Chris@16: /*============================================================================= Chris@16: Copyright (c) 2001-2007 Joel de Guzman Chris@16: Copyright (c) 2004 Daniel Wallin Chris@16: Chris@16: Distributed under the Boost Software License, Version 1.0. (See accompanying Chris@16: file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) Chris@16: ==============================================================================*/ Chris@16: #ifndef PHOENIX_SCOPE_LOCAL_VARIABLE_HPP Chris@16: #define PHOENIX_SCOPE_LOCAL_VARIABLE_HPP Chris@16: Chris@16: #include Chris@16: #include Chris@16: #include Chris@16: #include Chris@16: #include Chris@16: Chris@16: namespace boost { namespace phoenix Chris@16: { Chris@16: template Chris@16: struct local_variable Chris@16: { Chris@16: typedef Key key_type; Chris@16: Chris@16: // This will prevent actor::operator()() from kicking in. Chris@16: // Actually, we do not need all actor::operator()s for Chris@16: // all arities, but this will suffice. The nullary Chris@16: // actor::operator() is particularly troublesome because Chris@16: // it is always eagerly evaluated by the compiler. Chris@16: typedef mpl::true_ no_nullary; Chris@16: Chris@16: template Chris@16: struct result : detail::apply_local, Env> {}; Chris@16: Chris@16: template Chris@16: typename result::type Chris@16: eval(Env const& env) const Chris@16: { Chris@16: typedef typename result::type return_type; Chris@16: typedef typename Chris@16: detail::get_index::type Chris@16: index_type; Chris@16: typedef detail::eval_local eval_local; Chris@16: Chris@16: return eval_local::template get( Chris@16: env Chris@16: , index_type()); Chris@16: } Chris@16: Chris@16: private: Chris@16: // silence MSVC warning C4512: assignment operator could not be generated Chris@16: local_variable& operator= (local_variable const&); Chris@16: }; Chris@16: Chris@16: namespace local_names Chris@16: { Chris@16: actor > const _a Chris@16: = local_variable(); Chris@16: actor > const _b Chris@16: = local_variable(); Chris@16: actor > const _c Chris@16: = local_variable(); Chris@16: actor > const _d Chris@16: = local_variable(); Chris@16: actor > const _e Chris@16: = local_variable(); Chris@16: actor > const _f Chris@16: = local_variable(); Chris@16: actor > const _g Chris@16: = local_variable(); Chris@16: actor > const _h Chris@16: = local_variable(); Chris@16: actor > const _i Chris@16: = local_variable(); Chris@16: actor > const _j Chris@16: = local_variable(); Chris@16: actor > const _k Chris@16: = local_variable(); Chris@16: actor > const _l Chris@16: = local_variable(); Chris@16: actor > const _m Chris@16: = local_variable(); Chris@16: actor > const _n Chris@16: = local_variable(); Chris@16: actor > const _o Chris@16: = local_variable(); Chris@16: actor > const _p Chris@16: = local_variable(); Chris@16: actor > const _q Chris@16: = local_variable(); Chris@16: actor > const _r Chris@16: = local_variable(); Chris@16: actor > const _s Chris@16: = local_variable(); Chris@16: actor > const _t Chris@16: = local_variable(); Chris@16: actor > const _u Chris@16: = local_variable(); Chris@16: actor > const _v Chris@16: = local_variable(); Chris@16: actor > const _w Chris@16: = local_variable(); Chris@16: actor > const _x Chris@16: = local_variable(); Chris@16: actor > const _y Chris@16: = local_variable(); Chris@16: actor > const _z Chris@16: = local_variable(); Chris@16: } Chris@16: }} Chris@16: Chris@16: #endif