Chris@16: // Copyright 2008 Christophe Henry Chris@16: // henry UNDERSCORE christophe AT hotmail DOT com Chris@16: // This is an extended version of the state machine available in the boost::mpl library Chris@16: // Distributed under the same license as the original. Chris@16: // Copyright for the original version: Chris@16: // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed Chris@16: // under the Boost Software License, Version 1.0. (See accompanying Chris@16: // file LICENSE_1_0.txt or copy at Chris@16: // http://www.boost.org/LICENSE_1_0.txt) Chris@16: Chris@16: #ifndef BOOST_MSM_ACTIVE_STATE_SWITCHING_POLICIES_H Chris@16: #define BOOST_MSM_ACTIVE_STATE_SWITCHING_POLICIES_H Chris@16: Chris@16: namespace boost { namespace msm Chris@16: { Chris@16: // policy classes Chris@16: Chris@16: // Default: new active state set after the transition (after entry) Chris@16: struct active_state_switch_after_entry Chris@16: { Chris@16: static int after_guard(int current_state,int){return current_state;} Chris@16: static int after_exit(int current_state,int){return current_state;} Chris@16: static int after_action(int current_state,int){return current_state;} Chris@16: static int after_entry(int,int next_state){return next_state;} Chris@16: }; Chris@16: Chris@16: // new state set before the transition starts Chris@16: struct active_state_switch_before_transition Chris@16: { Chris@16: static int after_guard(int,int next_state){return next_state;} Chris@16: static int after_exit(int,int next_state){return next_state;} Chris@16: static int after_action(int,int next_state){return next_state;} Chris@16: static int after_entry(int,int next_state){return next_state;} Chris@16: }; Chris@16: Chris@16: // new state set after exit action completed Chris@16: struct active_state_switch_after_exit Chris@16: { Chris@16: static int after_guard(int current_state,int){return current_state;} Chris@16: static int after_exit(int,int next_state){return next_state;} Chris@16: static int after_action(int,int next_state){return next_state;} Chris@16: static int after_entry(int,int next_state){return next_state;} Chris@16: }; Chris@16: Chris@16: // new state set after transition action completed Chris@16: struct active_state_switch_after_transition_action Chris@16: { Chris@16: static int after_guard(int current_state,int){return current_state;} Chris@16: static int after_exit(int current_state,int){return current_state;} Chris@16: static int after_action(int,int next_state){return next_state;} Chris@16: static int after_entry(int,int next_state){return next_state;} Chris@16: }; Chris@16: Chris@16: } }//boost::msm Chris@16: #endif //BOOST_MSM_ACTIVE_STATE_SWITCHING_POLICIES_H