Chris@16: /*============================================================================= Chris@16: Copyright (c) 2001-2011 Joel de Guzman Chris@16: Chris@16: Distributed under the Boost Software License, Version 1.0. (See accompanying Chris@16: file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) Chris@16: ==============================================================================*/ Chris@16: #if !defined(FUSION_ACCUMULATE_09172005_1032) Chris@16: #define FUSION_ACCUMULATE_09172005_1032 Chris@16: Chris@101: #include Chris@16: #include Chris@16: #include Chris@16: #include Chris@16: #include Chris@16: Chris@16: namespace boost { namespace fusion Chris@16: { Chris@16: struct void_; Chris@16: Chris@16: namespace result_of Chris@16: { Chris@16: template Chris@16: struct accumulate Chris@16: : result_of::fold Chris@16: {}; Chris@16: } Chris@16: Chris@16: template Chris@101: BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED Chris@101: inline typename Chris@16: lazy_enable_if< Chris@16: traits::is_sequence Chris@16: , result_of::accumulate Chris@16: >::type Chris@16: accumulate(Sequence& seq, State const& state, F f) Chris@16: { Chris@16: return fusion::fold(seq, state, f); Chris@16: } Chris@16: Chris@16: template Chris@101: BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED Chris@101: inline typename Chris@16: lazy_enable_if< Chris@16: traits::is_sequence Chris@16: , result_of::accumulate Chris@16: >::type Chris@16: accumulate(Sequence const& seq, State const& state, F f) Chris@16: { Chris@16: return fusion::fold(seq, state, f); Chris@16: } Chris@16: }} Chris@16: Chris@16: #endif Chris@16: