Chris@102: // Boost.Geometry (aka GGL, Generic Geometry Library) Chris@102: Chris@102: // Copyright (c) 2013 Barend Gehrels, Amsterdam, the Netherlands. Chris@102: // Copyright (c) 2013 Bruno Lalande, Paris, France. Chris@102: // Copyright (c) 2013 Mateusz Loskot, London, UK. Chris@102: // Copyright (c) 2013 Adam Wulkiewicz, Lodz, Poland. Chris@102: Chris@102: // Use, modification and distribution is subject to the Boost Software License, Chris@102: // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at Chris@102: // http://www.boost.org/LICENSE_1_0.txt) Chris@102: Chris@102: #ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_RECALCULATE_HPP Chris@102: #define BOOST_GEOMETRY_ALGORITHMS_DETAIL_RECALCULATE_HPP Chris@102: Chris@102: Chris@102: #include Chris@102: Chris@102: #include Chris@102: #include Chris@102: #include Chris@102: #include Chris@102: #include Chris@102: #include Chris@102: #include Chris@102: Chris@102: #include Chris@102: #include Chris@102: #include Chris@102: #include Chris@102: #include Chris@102: #include Chris@102: #include Chris@102: Chris@102: #include Chris@102: Chris@102: Chris@102: namespace boost { namespace geometry Chris@102: { Chris@102: Chris@102: #ifndef DOXYGEN_NO_DETAIL Chris@102: namespace detail { namespace recalculate Chris@102: { Chris@102: Chris@102: template Chris@102: struct recalculate_point Chris@102: { Chris@102: template Chris@102: static inline void apply(Point1& point1, Point2 const& point2, Strategy const& strategy) Chris@102: { Chris@102: std::size_t const dim = Dimension - 1; Chris@102: geometry::set(point1, strategy.template apply(geometry::get(point2))); Chris@102: recalculate_point::apply(point1, point2, strategy); Chris@102: } Chris@102: }; Chris@102: Chris@102: template <> Chris@102: struct recalculate_point<0> Chris@102: { Chris@102: template Chris@102: static inline void apply(Point1&, Point2 const&, Strategy const&) Chris@102: { Chris@102: } Chris@102: }; Chris@102: Chris@102: Chris@102: template Chris@102: struct recalculate_indexed Chris@102: { Chris@102: template Chris@102: static inline void apply(Geometry1& geometry1, Geometry2 const& geometry2, Strategy const& strategy) Chris@102: { Chris@102: // Do it for both indices in one dimension Chris@102: static std::size_t const dim = Dimension - 1; Chris@102: geometry::set<0, dim>(geometry1, strategy.template apply(geometry::get<0, dim>(geometry2))); Chris@102: geometry::set<1, dim>(geometry1, strategy.template apply(geometry::get<1, dim>(geometry2))); Chris@102: recalculate_indexed::apply(geometry1, geometry2, strategy); Chris@102: } Chris@102: }; Chris@102: Chris@102: template <> Chris@102: struct recalculate_indexed<0> Chris@102: { Chris@102: Chris@102: template Chris@102: static inline void apply(Geometry1& , Geometry2 const& , Strategy const& ) Chris@102: { Chris@102: } Chris@102: }; Chris@102: Chris@102: struct range_to_range Chris@102: { Chris@102: template Chris@102: < Chris@102: typename Range1, Chris@102: typename Range2, Chris@102: typename Strategy Chris@102: > Chris@102: static inline void apply(Range1& destination, Range2 const& source, Chris@102: Strategy const& strategy) Chris@102: { Chris@102: typedef typename geometry::point_type::type point_type; Chris@102: typedef recalculate_point::value> per_point; Chris@102: geometry::clear(destination); Chris@102: Chris@102: for (typename boost::range_iterator::type it Chris@102: = boost::begin(source); Chris@102: it != boost::end(source); Chris@102: ++it) Chris@102: { Chris@102: point_type p; Chris@102: per_point::apply(p, *it, strategy); Chris@102: geometry::append(destination, p); Chris@102: } Chris@102: } Chris@102: }; Chris@102: Chris@102: struct polygon_to_polygon Chris@102: { Chris@102: private: Chris@102: template Chris@102: < Chris@102: typename IteratorIn, Chris@102: typename IteratorOut, Chris@102: typename Strategy Chris@102: > Chris@102: static inline void iterate(IteratorIn begin, IteratorIn end, Chris@102: IteratorOut it_out, Chris@102: Strategy const& strategy) Chris@102: { Chris@102: for (IteratorIn it_in = begin; it_in != end; ++it_in, ++it_out) Chris@102: { Chris@102: range_to_range::apply(*it_out, *it_in, strategy); Chris@102: } Chris@102: } Chris@102: Chris@102: template Chris@102: < Chris@102: typename InteriorRingsOut, Chris@102: typename InteriorRingsIn, Chris@102: typename Strategy Chris@102: > Chris@102: static inline void apply_interior_rings( Chris@102: InteriorRingsOut& interior_rings_out, Chris@102: InteriorRingsIn const& interior_rings_in, Chris@102: Strategy const& strategy) Chris@102: { Chris@102: traits::resize::apply(interior_rings_out, Chris@102: boost::size(interior_rings_in)); Chris@102: Chris@102: iterate( Chris@102: boost::begin(interior_rings_in), boost::end(interior_rings_in), Chris@102: boost::begin(interior_rings_out), Chris@102: strategy); Chris@102: } Chris@102: Chris@102: public: Chris@102: template Chris@102: < Chris@102: typename Polygon1, Chris@102: typename Polygon2, Chris@102: typename Strategy Chris@102: > Chris@102: static inline void apply(Polygon1& destination, Polygon2 const& source, Chris@102: Strategy const& strategy) Chris@102: { Chris@102: range_to_range::apply(geometry::exterior_ring(destination), Chris@102: geometry::exterior_ring(source), strategy); Chris@102: Chris@102: apply_interior_rings(geometry::interior_rings(destination), Chris@102: geometry::interior_rings(source), strategy); Chris@102: } Chris@102: }; Chris@102: Chris@102: }} // namespace detail::recalculate Chris@102: #endif // DOXYGEN_NO_DETAIL Chris@102: Chris@102: #ifndef DOXYGEN_NO_DISPATCH Chris@102: namespace dispatch Chris@102: { Chris@102: Chris@102: template Chris@102: < Chris@102: typename Geometry1, Chris@102: typename Geometry2, Chris@102: typename Tag1 = typename geometry::tag::type, Chris@102: typename Tag2 = typename geometry::tag::type Chris@102: > Chris@102: struct recalculate : not_implemented Chris@102: {}; Chris@102: Chris@102: template Chris@102: struct recalculate Chris@102: : detail::recalculate::recalculate_point::value> Chris@102: {}; Chris@102: Chris@102: template Chris@102: struct recalculate Chris@102: : detail::recalculate::recalculate_indexed::value> Chris@102: {}; Chris@102: Chris@102: template Chris@102: struct recalculate Chris@102: : detail::recalculate::recalculate_indexed::value> Chris@102: {}; Chris@102: Chris@102: template Chris@102: struct recalculate Chris@102: : detail::recalculate::polygon_to_polygon Chris@102: {}; Chris@102: Chris@102: } // namespace dispatch Chris@102: #endif // DOXYGEN_NO_DISPATCH Chris@102: Chris@102: Chris@102: Chris@102: template Chris@102: inline void recalculate(Geometry1& geometry1, Geometry2 const& geometry2, Strategy const& strategy) Chris@102: { Chris@102: concept::check(); Chris@102: concept::check(); Chris@102: Chris@102: // static assert dimensions (/types) are the same Chris@102: Chris@102: dispatch::recalculate::apply(geometry1, geometry2, strategy); Chris@102: } Chris@102: Chris@102: Chris@102: }} // namespace boost::geometry Chris@102: Chris@102: Chris@102: #endif // BOOST_GEOMETRY_ALGORITHMS_DETAIL_RECALCULATE_HPP