Chris@16: // Chris@16: // detail/win_event.hpp Chris@16: // ~~~~~~~~~~~~~~~~~~~~ Chris@16: // Chris@101: // Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com) Chris@16: // Chris@16: // Distributed under the Boost Software License, Version 1.0. (See accompanying Chris@16: // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) Chris@16: // Chris@16: Chris@16: #ifndef BOOST_ASIO_DETAIL_WIN_EVENT_HPP Chris@16: #define BOOST_ASIO_DETAIL_WIN_EVENT_HPP Chris@16: Chris@16: #if defined(_MSC_VER) && (_MSC_VER >= 1200) Chris@16: # pragma once Chris@16: #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) Chris@16: Chris@16: #include Chris@16: Chris@16: #if defined(BOOST_ASIO_WINDOWS) Chris@16: Chris@16: #include Chris@16: #include Chris@16: #include Chris@16: Chris@16: #include Chris@16: Chris@16: namespace boost { Chris@16: namespace asio { Chris@16: namespace detail { Chris@16: Chris@16: class win_event Chris@16: : private noncopyable Chris@16: { Chris@16: public: Chris@16: // Constructor. Chris@16: BOOST_ASIO_DECL win_event(); Chris@16: Chris@16: // Destructor. Chris@101: BOOST_ASIO_DECL ~win_event(); Chris@16: Chris@101: // Signal the event. (Retained for backward compatibility.) Chris@16: template Chris@16: void signal(Lock& lock) Chris@16: { Chris@101: this->signal_all(lock); Chris@101: } Chris@101: Chris@101: // Signal all waiters. Chris@101: template Chris@101: void signal_all(Lock& lock) Chris@101: { Chris@16: BOOST_ASIO_ASSERT(lock.locked()); Chris@16: (void)lock; Chris@101: state_ |= 1; Chris@101: ::SetEvent(events_[0]); Chris@16: } Chris@16: Chris@101: // Unlock the mutex and signal one waiter. Chris@16: template Chris@101: void unlock_and_signal_one(Lock& lock) Chris@16: { Chris@16: BOOST_ASIO_ASSERT(lock.locked()); Chris@101: state_ |= 1; Chris@101: bool have_waiters = (state_ > 1); Chris@16: lock.unlock(); Chris@101: if (have_waiters) Chris@101: ::SetEvent(events_[1]); Chris@101: } Chris@101: Chris@101: // If there's a waiter, unlock the mutex and signal it. Chris@101: template Chris@101: bool maybe_unlock_and_signal_one(Lock& lock) Chris@101: { Chris@101: BOOST_ASIO_ASSERT(lock.locked()); Chris@101: state_ |= 1; Chris@101: if (state_ > 1) Chris@101: { Chris@101: lock.unlock(); Chris@101: ::SetEvent(events_[1]); Chris@101: return true; Chris@101: } Chris@101: return false; Chris@16: } Chris@16: Chris@16: // Reset the event. Chris@16: template Chris@16: void clear(Lock& lock) Chris@16: { Chris@16: BOOST_ASIO_ASSERT(lock.locked()); Chris@16: (void)lock; Chris@101: ::ResetEvent(events_[0]); Chris@101: state_ &= ~std::size_t(1); Chris@16: } Chris@16: Chris@16: // Wait for the event to become signalled. Chris@16: template Chris@16: void wait(Lock& lock) Chris@16: { Chris@16: BOOST_ASIO_ASSERT(lock.locked()); Chris@101: while ((state_ & 1) == 0) Chris@101: { Chris@101: state_ += 2; Chris@101: lock.unlock(); Chris@101: ::WaitForMultipleObjects(2, events_, false, INFINITE); Chris@101: lock.lock(); Chris@101: state_ -= 2; Chris@101: } Chris@16: } Chris@16: Chris@16: private: Chris@101: HANDLE events_[2]; Chris@101: std::size_t state_; Chris@16: }; Chris@16: Chris@16: } // namespace detail Chris@16: } // namespace asio Chris@16: } // namespace boost Chris@16: Chris@16: #include Chris@16: Chris@16: #if defined(BOOST_ASIO_HEADER_ONLY) Chris@16: # include Chris@16: #endif // defined(BOOST_ASIO_HEADER_ONLY) Chris@16: Chris@16: #endif // defined(BOOST_ASIO_WINDOWS) Chris@16: Chris@16: #endif // BOOST_ASIO_DETAIL_WIN_EVENT_HPP