Chris@16: /*============================================================================= Chris@16: Copyright (c) 2005-2012 Joel de Guzman Chris@16: Copyright (c) 2005-2006 Dan Marsden Chris@16: Chris@16: Distributed under the Boost Software License, Version 1.0. (See accompanying Chris@16: file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) Chris@16: ==============================================================================*/ Chris@16: #if !defined(BOOST_FUSION_DEQUE_END_IMPL_09122006_2034) Chris@16: #define BOOST_FUSION_DEQUE_END_IMPL_09122006_2034 Chris@16: Chris@101: #include Chris@16: #include Chris@16: Chris@16: namespace boost { namespace fusion Chris@16: { Chris@16: struct deque_tag; Chris@16: Chris@16: namespace extension Chris@16: { Chris@16: template Chris@16: struct end_impl; Chris@16: Chris@16: template<> Chris@16: struct end_impl Chris@16: { Chris@16: template Chris@16: struct apply Chris@16: { Chris@101: typedef Chris@101: deque_iterator Chris@16: type; Chris@16: Chris@101: BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED Chris@16: static type call(Sequence& seq) Chris@16: { Chris@16: return type(seq); Chris@16: } Chris@16: }; Chris@16: }; Chris@16: } Chris@16: }} Chris@16: Chris@16: #endif