Chris@16: /*============================================================================= Chris@16: Copyright (c) 2011 Eric Niebler Chris@16: Chris@16: Distributed under the Boost Software License, Version 1.0. (See accompanying Chris@16: file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) Chris@16: ==============================================================================*/ Chris@16: Chris@16: #ifndef BOOST_FUSION_ALGORITHM_ITERATION_FOLD_FWD_HPP Chris@16: #define BOOST_FUSION_ALGORITHM_ITERATION_FOLD_FWD_HPP Chris@16: Chris@16: namespace boost { namespace fusion Chris@16: { Chris@16: namespace result_of Chris@16: { Chris@16: template Chris@16: struct fold; Chris@16: } Chris@16: Chris@16: template Chris@101: BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED Chris@101: inline typename result_of::fold< Chris@16: Seq Chris@16: , State const Chris@16: , F Chris@16: >::type Chris@16: fold(Seq& seq, State const& state, F f); Chris@16: Chris@16: template Chris@101: BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED Chris@101: inline typename result_of::fold< Chris@16: Seq const Chris@16: , State const Chris@16: , F Chris@16: >::type Chris@16: fold(Seq const& seq, State const& state, F f); Chris@16: Chris@16: template Chris@101: BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED Chris@101: inline typename result_of::fold< Chris@16: Seq Chris@16: , State const Chris@16: , F Chris@16: >::type Chris@16: fold(Seq& seq, State& state, F f); Chris@16: Chris@16: template Chris@101: BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED Chris@101: inline typename result_of::fold< Chris@16: Seq const Chris@16: , State const Chris@16: , F Chris@16: >::type Chris@16: fold(Seq const& seq, State& state, F f); Chris@16: }} Chris@16: Chris@16: #endif