Chris@16: /*============================================================================= Chris@16: Copyright (c) 2001-2013 Joel de Guzman Chris@16: Chris@16: Distributed under the Boost Software License, Version 1.0. (See accompanying Chris@16: file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) Chris@16: ==============================================================================*/ Chris@16: #if !defined(FUSION_DEQUE_TIE_01272013_1401) Chris@16: #define FUSION_DEQUE_TIE_01272013_1401 Chris@16: Chris@101: #include Chris@16: #include Chris@16: Chris@16: #if !defined(BOOST_FUSION_HAS_VARIADIC_DEQUE) Chris@16: # include Chris@16: #else Chris@16: Chris@16: /////////////////////////////////////////////////////////////////////////////// Chris@16: // C++11 variadic interface Chris@16: /////////////////////////////////////////////////////////////////////////////// Chris@16: Chris@16: #include Chris@16: Chris@16: namespace boost { namespace fusion Chris@16: { Chris@16: struct void_; Chris@16: Chris@16: namespace result_of Chris@16: { Chris@16: template Chris@16: struct deque_tie Chris@101: { Chris@16: typedef deque type; Chris@16: }; Chris@16: } Chris@16: Chris@16: template Chris@101: BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED Chris@16: inline deque Chris@16: deque_tie(T&... arg) Chris@16: { Chris@16: return deque(arg...); Chris@16: } Chris@16: }} Chris@16: Chris@16: #endif Chris@16: #endif Chris@16: