chris@16: Chris@16: template > Chris@16: class triangular_distribution Chris@16: { Chris@16: public: Chris@16: typedef RealType value_type; Chris@16: typedef Policy policy_type; Chris@16: Chris@16: triangular_distribution(RealType l_lower = -1, RealType l_mode = 0, RealType l_upper = 1) Chris@16: : m_lower(l_lower), m_mode(l_mode), m_upper(l_upper) // Constructor. Chris@16: { // Evans says 'standard triangular' is lower 0, mode 1/2, upper 1, Chris@16: // has median sqrt(c/2) for c <=1/2 and 1 - sqrt(1-c)/2 for c >= 1/2 Chris@16: // But this -1, 0, 1 is more useful in most applications to approximate normal distribution, Chris@16: // where the central value is the most likely and deviations either side equally likely. Chris@16: RealType result; Chris@16: detail::check_triangular("boost::math::triangular_distribution<%1%>::triangular_distribution",l_lower, l_mode, l_upper, &result, Policy()); Chris@16: } Chris@16: // Accessor functions. Chris@16: RealType lower()const Chris@16: { Chris@16: return m_lower; Chris@16: } Chris@16: RealType mode()const Chris@16: { Chris@16: return m_mode; Chris@16: } Chris@16: RealType upper()const Chris@16: { Chris@16: return m_upper; Chris@16: } Chris@16: private: Chris@16: // Data members: Chris@16: RealType m_lower; // distribution lower aka a Chris@16: RealType m_mode; // distribution mode aka c Chris@16: RealType m_upper; // distribution upper aka b Chris@16: }; // class triangular_distribution Chris@16: Chris@16: typedef triangular_distribution triangular; Chris@16: Chris@16: template Chris@16: inline const std::pair range(const triangular_distribution& /* dist */) Chris@16: { // Range of permissible values for random variable x. Chris@16: using boost::math::tools::max_value; Chris@16: return std::pair(-max_value(), max_value()); Chris@16: } Chris@16: Chris@16: template Chris@16: inline const std::pair support(const triangular_distribution& dist) Chris@16: { // Range of supported values for random variable x. Chris@16: // This is range where cdf rises from 0 to 1, and outside it, the pdf is zero. Chris@16: return std::pair(dist.lower(), dist.upper()); Chris@16: } Chris@16: Chris@16: template Chris@16: RealType pdf(const triangular_distribution& dist, const RealType& x) Chris@16: { Chris@16: static const char* function = "boost::math::pdf(const triangular_distribution<%1%>&, %1%)"; Chris@16: RealType lower = dist.lower(); Chris@16: RealType mode = dist.mode(); Chris@16: RealType upper = dist.upper(); Chris@16: RealType result = 0; // of checks. Chris@16: if(false == detail::check_triangular(function, lower, mode, upper, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: if(false == detail::check_triangular_x(function, x, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: if((x < lower) || (x > upper)) Chris@16: { Chris@16: return 0; Chris@16: } Chris@16: if (x == lower) Chris@16: { // (mode - lower) == 0 which would lead to divide by zero! Chris@16: return (mode == lower) ? 2 / (upper - lower) : RealType(0); Chris@16: } Chris@16: else if (x == upper) Chris@16: { Chris@16: return (mode == upper) ? 2 / (upper - lower) : RealType(0); Chris@16: } Chris@16: else if (x <= mode) Chris@16: { Chris@16: return 2 * (x - lower) / ((upper - lower) * (mode - lower)); Chris@16: } Chris@16: else Chris@16: { // (x > mode) Chris@16: return 2 * (upper - x) / ((upper - lower) * (upper - mode)); Chris@16: } Chris@16: } // RealType pdf(const triangular_distribution& dist, const RealType& x) Chris@16: Chris@16: template Chris@16: inline RealType cdf(const triangular_distribution& dist, const RealType& x) Chris@16: { Chris@16: static const char* function = "boost::math::cdf(const triangular_distribution<%1%>&, %1%)"; Chris@16: RealType lower = dist.lower(); Chris@16: RealType mode = dist.mode(); Chris@16: RealType upper = dist.upper(); Chris@16: RealType result = 0; // of checks. Chris@16: if(false == detail::check_triangular(function, lower, mode, upper, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: if(false == detail::check_triangular_x(function, x, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: if((x <= lower)) Chris@16: { Chris@16: return 0; Chris@16: } Chris@16: if (x >= upper) Chris@16: { Chris@16: return 1; Chris@16: } Chris@16: // else lower < x < upper Chris@16: if (x <= mode) Chris@16: { Chris@16: return ((x - lower) * (x - lower)) / ((upper - lower) * (mode - lower)); Chris@16: } Chris@16: else Chris@16: { Chris@16: return 1 - (upper - x) * (upper - x) / ((upper - lower) * (upper - mode)); Chris@16: } Chris@16: } // RealType cdf(const triangular_distribution& dist, const RealType& x) Chris@16: Chris@16: template Chris@16: RealType quantile(const triangular_distribution& dist, const RealType& p) Chris@16: { Chris@16: BOOST_MATH_STD_USING // for ADL of std functions (sqrt). Chris@16: static const char* function = "boost::math::quantile(const triangular_distribution<%1%>&, %1%)"; Chris@16: RealType lower = dist.lower(); Chris@16: RealType mode = dist.mode(); Chris@16: RealType upper = dist.upper(); Chris@16: RealType result = 0; // of checks Chris@16: if(false == detail::check_triangular(function,lower, mode, upper, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: if(false == detail::check_probability(function, p, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: if(p == 0) Chris@16: { Chris@16: return lower; Chris@16: } Chris@16: if(p == 1) Chris@16: { Chris@16: return upper; Chris@16: } Chris@16: RealType p0 = (mode - lower) / (upper - lower); Chris@16: RealType q = 1 - p; Chris@16: if (p < p0) Chris@16: { Chris@16: result = sqrt((upper - lower) * (mode - lower) * p) + lower; Chris@16: } Chris@16: else if (p == p0) Chris@16: { Chris@16: result = mode; Chris@16: } Chris@16: else // p > p0 Chris@16: { Chris@16: result = upper - sqrt((upper - lower) * (upper - mode) * q); Chris@16: } Chris@16: return result; Chris@16: Chris@16: } // RealType quantile(const triangular_distribution& dist, const RealType& q) Chris@16: Chris@16: template Chris@16: RealType cdf(const complemented2_type, RealType>& c) Chris@16: { Chris@16: static const char* function = "boost::math::cdf(const triangular_distribution<%1%>&, %1%)"; Chris@16: RealType lower = c.dist.lower(); Chris@16: RealType mode = c.dist.mode(); Chris@16: RealType upper = c.dist.upper(); Chris@16: RealType x = c.param; Chris@16: RealType result = 0; // of checks. Chris@16: if(false == detail::check_triangular(function, lower, mode, upper, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: if(false == detail::check_triangular_x(function, x, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: if (x <= lower) Chris@16: { Chris@16: return 1; Chris@16: } Chris@16: if (x >= upper) Chris@16: { Chris@16: return 0; Chris@16: } Chris@16: if (x <= mode) Chris@16: { Chris@16: return 1 - ((x - lower) * (x - lower)) / ((upper - lower) * (mode - lower)); Chris@16: } Chris@16: else Chris@16: { Chris@16: return (upper - x) * (upper - x) / ((upper - lower) * (upper - mode)); Chris@16: } Chris@16: } // RealType cdf(const complemented2_type, RealType>& c) Chris@16: Chris@16: template Chris@16: RealType quantile(const complemented2_type, RealType>& c) Chris@16: { Chris@16: BOOST_MATH_STD_USING // Aid ADL for sqrt. Chris@16: static const char* function = "boost::math::quantile(const triangular_distribution<%1%>&, %1%)"; Chris@16: RealType l = c.dist.lower(); Chris@16: RealType m = c.dist.mode(); Chris@16: RealType u = c.dist.upper(); Chris@16: RealType q = c.param; // probability 0 to 1. Chris@16: RealType result = 0; // of checks. Chris@16: if(false == detail::check_triangular(function, l, m, u, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: if(false == detail::check_probability(function, q, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: if(q == 0) Chris@16: { Chris@16: return u; Chris@16: } Chris@16: if(q == 1) Chris@16: { Chris@16: return l; Chris@16: } Chris@16: RealType lower = c.dist.lower(); Chris@16: RealType mode = c.dist.mode(); Chris@16: RealType upper = c.dist.upper(); Chris@16: Chris@16: RealType p = 1 - q; Chris@16: RealType p0 = (mode - lower) / (upper - lower); Chris@16: if(p < p0) Chris@16: { Chris@16: RealType s = (upper - lower) * (mode - lower); Chris@16: s *= p; Chris@16: result = sqrt((upper - lower) * (mode - lower) * p) + lower; Chris@16: } Chris@16: else if (p == p0) Chris@16: { Chris@16: result = mode; Chris@16: } Chris@16: else // p > p0 Chris@16: { Chris@16: result = upper - sqrt((upper - lower) * (upper - mode) * q); Chris@16: } Chris@16: return result; Chris@16: } // RealType quantile(const complemented2_type, RealType>& c) Chris@16: Chris@16: template Chris@16: inline RealType mean(const triangular_distribution& dist) Chris@16: { Chris@16: static const char* function = "boost::math::mean(const triangular_distribution<%1%>&)"; Chris@16: RealType lower = dist.lower(); Chris@16: RealType mode = dist.mode(); Chris@16: RealType upper = dist.upper(); Chris@16: RealType result = 0; // of checks. Chris@16: if(false == detail::check_triangular(function, lower, mode, upper, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: return (lower + upper + mode) / 3; Chris@16: } // RealType mean(const triangular_distribution& dist) Chris@16: Chris@16: Chris@16: template Chris@16: inline RealType variance(const triangular_distribution& dist) Chris@16: { Chris@16: static const char* function = "boost::math::mean(const triangular_distribution<%1%>&)"; Chris@16: RealType lower = dist.lower(); Chris@16: RealType mode = dist.mode(); Chris@16: RealType upper = dist.upper(); Chris@16: RealType result = 0; // of checks. Chris@16: if(false == detail::check_triangular(function, lower, mode, upper, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: return (lower * lower + upper * upper + mode * mode - lower * upper - lower * mode - upper * mode) / 18; Chris@16: } // RealType variance(const triangular_distribution& dist) Chris@16: Chris@16: template Chris@16: inline RealType mode(const triangular_distribution& dist) Chris@16: { Chris@16: static const char* function = "boost::math::mode(const triangular_distribution<%1%>&)"; Chris@16: RealType mode = dist.mode(); Chris@16: RealType result = 0; // of checks. Chris@16: if(false == detail::check_triangular_mode(function, mode, &result, Policy())) Chris@16: { // This should never happen! Chris@16: return result; Chris@16: } Chris@16: return mode; Chris@16: } // RealType mode Chris@16: Chris@16: template Chris@16: inline RealType median(const triangular_distribution& dist) Chris@16: { Chris@16: BOOST_MATH_STD_USING // ADL of std functions. Chris@16: static const char* function = "boost::math::median(const triangular_distribution<%1%>&)"; Chris@16: RealType mode = dist.mode(); Chris@16: RealType result = 0; // of checks. Chris@16: if(false == detail::check_triangular_mode(function, mode, &result, Policy())) Chris@16: { // This should never happen! Chris@16: return result; Chris@16: } Chris@16: RealType lower = dist.lower(); Chris@16: RealType upper = dist.upper(); Chris@16: if (mode < (upper - lower) / 2) Chris@16: { Chris@16: return lower + sqrt((upper - lower) * (mode - lower)) / constants::root_two(); Chris@16: } Chris@16: else Chris@16: { Chris@16: return upper - sqrt((upper - lower) * (upper - mode)) / constants::root_two(); Chris@16: } Chris@16: } // RealType mode Chris@16: Chris@16: template Chris@16: inline RealType skewness(const triangular_distribution& dist) Chris@16: { Chris@16: BOOST_MATH_STD_USING // for ADL of std functions Chris@16: using namespace boost::math::constants; // for root_two Chris@16: static const char* function = "boost::math::skewness(const triangular_distribution<%1%>&)"; Chris@16: Chris@16: RealType lower = dist.lower(); Chris@16: RealType mode = dist.mode(); Chris@16: RealType upper = dist.upper(); Chris@16: RealType result = 0; // of checks. Chris@16: if(false == boost::math::detail::check_triangular(function,lower, mode, upper, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: return root_two() * (lower + upper - 2 * mode) * (2 * lower - upper - mode) * (lower - 2 * upper + mode) / Chris@16: (5 * pow((lower * lower + upper + upper + mode * mode - lower * upper - lower * mode - upper * mode), RealType(3)/RealType(2))); Chris@16: } // RealType skewness(const triangular_distribution& dist) Chris@16: Chris@16: template Chris@16: inline RealType kurtosis(const triangular_distribution& dist) Chris@16: { // These checks may be belt and braces as should have been checked on construction? Chris@16: static const char* function = "boost::math::kurtosis(const triangular_distribution<%1%>&)"; Chris@16: RealType lower = dist.lower(); Chris@16: RealType upper = dist.upper(); Chris@16: RealType mode = dist.mode(); Chris@16: RealType result = 0; // of checks. Chris@16: if(false == detail::check_triangular(function,lower, mode, upper, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: return static_cast(12)/5; // 12/5 = 2.4; Chris@16: } // RealType kurtosis_excess(const triangular_distribution& dist) Chris@16: Chris@16: template Chris@16: inline RealType kurtosis_excess(const triangular_distribution& dist) Chris@16: { // These checks may be belt and braces as should have been checked on construction? Chris@16: static const char* function = "boost::math::kurtosis_excess(const triangular_distribution<%1%>&)"; Chris@16: RealType lower = dist.lower(); Chris@16: RealType upper = dist.upper(); Chris@16: RealType mode = dist.mode(); Chris@16: RealType result = 0; // of checks. Chris@16: if(false == detail::check_triangular(function,lower, mode, upper, &result, Policy())) Chris@16: { Chris@16: return result; Chris@16: } Chris@16: return static_cast(-3)/5; // - 3/5 = -0.6 Chris@16: // Assuming mathworld really means kurtosis excess? Wikipedia now corrected to match this. Chris@16: } Chris@16: Chris@16: } // namespace math Chris@16: } // namespace boost Chris@16: Chris@16: // This include must be at the end, *after* the accessors Chris@16: // for this distribution have been defined, in order to Chris@16: // keep compilers that support two-phase lookup happy. Chris@16: #include Chris@16: Chris@16: #endif // BOOST_STATS_TRIANGULAR_HPP Chris@16: Chris@16: Chris@16: